*sigh* I dunno how, but I'm here, imprisoned in the dungeon of Strong Badia... Meaning I'm tied to the fence. I blame you, Buggo, as usual. Don't give me that squeaky crap, you gave Strong Bad the thread! Well, maybe he'll let me out for good behaviour, if I ref this fight! Objection approaches from the west, rickheg from the east. I don't know why they're about to go to war on this "sacred" soil of Strong Badia, but heyyyyy. Team Objection: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Privatyke [Captain Hook] (M) Nature: Adamant (+Attack, -Special Attack) Type: Water/Fighting Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 35 EC: 1/6 MC: 0 DC: 1/5 Abilities: Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. Attacks: Bubble Smokescreen Yawn Wrap Arm Thrust Bulk Up Ice Punch Recover Soak Earthquake Brick Break Waterfall Deino [Maleficent] (F) Nature: Hasty (+Speed, -Defence) Type: Dark/Dragon Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 44 (+) (Accuracy boost: 6%) EC: 0/9 MC: 0 DC: 0/0 Abilities: Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Attacks: Tackle Dragon Rage Focus Energy Bite Headbutt DragonBreath Roar Crunch Dark Pulse Earth Power Ice Fang Taunt Protect Thunder Wave Budew [Cruella de Vil] (F) Nature: Bold (+Defence, -Attack) Typing: Grass/Poison Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 (+) SpA: Rank 2 SpD: Rank 3 Spe: 55 EC: 0/9 MC: 0 DC: 0/5 Abilities: Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Attacks: Absorb Growth Water Sport Stun Spore Mega Drain Worry Seed Extrasensory Giga Drain Sleep Powder Toxic Venoshock Shadow Ball Team rickheg: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Syclar(*) Liberty (F) Nature: Modest (Adds * to Special Attack; Subtracts * From Attack) Type: Ice/Bug Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.) Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1). Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Stats HP: 90 Atk: Rank 2(-) Def: Rank 2 SpA: Rank 4(+) SpD: Rank 2 Spe: 91 EC: 2/6 MC: 0 DC: 1/5 Attacks: Leer(*) Leech Life(*) Ice Shard(*) Focus Energy(*) Slash (*) Icy Wind(*) Scratch(*) Slash (*) Bug Bite(*) Icicle Spear(*) Bug Buzz Earth Power(*) Tail Glow(*) Silver Wind (*) Ice Beam (*) Hidden Power Fire 6(*) Protect (*) Mienfoo(*) Swifty (M) Nature: A 15% increase (rounded up) in Base Speed and a +11.25% increase in accuracy on this Pokemon's attacks; Subtracts * from Special Attack) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 1(-) SpD: Rank 2 Spe: 75(65x1.15) EC: 5/6 MC: 4 DC: 4/5 Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected. Attacks: Pound(*) Meditate(*) Detect(*) Fake Out(*) Double Slap(*) Swift(*) Calm Mind(*) Drain Punch Low Kick(*) Feint(*) Knock Off(*) U-Turn(*) Rock Slide(*) Brick Break(*) Cottonee (Levi) (M) Nature: Modest (Adds to Special Attack; Subtracts from Attack) Type: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilties: Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks. Chlorophyll: (Innate)(Dream World Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: 90 HP Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 66 EC: 0/6 MC: 0 DC: 0/5 Absorb Growth Leech Seed Stun Spore Mega Drain Cotton Spore Razor Leaf Poison Powder Worry Seed GrassWhistle Encore Protect Substitute Energy Ball Objection releases, rickheg releases and orders, Objection orders, I ref. Then Objections orders, rickheg orders, I ref. Etc.