Omastar (GP 2/2)

[Overview]

<p>When looking at Omastar, the first things that stick out are its excellent Defense and Special Attack stats, followed by its abysmal Speed. At first glance, these stats make Omastar look like a slow, bulky attacker. However, this changes when it uses Shell Smash, which makes it one of the most threatening sweepers in the tier by remedying its Speed issues and capitalizing on its already great offensive potential. Omastar is also capable of running an effective defensive set that supports its team with entry hazards. However, a number of problems hold Omastar back. Firstly, its Speed is so low that fast Choice Scarf Pokemon will outspeed it even after a Shell Smash boost; secondly, due to its common weaknesses and terrible Special Defense, it won't find many opportunities to set up. Despite this, Omastar is one of the metagame's premier sweepers, and is a threat that every team should be prepared for.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Hydro Pump / Surf
move 3: Ice Beam
move 4: Hidden Power Grass
item: White Herb / Lum Berry
ability: Swift Swim
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set is what makes Omastar the feared presence it is. After a Shell Smash, Omastar becomes almost impossible to wall and outspeeds all Pokemon in the tier bar Choice Scarf users. Hydro Pump is Omastar's main STAB move and KOes practically everything that doesn't resist it, while Surf is a weaker but more accurate alternative. Ice Beam covers Grass-types such as Lilligant and Rotom-C, as well as Druddigon and the rare Altaria. Hidden Power Grass rounds out the coverage with its ability to hit Water-types, specifically Slowking and Lanturn, super effectively. While it will not OHKO them without prior damage, it is still mandatory so that Omastar can beat them after they've taken some damage beforehand.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread aims to maximize Omastar's Special Attack and Speed in order to sweep successfully after it sets up. A Timid nature is recommended over a Modest one, as it allows Omastar to outspeed slower Choice Scarf users, such as Medicham and Rotom-C, without missing out on important KOs. However, Modest is still an option to deal more damage to Omastar's checks if those Choice Scarf Pokemon aren't problems for your team. Surf is an option over Hydro Pump, but it misses out on some KOs, namely on Bouffalant and Gallade. White Herb removes the Defense and Special Defense drops from Shell Smash, which helps Omastar against priority attacks, as well as attacks it takes while setting up. On the other hand, Lum Berry cures the paralysis induced by Clefable and Slowking, making it another excellent item choice. Life Orb is yet another option, but it usually doesn't give Omastar enough important KOs to make up for the loss of bulk or the ability to take status moves.</p>

<p>Rain Dance teams offer great support for Omastar, as rain not only further boosts Hydro Pump, but also doubles its Speed, letting it outrun even the fastest Choice Scarf users. This makes Rotom-C and Ludicolo excellent partners. Omastar also enjoys Spikes support from the likes of Ferroseed and Qwilfish to weaken its checks and ease its sweep, especially when not using Life Orb. Good defensive partners include Pokemon that can switch into Grass- and Electric-type attacks aimed at Omastar, such as Roselia.</p>

[SET]
name: Support
move 1: Stealth Rock
move 2: Spikes / Toxic Spikes
move 3: Scald
move 4: Ice Beam
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Omastar can fill a defensive role and support its teammates with various entry hazards. This set capitalizes on Omastar's great Defense, making it a good switch-in to physical attackers such as Kabutops. Stealth Rock support is essential for pretty much every team, while Spikes are very useful to stack up damage on the opposing team with every switch or to bring an opponent into KO range for a sweeper. Toxic Spikes is also an option to cripple most walls and other Pokemon intending to stay in for an extended amount of time. Scald is Omastar's obligatory STAB move and still does decent damage off of its base 115 Special Attack, even when uninvested; it also offers a nice 30% burn chance. Ice Beam is the preferred option in the fourth slot as it allows Omastar to hit Grass-type switch-ins super effectively.</p>

[ADDITIONAL COMMENTS]

<p>A possible variation on the EV spread involves investment in Special Defense, which lets Omastar more easily set up on weaker special hits, such as Slowking's Scald and Uxie's Psychic. This also helps Omastar take strong resisted special hits, such as a Choice-locked attack from Moltres or Typhlosion. Knock Off is a viable option over Ice Beam to remove Leftovers or other important items from the opponent's team, but it leaves Omastar unable to KO RU's common Grass-types, so it is generally not recommended.</p>

<p>This Omastar is best paired with a teammate that can easily switch in on Electric- and Grass-type attacks, which hit Omastar super effectively, so Grass-types, including Rotom-C and Tangrowth, make great partners. Furthermore, a Ghost-type to block Rapid Spin is essential to keep Omastar's entry hazards on the field. Rotom is a great choice as it also resists Electric-type moves, and is immune to Ground-type attacks thanks to Levitate.</p>

[Other Options]

<p>Omastar's impressive Special Attack and good coverage make it a good user of Choice Specs, but when running offensive Omastar, Shell Smash is generally a better way to capitalize on free turns. Other than that, there aren't many options for Omastar. Hidden Power Fire is a possibility to OHKO Ferroseed and Jynx, but the coverage added by Hidden Power Grass is generally too important to give up.</p>

[Checks and Counters]

<p>Generally, the best way of dealing with Omastar is to pack a fast Choice Scarf user that can outspeed it after a Shell Smash and OHKO it, such as Rotom or Manectric. Lanturn can survive most hits from Omastar and OHKO back with a STAB Electric-type attack, but it can be OHKOed by a Life Orb-boosted Hidden Power Grass and can't afford to take any prior damage. Slowking can take even a Modest +2 Life Orb Hidden Power Grass and cripple Omastar with Thunder Wave, but Lum Berry variants will get past it. Clefable can also cripple Omastar with paralysis, but it will only be able to do so against White Herb variants, as it can be KOed by Life Orb Hydro Pump. Jynx is immune to Water-type moves and survives Omastar's other attacks, which gives it an opportunity to use Lovely Kiss, but it can too be KOed by Life Orb variants. Priority attacks generally won't do much damage to Omastar thanks to its stellar Defense, but they can finish off weakened ones. Defensive Omastar is easily KOed by Grass- and Electric-type attacks and cannot really damage Water-types. In fact, its main form of offense comes from the entry hazards it lays, which can be removed by a Rapid Spin user. Cryogonal is a good candidate for this, as it can take Omastar's attacks with ease, Recover off the damage, and beat most spinblockers.</p>
 
We've talked about this on IRC, defensive Omastar should be physically inclined, so I'm assuming Calm nature is a mistake. If not, what does it accomplish?

In Other Options talk about how Omastar can be used with rain support to make sure it's even harder to wall. Mention Uxie, Rotom-C, and Ludicolo as good partners to set up rain.
 
possible Choice Specs set, if not mention it in OO? Omastar causes a bunch of switches, and Specs Hydro Pump is really strong. If used in Rain, you can just steamroll through teams without having to set up. Furthermore, it can use Ice Beam, Earth Power, Hidden Power for coverage, or even (Toxic) Spikes, since it doesn't really matter if you get locked into them.
 

Honko

he of many honks
is a Site Content Manager Alumnusis a Programmer Alumnusis a Top Contributor Alumnus
Knock Off shouldn't be a slash. If you want to slash anything after Ice Beam, it should be Toxic, but I'd just leave Ice Beam on its own. No reason to give up coverage on the obvious Grass switch-ins, especially with Omastar's impressive SpA (even uninvested).
 
Knock Off can be very useful, but I guess since grass types are so common I'll move it to AC.

Also not sure about specs, since if you're gonna hit something on the switch with Omastar you might as well just set up. It just seems like running an offensive omastar without shell smash is kind of a waste. I'd be ok with adding it in OO though.
 

Windsong

stumbling down elysian fields
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
  • OO Specs.
  • Make sure to mention that +1 base 90s outspeed even Timid +2 Omastar.
  • Unless there are any really important 2HKOs/OHKOs you get from Life Orb, I'd prefer that the slashes there be White Herb /
  • Lum Berry, as Clefable and Slowking are usually only going to paralyze it, so the extra damage from LO is only really beneficial against Lanturn and Gallade. Or just AC it, at the very leaset.

QC APPROVED 1/3
 
Omastar items are annoying. But yeah, I'll change those since Slowking seems more important than Lanturn/Gallade.
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Looks to be in order. I would mention manectric alongside Rotom in the CnC section as it is the more common scarfer these days.

QC APPROVED 2/3
 
Amateur GP Check

[Overview]

<p>When looking at Omastar, the first things that stick out are its excellent Defense and Special Attack stats, followed by its abysmal speed. While at first this makes it look like a slow, bulky attacker, things change when adding Shell Smash, which makes omastarAt first glance, these stats make Omastar look like a slow, bulky attacker. However, this will all change when Omastar uses Shell Smash, making it one of the most threatening sweepers in the tier by remedying its low Speed issues whileand capitalizing on its already great offensive potential. Omastar is also capable of running an effective defensive set, supporting its team with entry hazards. However, it is held back by a number of things. Its Speed is so low that fast scarfersChoice Scarf Pokemon will outspeed it even after a Shell Smash boost, and due to its common weaknesses and terrible Special Defense, it won't find many opprtunities to set up. Despite this, Omastar is one of the metagame's premier sweepers and something that every team should be prepared for.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Hydro Pump / Surf
move 3: Ice Beam
move 4: Hidden Power Grass
item: White Herb / Lum Berry
ability: Swift Swim
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set is what makes Omastar the feared presence that it is. After a Shell Smash, usually acquired while taking a neutral physical attack or forcing a switch, itOmastar becomes almost impossible to wall and outspeeds everything that isn't using a Choice Scarf. Hydro Pump is Omastar's main STAB move, and KOes practically everything that doesn't resist it, while. Ice Beam coverhits Grass-types such as Lilligant and Rotom-C, as well as Druddigon and the rare Altaria. Hidden Power Grass rounds outff the coverage with its ability to hit Water-types, specifically Slowking and Lanturn, super effectively. While it will not OHKO them without prior damage, it is still pretty much aforementioned Pokemon without prior damage, Hidden Power Grass is still mandatory to at least beat them when they're weakened a bit beforehand.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread aims to maximize Omastar's offenseSpecial Attack and Speed in order to sweep successfully after it sets up. A tTimid nature is recommended over modestinstead of a Modest nature, as it allows Omastar to outspeed slower scarfersChoice Scarf Pokemon, such as Medicham and Rotom-C, without missing out on important KOes. However, ma Modest nature is still an option to deal more damage to Omastar's checks if those scarfers are'nt aChoice Scarf Pokemon are not problems for your team. Surf is an option over Hydro Pump, but it misses out on some KOs such ases, namely on Bouffalant and Gallade. White Herb removes the Defense and Special Defense drops from Shell Smash, helping Omastar againstsurvive priority attacks as well as an attacks that it takes on the turn it sets up, while. Lum Berry cures the paralysis induced by Clefable and Slowking, making both of it anothemr excellent item choices. Life Orb can also be used, but in most cases, it doesn't addget enough important KOes to make up for the loss of bulk or the ability to take status moves. Rain Dance teams offer great support for Omastar, making its Hydro Pump even stronger than it already is along with doubling its speed, making it impossible for even the fastest scarfersChoice Scarf Pokemon to outspeed it. This makes Rotom-C and Ludicolo excellent partners. ItOmastar also enjoys Spikes support from the likes of Ferroseed and Qwilfish in order to weaken its checks and ease its sweep, especially when not using Life Orb. Good defensive partners are things that can switch into Grass- and Electric-type attacks aimed at Omastar, such as Roselia.</p>

[SET]
name: Support
move 1: Stealth Rock
move 2: Spikes / Toxic Spikes
move 3: Scald
move 4: Ice Beam
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Omastar can also fill a defensive role, supporting its teammates with various entry hazards. This set capitalizes on its great Defense, making it a good switch-in to physical attackers such as Kabutops. Stealth Rock support is essential for pretty much every team, while. Spikes are very useful to stack up damage on the opposing team with every switch or bringing the opponent into KO range for your sweeper., while Toxic sSpikes are also an option to cripple most walls and other things intending to stay in for an extended amount of time. Scald is the obligatory STAB move (explain why you are using Scald > Surf/Hpump), and still does decent damage off of 115 base Special Attack, even when univested. Ice Beam is the preferred option in the fourth slot, as it allows Omastar to hit Grass-type switch-ins super effectively.</p>

[ADDITIONAL COMMENTS]

<P>Knock Off is a viable option over Ice Beam to remove Leftovers or other important items from the opponent's team, but it leaves you unable to KO the commong g Grass -types, so it is generally not recommended. A possible variation onf the EV spread is investing in Special Defense, making it easier to set up on weaker special hits like Slowking's Scald and Uxie's Psychic. This also helps with taking strong, resisted special hits such as a cChoiced attack from Moltres or Typhlosion. This set its best paired with something that can easily switch in on Electric- and Grass-type attacks that htiit Omastar super effectively, so Grass -types like Rotom-C and Tangrowth make gretaat partners. Furthermore, a Ghost-type to block rRapid sSpin is essential to keep the entry hazards on the field, makingit almost mandatory to add one. Rotom specifically is a great choice, as it also resists Electric-type moves and is immune to Ground-type moves thanks to lLevitate. </p>

[Other Options]

<p>ItsAn impressive Special Attack and good coverage make Omastar a good user of Choice Specs, but when running offensive Omastar, Shell Smash is generally a better way to capitalize on free turns. Other than that, there aren't many options for Omastar. Hidden Power fFire is a possibility to OHKO Ferroseed and Jynx, but the coverage added by Hidden Power Grass is generally too important to give up.<p>

[Checks and Counters]

<p>The best way of dealing with Omastar is generally a fast scarferChoice Scarf Pokemon, like Rotom or Manectric, who are capable of outspeeding it even after a Shell Smash and OHKOing it. Lanturn can survive most hits from Omastar and OHKO back with a STAB Electric-type attack, but it can be OHKOed by Life Orb Hidden Power Grass and can't afford to takinge any prior damage. Slowking can take even a mModest +2 Life Orb Hidden Power Grass from Omastar, and cripple Omastarit with Thunder Wave, but Lum Berry variants will get past it. Clefable can also cripple Omastar with paralysis, but it will only be able to do so against White Herb variants, as it can be KOed by Life Orb Hydro Pump. Jynx is immune to Water-type moves and survives Omastar's other attacks, giving it an opportunity to use Lovely Kiss, but like Lanturn, it can be KOed by Life Orb variants. Priority attacks generally won't do much damage to Omastar thanks to its stellar Defense, but after prior damage, they can be used as a last effort to finish it off. Defensive Omastar is easily KOed by Grass- and Electric-type attacks, and doesn't have an option to hit Water-types, making its main offense the entry hazards, which can be taken care of by a Rapid Sspinner. Cryogonal is a good candidate for this, as it can take Omastar's attacks with ease, recover off the damage, and beat most Ghost-types.</p>

 
Edit: Oh, you haven't even implamented any of DittoCrow's changes yet.... Well, try and find a way to blend in the changes of both of our checks.

[Overview]

<p>When looking at Omastar, the first things that stick out are its excellent Defense and Special Attack stats, followed by its abysmal sSpeed. While at first this makes it look like a slow, bulky attacker, things change when adding you add in Shell Smash, which makesomastar Omastar into one of the most threatening sweepers in the tier, by remedying its Speed issues while capitalizing on its already great offensive potential. Omastar is also capable of running an effective defensive set, supporting its team with entry hazards. However, it is held back by a number of things. Its Speed is so low that fast scarfers will outspeed it even after a Shell Smash boost, and due to its common weaknesses and terrible Special Defense, it won't find many opprtunities opportunities to set up. Despite this, Omastar is one of the metagame's premier sweepers and something that every team should be prepared for.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Hydro Pump / Surf
move 3: Ice Beam
move 4: Hidden Power Grass
item: White Herb / Lum Berry
ability: Swift Swim
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set is what makes Omastar the feared presence it is. After a Shell Smash, acquired while taking a neutral physical attack or forcing a switch, it becomes almost impossible to wall and outspeeds everything that isn't using a Choice Scarf. Hydro Pump is Omastar's main STAB and KOs practically everything that doesn't resist it, while Ice Beam covers Grass-types such as Lilligant and Rotom-C, as well as Druddigon and the rare Altaria. Hidden Power Grass rounds out the coverage with its ability to hit Water-types, specifically Slowking and Lanturn, super effectively. While it will not won't OHKO them without prior damage, it is it's still pretty much mandatory to at least beat them when they're weakened a bit beforehand. so Omastar can beat these two if they have taken some damage beforehand</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread aims to maximize Omastar's offense and Speed in order to sweep successfully after it sets up. A tTimid nature is recommended over mModest as it allows Omastar to outspeed slower scarfers such as Medicham and Rotom-C without missing out on important KOs. However, mModest is still an option to deal more damage to Omastar's checks if those scarfers are'nt aren't a problem for your team. Surf is an option over Hydro Pump, but it misses out on some KOs such as Bouffalant and Gallade. White Herb removes the Defense and Special Defense drops from Shell Smash, helping Omastar against priority attacks as well as attacks it takes on the turn it sets up, while Lum Berry cures the paralysis induced by Clefable and Slowking, making both of them excellent item choices. Life Orb can also be used, but in most cases, it doesn't add enough important KOs to make up for the loss of bulk or the ability to take status moves. Rain Dance teams offer great support for Omastar, making its Hydro Pump even stronger than it already is along with doubling its speed, making it impossible for even the fastest scarfers to outspeed it. This makes Rotom-C and Ludicolo excellent partners. It Omastar also enjoys Spikes support from the likes of Ferroseed and Qwilfish to weaken its checks and ease its sweep, especially when not using Life Orb. Good defensive partners are things that can switch into Grass- and Electric-type attacks aimed at Omastar, such as Roselia.</p>

[SET]
name: Support
move 1: Stealth Rock
move 2: Spikes / Toxic Spikes
move 3: Scald
move 4: Ice Beam
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Omastar can also fill a defensive role, supporting its teammates with various entry hazards. This set capitalizes on its great Defense, making it a good switch-in to physical attackers such as Kabutops. Stealth Rock support is essential for pretty much every team, while Spikes are very useful to stack up damage on the opposing team with every switch, or bringing the opponent into KO range for your sweeper. Toxic spikes are also an option to cripple most walls and other things intending to stay in for an extended amount of time. Scald is the obligatory STAB move, and still does decent damage off of 115 base Special Attack, even when univested. Ice Beam is the preferred option in the fourth slot as it allows Omastar to hit Grass-type switch-ins super effectively.</p>

[ADDITIONAL COMMENTS]

<Pp>Knock Off is a viable option over Ice Beam to remove Leftovers or other important items from the opponent's team, but it leaves you unable to KO the commong gGrass types, so it is generally not recommended. A possible variation on the EV spread is investing in Special Defense, making it easier to set up on weaker special hits like Slowking's Scald and Uxie's Psychic. This also helps with taking strong resisted special hits such as a choiced attack from Moltres or Typhlosion. This set it best paired with something that can easily switch in on Electric- and Grass-type attacks that hti hit Omastar super effectively, so Grass types like Rotom-C and Tangrowth make greta great partners. Furthermore, a Ghost-type to block rRapid sSpin is essential to keep the entry hazards on the field, makingit almost mandatory to add one. Rotom specifically is a great choice as it also resists Electric and is immune to Ground thanks to lLevitate. </p>

[Other Options]

<p>Its Omastar's impressive Special Attack and good coverage make Omastar it a good user of Choice Specs, but when running offensive Omastar, Shell Smash is generally a better way to capitalize on free turns. Other than then that, there aren't that many options for Omastar. Hidden Power fFire is a possibility to OHKO Ferroseed and Jynx, but the coverage added by Hidden Power Grass is generally too important to give up.</p>

[Checks and Counters]

<p>Generally, Tthe best way of dealing with Omastar is generally a fast scarfer like Rotom or Manectric, capable of outspeeding it even after a Shell Smash, and OHKOing it. Lanturn can survive most hits from Omastar and OHKO back with a STAB Electric-type attack, but it can be OHKOed by Life Orb Hidden Power Grass, and can't afford taking any prior damage. Slowking can take even a mModest +2 Life Orb Hidden Power Grass, and cripple Omastar with Thunder Wave, but Lum Berry variants will get past it. Clefable can also cripple Omastar with paralysis, but it will only be able to do so against White Herb variants, as it can be KOed by Life Orb Hydro Pump. Jynx is immune to Water and survives Omastar's other attacks, giving it an opportunity to use Lovely Kiss, but like Lanturn, it can be KOed by Life Orb variants. Priority attacks generally won't do much damage to Omastar thanks to its stellar Defense, but after prior damage, they can be used as a last-ditch effort to finish it off. Defensive Omastar is easily KOed by Grass- and Electric-type attacks, and doesn't have an option to hit Water-types, (Uh, isn't Ice Beam a main opiton on defensive Omastar? So why wouldn't it have a way of hitting Grass-types?) making its main offense the entry hazards it lays, which can be taken care of by a Rapid Spinner. Cryogonal is good candidate for this as it can take Omastar's attacks with ease, rRecover off the damage and beat most Ghost-types.</p>
 
placeholder

took what i liked from the two amchecks in addition to my own changes

[Overview]
<p>When looking at Omastar, the first things that stick out are its excellent Defense and Special Attack stats, followed by its abysmal sSpeed. While at first this makes itAt first glance, these stats make Omastar look like a slow, bulky attacker. However, things changes when addingit uses Shell Smash, which makes omastarit one of the most threatening sweepers in the tier by remedying its Speed issues whileand capitalizing on its already great offensive potential. Omastar is also capable of running an effective defensive set, that supportings its team with entry hazards. However, it is held back by a number of things. Ia number of problems hold Omastar back: its Speed is so low that fast scarfersChoice Scarf Pokemon will outspeed it even after a Shell Smash boost, and due to its common weaknesses and terrible Special Defense, it won't find many opportunities to set up. Despite this, Omastar is one of the metagame's premier sweepers and something that every team should be prepared for.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Hydro Pump / Surf
move 3: Ice Beam
move 4: Hidden Power Grass
item: White Herb / Lum Berry
ability: Swift Swim
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set is what makes Omastar the feared presence it is. After a Shell Smash, acquired while taking a neutral physical attack or forcing a switch, it becomes almost impossible to wall and outspeeds everything that isn't using a Choice Scarf. Hydro Pump is Omastar's main STAB move and KOes practically everything that doesn't resist it, while Surf is a weaker but more accurate alternative. Ice Beam covers Grass-types such as Lilligant and Rotom-C, as well as Druddigon and the rare Altaria. Hidden Power Grass rounds out the coverage with its ability to hit Water-types, specifically Slowking and Lanturn, super effectively. W; while it will not OHKO them without prior damage, it is still pretty much mandatory to at least beat them when they're weakened a bitso that Omastar can beat them after they've taken some damage beforehand.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread aims to maximize Omastar's offenseSpecial Attack and Speed in order to sweep successfully after it sets up. A tTimid nature is recommended over ma Modest one, as it allows Omastar to outspeed slower sChoice Scarf users such as Medicham and Rotom-C without missing out on important KOs. However, mModest is still an option to deal more damage to Omastar's checks if those scarfers are'nt aChoice Scarf Pokemon aren't problems for your team. Surf is an option over Hydro Pump, but it misses out on some KOs such as, namely on Bouffalant and Gallade. White Herb removes the Defense and Special Defense drops from Shell Smash, which helpings Omastar against priority attacks as well as attacks it takes on the turn it sets up, whilewhile setting up. On the other hand, Lum Berry cures the paralysis induced by Clefable and Slowking, making both of it anothemr excellent item choices. Life Orb can also be usedis another option, but in most cases it doesn't addgive Omastar enough important KOs to make up for the loss of bulk or the ability to take status moves.</p>

<p>
Rain Dance teams offer great support for Omastar, makingas rain makes its Hydro Pump even stronger than it already is along withand doublinges its sSpeed, making it impossible for even the fastest sChoice Scarf users to outspeed it. This makes Rotom-C and Ludicolo excellent partners. ItOmastar also enjoys Spikes support from the likes of Ferroseed and Qwilfish to weaken its checks and ease its sweep, especially when not using Life Orb. Good defensive partners are thingsinclude Pokemon that can switch into Grass- and Electric-type attacks aimed at Omastar, such as Roselia.</p>

[SET]
name: Support
move 1: Stealth Rock
move 2: Spikes / Toxic Spikes
move 3: Scald
move 4: Ice Beam
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Omastar can also fill a defensive role, and supporting its teammates with various entry hazards. This set capitalizes on itOmastar's great Defense, making it a good switch-in to physical attackers such as Kabutops. Stealth Rock support is essential for pretty much every team, while Spikes are very useful to stack up damage on the opposing team with every switch or to bringing the an opponent into KO range for youra sweeper. Toxic sSpikes areis also an option to cripple most walls and other thingsPokemon intending to stay in for an extended amount of time. Scald is theOmastar's obligatory STAB move and still does decent damage off of 115its base 115 Special Attack, even when uninvested; it also offers a nice 30% burn chance. Ice Beam is the preferred option in the fourth slot as it allows Omastar to hit Grass-type switch-ins super effectively.</p>

[ADDITIONAL COMMENTS]

<P>Knock Off is a viable option over Ice Beam to remove Leftovers or other important items from the opponent's team, but it leaves you unable to KO the commong grass types, so it is generally not recommendedp>The given EVs simply maximize Omastar's physical bulk. A possible variation on the EV spread involves investingment in Special Defense, makingwhich makes it easier to set up on weaker special hits likesuch as Slowking's Scald and Uxie's Psychic. This also helps with takingOmastar take strong resisted special hits such as a cChoice-locked attack from Moltres or Typhlosion. Knock Off is a viable option over Ice Beam to remove Leftovers or other important items from the opponent's team, but it leaves Omastar unable to KO RU's common Grass-types, so it is generally not recommended.</p>

<p>
This set it best paired with something that can easily switch in on Electric- and Grass-type attacks that htiit Omastar super effectively, so Grass-types like, including Rotom-C and Tangrowth, make gretaat partners. Furthermore, a Ghost-type to block rRapid sSpin is essential to keep theOmastar's entry hazards on the field, makingit almost mandatory to add one. Rotom specifically is a great choice as it also resists Electric-type moves and is immune to Ground-type attacks thanks to lLevitate.</p>

[Other Options]

<p>ItOmastar's impressive Special Attack and good coverage make Omastarit a good user of Choice Specs, but when running offensive Omastar, Shell Smash is generally a better way to capitalize on free turns. Other than that, there aren't many options for Omastar. Hidden Power fFire is a possibility to OHKO Ferroseed and Jynx, but the coverage added by Hidden Power Grass is generally too important to give up.</p>

[Checks and Counters]

<p>TGenerally, the best way of dealing with Omastar is generally a fast scarfer like Rotom or Manectric, capable ofa fast Choice Scarf user that can outspeeding it even after a Shell Smash and OHKOing it it, such as Rotom or Manectric. Lanturn can survive most hits from Omastar and OHKO back with a STAB Electric-type attack, but it can be OHKOed by a Life Orb Hidden Power Grass and can't afford to takinge any prior damage. Slowking can take even a mModest +2 Life Orb Hidden Power Grass and cripple Omastar with Thunder Wave, but Lum Berry variants will get past it. Clefable can also cripple Omastar with paralysis, but it will only be able to do so against White Herb variants as it can be KOed by Life Orb Hydro Pump. Jynx is immune to Water-type moves and survives Omastar's other attacks, giving it an opportunity to use Lovely Kiss, but like Lanturn it can be KOed by Life Orb variants. Priority attacks generally won't do much damage to Omastar thanks to its stellar Defense, but after prior damage they can be used as a last-ditch effort to finish it off. Defensive Omastar is easily KOed by Grass- and Electric-type attacks and doesn't have an option to hit Water-types, makingso its main offenseform of offense comes from the entry hazards it lays, which can be taken care ofremoved by a Rapid Spinn user. Cryogonal is good candidate for this, as it can take Omastar's attacks with ease, rRecover off the damage, and beat most Ghost-types.</p>


[Overview]

<p>When looking at Omastar, the first things that stick out are its excellent Defense and Special Attack stats, followed by its abysmal Speed. At first glance, these stats make Omastar look like a slow, bulky attacker. However, this changes when it uses Shell Smash, which makes it one of the most threatening sweepers in the tier by remedying its Speed issues and capitalizing on its already great offensive potential. Omastar is also capable of running an effective defensive set that supports its team with entry hazards. However, a number of problems hold Omastar back: its Speed is so low that fast Choice Scarf Pokemon will outspeed it even after a Shell Smash boost, and due to its common weaknesses and terrible Special Defense, it won't find many opportunities to set up. Despite this, Omastar is one of the metagame's premier sweepers and something that every team should be prepared for.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Hydro Pump / Surf
move 3: Ice Beam
move 4: Hidden Power Grass
item: White Herb / Lum Berry
ability: Swift Swim
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set is what makes Omastar the feared presence it is. After a Shell Smash, it becomes almost impossible to wall and outspeeds everything that isn't using a Choice Scarf. Hydro Pump is Omastar's main STAB move and KOes practically everything that doesn't resist it, while Surf is a weaker but more accurate alternative. Ice Beam covers Grass-types such as Lilligant and Rotom-C, as well as Druddigon and the rare Altaria. Hidden Power Grass rounds out the coverage with its ability to hit Water-types, specifically Slowking and Lanturn, super effectively; while it will not OHKO them without prior damage, it is still pretty much mandatory so that Omastar can beat them after they've taken some damage beforehand.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread aims to maximize Omastar's Special Attack and Speed in order to sweep successfully after it sets up. A Timid nature is recommended over a Modest one, as it allows Omastar to outspeed slower Choice Scarf users such as Medicham and Rotom-C without missing out on important KOs. However, Modest is still an option to deal more damage to Omastar's checks if those Choice Scarf Pokemon aren't problems for your team. Surf is an option over Hydro Pump, but it misses out on some KOs, namely on Bouffalant and Gallade. White Herb removes the Defense and Special Defense drops from Shell Smash, which helps Omastar against priority attacks as well as attacks it takes while setting up. On the other hand, Lum Berry cures the paralysis induced by Clefable and Slowking, making it another excellent item choice. Life Orb is another option, but in most cases it doesn't give Omastar enough important KOs to make up for the loss of bulk or the ability to take status moves.</p>

<p>Rain Dance teams offer great support for Omastar, as rain makes its Hydro Pump even stronger than it already and doubles its Speed, making it impossible for even the fastest Choice Scarf users to outspeed it. This makes Rotom-C and Ludicolo excellent partners. Omastar also enjoys Spikes support from the likes of Ferroseed and Qwilfish to weaken its checks and ease its sweep, especially when not using Life Orb. Good defensive partners include Pokemon that can switch into Grass- and Electric-type attacks aimed at Omastar, such as Roselia.</p>

[SET]
name: Support
move 1: Stealth Rock
move 2: Spikes / Toxic Spikes
move 3: Scald
move 4: Ice Beam
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Omastar can fill a defensive role and support its teammates with various entry hazards. This set capitalizes on Omastar's great Defense, making it a good switch-in to physical attackers such as Kabutops. Stealth Rock support is essential for pretty much every team, while Spikes are very useful to stack up damage on the opposing team with every switch or to bring an opponent into KO range for a sweeper. Toxic Spikes is also an option to cripple most walls and other Pokemon intending to stay in for an extended amount of time. Scald is Omastar's obligatory STAB move and still does decent damage off of its base 115 Special Attack, even when uninvested; it also offers a nice 30% burn chance. Ice Beam is the preferred option in the fourth slot as it allows Omastar to hit Grass-type switch-ins super effectively.</p>

[ADDITIONAL COMMENTS]

<p>A possible variation on the EV spread involves investment in Special Defense, which makes it easier to set up on weaker special hits such as Slowking's Scald and Uxie's Psychic. This also helps Omastar take strong resisted special hits such as a Choice-locked attack from Moltres or Typhlosion. Knock Off is a viable option over Ice Beam to remove Leftovers or other important items from the opponent's team, but it leaves Omastar unable to KO RU's common Grass-types, so it is generally not recommended.</p>

<p>This set it best paired with something that can easily switch in on Electric- and Grass-type attacks that hit Omastar super effectively, so Grass-types, including Rotom-C and Tangrowth, make great partners. Furthermore, a Ghost-type to block Rapid Spin is essential to keep Omastar's entry hazards on the field. Rotom specifically is a great choice as it also resists Electric-type moves and is immune to Ground-type attacks thanks to Levitate.</p>

[Other Options]

<p>Omastar's impressive Special Attack and good coverage make it a good user of Choice Specs, but when running offensive Omastar, Shell Smash is generally a better way to capitalize on free turns. Other than that, there aren't many options for Omastar. Hidden Power Fire is a possibility to OHKO Ferroseed and Jynx, but the coverage added by Hidden Power Grass is generally too important to give up.</p>

[Checks and Counters]

<p>Generally, the best way of dealing with Omastar is a fast Choice Scarf user that can outspeed it after a Shell Smash and OHKO it, such as Rotom or Manectric. Lanturn can survive most hits from Omastar and OHKO back with a STAB Electric-type attack, but it can be OHKOed by a Life Orb Hidden Power Grass and can't afford to take any prior damage. Slowking can take even a Modest +2 Life Orb Hidden Power Grass and cripple Omastar with Thunder Wave, but Lum Berry variants will get past it. Clefable can also cripple Omastar with paralysis, but it will only be able to do so against White Herb variants as it can be KOed by Life Orb Hydro Pump. Jynx is immune to Water-type moves and survives Omastar's other attacks, giving it an opportunity to use Lovely Kiss, but like Lanturn it can be KOed by Life Orb variants. Priority attacks generally won't do much damage to Omastar thanks to its stellar Defense, but after prior damage they can be used as a last-ditch effort to finish it off. Defensive Omastar is easily KOed by Grass- and Electric-type attacks and doesn't have an option to hit Water-types, so its main form of offense comes from the entry hazards it lays, which can be removed by a Rapid Spin user. Cryogonal is good candidate for this, as it can take Omastar's attacks with ease, Recover off the damage, and beat most Ghost-types.</p>



GP APPROVED 1/2
 
[Overview]

<p>When looking at Omastar, the first things that stick out are its excellent Defense and Special Attack stats, followed by its abysmal Speed. At first glance, these stats make Omastar look like a slow, bulky attacker. However, this changes when it uses Shell Smash, which makes it one of the most threatening sweepers in the tier by remedying its Speed issues and capitalizing on its already great offensive potential. Omastar is also capable of running an effective defensive set that supports its team with entry hazards. However, a number of problems hold Omastar back: . Firstly, its Speed is so low that fast Choice Scarf Pokemon will outspeed it even after a Shell Smash boost, and ; secondly, due to its common weaknesses and terrible Special Defense, it won't find many opportunities to set up. Despite this, Omastar is one of the metagame's premier sweepers, and something is a threat that every team should be prepared for.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Hydro Pump / Surf
move 3: Ice Beam
move 4: Hidden Power Grass
item: White Herb / Lum Berry
ability: Swift Swim
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set is what makes Omastar the feared presence it is. After a Shell Smash, it Omastar becomes almost impossible to wall and outspeeds everything that isn't using a all bar Choice Scarf users. Hydro Pump is Omastar's main STAB move and KOes practically everything that doesn't resist it, while Surf is a weaker but more accurate alternative. Ice Beam covers Grass-types such as Lilligant and Rotom-C, as well as Druddigon and the rare Altaria. Hidden Power Grass rounds out the coverage with its ability to hit Water-types, specifically Slowking and Lanturn, super effectively. While it will not OHKO them without prior damage, it is still pretty much mandatory so that Omastar can beat them after they've taken some damage beforehand.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread aims to maximize Omastar's Special Attack and Speed in order to sweep successfully after it sets up. A Timid nature is recommended over a Modest one, as it allows Omastar to outspeed slower Choice Scarf users, such as Medicham and Rotom-C, without missing out on important KOs. However, Modest is still an option to deal more damage to Omastar's checks if those Choice Scarf Pokemon aren't problems for your team. Surf is an option over Hydro Pump, but it misses out on some KOs, namely on Bouffalant and Gallade. White Herb removes the Defense and Special Defense drops from Shell Smash, which helps Omastar against priority attacks, as well as attacks it takes while setting up. On the other hand, Lum Berry cures the paralysis induced by Clefable and Slowking, making it another excellent item choice. Life Orb is yet another option, but in most cases it usually doesn't give Omastar enough important KOs to make up for the loss of bulk or the ability to take status moves.</p>

<p>Rain Dance teams offer great support for Omastar, as rain rain makes its Hydro Pump even stronger than it already and not only further boosts Hydro Pump, but also doubles its Speed, making it impossible for even the fastest Choice Scarf users to outspeed it letting it outrun even the fastest Choice Scarf users. This makes Rotom-C and Ludicolo excellent partners. Omastar also enjoys Spikes support from the likes of Ferroseed and Qwilfish to weaken its checks and ease its sweep, especially when not using Life Orb. Good defensive partners include Pokemon that can switch into Grass- and Electric-type attacks aimed at Omastar, such as Roselia.</p>

[SET]
name: Support
move 1: Stealth Rock
move 2: Spikes / Toxic Spikes
move 3: Scald
move 4: Ice Beam
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Omastar can fill a defensive role and support its teammates with various entry hazards. This set capitalizes on Omastar's great Defense, making it a good switch-in to physical attackers such as Kabutops. Stealth Rock support is essential for pretty much every team, while Spikes are very useful to stack up damage on the opposing team with every switch or to bring an opponent into KO range for a sweeper. Toxic Spikes is also an option to cripple most walls and other Pokemon intending to stay in for an extended amount of time. Scald is Omastar's obligatory STAB move and still does decent damage off of its base 115 Special Attack, even when uninvested; it also offers a nice 30% burn chance. Ice Beam is the preferred option in the fourth slot as it allows Omastar to hit Grass-type switch-ins super effectively.</p>

[ADDITIONAL COMMENTS]

<p>A possible variation on the EV spread involves investment in Special Defense, which makes it easier to lets Omastar more easily set up on weaker special hits, such as Slowking's Scald and Uxie's Psychic. This also helps Omastar take strong resisted special hits, such as a Choice-locked attack from Moltres or Typhlosion. Knock Off is a viable option over Ice Beam to remove Leftovers or other important items from the opponent's team, but it leaves Omastar unable to KO RU's common Grass-types, so it is generally not recommended.</p>

<p>This set it Omastar is best paired with something a teammate that can easily switch in on Electric- and Grass-type attacks that , which hit Omastar super effectively, so Grass-types, including Rotom-C and Tangrowth, make great partners. Furthermore, a Ghost-type to block Rapid Spin is essential to keep Omastar's entry hazards on the field. Rotom specifically is a great choice as it also resists Electric-type moves, and is immune to Ground-type attacks thanks to Levitate.</p>

[Other Options]

<p>Omastar's impressive Special Attack and good coverage make it a good user of Choice Specs, but when running offensive Omastar, Shell Smash is generally a better way to capitalize on free turns. Other than that, there aren't many options for Omastar. Hidden Power Fire is a possibility to OHKO Ferroseed and Jynx, but the coverage added by Hidden Power Grass is generally too important to give up.</p>

[Checks and Counters]

<p>Generally, the best way of dealing with Omastar is to pack a fast Choice Scarf user that can outspeed it after a Shell Smash and OHKO it, such as Rotom or Manectric. Lanturn can survive most hits from Omastar and OHKO back with a STAB Electric-type attack, but it can be OHKOed by a Life Orb Hidden Power Grass and can't afford to take any prior damage. Slowking can take even a Modest +2 Life Orb Hidden Power Grass and cripple Omastar with Thunder Wave, but Lum Berry variants will get past it. Clefable can also cripple Omastar with paralysis, but it will only be able to do so against White Herb variants, as it can be KOed by Life Orb Hydro Pump. Jynx is immune to Water-type moves and survives Omastar's other attacks, giving which gives it an opportunity to use Lovely Kiss, but like Lanturn it can too be KOed by Life Orb variants. Priority attacks generally won't do much damage to Omastar thanks to its stellar Defense, but after prior damage they can be used as a last-ditch effort to finish it off they can finish off weakened ones. Defensive Omastar is easily KOed by Grass- and Electric-type attacks and doesn't have an option to hit Water-types, so cannot really damage Water-types. In fact, its main form of offense comes from the entry hazards it lays, which can be removed by a Rapid Spin user. Cryogonal is a good candidate for this, as it can take Omastar's attacks with ease, Recover off the damage, and beat most Ghost-types spinblockers.</p>
[Overview]

<p>When looking at Omastar, the first things that stick out are its excellent Defense and Special Attack stats, followed by its abysmal Speed. At first glance, these stats make Omastar look like a slow, bulky attacker. However, this changes when it uses Shell Smash, which makes it one of the most threatening sweepers in the tier by remedying its Speed issues and capitalizing on its already great offensive potential. Omastar is also capable of running an effective defensive set that supports its team with entry hazards. However, a number of problems hold Omastar back. Firstly, its Speed is so low that fast Choice Scarf Pokemon will outspeed it even after a Shell Smash boost; secondly, due to its common weaknesses and terrible Special Defense, it won't find many opportunities to set up. Despite this, Omastar is one of the metagame's premier sweepers, and is a threat that every team should be prepared for.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Hydro Pump / Surf
move 3: Ice Beam
move 4: Hidden Power Grass
item: White Herb / Lum Berry
ability: Swift Swim
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set is what makes Omastar the feared presence it is. After a Shell Smash, Omastar becomes almost impossible to wall and outspeeds all bar Choice Scarf users. Hydro Pump is Omastar's main STAB move and KOes practically everything that doesn't resist it, while Surf is a weaker but more accurate alternative. Ice Beam covers Grass-types such as Lilligant and Rotom-C, as well as Druddigon and the rare Altaria. Hidden Power Grass rounds out the coverage with its ability to hit Water-types, specifically Slowking and Lanturn, super effectively. While it will not OHKO them without prior damage, it is still mandatory so that Omastar can beat them after they've taken some damage beforehand.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread aims to maximize Omastar's Special Attack and Speed in order to sweep successfully after it sets up. A Timid nature is recommended over a Modest one, as it allows Omastar to outspeed slower Choice Scarf users, such as Medicham and Rotom-C, without missing out on important KOs. However, Modest is still an option to deal more damage to Omastar's checks if those Choice Scarf Pokemon aren't problems for your team. Surf is an option over Hydro Pump, but it misses out on some KOs, namely on Bouffalant and Gallade. White Herb removes the Defense and Special Defense drops from Shell Smash, which helps Omastar against priority attacks, as well as attacks it takes while setting up. On the other hand, Lum Berry cures the paralysis induced by Clefable and Slowking, making it another excellent item choice. Life Orb is yet another option, but it usually doesn't give Omastar enough important KOs to make up for the loss of bulk or the ability to take status moves.</p>

<p>Rain Dance teams offer great support for Omastar, as rain not only further boosts Hydro Pump, but also doubles its Speed, letting it outrun even the fastest Choice Scarf users. This makes Rotom-C and Ludicolo excellent partners. Omastar also enjoys Spikes support from the likes of Ferroseed and Qwilfish to weaken its checks and ease its sweep, especially when not using Life Orb. Good defensive partners include Pokemon that can switch into Grass- and Electric-type attacks aimed at Omastar, such as Roselia.</p>

[SET]
name: Support
move 1: Stealth Rock
move 2: Spikes / Toxic Spikes
move 3: Scald
move 4: Ice Beam
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Omastar can fill a defensive role and support its teammates with various entry hazards. This set capitalizes on Omastar's great Defense, making it a good switch-in to physical attackers such as Kabutops. Stealth Rock support is essential for pretty much every team, while Spikes are very useful to stack up damage on the opposing team with every switch or to bring an opponent into KO range for a sweeper. Toxic Spikes is also an option to cripple most walls and other Pokemon intending to stay in for an extended amount of time. Scald is Omastar's obligatory STAB move and still does decent damage off of its base 115 Special Attack, even when uninvested; it also offers a nice 30% burn chance. Ice Beam is the preferred option in the fourth slot as it allows Omastar to hit Grass-type switch-ins super effectively.</p>

[ADDITIONAL COMMENTS]

<p>A possible variation on the EV spread involves investment in Special Defense, which lets Omastar more easily set up on weaker special hits, such as Slowking's Scald and Uxie's Psychic. This also helps Omastar take strong resisted special hits, such as a Choice-locked attack from Moltres or Typhlosion. Knock Off is a viable option over Ice Beam to remove Leftovers or other important items from the opponent's team, but it leaves Omastar unable to KO RU's common Grass-types, so it is generally not recommended.</p>

<p>This Omastar is best paired with a teammate that can easily switch in on Electric- and Grass-type attacks, which hit Omastar super effectively, so Grass-types, including Rotom-C and Tangrowth, make great partners. Furthermore, a Ghost-type to block Rapid Spin is essential to keep Omastar's entry hazards on the field. Rotom is a great choice as it also resists Electric-type moves, and is immune to Ground-type attacks thanks to Levitate.</p>

[Other Options]

<p>Omastar's impressive Special Attack and good coverage make it a good user of Choice Specs, but when running offensive Omastar, Shell Smash is generally a better way to capitalize on free turns. Other than that, there aren't many options for Omastar. Hidden Power Fire is a possibility to OHKO Ferroseed and Jynx, but the coverage added by Hidden Power Grass is generally too important to give up.</p>

[Checks and Counters]

<p>Generally, the best way of dealing with Omastar is to pack a fast Choice Scarf user that can outspeed it after a Shell Smash and OHKO it, such as Rotom or Manectric. Lanturn can survive most hits from Omastar and OHKO back with a STAB Electric-type attack, but it can be OHKOed by a Life Orb Hidden Power Grass and can't afford to take any prior damage. Slowking can take even a Modest +2 Life Orb Hidden Power Grass and cripple Omastar with Thunder Wave, but Lum Berry variants will get past it. Clefable can also cripple Omastar with paralysis, but it will only be able to do so against White Herb variants, as it can be KOed by Life Orb Hydro Pump. Jynx is immune to Water-type moves and survives Omastar's other attacks, which gives it an opportunity to use Lovely Kiss, but it can too be KOed by Life Orb variants. Priority attacks generally won't do much damage to Omastar thanks to its stellar Defense, but they can finish off weakened ones. Defensive Omastar is easily KOed by Grass- and Electric-type attacks and cannot really damage Water-types. In fact, its main form of offense comes from the entry hazards it lays, which can be removed by a Rapid Spin user. Cryogonal is a good candidate for this, as it can take Omastar's attacks with ease, Recover off the damage, and beat most spinblockers.</p>


 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top