You know, I like this Void Guy. Not afraid to go ballsy/kamikaze/my favourite type of orders. He does it better than me, but still. ~ Rules of the Road 2v2 Freshmon Doubles 2 subs 2 recovers, 5 chills One ability Training Items 1 day DQ ASB Arena VOID DUDE Sableye (Move your mouse to reveal the content) Sableye (open) Sableye (close) Sableye [Mayhem] (Male) Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion) Type: Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Ability 1: Keen Eye (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Ability 2: Stall (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail. Ability 3: Prankster (Innate) (DW Locked) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 4 (+) Spe: 43 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 16 MC: 0 DC: 0/5 Attacks: Level-up: Leer, Scratch, Foresight, Night Shade, Astonish, Fury Swipes, Fake Out, Detect, Shadow Sneak Egg: Metal Burst, Recover, Sucker Punch, Mean Look, Psych Up TM: Taunt, Will-o-wisp, Brick Break, Snarl, Psychic Minccino (Move your mouse to reveal the content) Minccino (open) Minccino (close) Minccino [Smasher] (Female) Nature: Jolly (+15% Speed, +17% Accuracy, -1 SpA) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Ability 1: Cute Charm (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Ability 2: Technician (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Ability 3: Skill Link (Innate) (DW Locked) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 87 (+) Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 0/6 MC: 0 DC: 0/5 Attacks: Level-up: Pound, Growl, Helping Hand, Tickle, DoubleSlap, Swift, Sing, Tail Slap Egg: Aqua Tail, Mud-Slap, Iron Tail, Endure, Flail TM: Protect, Dig, Thunder Wave, Safeguard, Facade (HP: 90 | EN: 100 | 2/2/1/2 | Speed: 87 | Other: N/A | KOC: 0) (HP: 90 | EN: 100 | 3/3/3/4 | Speed: 43 | Other: N/A | KOC: 0) SOMEONE COME UP WITH A CLEVER PLAY ON "MASERATO" Ribbet (Move your mouse to reveal the content) Ribbet (open) Ribbet (close) Crogunk Type:Poison-Fighting Summary: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Anticipation, Dry skin, Poison touch Anticipation: Type: Innate This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Dry Skin: Type: Innate This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. (DW) Poison Touch: Type: Can be Disabled. This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Nature: Hasty +Spe -Def HP: 90 Atk: Rank 3 Def: Rank 1- SpA: Rank 3 SpD: Rank 2 Spe: 58+ Size Class: 1 Weight Class: 2 Base Rank Total: 14 8% acc bonus EC 0/6 DC 0/5 MC 0 Moves Astonish Mud slap Poison sting Taunt Pursuit Faint attack Revenge Swagger Fake out Drain punch Counter Vaccum wave Feint Dark pulse Focus blast Shadow ball Dig Protect Aiai (Move your mouse to reveal the content) Aiai (open) Aiai (close) Aipom type:normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Run Away: Type: Innate This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Pick Up: Type: Innate This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas. DW:Skill Link: Type: Innate This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). Nature Mild (+Spa -Def Aipom HP: 90 Atk: Rank 3 Def: Rank 1- SpA: Rank 3+ SpD: Rank 2 Spe: 85 Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC 0/6 DC 0/5 MC 0 Moves Scratch Tail whip Sand attack Astonish Baton pass Tickle Fury swipes Swift Screech Fake out Counter Beat up Revenge Bounce Thunder wave Solarbeam Shadow ball Hidden power ice (70) Taunt (HP: 90 | EN: 100 | 3/1/3/2 | Speed: 58 | Other: N/A | KOC: 0) (HP: 90 | EN: 100 | 3/1/3/2 | Speed: 85 | Other: N/A | KOC: 0) Order of Operations Void Guy sends with items and an ability. maserato countersends with items, one ability and orders. Void Guy counterorders. I ref.