Completed One of Everything - Orcinus Vs Doorknob

Status
Not open for further replies.
#1
1v1 Little Cup Singles
1 Day DQ
Arena: ASB Arena
Abilities: All
1 Sub
Training Items
0 recoveries/chills

Orcinus Uno:
Bonsly (Mamoslayer) (M)
Nature: Adamant
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Sturdy (innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head (innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Rattled (innate): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 4/6
MC: 0
DC: 4/5

Attacks:
Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack

Endure
Stealth Rock
Defense Curl

Toxic
Sandstorm
Rock Slide
Double Edge
Protect
Magic Coat
Explosion
Dig
Substitute
Total Moves: 18


One Doorknob (Yeah one way door beware):

Munchlax [Snorri] (M)
Nature:
Brave (+1 Atk, -15% Speed)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW Locked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (5/1.15)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Counter
Whirlwind
Zen Headbutt

Earthquake
Rock Slide
Return

Total: 16



Togepi [Aurora] (F)
Nature:
Timid (+15% Speed, -1 Atk) (2% Accuracy Boost)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW Locked): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 23 (20*1.15) (2% Accuracy Boost)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow

Mirror Move
Morning Sun
Extrasensory

Thunder Wave
Flamethrower
Shadow Ball

Total: 15

(has 2 mons... lol)

Doorknob chooses a mon
Orcinus has no coice, and posts actions
etc
 
#5
THESE ARE SERIOSULY THE MOST BORING ACTIONS EVER
YOU DESERVE NO FLAVOUR
also why put on training items if no-one is using any items wtf guys
sigh....

Bonsly Low Kick, 7 EN
To crit: 40 No, 19.5 Damage
Munchlax Earthquake, 7 EN
To crit: 94 No, 15.75 Damage
Bonsly Low Kick, 11 EN
To crit: 78 No, 19.5 Damage
Munchlax Earthquake, 11 EN
To crit: 86 No, 15.75 Damage
Bonsly Low Kick, 15 EN
To crit: 1 Yes, 24 Damage
Munchlax Earthquake, 15 EN
To crit: 76 No, 15.75 Damage
Damage Totals:
Munchlax: 24+19.5+19.5=63 Damage
Bonsly: 15.75+15.75+15.75=47.25->47 Damage

Bonsly
43 HP/67 EN

Munchlax
57 HP/67 EN

In Summary Munchlax is winning because more hp, but Bonsly's extra def, sturdy, and slightly higher speed (and crits) may allow it to prevail
 
#8
Metronome (Crabhammer, Meteor Mash, Bonemerang, Horn Leech, Jump Kick, Bolt Strike, Ice Burn, Torment, Disable [Low Kick], Will-o-wisp) ~ Earthquake ~ Earthquake
If Low Kick (and it is not disabled or tormented), then Counter.
 
#10
Oh man I was gonna ref this yesterday but got caught up reading webcomics, lucky you.

Bonsly begins the round by protecting himself, leaving Munchlax's Metronome to decide only how much energy he's about to expend.
Then Bonsly uses Low Kick, but Munchlax counters! Oh no!
Then nothing happens except energy loss.
Bonsly Protect, 12 EN
PROTECTED
Munchlax Metronome, 7 EN
Attack: 6 Boly Strike
Munchlax Bolt Strike, 9 EN
BONSLY PROTECTED
Bonsly Low Kick, 7 EN
To crit: 91 No, 19.5 Damage
Munchlax Counter, 16 EN
29.25 Damage
Bonsly Protect, 13 EN
PROTECTED
Munchlax Earthquake, 7 EN
To crit: 76 No, 15.75 Damage
Damage Totals:
Munchlax: 19.5->20 Damage
Bonsly: 29.25->29 Damage

Bonsly
14 HP/35 EN

Munchlax
57 HP/28 EN
 
#14
Ok you guys obviously both know whats going down. Endure, Whirlwind, Low Kick, Earthquake, Bonsly Fainted.

DOORKNOB WINS
2 CC for each of you
1 EC, DC, 2 MC for each Pokemon
1 KOC for Munchlax

3 UC for me
 
Status
Not open for further replies.