Omastar (BW2 Update) [QC 3/3] [GP 2/2]

EonX

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Snail Power!

[Overview]

<p>When looking at Omastar's stats, it seems to be just another one of many bulky Water-type attackers. However, Omastar has access to what is arguably the best boosting move in the game, Shell Smash. With this gem of a move, Omastar is able to fix its low Speed and boost its already great Special Attack stat to incredible levels in just one turn of setup. Omastar also has access to both Stealth Rock and Spikes, thus allowing it to step outside of its normal sweeping role with decent success. It can even use Shell Smash along with one of these entry hazards to make for quite the flexible Pokemon. Omastar has some very useful resistances as well, including an all-important 4x Fire-type resistance that lets it use Entei, one of the most common Pokemon in the tier, as easy setup bait.</p>

<p>However, Omastar is held back by a few glaring flaws that prevent it from dominating the tier. Its Speed is low; even after a Shell Smash boost, Choice Scarf Pokemon such as Rotom and Manectric can still effortlessly revenge kill Omastar and limit the damage it can do in a match. A mediocre Special Defense combined with weaknesses to common attacking types such as Grass, Electric, and Fighting makes it quite difficult for Omastar to successfully set up and pull off a sweep. Nevertheless, Omastar is a very potent sweeping threat to look out for in RU. Omastar only requires one turn to lay waste to entire teams, so tread lightly around it.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf / Hydro Pump
move 3: Ice Beam
move 4: Hidden Power Grass
item: Lum Berry / Life Orb
ability: Weak Armor
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>This is the set that made Omastar the feared sweeping threat it is today. With just a single turn, Omastar is capable of boosting its Speed and Special Attack to very threatening levels, and it's all thanks to Shell Smash. After using this, Omastar can make use of its solid three move coverage to ravage the opposing team. Omastar's STAB move comes down to the age old argument of power vs. accuracy. Since this Omastar is used more as a sweeper, Surf is preferred for the reliability it brings and still has sufficient power in most situations. Hydro Pump is an option in order to muscle past Pokemon like Cryogonal and Uxie, but an untimely miss can mark the premature end of a sweep. Ice Beam is useful to hit the many Grass-types in RU, including Rotom-C, Sceptile, and Amoonguss. Hidden Power Grass rounds off Omastar's coverage and allows it to deal with opposing Water-types such as Slowking, Lanturn, and Alomomola.</p>

[ADDITIONAL COMMENTS]

<p>Timid is the preferred nature to ensure Omastar can outspeed Rotom-C, the most common Choice Scarf user in the tier, after a Shell Smash boost. Weak Armor is the recommended ability as it grants Omastar an extra Speed boost if it manages to come in on a physical attack, such as Entei's Flare Blitz. The item choice is a bit difficult as there are plenty of options. However, Lum Berry and Life Orb are generally the best choices. Lum Berry grants more leniency to Omastar, allowing it to set up on more defensive threats that might use status to cripple Omastar. Life Orb is also a decent option, as it lets Omastar sweep sooner since special walls won't need to be weakened as much with the boost in power. Earth Power can be used for a stronger hit on Lanturn, but it has very little use outside of this. Substitute is an option to get around Sucker Punch users such as Absol and Spiritomb, but this restricts Omastar's coverage. White Herb is an alternative item choice to negate the defense drops from using Shell Smash, but it's actually counter-productive with the defense drop incurred from Weak Armor. Lastly, Omastar can use Swift Swim should it be used on a rain team. However, you should only use Swift Swim if you plan on using a rain team, as you won't run into many opposing rain teams in RU.</p>

<p>Choice Scarf Rotom and Choice Scarf Manectric are perhaps the best answers to this set thanks to their ability to outspeed and OHKO Omastar at +2, so having a check or counter for them is highly recommended to remove them from play. Roselia and Druddigon are good responses to these threats as well as many other Grass- and Electric-types that could become problematic. Roselia's access to Spikes and its Fire-type weakness make it a very appealing option as it attracts the likes of Emboar and Entei like a magnet. Special attacker Manectric can absorb Volt Switches and Thunderbolts from any Electric-type attempting to revenge kill Omastar and use the Lightningrod boost it gains to facilitate its own sweep. Pursuit support can be helpful to weaken or outright KO Slowking. Escavalier has great synergy with Omastar as it can check any Grass-type without Hidden Power Fire and its 4x Fire weakness can lure out Fire-type moves for Omastar to set up on. Specially defensive Gallade can tank any hit other than Life Orb Hydro Pump and KO back with Drain Punch, so Sigilyph and Braviary are good choices to deal with it. Hitmonlee is also a very serious threat as it can revenge kill Omastar with a Fighting Gem-boosted Mach Punch and attempt to counter-sweep with its Unburden-boosted Speed. Mesprit can not only check Hitmonlee, but it can also easily handle most other Fighting-types, including specially defensive Gallade and the rarer Choice Scarf Primeape.</p>

[SET]
name: Suicide Lead
move 1: Spikes
move 2: Scald / Hydro Pump
move 3: Icy Wind / Ice Beam
move 4: Stealth Rock / Shell Smash
item: Focus Sash
ability: Weak Armor
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Instead of using a free turn to set up Shell Smash and sweep the opposing team, this Omastar uses free turns to litter the other side of the field with entry hazards. Omastar might lack the Speed of other fast Spikers such as Smeargle and Scolipede, but a combination of Weak Armor and Icy Wind can mitigate this. Spikes is the main entry hazard on this set due to its lesser distribution and Omastar's ability to get two layers up almost every time. Scald generally gets the nod for Omastar's STAB move as the burn chance can deter physical attackers from attempting to set up on it. Hydro Pump is an option for the much greater power, but Omastar's primary concern should be to get entry hazards up. Icy Wind is nice to slow down faster Pokemon switching in such as Manectric, Sceptile, and Galvantula. Ice Beam is a solid alternative to get the harder hit on Pokemon such as Druddigon and Amoonguss, which are already slower than Omastar. The last move gives Omastar added utility. Stealth Rock allows Omastar to support its team even more and free up a teamslot to cover other things. However, Shell Smash is an option if you don't need Omastar to use Stealth Rock. Although it looks odd, Shell Smash allows Omastar to weaken the opposing team and have more flexibility in how it's played outside of the lead position. Note that you should always use Ice Beam if you opt for Shell Smash as you will now have a way of boosting Omastar's Speed reliably.</p>

[ADDITIONAL COMMENTS]

<p>This set simply aims to set up as many entry hazards as possible, so maximum investment in Special Attack and Speed is used to aid this. Focus Sash ensures that Omastar can survive an attack and possibly get an extra layer of hazards up before it goes down. Weak Armor is the preferred ability as it boosts Omastar's Speed if it gets hit by a physical move. This, when used in conjunction with Icy Wind, allows Omastar to handle most offensive leads such as Scolipede. Earth Power is an option to hit the likes of Qwilfish, Kabutops, and Lanturn hard. Toxic Spikes can provide extra entry hazard support, but Qwilfish is usually better for the dual Spiking role. Surf is a middle ground between Scald and Hydro Pump, but the burn chance of Scald or the raw power of Hydro Pump is generally preferred.</p>

<p>Omastar fares well against most leads, but there is one that it is absolutely powerless against: Smeargle. Due to Spore, Smeargle can immediately put Omastar to sleep and begin littering Omastar's side of the field with entry hazards. For this reason, Sleep Talk users such as Emboar and Entei make for very solid options. Magmortar and Primeape have Vital Spirit to avoid sleep and can easily take out Smeargle. Substitute users such as Gallade and Sceptile can use Substitute to block Spore and do serious damage to the opposing team. However, these Pokemon need to be careful of Whirlwind. Pokemon with Sap Sipper, such as Bouffalant and Sawsbuck, are also good choices to deal with Smeargle. Since this set will generally set up hazards and go down early in the match, a spinblocker is useful to protect the entry hazards Omastar lays down. Spiritomb matches up extremely well with Cryogonal and a Foul Play Spiritomb can cause Kabutops some major issues as well. Bulky Rotom is a more reliable answer to Kabutops. Pokemon that can take advantage of the Spikes support Omastar gives are good teammates. Rotom-C is able to come in on Ground-, Electric-, and Grass-type moves aimed at Omastar and can force multiple switches with its STAB Volt Switch. Choice Band Druddigon is a great Sleep Talk user and it will find it much easier to break through its checks with Spikes support. The deal is made all the better since Druddigon can come in on Electric- and Grass-type attacks aimed at Omastar to begin unleashing its powerful attacks. Moltres and Magmortar can break through Lanturn much more quickly with Spikes support. Finally, Stealth Rock users are solid options should Omastar opt to use Shell Smash. Mesprit is immune to Ground-type moves and resists Fighting-type moves while also having U-turn to bring Omastar in safely. Lastly, Steelix can use Roar to rack up residual damage thanks to Omastar's Spikes.</p>

[SET]
name: Defensive
move 1: Spikes
move 2: Stealth Rock / Toxic Spikes
move 3: Scald
move 4: Ice Beam
item: Leftovers
ability: Shell Armor
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>This set takes advantage of Omastar's great base 125 Defense and key resistances to Fire-, Normal-, and Flying-type moves to check dangerous threats and supply entry hazards for its team. Spikes is the main entry hazard on this set, as it sets Omastar apart from other physical walls, such as Rhydon and Steelix. Stealth Rock comes next as it makes it difficult for many of the threats Omastar checks to outlast it, since many are weak to Stealth Rock. Scald is Omastar's STAB move with the ever-infuriating 30% chance to burn the opponent. Ice Beam rounds off the set by giving Omastar a way to try and fend off Grass-types that try to come in on it.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maximizes Omastar's physical bulk in order to check the likes of Entei and Swellow more reliably. Although none of Omastar's abilities are particularly useful on this set, Shell Armor is the best one to use if only to take untimely critical hits out of the equation. Omastar does have access to Toxic Spikes, but the dual Spiker role is done better by Qwilfish thanks to its better set of resistances and Intimidate.</p>

<p>This Omastar struggles to fend off most sleep inducers, especially Amoonguss, so having a way to combat sleep is highly recommended. Emboar and Choice Band Druddigon are great Sleep Talk users that handle most sleep inducers, including Lilligant, with ease. Bouffalant has Sap Sipper to benefit from Spore and Sleep Powder and its all around bulk lets it handle most sleep inducers as well. Phazers and Volt Switch and U-turn users are recommended to take advantage of the Spikes support Omastar provides. Steelix and specially defensive Druddigon are good phazers. Rotom-C, Braviary, and Manectric can all use Volt Switch or U-turn to force their checks and counters to take repeated Spikes damage. Spiritomb is a good teammate to protect Omastar's entry hazards as it can easily handle Cryogonal and Kabutops reliably, although a Spiritomb with Foul Play will be better equipped on average to handle Kabutops.</p>

[Other Options]

<p>Most of the relevant options in Omastar's movepool have already been covered, but there are a couple of other things to consider. Omastar could use Choice Specs to hit really hard right off the bat, but Omastar will generally want to use a free turn to set up a Shell Smash or a layer of entry hazards. AncientPower and Hidden Power Rock can be used for a Rock-type STAB move, but this is usually not needed due to Omastar's great three move coverage. Knock Off can be used on the defensive set to remove items off of Pokemon such as Roselia and Ferroseed. Hidden Power Fire is an option if you're really having issues against Jynx or Ferroseed, but Hidden Power Grass is usually too important to give up.</p>

[Checks and Counters]

<p>When trying to counter Omastar, it's generally best to use a Choice Scarf Pokemon that can outspeed and OHKO it at +2. Rotom and Manectric are the best two options for this as their STAB Volt Switches can OHKO Omastar or build momentum for their team if Omastar switches out. Primeape isn't a very common Pokemon, but it can outspeed +2 Omastar if it has a Choice Scarf equipped and it can defeat Omastar with STAB Close Combat. However, they will fail to outspeed if Omastar is able to get a Weak Armor boost on top of a Shell Smash boost. Lanturn is a solid defensive response as it can survive even a +2 Life Orb-boosted Hidden Power Grass and proceed to OHKO Omastar with Volt Switch. Depending on the set it's running, Slowking can handle Omastar decently well. Slowking's Choice Specs set only loses to Life Orb variants while defensive Slowking only loses to Lum Berry variants of the Shell Smash set. Roselia fears a +2 Life Orb Ice Beam, but it can take any other hit and proceed to OHKO Omastar with its STAB Giga Drain. If Omastar lacks a Life Orb, Jynx can check it thanks to its immunity to Water and Ice-type resistance. Ferroseed can beat Omastar if it packs Seed Bomb, but both must be wary of the rare Hidden Power Fire.</p>

<p>A powerful priority user can limit the damage Omastar can cause. Hitmonlee and Hitmonchan are the most notable since their STAB Mach Punch can hit Omastar for super effective damage. Hitmonlee is also able to threaten with a counter-sweep with Unburden-boosted Speed after it activates its Fighting Gem with Mach Punch. Absol and Spiritomb can utilize their powerful STAB Sucker Punch, but they will need Omastar to be weakened a little due to its high base 125 Defense. Each of Omastar's hazard sets can be limited through the use of Rapid Spin. Kabutops and Cryogonal are by far the best spinners in the tier and Cryogonal even matches up well against Omastar in most cases. Grass-types such as Amoonguss, Lilligant, and Roselia can easily threaten the defensive set due to its lack of offensive investment. Finally, you can always resort to constant offensive pressure to limit the chances Omastar has to set up. However, you must be very careful if you rely on Pokemon like Entei and Swellow to provide this general pressure, as Omastar can easily use their STAB moves as setup bait, and all Omastar needs is one turn to wreak havoc for the rest of the match.</p>


[Overview]

  • Prominent sweeping threat thanks to Shell Smash
  • Access to Stealth Rock and Spikes makes it possible to go the support route with ease
  • 4x resistance to Fire is really cool; lets it use Entei and choice-locked Emboar as setup bait for SS or hazards. Great as both are p. common threats
  • Also has neat resistances to Normal- and Flying-type moves
  • Typing leaves it 4x weak to Grass-type moves
  • Also weak to Fighting-, Electric-, and Ground-type moves
  • Mediocre Special Defense only magnifies this and makes it hard to setup
  • Low Speed means faster Scarf users like Rotom and Manectric still outspeed after a SS boost
  • Still a formidable threat that can be a great ally or major enemy; make sure you have a plan for it

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf / Hydro Pump
move 3: Ice Beam
move 4: Hidden Power Grass
item: Lum Berry / Life Orb
ability: Weak Armor
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

  • Omastar’s bread and butter set
  • Come in on a resisted hit, preferably a physical one, and go to town
  • SS remedies Omastar’s poor Speed and lets it sweep
  • Hydro Pump and Surf is the age old accuracy vs. power argument; Surf usually works better for reliability as this set aims to sweep instead of wallbreak
  • Ice Beam for Grass-types and Druddigon
  • Hidden Power Grass beats weakened Slowking and Lanturn

[ADDITIONAL COMMENTS]

  • Ask me to explain the EV spread pls.
  • Lum Berry is the preferred item to give more leniency during setup
  • Life Orb is usable; requires less damage to be stacked on special walls like Cryo, Gallade and Clefable
  • Weak Armor is used to grant an extra Speed boost on switch ins against physical attackers
  • Very useful as Omastar can easily set up on Entei, a prominent physical attacker
  • Also ensures it can outspeed Scarf users after a SS should Omastar get Weak Armor activated
  • Timid is used to ensure Scarf Rotom-C is outsped after a SS boost.
  • If being used on a rain team, Swift Swim is preferred for the instant boost in Speed
  • Rain teams aren’t common in RU, so only use Swift Swim if you’re planning to use rain yourself
  • Earth Power to OHKO Lanturn when using Life Orb. No use outside of that
  • Substitute to avoid Sucker Punch from the likes of Absol and Spiritomb. Constricts coverage though
  • Hates dealing with Grass- and Electric-types, especially Scarf Manectric and Rotom as both outspeed at +2
  • Roselia and Druddigon handle most of these types of Pokemon
  • Roselia has Spikes and also lures out Fire attacks with ease
  • Special Attacker Manectric can absorb Volt Switches and Thunderbolts from these Pokemon and use the Lightningrod boost to possibly sweep
  • Pursuit support to weaken or outright KO Slowking
  • Escavalier has the best synergy, 4x resisting Grass moves and having a 4x weakness to Fire moves
  • SpDef Gallade can avoid the OHKO from +2 non-LO Hydro Pump though LO variants OHKO it after SR and 1 layer of Spikes
  • Flying-types like Sigilyph and Braviary can easily beat this threat
  • Fighting Gem Hitmonlee is a grave threat; can revenge Omastar with boosted Mach Punch and try to counter-sweep
  • Mesprit is a great offensive check to this and most other Fighting-types and can push damage on Slowking and Lanturn for Omastar

[SET]
name: Suicide Lead
move 1: Spikes
move 2: Scald / Hydro Pump
move 3: Icy Wind / Ice Beam
move 4: Stealth Rock / Shell Smash
item: Focus Sash
ability: Weak Armor
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

  • Uses Omastar’s access to Stealth Rock and Spikes to provide team support without losing a major amount of offensive pressure
  • Weak Armor + Icy Wind make up for Omastar’s lackluster Speed
  • Offensive presence separates it from Smeargle as a suicide entry hazard lead
  • Spikes is the primary hazard and Omastar can usually get at least two layers up a match
  • Water STAB is next; Scald has decent power and a burn rate to deter physical attackers from setting up. Hydro Pump is much stronger, but not as reliable due to accuracy and this set isn’t meant to sweep.
  • Icy Wind lets Omastar slow down stuff like Sceptile, Manectric, and Accelgor. Vital since these threats will either try to switch-in or lead off against Omastar
  • Ice Beam is stronger on stuff like Druddigon and Tangrowth as there's no need to lower their Speed
  • Last move gives more utility in the form of support or coverage
  • Stealth Rock frees up a teamslot and lets Omastar support its team more
  • If SR is covered already, Shell Smash gives Omastar a chance to weaken the opposing team. When using Shell Smash, definitely use Ice Beam.

[ADDITIONAL COMMENTS]

  • No need to defend, so just max out offensive presence with EV spread
  • Weak Armor can garner a Speed boost against stuff like Scolipede and Druddigon, both of which are common leads
  • Focus Sash to ensure Omastar gets at least one layer of hazards off
  • Earth Power can deal serious damage to Qwilfish, Kabutops, and friends.
  • Toxic Spikes. Hard to get that and Spikes up, but 1 layer of TSpikes is generally more useful for offensive teams this set is used on
  • Surf is a middle ground between Scald and Hydro Pump, but it lacks the utility of either move
  • Hates opposing Smeargle leads since they have Spore; also struggles with any other lead capable of inducing sleep
  • Sleep Talk users are nice; Emboar and Entei are top choices for this as they can outspeed Smeargle. Emboar needs to be Scarfed though
  • Magmortar has Vital Spirit while Sub users such as Gallade and Sceptile can safely lead against Smeargle lacking Whirlwind
  • Sap Sipper users can switch into Spore and Sleep Powder. Sawsbuck and Bouffalant are good choices if you go this route to defend against sleep
  • Spinblocker since this set will go down early after it lays hazards
  • Spiritomb easily handles Cryogonal; bulky Rotom can deal with Kabutops
  • Pokemon that take advantage of the hazards, Spikes in particular, as Omastar won’t always use SR
  • Rotom-C’s Volt Switch shenanigans become all the more dangerous with Spikes support while providing a Ground immunity and bait for Fire-type attacks
  • Choice Band Druddigon is a great Sleep Talk user and can mow down opposing teams with Outrage thanks to Spikes weakening its checks. Omastar resists Ice-type moves and Druddigon can switch in on Grass- and Electric-type attacks to start unleashing its powerful attacks
  • Moltres and Magmortar as both struggle somewhat with Lanturn, whose lack of reliable recovery is exposed even more with Spikes support
  • Another Pokemon with Stealth Rock to lessen the pressure on Omastar to get all hazards up
  • Mesprit is immune to Ground and resists Fighting; it can use U-turn to break opposing Sashes
  • Steelix is immune to Electric and has Roar to take advantage of Spikes Omastar lays down

[SET]
name: Defensive
move 1: Spikes
move 2: Stealth Rock
move 3: Scald
move 4: Ice Beam
item: Leftovers
ability: Shell Armor
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
  • Takes advantage of Omastar’s base 125 Defense and resistances to Fire-, Flying, and Normal-type moves
  • One of the best Entei switch-ins within the tier; also checks stuff like Swellow, Braviary, and Emboar quite nicely
  • Spikes is the primary entry hazard and helps push opposing defensive threats into KO range of your sweepers
  • Stealth Rock is essential for any team and Omastar can use it well.
  • Scald is a solid STAB move and has a 30% burn rate; very nice to deter dangerous physical attackers from coming in
  • Ice Beam keeps Grass-types at bay, but more defensive ones such as Roselia and Amoonguss can easily take it due to the lack of Special Attack investment

[ADDITIONAL COMMENTS]

  • EV spread maximizes physical bulk so Omastar can keep the likes of Entei and Swellow in check reliably
  • None of Omastar’s abilities are particularly useful here, but Shell Armor is the best to eliminate the chance of untimely critical hits
  • Toxic Spikes if SR is covered, but this encroaches on Qwilfish's territory who is better equipped as a dual Spiker
  • Phazers, Volt Switch, and U-turn users to take advantage of the Spikes Omastar lays down
  • Steelix and specially defensive Druddigon are good phazers
  • Rotom-C, Manectric, and Braviary can use Volt Switch and U-turn to weaken their checks through repeated Spikes switch ins.
  • Sleep absorbers as Omastar struggles to fend off sleep inducers, especially Amoonguss
  • Emboar and Choice Band Druddigon are perhaps the best 2 Sleep Talk users as they handle most sleep inducers, including Lilligant, with relative ease
  • Bouffalant has Sap Sipper and good all around bulk to handle most sleep inducers
  • Spinblocker to protect the hazards this set uses
  • Spiritomb handles Cryogonal well, but may struggle with Kabutops in the absence of Foul Play. Not major as Omastar can check Kabutops on its own anyway

[Other Options]

  • Uh, not much
  • Choice Specs if you really don’t want to waste a turn using SS
  • AncientPower and HP Rock for STAB
  • Knock Off on the defensive set
  • HP Fire to shit on Ferroseed and Jynx switch ins

[Checks and Counters]

  • Best bet is to pack something like Scarf Rotom or Manectric to limit the damage it causes you, but any SS set that picks up a Weak Armor boost will be impossible to outspeed at +3
  • Lanturn, but it's lack of reliable recovery can catch up to it if it's not too careful
  • Specs Slowking can beat any set that isn’t an LO version of the SS set; Defensive Slowking beats the LO SS variant, but loses to the Lum variant
  • Roselia has the special bulk to take non-LO +2 Ice Beam, but it falls after Stealth Rock if it's LO-boosted
  • Jynx if no LO
  • Seed Bomb Ferroseed
  • Priority if Omastar is weakened
  • Hitmonlee and Hitmonchan are best thanks to STAB Mach Punch; Fighting Gem Hitmonlee can actually counter-sweep after it revenges Omastar
  • Others include Absol and Spiritomb
  • Supportive sets can be mitigated through Rapid Spin users
  • Kabutops and Cryogonal are the best two though Cryo matches up better against Omastar directly which is useful against the defensive set
  • Offensive pressure can lower setup opportunities for the SS set, but be especially careful when using stuff like Entei and Swellow to apply this general offensive pressure
 
Last edited by a moderator:
Ok, so on my phone, but I figured I'd mention some stuff :x there are a nice chunk of decent alternative items that aren't getting mention in the ss set's ac; white herb isn't great (I'd go as far as to say unless you hate absol / cbtomb, it isn't worth it), but it has it's use on certain teams, and santuaga actually pulled out some decent-looking calcs for meadow plate / miracle seed, so that might be worth noting too. Oh, and idk of its just me, but I really like shell smash on the lead set, it's great for applying early-game pressure, including actually letting in hurt cryo, and it gives Oma a secondary role if the opp's team isn't particularly spikes-weak. oh, and 88 HP / 36 Def might be worth noting for letting it survive lefties drudds eq+sucker pinch at full, but it means dropping weak armor, so idk.
 

EonX

Battle Soul
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Not sure how I missed mentioning White Herb in AC. I am intrigued by possible use of Meadow Plate and Miracle Seed, so I'll look into that. As for SS on the lead set, that's definitely something I've been working with. I have it in OO right now mainly due to the fact that I haven't finished testing it out yet, but it has been pretty neat thus far.
 
Sorry about not looking at this earlier.

[Overview]
  • Change the point that it has "all 3 entry hazards" to "has Stealth Rock and Spikes." The reason is that it never uses Toxic Spikes (see my comments about defensive)
[Shell Smash]
  • I would slash Surf before Hydro Pump. There is nothing worse than missing a move and ending the sweep because of it, and Surf is more reliable as a result. Hydro Pump is usually better for a wallbreaker.
  • Bear in mind that Ferroseed loses badly to Scarf Manectric since Trick and Overheat maim it, while Grass-types wall it right back at it. I would recommend Druddigon as a partner (alongside Roselia, Sludge Bomb gives it a shot at opposing Grasses) since it can take hits and kill the electrics and grasses.
  • I don't really like suggesting Swellow for dealing with SpDef Gallade. How well can Swellow take a Drain Punch? Not very well. Also, Mesprit could really be mentioned as a way to deal with both Gallade and Hitmonlee, which are Pokemon that in general have very similar checks. Sigilyph can survive the Mach Punch and deal with it later if it has Stone Edge so combine these points.
  • If you are going to talk about Manectric down here, mention it when you mention the other ways to deal with the scarfed Electrics.
  • I'd mention a Substitute in AC. SubSmash Omastar is really useful when dealing with Sucker Punches.
[Suicide Lead]
  • At +1 Scolipede is still faster than Omastar. That means you only set up one layer of Spikes against it.
  • Slash Ice Beam, its a lot stronger against Grass-types and Druddigon than silly Icy Wind, especially when the Pokemon in question is slower than you.
  • AncientPower is really weak... Hydro Pump does the same damage against Cryogonal and even then I think it still walls you unless you get lucky. I don't even think its worth putting in AC.
  • Sub users are bad choices against Smeargle leads. If Smeargle uses Spore turn 1 the sub won't help at all. Even if something else is asleep it could always just use Whirlwind.
  • On a similar note Druddion and Escavalier are slower, so Smeargle still gets 2 layers up, possibly more if they wake up or Esca uses Pursuit a few times on accident.
  • You mentioned Druddigon twice.
  • If you mention something that likes Spikes make sure it has good synergy with Omastar.
[Defensive]
  • Regulate Toxic Spikes into AC. There is no way that Omastar, who is really slow and has no recovery, will ever set up that many layers. Qwilfish eclipses it as a dual spiker due to its much better resistances, much more disruptive movepool, Intimidate, and a salvageable speed stat.
  • On a similar note remove all the Stealth Rock setters.
  • Please trim down on the number of Pokemon to take on Grass-types. 6 is way too many to deal with one thing... Sawsbuck loses to Amoonguss, offensive grasses with Hidden Power Fire make Esca a bit shaky oftentimes, and Magmortar is similar with Hidden Power Rock. Because Lilligant sets up in your face this is important.
[Other Options]
  • Ancientpower or HP Rock for STAB
  • Manual Rain Dance
  • Knock Off
  • Haze maybe?
[Checks and Counters]
  • Remove Samurott and Kabutops, they don't do nearly enough damage to revenge kill Omastar - Aqua Jet is too weak, Omastar's defense is too high and you'll need just too much prior damage.
  • Add Amoonguss and Roselia - they can take a Lummed Ice Beam (maybe a LO one but idk) and then kill it.
  • Lanturn is pretty safe in most cases, even with prior damage.
This may look like a lot, but I'm pretty nitpicky and this looks good so far. If you disagree on a point please tell me during implementation.
 

EonX

Battle Soul
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Ok, think I got all of your changes Swamp-Rocket . Only one I didn't include was Amoonguss as a check, and here's why:

+2 252 SpA Omastar Ice Beam vs. 252 HP / 116+ SpD Amoonguss: 362-428 (83.79 - 99.07%) -- 75% chance to OHKO after Stealth Rock (chances are not in Amoonguss's favor to live that)

As a final note, I am seriously considering adding Shell Smash to the Suicide Lead set either as a slash with SR or a strong AC mention. It gives Omastar the ability to seriously dent defensive threats and can also afford it the opportunity to setup more Spikes as the opponent may think it's the standard SS set. (on the contrary, the opponent may view it as a defensive set if you use Spikes, thus opening up a chance to use SS) I'd like other QC members to weigh in on this one though.
 

Oglemi

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Yeah, I'd deslash Earth Power and move that to AC and add the Shell Smash slash next to SR on the suicide lead. I played around with it quite a bit when I was making my teams for the botw and it was really cool to either set up a wallbreak/sweep or set up hazards when the situation called for it. Earth Power doesn't really do much for you on the set tbh.
 

EonX

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Ok, added Shell Smash as a slash next to Stealth Rock on the Lead set. Was contemplating just doing it when I made the post about it yesterday, but figured it was best for a bit more feedback on it. Should be ready for QC checks unless there's something I've missed.
 
You're missing the [SET COMMENTS] tab under defensive.

It is probably better to say that Spiritomb deals with Cryogonals while Omastar can check Kabutops rather than saying that "Spiritomb is the best Spinblocker" as that is a bit subjective.

Add this and...

QC Approved 1/3
 

EonX

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Fixed up those things. (not having a set comments tag is just flat out embarrassing lol) Thanks for the check S-R.
 
Tbh shouldn't earth power be OO? I means it's only useful for lanturn, qwilfish and lolcroagunknoh8guise. First one dealt with hp grass but kinda beats you anyway so ehh. Second one gets raped by a +2 hydro pump.
Just eaying, not qc or anything ^_^
 

EonX

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Thanks for the check Molk. This is written and should be ready for the 3rd QC check

Kingler12345 , there is a reason to use Earth Power on the Shell Smash set, and that's Lanturn.

+2 252 SpA Life Orb Omastar Earth Power vs. 204 HP / 208+ SpD Lanturn: 419-494 (94.79 - 111.76%) -- guaranteed OHKO after Stealth Rock
+2 252 SpA Life Orb Omastar Hidden Power Grass vs. 204 HP / 208+ SpD Lanturn: 325-385 (73.52 - 87.1%) -- guaranteed 2HKO after Stealth Rock
+2 252 SpA Omastar Hidden Power Grass vs. 204 HP / 208+ SpD Lanturn: 250-296 (56.56 - 66.96%) -- guaranteed 2HKO after Stealth Rock (you only OHKO 12.5% of the time even with full entry hazards)
+2 252 SpA Omastar Earth Power vs. 204 HP / 208+ SpD Lanturn: 322-380 (72.85 - 85.97%) -- 68.75% chance to OHKO after Stealth Rock and Spikes (1 layer of Spikes only. This rises to 93.75% chance to OHKO with a 2nd layer and you OHKO with full hazards 100% of the time)

Keep in mind that I'm using the EV spread on Lanturn that's currently going through GP, not the current one on-site)


The msin reason to use Earth Power on the Suicide Lead set would be to push damage onto Lanturn to help something like Moltres or Magmortar later on, but it also deals with Qwilfish quickly.
 

ScraftyIsTheBest

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Primeape deserves a mention in C&C because Scarf Primeape wrecks Omastar both before and after a Smash boost. It also deserves a mention alongside Magmortar in Vital Spirit users since it wrecks Smeargle with CC+U-turn, and is also a decent bet against both Cryogonal and Kabutops. Other than that, this is good, nice job.


QC Approved 3/3
 

EonX

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Sorry about the slight delay with this. Implemented Scrafty's check. It's your turn GP team!
 
gp check
Additions
Removals
Comments


[Overview]

<p>When you look at Omastar's stats, it looks like just another one of the many bulky Water-type attackers. However, Omastar has access to what is arguably the best boosting move in the game, Shell Smash. With this gem of a move, Omastar is able to fix its low Speed and boost its already great Special Attack stat to incredible levels in just one turn of setup. Omastar also has access to both Stealth Rock,(AC) and Spikes, and Toxic Spikes, thus allowing it to step outside of its normal sweeping role with decent success. It can even use Shell Smash along with one of these entry hazards to make for quite the flexible Pokemon. Omastar has some very useful resistances as well, including an all-important 4x Fire-type resistance that lets it use Entei, one of the most common Pokemon in the tier, as easy setup bait.</p>

<p>However, Omastar is held back by a few glaring flaws that prevent it from dominating the tier. Its Speed is low; even after a Shell Smash boost, Choice Scarf Pokemon such as Rotom and Manectric can still effortlessly revenge kill Omastar and limit the damage it can do in a match. A mediocre Special Defense combined with weaknesses to common attacking types such as Grass, Electric, and Fighting makes it quite difficult for Omastar to successfully setup and pull off a sweep. Nevertheless, Omastar is a very potent sweeping threat to look out for in RU. Omastar only requires one turn to lay waste to entire teams, so tread lightly around it.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf / Hydro Pump
move 3: Ice Beam
move 4: Hidden Power Grass
item: Lum Berry / Life Orb
ability: Weak Armor
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>This is the set that has made Omastar the feared sweeping threat that it is today. With just a single turn, Omastar is capable of boosting its Speed and Special Attack to very threatening levels, and it's (I assume you wrote this in MS Word, make sure you use the ' apostrophe!) all thanks to Shell Smash. After using this, Omastar can make use of its solid three move coverage to ravage the opposing team. Omastar's STAB move comes down to the age old argument of power vs. accuracy. Since this Omastar is used more as a sweeper, Surf is preferred for the reliability it brings and it still has sufficient power in most situations. Hydro Pump is an option in order to muscle past Pokemon like Cryogonal and Uxie, but an untimely miss can mark the premature end of a sweep. Ice Beam is useful to hit the many Grass-types in RU, including Rotom-C, Sceptile, and Amoonguss. Hidden Power Grass rounds out Omastar's coverage and allows it to deal with opposing Water-types such as Slowking, Lanturn, and Alomomola.</p>

[ADDITIONAL COMMENTS]

<p>Timid is the preferred nature to ensure Omastar can outspeed Rotom-C, the most common Choice Scarf user in the tier, after a Shell Smash boost. Weak Armor is the recommended ability as it grants Omastar an extra Speed boost if it manages to come in on a physical attack, such as Entei's Flare Blitz. The item choice is a bit difficult as there are plenty of options. However, Lum Berry and Life Orb are generally the best choices. Lum Berry grants more leniency to Omastar, allowing it to setup on more defensive threats that may use status to cripple Omastar. Life Orb is also a decent option as it lets Omastar sweep sooner as special walls won't need to be weakened as much with the boost in power. Earth Power can be used for a stronger hit on Lanturn, but it has very little use outside of this. Substitute is an option to get around Sucker Punch users like Absol and Spiritomb, but this restricts Omastar's coverage. White Herb is an alternative item choice to restore the defense drops from using Shell Smash, but it's actually counter-productive with the defense drop incurred from Weak Armor. Lastly, Omastar can use Swift Swim should it be used on a rain team. However, you should only use Swift Swim if you plan on using a rain team as you won't run into many opposing rain teams in RU.</p>

<p>Choice Scarf-equipped Rotom and Choice Scarf Manectric are perhaps the best answers to this set thanks to their ability to outspeed and OHKO Omastar at +2, so having a check or counter for them is highly recommended to remove them from play. Roselia and Druddigon are good responses to these threats as well as various other Grass- and Electric-types that could become problematic. Roselia's access to Spikes and its Fire-type weakness make it a very appealing option as it can attract the likes of Emboar and Entei like a magnet. sSpecial attacker Manectric can absorb Volt Switches and Thunderbolts from any Electric-type attempting to revenge kill Omastar and use the Lightningrod boost it gains to facilitate its own sweep. Pursuit support can be helpful to weaken or outright KO Slowking. Escavalier has great synergy with Omastar as it can check any Grass-type without Hidden Power Fire and its 4x Fire weakness can lure out Fire-type moves for Omastar to set up on. Specially defensive Gallade can tank any hit other than Life Orb Hydro Pump and KO back with Drain Punch. , so Sigilyph and Braviary are good choices to deal with it. Hitmonlee is also a very serious threat as it can revenge kill Omastar with a Fighting Gem-boosted Mach Punch and attempt to counter-sweep with its Unburden-boosted Speed. Mesprit can not only check Hitmonlee, but it also can easily handle most other Fighting-types, including specially defensive Gallade and the lesser seen Choice Scarf Primeape.</p>

[SET]
name: Suicide Lead
move 1: Spikes
move 2: Scald / Hydro Pump
move 3: Icy Wind / Ice Beam
move 4: Stealth Rock / Shell Smash
item: Focus Sash
ability: Weak Armor
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Instead of using a free turn to setup Shell Smash and sweep the opposing team, this Omastar uses free turns to litter the other side of the field with entry hazards. Omastar may lack the Speed of other fast Spikers such as Smeargle and Scolipede, but a combination of Weak Armor and Icy Wind can mitigate this. Spikes is the main entry hazard on this set due to its lesser distribution and Omastar's ability to get two layers up almost every time. Scald generally gets the nod for Omastar's STAB move as the burn chance can deter physical attackers from attempting to set up on Omastar. Hydro Pump is an option for the much greater power, but Omastar's primary concern should be to get entry hazards up. Icy Wind is nice to slow down faster Pokemon switching in such as Manectric, Sceptile, and Galvantula. Ice Beam is a solid alternative to get the harder hit on Pokemon such as Druddigon and Amoonguss, which are already slower than Omastar. The last move gives Omastar added utility. Stealth Rock allows Omastar to support its team even more and free up a teamslot to cover other things. However, Shell Smash is an option if you don't need Omastar to use Stealth Rock. Although it may look odd, Shell Smash allows Omastar to weaken the opposing team and have more flexibility in how it's played outside of the lead position. Note that you should always use Ice Beam if you opt for Shell Smash as you will now have a way of boosting Omastar's Speed reliably.</p>

[ADDITIONAL COMMENTS]

<p>This set simply aims to setup as many entry hazards as possible, so maximum investment in Special Attack and Speed is used to aid this. Focus Sash ensures that Omastar can live an attack and possibly get an extra layer of hazards up before it goes down. Weak Armor is the preferred ability as it boosts Omastar's Speed if it gets hit by a physical move. This, when used in conjunction with Icy Wind, allows Omastar to handle most offensive leads such as Scolipede. Earth Power is an option to hit the likes of Qwilfish, Kabutops, and Lanturn hard. Toxic Spikes can provide extra entry hazard support, but Qwilfish is usually better for the dual Spiking role. Surf is a middle ground between Scald and Hydro Pump, but the burn chance of Scald or the raw power of Hydro Pump is generally preferred.</p>

<p>Omastar fares well against most leads, but there is one that it is absolutely powerless against;: Smeargle. Due to Spore, Smeargle can immediately put Omastar to sleep and begin littering Omastar's side of the field with entry hazards. For this reason, Sleep Talk users such as Emboar and Entei make for very solid options. Magmortar and Primeape have Vital Spirit to avoid sleep and can easily take out Smeargle. Substitute users such as Gallade and Sceptile can use Substitute to block the Spore and do serious damage to the opposing team. However, these Pokemon need to be careful of Whirlwind. Pokemon with Sap Sipper, such as Bouffalant and Sawsbuck, are also good choices to deal with Smeargle. Since this set will generally set up hazards and go down early in a match, a spinblocker is useful to protect the entry hazards Omastar lays down. Spiritomb matches up extremely well with Cryogonal and a Foul Play Spiritomb can cause Kabutops some major issues as well. Bulky Rotom is a more reliable answer to Kabutops. Pokemon that can take advantage of the Spikes support Omastar gives are good teammates. Rotom-C is able to come in on Ground-, Electric-,(AC) and Grass-type moves aimed at Omastar and can force multiple switches with its STAB Volt Switch. Choice Band Druddigon is a great Sleep Talk user and it will find it much easier to break through its checks with Spikes support. The deal is made all the better since Druddigon can come in on Electric- and Grass-type attacks aimed at Omastar to begin unleashing its powerful attacks. Moltres and Magmortar can break through Lanturn much more quickly with Spikes support. Finally, Stealth Rock users are solid options should Omastar opt to use Shell Smash. Mesprit is immune to Ground-type moves and resists Fighting while also having U-turn to bring Omastar in safely. Steelix can use Roar to rack up residual damage thanks to Omastar's Spikes.</p>

[SET]
name: Defensive
move 1: Spikes
move 2: Stealth Rock / Toxic Spikes
move 3: Scald
move 4: Ice Beam
item: Leftovers
ability: Shell Armor
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>This set takes advantage of Omastar's great base 125 Defense and key resistances to Fire-, Normal-, and Flying-type moves to check dangerous threats and supply entry hazards for its team. Spikes is the main entry hazard on this set as it sets Omastar apart from other physical walls such as Rhydon and Steelix. Stealth Rock comes next as it makes it difficult for many of the threats Omastar checks to outlast it since many are weak to Stealth Rock. Scald is Omastar's STAB move with the ever-infuriating 30% chance to burn the opponent. Ice Beam rounds out the set by giving Omastar a way to try and fend off Grass-types that try to come in on Omastar.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maximizeds Omastar's physical bulk in order to check the likes of Entei and Swellow more reliably. Although none of Omastar's abilities are particularly useful on this set, Shell Armor is the best one to use if only to take untimely critical hits out of the equation. Omastar does have access to Toxic Spikes, but the dual Spiker role is done better by Qwilfish thanks to its better set of resistances and Intimidate.</p>

<p>This Omastar struggles to fend off most sleep inducers, especially Amoonguss, so having a way to combat sleep is highly recommended. Emboar and Choice Band Druddigon are great Sleep Talk users that handle most sleep inducers, including Lilligant, with ease. Bouffalant has Sap Sipper to benefit from Spore and Sleep Powder and its all around bulk lets it handle most sleep inducers as well. Phazers and Volt Switch and U-turn users are recommended to take advantage of the Spikes support Omastar provides. Steelix and specially defensive Druddigon are good phazers. Rotom-C, Braviary, and Manectric can all use Volt Switch or U-turn respectively to force their checks and counters to take repeated Spikes damage. Spiritomb is a good teammate to protect Omastar's entry hazards as it can easily handle Cryogonal and Omastar can check Kabutops reliably, although a Spiritomb with Foul Play can make life difficult for Kabutops. Kabutops which threaten to spin away all of Omastar's work. (I feel that the last part is unnecessary, however, feel free to keep it in. If you do, reword it (specifically "although"), since the way it is right now makes it sound like Spiritomb isn't already a good check for Kabutops)</p>

[Other Options]

<p>Most of the relevant options in Omastar's movepool have already been covered, but there are a couple of other things to consider. Omastar could use Choice Specs to hit really hard right off the bat, but Omastar will generally want to use a free turn to set up a Shell Smash or a layer of entry hazards. AnceintPower AncientPower and Hidden Power Rock can be used for a Rock-type STAB move, but this is usually not needed due to Omastar’s three move coverage. Knock Off can be used on the defensive set to remove the item off of Pokemon such as Roselia and Ferroseed. Hidden Power Fire is an option if you're really having issues against Jynx or Ferroseed, but Hidden Power Grass is usually too important to give up. </p>

[Checks and Counters]

<p>When trying to counter Omastar, it's generally best to use a Choice Scarf Pokemon that can outspeed and OHKO it at +2. Rotom and Manectric are the best two options for this as their STAB Volt Switches can OHKO Omastar or build momentum for their team if Omastar switches out. Primeape isn't a very common Pokemon, but it can outspeed +2 Omastar if it has a Choice Scarf equipped and it can defeat Omastar with STAB Close Combat. However, they will fail to outspeed if Omastar is able to get a Weak Armor boost on top of a Shell Smash boost. Lanturn is a solid defensive response as it can survive even a +2 Life Orb-boosted Hidden Power Grass and proceed to beat Omastar with Volt Switch. Depending on the set it's running, Slowking can handle Omastar decently well. Slowking's Choice Specs set only loses to Life Orb variants of the Shell Smash set while defensive Slowking only loses to Lum Berry variants of the Shell Smash set. Roselia only fears a boosted Life Orb Life Orb-boosted Ice Beam, but and it can take any other hit and proceed to OHKO Omastar with its STAB Giga Drain. If Omastar lacks a Life Orb, Jynx can check it thanks to its immunity to Water and its Ice-type resistance. Ferroseed can beat Omastar if it packs Seed Bomb, but both must be wary of the rare Hidden Power Fire.</p>

<p>A powerful priority user can limit the damage Omastar can cause. Hitmonlee and Hitmonchan are the most notable since their STAB Mach Punch can hit Omastar for super effective damage. Hitmonlee is able to threaten with a counter-sweep with Unburden-boosted Speed after it activates its Fighting Gem with Mach Punch. Absol and Spiritomb can utilize their powerful STAB Sucker Punches, but they will need Omastar to be weakened a little due to its high base 125 Defense. Each of Omastar's hazard sets can be limited through the use of Rapid Spin. Kabutops and Cryogonal are by far the best spinners in the tier and Cryogonal even matches up well against Omastar in most cases. Grass-types such as Amoonguss, Lilligant, and Roselia can easily threaten the defensive set due to its lack of offensive investment. Finally, you can always resort to consistent offensive pressure to limit the chances Omastar has to set up. However, you must be very careful if you rely on Pokemon like Entei and Swellow to provide this general pressure as Omastar can easily use their STAB moves as set up bait, and all Omastar needs is one turn.</p>


You used the wrong apostrophe several times, so make sure to carefully go through and change them.

1/2
 
Last edited:

EonX

Battle Soul
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Thanks for the check piikachuu . (not sure how I missed all of those apostrophes... not like this is my first analysis or anything, but wow I didn't look good lol) Think I got everything, so this should be ready for check #2.
 
Amcheck ^_^
Additions
Subtractions
Comments
[Overview]

<p>When you look at Omastar's stats, it looks like just another one of the many bulky Water-type attackers. However, Omastar has access to what is arguably the best boosting move in the game, Shell Smash. With this gem of a move, Omastar is able to fix its low Speed and boost its already great Special Attack stat to incredible levels in just one turn of setup. Omastar also has access to both Stealth Rock and Spikes, thus allowing it to step outside of its normal sweeping role with decent success. It can even use Shell Smash along with one of these entry hazards to make for quite the flexible Pokemon. Omastar has some very useful resistances as well, including an all-important 4x Fire-type resistance that lets it use Entei, one of the most common Pokemon in the tier, as easy setup bait.</p>

<p>However, Omastar is held back by a few glaring flaws that prevent it from dominating the tier. Its Speed is low&mdash; even after a Shell Smash boost, Choice Scarf Pokemon such as Rotom and Manectric can still effortlessly revenge kill Omastar and limit the damage it can do in a match. A mediocre Special Defense combined with weaknesses to common attacking types such as Grass, Electric, and Fighting makes it quite difficult for Omastar to successfully setup and pull off a sweep. Nevertheless, Omastar is a very potent sweeping threat to look out for in RU. Omastar only requires one turn to lay waste to entire teams, so tread lightly around it.</p>

[SET]
(Line break)
name: Shell Smash
move 1: Shell Smash
move 2: Surf / Hydro Pump
move 3: Ice Beam
move 4: Hidden Power Grass
item: Lum Berry / Life Orb
ability: Weak Armor
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>This is the set that has made Omastar the feared sweeping threat that it is today. With just a single turn, Omastar is capable of boosting its Speed and Special Attack to very threatening levels, and it's all thanks to Shell Smash. After using this, Omastar can make use of its solid three move coverage to ravage the opposing team. Omastar's STAB move comes down to the age old argument of power vs. accuracy. Since this Omastar is used more as a sweeper, Surf is preferred for the reliability it brings and it still has sufficient power in most situations. Hydro Pump is an option in order to muscle past Pokemon like Cryogonal and Uxie, but an untimely miss can mark the premature end of a sweep. Ice Beam is useful to hit the many Grass-types in RU, including Rotom-C, Sceptile, and Amoonguss. Hidden Power Grass rounds out off Omastar's coverage and allows it to deal with opposing Water-types such as Slowking, Lanturn, and Alomomola.</p>

[ADDITIONAL COMMENTS]

<p>Timid is the preferred nature to ensure Omastar can outspeed Rotom-C, the most common Choice Scarf user in the tier, after a Shell Smash boost. Weak Armor is the recommended ability as it grants Omastar an extra Speed boost if it manages to come in on a physical attack, such as Entei's Flare Blitz. The item choice is a bit difficult as there are plenty of options. However, Lum Berry and Life Orb are generally the best choices. Lum Berry grants more leniency to Omastar, allowing it to setup on more defensive threats that may use status to cripple Omastar. Life Orb is also a decent option as it lets Omastar sweep sooner as special walls won’t need to be weakened as much with the boost in power. Earth Power can be used for a stronger hit on Lanturn, but it has very little use outside of this. Substitute is an option to get around Sucker Punch users like such as Absol and Spiritomb, but this restricts Omastar's coverage. White Herb is an alternative item choice to restore negate the defense drops from using Shell Smash, but it's actually counter-productive with the defense drop incurred from Weak Armor. Lastly, Omastar can use Swift Swim should it be used on a rain team. However, you should only use Swift Swim if you plan on using a rain team as you won’t run into many opposing rain teams in RU.</p>

<p>Choice Scarf Rotom and Choice Scarf Manectric are perhaps the best answers to this set thanks to their ability to outspeed and OHKO Omastar at +2, so having a check or counter for them is highly recommended to remove them from play. Roselia and Druddigon are good responses to these threats as well as various other Grass- and Electric-types that could become problematic. Roselia's access to Spikes and its Fire-type weakness make it a very appealing option as it can attract the likes of Emboar and Entei like a magnet. Special attacker Manectric can absorb Volt Switches and Thunderbolts from any Electric-type attempting to revenge kill Omastar and use the Lightningrod boost it gains to facilitate its own sweep. Pursuit support can be helpful to weaken or outright KO Slowking. Escavalier has great synergy with Omastar as it can check any Grass-type without Hidden Power Fire and its 4x Fire weakness can lure out Fire-type moves for Omastar to set up on. Specially defensive Gallade can tank any hit other than Life Orb Hydro Pump and KO back with Drain Punch, so Sigilyph and Braviary are good choices to deal with it. Hitmonlee is also a very serious threat as it can revenge kill Omastar with a Fighting Gem-boosted Mach Punch and attempt to counter-sweep with its Unburden-boosted Speed. Mesprit can not only check Hitmonlee, but it also can easily handle most other Fighting-types, including specially defensive Gallade and the lesser seen rarer Choice Scarf Primeape.</p>

[SET]
(Line break)
name: Suicide Lead
move 1: Spikes
move 2: Scald / Hydro Pump
move 3: Icy Wind / Ice Beam
move 4: Stealth Rock / Shell Smash
item: Focus Sash
ability: Weak Armor
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Instead of using a free turn to setup Shell Smash and sweep the opposing team, this Omastar uses free turns to litter the other side of the field with entry hazards. Omastar may lack the Speed of other fast Spikers such as Smeargle and Scolipede, but a combination of Weak Armor and Icy Wind can mitigate this. Spikes is the main entry hazard on this set due to its lesser distribution and Omastar's ability to get two layers up almost every time. Scald generally gets the nod for Omastar's STAB move as the burn chance can deter physical attackers from attempting to set up on Omastar. Hydro Pump is an option for the much greater power, but Omastar's primary concern should be to get entry hazards up. Icy Wind is nice to slow down faster Pokemon switching in such as Manectric, Sceptile, and Galvantula. Ice Beam is a solid alternative to get the harder hit on Pokemon such as Druddigon and Amoonguss, which are already slower than Omastar. The last move gives Omastar added utility. Stealth Rock allows Omastar to support its team even more and free up a teamslot to cover other things. However, Shell Smash is an option if you don't need Omastar to use Stealth Rock. Although it may look odd, Shell Smash allows Omastar to weaken the opposing team and have more flexibility in how it's played outside of the lead position. Note that you should always use Ice Beam if you opt for Shell Smash as you will now have a way of boosting Omastar's Speed reliably.</p>

[ADDITIONAL COMMENTS]

<p>This set simply aims to setup as many entry hazards as possible, so maximum investment in Special Attack and Speed is used to aid this. Focus Sash ensures that Omastar can live an attack and possibly get an extra layer of hazards up before it goes down. Weak Armor is the preferred ability as it boosts Omastar’s Speed if it gets hit by a physical move. This, when used in conjunction with Icy Wind, allows Omastar to handle most offensive leads such as Scolipede. Earth Power is an option to hit the likes of Qwilfish, Kabutops, and Lanturn hard. Toxic Spikes can provide extra entry hazard support, but Qwilfish is usually better for the dual Spiking role. Surf is a middle ground between Scald and Hydro Pump, but the burn chance of Scald or the raw power of Hydro Pump is generally preferred.</p>

<p>Omastar fares well against most leads, but there is one that it is absolutely powerless against: Smeargle. Due to Spore, Smeargle can immediately put Omastar to sleep and begin littering Omastar's side of the field with entry hazards. For this reason, Sleep Talk users such as Emboar and Entei make for very solid options. Magmortar and Primeape have Vital Spirit to avoid sleep and can easily take out Smeargle. Substitute users such as Gallade and Sceptile can use Substitute to block the Spore and do serious damage to the opposing team. However, these Pokemon need to be careful of Whirlwind. Pokemon with Sap Sipper, such as Bouffalant and Sawsbuck, are also good choices to deal with Smeargle. Since this set will generally set up hazards and go down early in a match, a spinblocker is useful to protect the entry hazards Omastar lays down. Spiritomb matches up extremely well with Cryogonal and a Foul Play Spiritomb can cause Kabutops some major issues as well. Bulky Rotom is a more reliable answer to Kabutops. Pokemon that can take advantage of the Spikes support Omastar gives are good teammates. Rotom-C is able to come in on Ground-, Electric-, and Grass-type moves aimed at Omastar and can force multiple switches with its STAB Volt Switch. Choice Band Druddigon is a great Sleep Talk user and it will find it much easier to break through its checks with Spikes support. The deal is made all the better since Druddigon can come in on Electric- and Grass-type attacks aimed at Omastar to begin unleashing its powerful attacks. Moltres and Magmortar can break through Lanturn much more quickly with Spikes support. Finally, Stealth Rock users are solid options should Omastar opt to use Shell Smash. Mesprit is immune to Ground-type moves and resists Fighting-type moves while also having U-turn to bring Omastar in safely. Steelix can use Roar to rack up residual damage thanks to Omastar's Spikes.</p>

[SET]
(Line break)name: Defensive
move 1: Spikes
move 2: Stealth Rock / Toxic Spikes
move 3: Scald
move 4: Ice Beam
item: Leftovers
ability: Shell Armor
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>This set takes advantage of Omastar's great base 125 Defense and key resistances to Fire-, Normal-, and Flying-type moves to check dangerous threats and supply entry hazards for its team. Spikes is the main entry hazard on this set, (AC) as it sets Omastar apart from other physical walls, (AC) such as Rhydon and Steelix(was a long sentence, and imo needed commas). Stealth Rock comes next as it makes it difficult for many of the threats Omastar checks to outlast it since many are weak to Stealth Rock. Scald is Omastar's STAB move with the ever-infuriating 30% chance to burn the opponent. Ice Beam rounds out off the set by giving Omastar a way to try and fend off Grass-types that try to come in on Omastar.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maximizes Omastar's physical bulk in order to check the likes of Entei and Swellow more reliably. Although none of Omastar's abilities are particularly useful on this set, Shell Armor is the best one to use if only to take untimely critical hits out of the equation. Omastar does have access to Toxic Spikes, but the dual Spiker role is done better by Qwilfish thanks to its better set of resistances and Intimidate.</p>

<p>This Omastar struggles to fend off most sleep inducers, especially Amoonguss, so having a way to combat sleep is highly recommended. Emboar and Choice Band Druddigon are great Sleep Talk users that handle most sleep inducers, including Lilligant, with ease. Bouffalant has Sap Sipper to benefit from Spore and Sleep Powder and its all around bulk lets it handle most sleep inducers as well. Phazers and Volt Switch and U-turn users are recommended to take advantage of the Spikes support Omastar provides. Steelix and specially defensive Druddigon are good phazers. Rotom-C, Braviary, and Manectric can all use Volt Switch or U-turn to force their checks and counters to take repeated Spikes damage. Spiritomb is a good teammate to protect Omastar's entry hazards as it can easily handle Cryogonal and Kabutops reliably, although a Spiritomb with Foul Play will be better equipped on average to handle Kabutops.</p>

[Other Options]

<p>Most of the relevant options in Omastar's movepool have already been covered, but there are a couple of other things to consider. Omastar could use Choice Specs to hit really hard right off the bat, but Omastar will generally want to use a free turn to set up a Shell Smash or a layer of entry hazards. AncientPower and Hidden Power Rock can be used for a Rock-type STAB move, but this is usually not needed due to Omastar’s three move coverage. Knock Off can be used on the defensive set to remove the item off of Pokemon such as Roselia and Ferroseed. Hidden Power Fire is an option if you’re really having issues against Jynx or Ferroseed, but Hidden Power Grass is usually too important to give up.(Remove space)</p>

[Checks and Counters]

<p>When trying to counter Omastar, it's generally best to use a Choice Scarf Pokemon that can outspeed and OHKO it at +2. Rotom and Manectric are the best two options for this as their STAB Volt Switches can OHKO Omastar or build momentum for their team if Omastar switches out. Primeape isn't a very common Pokemon, but it can outspeed +2 Omastar if it has a Choice Scarf equipped and it can defeat Omastar with STAB Close Combat. However, they will fail to outspeed if Omastar is able to get a Weak Armor boost on top of a Shell Smash boost. Lanturn is a solid defensive response as it can survive even a +2 Life Orb-boosted Hidden Power Grass and proceed to beat OHKO (personal preference, imo it fits in a lot better) Omastar with Volt Switch. Depending on the set it's running, Slowking can handle Omastar decently well. Slowking's Choice Specs set only loses to Life Orb variants of the Shell Smash set (again, personal preference, but you're really stretching out the sentence; you mention ss variants later in the sentence) while defensive Slowking only loses to Lum Berry variants of the Shell Smash set. Roselia only fears a boosted +2 (kinda misleading) Life Orb Ice Beam, but it can take any other hit and proceed to OHKO Omastar with its STAB Giga Drain. If Omastar lacks a Life Orb, Jynx can check it thanks to its immunity to Water and Ice-type resistance. Ferroseed can beat Omastar if it packs Seed Bomb, but both must be wary of the rare Hidden Power Fire.</p>

<p>A powerful priority user can limit the damage Omastar can cause. Hitmonlee and Hitmonchan are the most notable since their STAB Mach Punch can hit Omastar for super effective damage. Hitmonlee is able to threaten with a counter-sweep with Unburden-boosted Speed after it activates its Fighting Gem with Mach Punch. Absol and Spiritomb can utilize their powerful STAB Sucker Punch, but they will need Omastar to be weakened a little due to its high base 125 Defense. Each of Omastar's hazard sets can be limited(I take it you meant the hazards could be limited?) through the use of Rapid Spin. Kabutops and Cryogonal are by far the best spinners in the tier and Cryogonal even matches up well against Omastar in most cases. Grass-types such as Amoonguss, Lilligant, and Roselia can easily threaten the defensive set due to its lack of offensive investment. Finally, you can always resort to consistent constant offensive pressure to limit the chances Omastar has to set up. However, you must be very careful if you rely on Pokemon like Entei and Swellow to provide this general pressure as Omastar can easily use their STAB moves as set up bait, and all Omastar needs is one turn.</p>
 

EonX

Battle Soul
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Implemented most parts of Kingler's amcheck. Hopefully the next person who checks this will have an easier time with it (man, my writing was terrible on this one lol)
 

Arkian

this is the state of grace
is a Contributor Alumnus
Hi there! I just decided to visit Smogon again, and while I was here, I just whipped up a quick GP check for EonX-

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[Overview]

<p>When you looking at Omastar's stats, it looks likseems to be just another one of many bulky Water-type attackers. However, Omastar has access to what is arguably the best boosting move in the game,: Shell Smash. With this gem of a move, Omastar is able to fix its low Speed and boost its already great Special Attack stat to incredible levels in just one turn of setup. Omastar also has access to both Stealth Rock and Spikes, thus allowing it to step outside of its normal sweeping role with decent success. It can even use Shell Smash along with one of these entry hazards to make for quite the flexible Pokemon. Omastar has some very useful resistances as well, including an all-important 4x Fire-type resistance that lets it use Entei, one of the most common Pokemon in the tier, as easy setup bait.</p>


<p>However, Omastar is held back by a few glaring flaws that prevent it from dominating the tier. Its Speed is low;, even after a Shell Smash boost,; Choice Scarf Pokemon such as Rotom and Manectric can still effortlessly revenge kill Omastar and limit the damage it can do in a match. A mediocre Special Defense combined with weaknesses to common attacking types such as Grass, Electric, and Fighting makes it quite difficult for Omastar to successfully set(space)up and pull off a sweep. Nevertheless, Omastar is a very potent sweeping threat to look out for in RU. Omastar only requires one turn to lay waste to entire teams, so tread lightly around it.</p>


[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf / Hydro Pump
move 3: Ice Beam
move 4: Hidden Power Grass
item: Lum Berry / Life Orb
ability: Weak Armor
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>This is the set that has made Omastar the feared sweeping threat that it is today. With just a single turn, Omastar is capable of boosting its Speed and Special Attack to very threatening levels, and it's all thanks to Shell Smash. After using this, Omastar can make use of its solid three move coverage to ravage the opposing team. Omastar's STAB move comes down to the age old argument of power vs. accuracy. Since this Omastar is used more as a sweeper, Surf is preferred for the reliability it brings and it still has sufficient power in most situations. Hydro Pump is an option in order to muscle past Pokemon like Cryogonal and Uxie, but an untimely miss can mark the premature end of a sweep. Ice Beam is useful to hit the many Grass-types in RU, including Rotom-C, Sceptile, and Amoonguss. Hidden Power Grass rounds off Omastar's coverage and allows it to deal with opposing Water-types such as Slowking, Lanturn, and Alomomola.</p>


[ADDITIONAL COMMENTS]

<p>Timid is the preferred nature to ensure Omastar can outspeed Rotom-C, the most common Choice Scarf user in the tier, after a Shell Smash boost. Weak Armor is the recommended ability as it grants Omastar an extra Speed boost if it manages to come in on a physical attack, such as Entei's Flare Blitz. The item choice is a bit difficult as there are plenty of options. However, Lum Berry and Life Orb are generally the best choices. Lum Berry grants more leniency to Omastar, allowing it to set(space)up on more defensive threats that mayight use status to cripple Omastar. Life Orb is also a decent option,(AC) as it lets Omastar sweep sooner as special walls won'(ASCII)t need to be weakened as much with the boost in power. Earth Power can be used for a stronger hit on Lanturn, but it has very little use outside of this. Substitute is an option to get around Sucker Punch users such as Absol and Spiritomb, but this restricts Omastar's coverage. White Herb is an alternative item choice to negate the defense drops from using Shell Smash, but it's actually counter-productive with the defense drop incurred from Weak Armor. Lastly, Omastar can use Swift Swim should it be used on a rain team. However, you should only use Swift Swim if you plan on using a rain team,(AC) as you won'(ASCII)t run into many opposing rain teams in RU.</p>


<p>Choice Scarf Rotom and Choice Scarf Manectric are perhaps the best answers to this set thanks to their ability to outspeed and OHKO Omastar at +2, so having a check or counter for them is highly recommended to remove them from play. Roselia and Druddigon are good responses to these threats as well as variousmany other Grass- and Electric-types that could become problematic. Roselia's access to Spikes and its Fire-type weakness make it a very appealing option as it can attracts the likes of Emboar and Entei like a magnet. Special attacker Manectric can absorb Volt Switches and Thunderbolts from any Electric-type attempting to revenge kill Omastar and use the Lightningrod boost it gains to facilitate its own sweep. Pursuit support can be helpful to weaken or outright KO Slowking. Escavalier has great synergy with Omastar as it can check any Grass-type without Hidden Power Fire and its 4x Fire weakness can lure out Fire-type moves for Omastar to set up on. Specially defensive Gallade can tank any hit other than Life Orb Hydro Pump and KO back with Drain Punch, so Sigilyph and Braviary are good choices to deal with it. Hitmonlee is also a very serious threat as it can revenge kill Omastar with a Fighting Gem-boosted Mach Punch and attempt to counter-sweep with its Unburden-boosted Speed. Mesprit can not only check Hitmonlee, but it can also can easily handle most other Fighting-types, including specially defensive Gallade and the rarer Choice Scarf Primeape.</p>


[SET]
name: Suicide Lead
move 1: Spikes
move 2: Scald / Hydro Pump
move 3: Icy Wind / Ice Beam
move 4: Stealth Rock / Shell Smash
item: Focus Sash
ability: Weak Armor
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Instead of using a free turn to set(space)up Shell Smash and sweep the opposing team, this Omastar uses free turns to litter the other side of the field with entry hazards. Omastar mayight lack the Speed of other fast Spikers such as Smeargle and Scolipede, but a combination of Weak Armor and Icy Wind can mitigate this. Spikes is the main entry hazard on this set due to its lesser distribution and Omastar's ability to get two layers up almost every time. Scald generally gets the nod for Omastar's STAB move as the burn chance can deter physical attackers from attempting to set up on Omastarit. Hydro Pump is an option for the much greater power, but Omastar's primary concern should be to get entry hazards up. Icy Wind is nice to slow down faster Pokemon switching in such as Manectric, Sceptile, and Galvantula. Ice Beam is a solid alternative to get the harder hit on Pokemon such as Druddigon and Amoonguss, which are already slower than Omastar. The last move gives Omastar added utility. Stealth Rock allows Omastar to support its team even more and frees up a teamslot to cover other things. However, Shell Smash is an option if you don't need Omastar to use Stealth Rock. Although it may looks odd, Shell Smash allows Omastar to weaken the opposing team and have more flexibility in how it's played outside of the lead position. Note that you should always use Ice Beam if you opt for Shell Smash as you will now have a way of boosting Omastar's Speed reliably.</p>


[ADDITIONAL COMMENTS]

<p>This set simply aims to set(space)up as many entry hazards as possible, so maximum investment in Special Attack and Speed is used to aid this. Focus Sash ensures that Omastar can live an attack and possibly get an extra layer of hazards up before it goes down. Weak Armor is the preferred ability as it boosts Omastar'(ASCII)s Speed if it gets hit by a physical move. This, when used in conjunction with Icy Wind, allows Omastar to handle most offensive leads such as Scolipede. Earth Power is an option to hit the likes of Qwilfish, Kabutops, and Lanturn hard. Toxic Spikes can provide extra entry hazard support, but Qwilfish is usually better for the dual Spiking role. Surf is a middle ground between Scald and Hydro Pump, but the burn chance of Scald or the raw power of Hydro Pump is generally preferred.</p>


<p>Omastar fares well against most leads, but there is one that it is absolutely powerless against: Smeargle. Due to Spore, Smeargle can immediately put Omastar to sleep and begin littering Omastar's side of the field with entry hazards. For this reason, Sleep Talk users such as Emboar and Entei make for very solid options. Magmortar and Primeape have Vital Spirit to avoid sleep and can easily take out Smeargle. Substitute users such as Gallade and Sceptile can use Substitute to block the Spore and do serious damage to the opposing team. However, these Pokemon need to be careful of Whirlwind. Pokemon with Sap Sipper, such as Bouffalant and Sawsbuck, are also good choices to deal with Smeargle. Since this set will generally set up hazards and go down early in athe match, a spinblocker is useful to protect the entry hazards Omastar lays down. Spiritomb matches up extremely well with Cryogonal and a Foul Play Spiritomb can cause Kabutops some major issues as well. Bulky Rotom is a more reliable answer to Kabutops. Pokemon that can take advantage of the Spikes support Omastar gives are good teammates. Rotom-C is able to come in on Ground-, Electric-, and Grass-type moves aimed at Omastar and can force multiple switches with its STAB Volt Switch. Choice Band Druddigon is a great Sleep Talk user and it will find it much easier to break through its checks with Spikes support. The deal is made all the better since Druddigon can come in on Electric- and Grass-type attacks aimed at Omastar to begin unleashing its powerful attacks. Moltres and Magmortar can break through Lanturn much more quickly with Spikes support. Finally, Stealth Rock users are solid options should Omastar opt to use Shell Smash. Mesprit is immune to Ground-type moves and resists Fighting-type moves while also having U-turn to bring Omastar in safely. Lastly, Steelix can use Roar to rack up residual damage thanks to Omastar's Spikes.</p>


[SET]
name: Defensive
move 1: Spikes
move 2: Stealth Rock / Toxic Spikes
move 3: Scald
move 4: Ice Beam
item: Leftovers
ability: Shell Armor
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>This set takes advantage of Omastar's great base 125 Defense and key resistances to Fire-, Normal-, and Flying-type moves to check dangerous threats and supply entry hazards for its team. Spikes is the main entry hazard on this set, as it sets Omastar apart from other physical walls, such as Rhydon and Steelix. Stealth Rock comes next as it makes it difficult for many of the threats Omastar checks to outlast it,(AC) since many are weak to Stealth Rock. Scald is Omastar's STAB move with the ever-infuriating 30% chance to burn the opponent. Ice Beam rounds off the set by giving Omastar a way to try and fend off Grass-types that try to come in on it.</p>


[ADDITIONAL COMMENTS]

<p>The EV spread maximizes Omastar's physical bulk in order to check the likes of Entei and Swellow more reliably. Although none of Omastar's abilities are particularly useful on this set, Shell Armor is the best one to use if only to take untimely critical hits out of the equation. Omastar does have access to Toxic Spikes, but the dual Spiker role is done better by Qwilfish thanks to its better set of resistances and Intimidate.</p>

<p>This Omastar struggles to fend off most sleep inducers, especially Amoonguss, so having a way to combat sleep is highly recommended. Emboar and Choice Band Druddigon are great Sleep Talk users that handle most sleep inducers, including Lilligant, with ease. Bouffalant has Sap Sipper to benefit from Spore and Sleep Powder and its all around bulk lets it handle most sleep inducers as well. Phazers and Volt Switch and U-turn users are recommended to take advantage of the Spikes support Omastar provides. Steelix and specially defensive Druddigon are good phazers. Rotom-C, Braviary, and Manectric can all use Volt Switch or U-turn to force their checks and counters to take repeated Spikes damage. Spiritomb is a good teammate to protect Omastar's entry hazards as it can easily handle Cryogonal and Kabutops reliably, although a Spiritomb with Foul Play will be better equipped on average to handle Kabutops.</p>

[Other Options]

<p>Most of the relevant options in Omastar's movepool have already been covered, but there are a couple of other things to consider. Omastar could use Choice Specs to hit really hard right off the bat, but Omastar will generally want to use a free turn to set up a Shell Smash or a layer of entry hazards. AncientPower and Hidden Power Rock can be used for a Rock-type STAB move, but this is usually not needed due to Omastar'(ASCII)s three move coverage. Knock Off can be used on the defensive set to remove the items off of Pokemon such as Roselia and Ferroseed. Hidden Power Fire is an option if you'(ASCII)re really having issues against Jynx or Ferroseed, but Hidden Power Grass is usually too important to give up.(remove space) </p>


[Checks and Counters]

<p>When trying to counter Omastar, it's generally best to use a Choice Scarf Pokemon that can outspeed and OHKO it at +2. Rotom and Manectric are the best two options for this as their STAB Volt Switches can OHKO Omastar or build momentum for their team if Omastar switches out. Primeape isn't a very common Pokemon, but it can outspeed +2 Omastar if it has a Choice Scarf equipped and it can defeat Omastar with STAB Close Combat. However, they will fail to outspeed if Omastar is able to get a Weak Armor boost on top of a Shell Smash boost. Lanturn is a solid defensive response as it can survive even a +2 Life Orb-boosted Hidden Power Grass and proceed to OHKO Omastar with Volt Switch. Depending on the set it's running, Slowking can handle Omastar decently well. Slowking's Choice Specs set only loses to Life Orb variants while defensive Slowking only loses to Lum Berry variants of the Shell Smash set. Roselia only fears a +2 Life Orb Ice Beam, but it can take any other hit and proceed to OHKO Omastar with its STAB Giga Drain. If Omastar lacks a Life Orb, Jynx can check it thanks to its immunity to Water and Ice-type resistance. Ferroseed can beat Omastar if it packs Seed Bomb, but both must be wary of the rare Hidden Power Fire.</p>


<p>A powerful priority user can limit the damage Omastar can cause. Hitmonlee and Hitmonchan are the most notable since their STAB Mach Punch can hit Omastar for super effective damage. Hitmonlee is also able to threaten with a counter-sweep with Unburden-boosted Speed after it activates its Fighting Gem with Mach Punch. Absol and Spiritomb can utilize their powerful STAB Sucker Punch, but they will need Omastar to be weakened a little due to its high base 125 Defense. Each of Omastar's hazard sets can be limited through the use of Rapid Spin. Kabutops and Cryogonal are by far the best spinners in the tier and Cryogonal even matches up well against Omastar in most cases. Grass-types such as Amoonguss, Lilligant, and Roselia can easily threaten the defensive set due to its lack of offensive investment. Finally, you can always resort to constant offensive pressure to limit the chances Omastar has to set up. However, you must be very careful if you rely on Pokemon like Entei and Swellow to provide this general pressure,(AC) as Omastar can easily use their STAB moves as set(remove space) up bait, and all Omastar needs is one turn to wreak havoc for the rest of the match That ending kind of seemed awkward, so I added a bit of my own writing into it; feel free to reword or not implement this suggestion at all.</p>


Very well done; just remember that "setup" is a noun while "set up" is a verb :)

GP Approved 2/2

Edit: Don't know why it's showing two hide tags, the second one contains the GP check while the first has nothing :/
 

EonX

Battle Soul
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Thanks for the check Rohail . Would've gotten to this sooner, but I've been a bit under the weather the past few days. Anyway, this is ready for upload.
 

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