One Maserato, One Void, One Guy... - maserato vs Void Guy

You know, I like this Void Guy. Not afraid to go ballsy/kamikaze/my favourite type of orders.
He does it better than me, but still.
~
Rules of the Road
2v2 Freshmon Doubles
2 subs
2 recovers, 5 chills
One ability
Training Items
1 day DQ
ASB Arena
VOID DUDE

Sableye [Mayhem] (Male)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Ability 1: Keen Eye (Innate)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Ability 2: Stall (Innate)
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Ability 3: Prankster (Innate) (DW Locked)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

MC: 0
DC: 0/5

Attacks:
Level-up: Leer, Scratch, Foresight, Night Shade, Astonish, Fury Swipes, Fake Out, Detect, Shadow Sneak
Egg: Metal Burst, Recover, Sucker Punch, Mean Look, Psych Up
TM: Taunt, Will-o-wisp, Brick Break, Snarl, Psychic

Minccino [Smasher] (Female)
Nature: Jolly (+15% Speed, +17% Accuracy, -1 SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Ability 1: Cute Charm (Innate)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Ability 2: Technician (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Ability 3: Skill Link (Innate) (DW Locked)
This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level-up: Pound, Growl, Helping Hand, Tickle, DoubleSlap, Swift, Sing, Tail Slap
Egg: Aqua Tail, Mud-Slap, Iron Tail, Endure, Flail
TM: Protect, Dig, Thunder Wave, Safeguard, Facade

(HP: 90 | EN: 100 | 2/2/1/2 | Speed: 87 | Other: N/A | KOC: 0)
(HP: 90 | EN: 100 | 3/3/3/4 | Speed: 43 | Other: N/A | KOC: 0)
SOMEONE COME UP WITH A CLEVER PLAY ON "MASERATO"
Crogunk

Type:Poison-Fighting

Summary: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities: Anticipation, Dry skin, Poison touch

Anticipation:

Type: Innate

This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).


Dry Skin:

Type: Innate

This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

(DW) Poison Touch:

Type: Can be Disabled.

This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Nature: Hasty +Spe -Def

HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 58+
Size Class: 1
Weight Class: 2
Base Rank Total: 14
8% acc bonus
EC 0/6
DC 0/5
MC 0

Moves
Astonish
Mud slap
Poison sting
Taunt
Pursuit
Faint attack
Revenge
Swagger

Fake out
Drain punch
Counter
Vaccum wave
Feint

Dark pulse
Focus blast
Shadow ball
Dig
Protect
Aipom

type:normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Run Away:

Type: Innate

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pick Up:

Type: Innate

This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
DW:Skill Link:

Type: Innate

This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Nature Mild (+Spa -Def
Aipom
HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 3+
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC 0/6
DC 0/5
MC 0

Moves
Scratch
Tail whip
Sand attack
Astonish
Baton pass
Tickle
Fury swipes
Swift
Screech

Fake out
Counter
Beat up
Revenge
Bounce

Thunder wave
Solarbeam
Shadow ball
Hidden power ice (70)
Taunt

(HP: 90 | EN: 100 | 3/1/3/2 | Speed: 58 | Other: N/A | KOC: 0)

(HP: 90 | EN: 100 | 3/1/3/2 | Speed: 85 | Other: N/A | KOC: 0)

Order of Operations
Void Guy sends with items and an ability.
maserato countersends with items, one ability and orders.
Void Guy counterorders.
I ref.
 
crogunk @anticipation+EXP share
Aipom @ pick up + EXP share
Aipom Thunder wave sableye-tickle sableye-fake out mincino
Croagunk-Focus blast-Drain punch-Focus blast all on minccino
If psychic is ordered on croagunk use protect that action and push back. Do not activate this sub twice in a row
 
Sableye: Taunt (Croagunk) - Will-o-Wisp (Croagunk) - Psychic (Croagunk)
Minccino: Safeguard - Tail Slap (Croagunk) - Flinch (Tail Slap (Croagunk))
 
Maserato, please specify targets for Croagunk's attacks.
Yes, I know it's obvious. No, I don't care.
So I have a place to keep my reffing up until that point...
~
NOW COMPLETE
VOID DUDE
(HP: 90 | EN: 100 | 2/2/1/2 | Speed: 87 (1) | Other: +17% acc | KOC: 0)
(HP: 90 | EN: 100 | 3/3/3/4 | Speed: 43 (4) | Other: -10% evasion | KOC: 0)
MASERIDK
(HP: 90 | EN: 100 | 3/1/3/2 | Speed: 58 (3) | Other: +8% acc | KOC: 0)

(HP: 90 | EN: 100 | 3/1/3/2 | Speed: 85 (2) | Other: N/A | KOC: 0)

*****
Flavour
*****
Minccino's Safeguard
4 round Safeguard (Void Guy's side)
10 - 1
-9 EN
Aipom's Thunder Wave
Safeguarded!
-7 EN
Croagunk's Focus Blast
(<7800 hit) 7579 | (<1000 efct) 9126 | (<625 crit) 7597 | (12 + 3 + 4.5 - 3) * 1.5
-24.75 HP to Minccino
8 - 1
-7 EN
Sableye's Taunt
6 action Taunt (Croagunk)
10 - 1
-9 EN
~
Minccino's Tail Slap
(2:2:1:1 hit) 4 (3 hits) | (<625 crit) 3481 5574 3440 | ((3 * 1.5) * 3) + 3 + 3 - 1.5
-18 HP to Croagunk
7 - 1
-6 EN
Aipom's Tickle
Sableye is immune!
6 - 1
-5 EN
Croagunk's Drain Punch
(<625 crit) 589 | (8 + 3 + 3 + 4.5 - 3) * 1.5
-23.25 HP to Minccino, +11.625 HP to Croagunk
12 - 1
-11 EN
Sableye's Will-o-Wisp
(<7500 hit) 2216
Croagunk was Burned!
-7 EN
Post-action
Croagunk: -2 HP
~
Croagunk's Protect
Taunted, so it fails
-7 EN
Aipom's Fake Out
(<625 crit) 8176 | 4 + 3 + 4.5 - 3
-8.5 HP to Minccino
4 - 1
-3 EN
Minccino Flinched
Sableye's Psychic
(<1000 efct) 6800 | (<625 crit) 6019 | ((6 + 2) + 4.5 - 3) * 2.25
-21.375 HP to Croagunk
5 + 2 / 2
-6 EN
Post-action
Croagunk: -2 HP

VOID DUDE
Safeguard (3r)
(HP: 33 | EN: 85 | 2/2/1/2 | Speed: 87 (1) | Other: +17% acc | KOC: 0)
(HP: 90 | EN: 78 | 3/3/3/4 | Speed: 43 (4) | Other: -10% evasion | KOC: 0)
MASERIDK
(HP: 59 | EN: 75 | 3/1/3/2 | Speed: 58 (3) | Other: Taunt (4a), Burn, +8% acc | KOC: 0)

(HP: 90 | EN: 85 | 3/1/3/2 | Speed: 85 (2) | Other: N/A | KOC: 0)

 
Sableye: Psychic (Croagunk) - Psychic (Croagunk) - Psychic (Croagunk)
If Croagunk successfully uses a P/E move, use Brick Break (Aipom) that action instead
If Croagunk is KO'ed, use Brick Break (Aipom) on the remaining actions

Cinccino: Endure - Tail Slap (Croagunk) - Flail (Croagunk)
If Croagunk is targetted by your attack, and it succesfully uses Protect, use Tail Slap (Aipom) that action instead
If Croagunk is KO'ed, use Flail (Aipom) on the remaining actions
 
^Its a minccino void guy =P
Aipom solarbeam-Shadow ball-solar beam all on sableye
Crogunk uses dig(minccino) Dig (stay under) Dig (come up and hit minccino)
 
Oops, hehe. A tad late here.

Next time I'm over DQ, please VM me or tell me on IRC. Chances are, if I'm late, I forgot.
VOID DUDE
Safeguard (3r)
(HP: 33 | EN: 85 | 2/2/1/2 | Speed: 87 (1) | Other: +17% acc | KOC: 0)
(HP: 90 | EN: 78 | 3/3/3/4 | Speed: 43 (4) | Other: -10% evasion | KOC: 0)
MASERIDK
(HP: 59 | EN: 75 | 3/1/3/2 | Speed: 58 (3) | Other: Taunt (4a), Burn, +8% acc | KOC: 0)

(HP: 90 | EN: 85 | 3/1/3/2 | Speed: 85 (2) | Other: N/A | KOC: 0)

Minccino's Endure
Minccino braced itself!
-15 EN
Aipom is gathering sunlight!
Croagunk Dug underground
Sableye's Psychic
Missed completely!
(5 + 2 / 2) + 4
-10 EN
Aipom's Solarbeam
(<625 crit) 3 | 12 + 3 + 4.5 - 6
A critical hit!
-13.5 HP to Sableye
-8 EN
Croagunk's Dig
(<625 crit) 4596 | 8 + 4.5 - 3 - 3
-6.5 HP to Minccino
-10 EN
Post-round
Croagunk: -2 HP (Burn)
~
Minccino's Tail Slap
(2:2:1:1 hit) 4 (3 hits) | (<625 crit) 5856 9455 700 | ((3 * 1.5) * 3) + 3 + 3 - 1.5
-18 HP to Croagunk
7 - 1
-6 EN

Aipom's Shadow Ball
(<1000 efct) 4596 | (<625 crit) 568 | 8 + 3 + 4.5 - 6
A critical hit!
-9.5 HP to Sableye
-6 EN
Croagunk dug underground
-6 EN
Sableye's Psychic
Missed completely!
(5 + 2 / 2) + 4 + 4
-14 EN
Post-action
Croagunk: -2 HP (Burn)
~
Aipom gathered sunlight!
Minccino's Flail
Missed completely!
-6 EN
Croagunk's Dig
(<625 crit) 5993 | 8 + 4.5 - 3 - 3
-6.5 HP to Minccino
-10 EN

Sableye's Psychic
(<1000 efct) 5455 | (<625 crit) 4292 | ((6 + 2) + 4.5 - 3) * 2.25
-21.375 HP to Croagunk
(5 + 2 / 2) + 4 + 4 + 4
-18 EN

Aipom's Solarbeam
(<625 crit) 3954 | 12 + 3 + 4.5 - 6
-10.5 HP to Sableye
-8 EN
Post-action

Croagunk: -2 HP (Burn)

VOID DUDE
Safeguard (2r)
(HP: 20 | EN: 58 | 2/2/1/2 | Speed: 87 (1) | Other: +17% acc | KOC: 0)
(HP: 56 | EN: 36 | 3/3/3/4 | Speed: 43 (4) | Other: -10% evasion | KOC: 0)
MASERIDK
(HP: 14 | EN: 49 | 3/1/3/2 | Speed: 58 (3) | Other: Taunt (1a), Burn, +8% acc | KOC: 0)

(HP: 90 | EN: 63 | 3/1/3/2 | Speed: 85 (2) | Other: N/A | KOC: 0)

Maserato orders.
Void Guy counterorders.
I forget to ref.
 
Crogunk uses Vaccum wave + Vaccum wave-CD(V wave+Vwave)-drain punch
All on mincinno
Aipom uses Shadow ball-Solar beam-Shadow ball on sableye
If Minccino is under the effects of a P/e move change the corresponding action to Dark pulse Sableye and push back (Croagunk)
 
2 crits wow. :(

Sableye: Fake Out (Croagunk) - Recover - Night Shade (Croagunk)
If Croagunk is KOed, replace A3 with Brick Break (Aipom)
Minccino: Flail (Croagunk) - Tail Slap (Croagunk) - Flail (Croagunk)
If Croagunk is KOed, redirect remaining actions to Aipom
 
OK, so, sorry, I had plans to ref my matches today, but I won't be able to ref if until Thursday or maybe Friday. My apologies, something came up.

And by something, I mean my aunt's cousin kind of has a court trial. I fully believe he's innocent; a murder trial isn't something you can just cancel for a forum game, however. Thank you for waiting or, if you are impatient, getting a subref. I'm typing this from a phone, btw, so sorry for any typos.
 
Holy complex format, Unoriginal Name. also, I hope your aunt's cousin's court's trial turns out okay. anyways, on with the Unoriginal Battle!

VOID DUDE
Safeguard (2r)
(HP: 20 | EN: 58 | 2/2/1/2 | Speed: 87 (1) | Other: +17% acc | KOC: 0)
(HP: 56 | EN: 36 | 3/3/3/4 | Speed: 43 (4) | Other: -10% evasion | KOC: 0)
MASERIDK
(HP: 14 | EN: 49 | 3/1/3/2 | Speed: 58 (3) | Other: Taunt (1a), Burn, +8% acc | KOC: 0)

(HP: 90 | EN: 63 | 3/1/3/2 | Speed: 85 (2) | Other: N/A | KOC: 0)


Sableye used Fake out on Croagunk! -4 en
critroll: (<=1 crit) 3/16 no
4+3=7

CROAGUNG FLINCHED OMGWTFHAX0RZ

Minnicino used Flail on croagunk! (20/90)=0.22 = 22% = -6 en
Critroll: (<=1 crit) 10/16 no
10+3-1.5= 11.5
CROAGUNK FAINTED OMGWTFHAXORZ
+1 KOC minnicino

Aipom used shadow ball! -6 en
Critroll: (<=1 crit) 13/16 no
8+4.5-4.5=8
_____

Aipom is a charging his lazor!

Minnicino used Tail slap! -8 en
#hitroll: 2/6 2 hits
Critroll: (<=1 crit) 7/16, 10/16 (again?) no, no.
3+1+3+1.5=8.5
3+1+3+1.5=8.5
total=17

Sableye used recover! -12 en
+ 20 HP

TAIL SLAP INTERRUPTED THE CHARGING OF TEH LAZOR :O
_____

Minnicino used Flail! (20/90)=0.22 = 22% = -6 en
Critroll: (<=1 crit) 2/16 no (so close)
10+3-1.5= 11.5

Aipom used shadow ball! -6 en
Critroll: (<=1 crit) 1/16 yep (yet so far)
8+3+4.5-4.5=11

sableye used night shade! -4 en
(jsyk, night shade works on normal types. kinda dumb, ikr?)
fixed damage = 10 dmg
Croagunk: KO
Aipom: up a creek without a paddle, -20 en, -28 hp

Minnicino: -20 en,
Sableye: -10 (9.5) HP, -1 recover, -20 en


VOID DUDE
Safeguard (2r)
(HP: 20 | EN: 38 | 2/2/1/2 | Speed: 87 (1) | Other: +17% acc | KOC: 1)
(HP: 46 | EN: 16 | 3/3/3/4 | Speed: 43 (4) | Other: -10% evasion | KOC: 0)
MASERIDK
(KO)

(HP: 62 | EN: 43 | 3/1/3/2 | Speed: 85 (2) | Other: N/A | KOC: 0)

[/CENTER]
[/RIGHT]


Voidie
Massie
Gemmy
 
No lazors for Aipom in A2 since Solarbeam is a charge up move and Tail Slap disrupts charge moves according to DAT. Correct me if I'm wrong though

Anyway, knowing that, I carry on with the battle (so don't ask me if I change my actions and stuff after it gets fixed)

Sableye: Chill - Brick Break - Brick Break
Minccino: Endure - Tail Slap - Flail

If Aipom uses Thunder Wave, and Safeguard hasn't been used yet, use Safeguard on that action but don't push back
 
VOID DUDE
Safeguard (1r)
(HP: 20 | EN: 38 | 2/2/1/2 | Speed: 87 (1) | Other: +17% acc | KOC: 1)
(HP: 46 | EN: 16 | 3/3/3/4 | Speed: 43 (4) | Other: -10% evasion | KOC: 0)
MASERIDK
(KO)

(HP: 62 | EN: 43 | 3/1/3/2 | Speed: 85 (2) | Other: N/A | KOC: 0)


Minnicino used endure! -15 en

Aipom used shadow ball! -6 en
Critroll: (<=1 crit) 12/16 no
8+4.5-4.5=8

sableye chilled! +12 en
_____

Minnicino used Tail slap! -8 en
#hitroll: 2/6 2 hits (wow....)
Critroll: (<=1 crit) 3/16, 4/16 no, no.
3+1+3+1.5=8.5
3+1+3+1.5=8.5
total=17

Aipom used shadow ball! -6 en
Critroll: (<=1 crit) 14/16 no
8+4.5-4.5=8

Sableye used brick break! -6 en
critroll: (<=1 crit) 10/16 no
(8+3)*1.5= 16.5 dmg
_____

Aipom is CHARGIN HIS LAZOR!

Minnicino used Flail! (20/90)=0.22 = 22% = -6 en
Critroll: (<=1 crit) 7/16 no
10+3-1.5= 11.5

Sableye used brick break! -6 en
critroll: (<=1 crit) 15/16 no
(8+3)*1.5= 16.5 dmg

Aipom is a firin' his lazor BLAAAAAAAAAAAAAAAAAA (at sableye)! -8 en
Critroll: (<=1 crit) 6/16 no
12-1.5= 10.5

safeguard faded!
Miniccino: -29 en
sableye: -27 hp (26.5)
aipom: -20 en, -61 (60.5) HP

VOID DUDE
(HP: 20 | EN: 9 | 2/2/1/2 | Speed: 87 (1) | Other: +17% acc | KOC: 1)
(HP: 19 | EN: 16 | 3/3/3/4 | Speed: 43 (4) | Other: -10% evasion | KOC: 0)
MASERIDK
(KO)

(HP: 1 | EN: 23 | 3/1/3/2 | Speed: 85 (2) | Other: N/A | KOC: 0)


Order of Operations
maserato
void guy
gem
 
Name man: 1 uc

Gem 2 uc

Mase: 1 cc
Aipom: 1 ec, 3 mc, 1dc
Croagunk: 1 ec, 3mc, 1 dc, 1koc

Void: 1 cc
Sableye: 2 mc, 1 dc, 1koc
Minnicino: 1 ec, 2 mc, 1 dc, I koc
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top