OptiMons [Slate #5: Clawitzer, Daragalge] {Submissions}


Type: Bug / Flying
Mothim [Optimized]
Abilities: Swarm, Protean, Tinted Lens
Stats: 70 / 114 / 55 / 114 / 55 / 106
Total: 514
Added Moves: Rock Slide, Earthquake, Iron Head, Leaf Storm, Stealth Rock
Summary of Changes: + 20 Attack and Special Attack, + 40 Speed

Cool changes. At first a put Sand Force, but I didn't want to remove Swarm or Tinted Lens, so it had to go. With EdgeQuake, random coverage from its fellow Wormadam, it can probably sweep with a QD or 2. However, it is still as frail as it was before, and can't tank much. It's good speed tier and offensive stats do solve this somewhat.


Type: Bug / Grass
Mothim [Optimized]
Abilities: Swarm, Harvest, Effect Spore
Stats: 60 / 79 / 85 / 84 / 165 / 41
Total: 514
Added Moves: Endure, Energy Ball, Aromathrerapy and Heal Bell, Leech Seed, Ingrain, Nasty Plot, Quiver Dance
Summary of Changes:

This one is a Special Wall, with a bad defensive typing. Luckily it gets Nasty Plot and Quiver Dance, giving it an edge above other walls. I would have gave it something like Amnesia and Agility, but i felt there would be ten million moves, worsening its 4mss.


Wip, not easy to optimize them! (I will be making sandy and trash
 

Type: Bug/Psychic
Mothim [Optimized]
Abilities: Prankster, Pickpocket, Tinted Lens
Stats: 70/114/70/114/70/106 (BST: 544)
Added Moves: Rock Slide, Knock Off, Zen Headbutt, Swords Dance, Stealth Rock, Trick Room
Summary of Changes: +20Att, +20Def, +20Spa, +20Spd, +40Spe


Type: Bug/Grass
Mothim [Optimized]
Abilities: Filter, Grass Pelt, Natural Cure
Stats: 80/79/105/99/125/36 (BST: 544)
Added Moves: Lunge, Stealth Rock, Grassy Terrain, Sucker Punch, Leech Seed, Trick Room, Rapid Spin
Summary of Changes: +20HP, +20Att, +20Def, +20Spa, +20Spd


Type: Bug/Ground
Wormadam-Sandy [Optimized]
Abilities: Filter, Sand Force, Water Compaction
Stats: 80/99/125/79/105/36 (BST: 544)
Added Moves: Lunge, Rock Slide, Shore Up, Spikes, Trick Room, Rapid Spin
Summary of Changes: +20HP, +20Att, +20Def, +20Spa, +20Spd

Type: Bug/Steel
Wormadam-Sandy [Optimized]
Abilities: Filter, Steelworker, Merciless
Stats: 80/89/115/89/115/36 (BST: 544)
Added Moves: Lunge, Rock Slide, Shore Up, Poison Jab, Sludge Bomb, Toxic Spikes, Trick Room, Rapid Spin
Summary of Changes: +20HP, +20Att, +20Def, +20Spa, +20Spd

*Wormadam and Mothim are no longer moveset locked (any combination of moves and abilities are legal.)
Example:
Wormadam-Sandy
Ability: Sturdy Hidden Ability
- Sucker Punch gen4 move tutor
- Quiver Dance gen7 move learned when evolved

- Stealth Rock gen4 TM
- Natural Gift gen5 TM

Is Wormadam counted as one Pokemon or 3 when it comes to voting?
 
Wormadam-Plant (optimized)


Abilitiy: Filter | Regenerator | Harvest (HA)
Stats: 120 HP | 49 Atk | 95 Def | 109 SpA | 115 SpD | 56 Spe (544 BST)
Added Moves: Rapid Spin, Recover, Sticky Web, Stealth Rock, Leech Seed
Summary of Changes: +60 HP, -10 Atk, +10 Def, +30 SpA, +10 SpD, +20 Spe (+120 BST)

Despite its terrible defensive typing, Wormadam-Plant can be an interesting wall thanks its amazing role compression as a hazard remover and a hazard setter, it also has great bulk and some interesting abilities that allow it to remain healthy throughout a match or take less damage from the plethora of Super Effective moves that hit it.
Wormadam-Sandy (optimized)


Abilitiy: Filter | Regenerator | Sand Veil (HA)
Stats: 100 HP | 119 Atk | 115 Def | 69 SpA | 95 SpD | 46 Spe (544 BST)
Added Moves: Rapid Spin, Recover, Sticky Web, Stealth Rock, Spikes
Summary of Changes: +40 HP, +40 Atk, +10 Def, +10 SpA, +10 SpD, +10 Spe (+120 BST)

With great bulk and a decent defensive typing, Wormadam-Sandy stands out as a great wall capable of setting up hazards as well as removing them, while still having reliable recovery and great abilities to back it up.
Wormadam-Trash (optimized)


Abilitiy: Filter | Regenerator | Iron Barbs (HA)
Stats: 80 HP | 109 Atk | 105 Def | 109 SpA | 105 SpD | 36 Spe (544 BST)
Added Moves: Rapid Spin, Recover, Sticky Web, Stealth Rock, Toxic Spikes
Summary of Changes: +20 HP, +40 Atk, +10 Def, +40 SpA, +10 SpD (+120 BST)

Decent bulk and an amazing defensive typing allows Womadam-Trash to act as a reliable hazard setter and remover while still having reliable recovery and great abilities to stay healthy throughtout a match.
Mothim (optimized)


Abilitiy: Swarm | Natural Cure | Tinted Lens (HA)
Stats: 60 HP | 124 Atk | 50 Def | 124 SpA | 50 SpD | 136 Spe (544 BST)
Added Moves: Rapid Spin, Recover, Sticky Web, Stealth Rock, Spore
Summary of Changes: -10 HP, +30 Atk, +30 SpA, +70 Spe (+120 BST)

Mothim is now a powerful Quiver Dance sweeper! Thanks to having Spore, higher Speed, and Tinted Lens in its arsenal, it is a lot tougher to stop. On the other hand, its coverage is quite limited, meaning quad bug resists and Chansey are still great awnsers for it, it is also vulnerable to priority and Stealth Rock, making it a little bit more manageable. It can also be a fast Sticky Web setter for Hyper Offense.​
 


Mothim [Optimized]
Abilities: Swarm | Sheer Force | [HA] Tinted Lens
Stats: 90 HP / 104 Atk / 60 Def / 104 SpA / 60 SpD / 116 Spe (BST: 534)
Added Moves: Dark Pulse, Sucker Punch, Work Up, Taunt, Switcheroo, Torment, Pursuit, Flash Cannon, Moonlight, Defog (legal with Tinted Lens)
Summary of Changes: +20 HP, +10 Atk, +10 Def, +10 SpA, +10 SpD, +50 Spe

You know what Mothim needs? Speed, a better typing, and some coverage wouldn't hurt. So, I gave it that and a little more. Mothim now sports the somehow-unique-like-how-hasn't-this-typing-been-done-yet-Game-Freak-you-made-3-spider-Pokemon typing Bug/Dark, which sports good neutral coverage (especially with Tinted Lens or paired with Psychic for coverage) and only a 2x weakness to Stealth Rock. With it's new Dark STAB comes nice moves in a powerful Dark Pulse, priority in Sucker Punch, utility in Taunt, and trapping in Pursuit. Mothim also now has 116 Speed, a great speed tier for any offensive Pokemon trying to breathe in OU, outspeeding and easily taking out Latios, Mega Latias, Gengar, Serperior, and depending on your coverage, Mega Diancie, Keldeo, and Kartana. In fact, not counting Optimized Mons, Mothim is the 8th fastest thing in the tier (10th if BL is counted and Mega Alakazam and Alakazam are counted separately). Now, the best part, abilities. Mothim retains Tinted Lens, allowing most of it's moves to hit at least neutrally, which is pretty scary off of 104 in both offenses (I'll love anyone who uses Banded Mothim forever) and even scarier if it Quiver Dances. But, as another option, Mothim now gets Sheer Force, boosting it's STABs, allowing you to run Life Orb without recoil, and boosting 3/4 of it's best coverage moves (Psychic, Flash Cannon, Energy Ball, the other best coverage move being Hidden Power.) Think of it like this: Special Nidoking is ludicrously strong. Now, imagine that it had 104 Special Attack, was frailer, and had 116 Speed. Yeah, that's the power Mothim packs now. Enjoy you're new and improved aDrive!




Wormadam-Grassy [Optimized]
Abilities: Adaptability | [HA] Flower Veil
Stats: 90 HP / 79 Atk / 105 Def / 99 SpA / 115 SpD / 46 Spe (BST: 534)
Added Moves: Sticky Web, Morning Sun, Grassy Terrain, Taunt, Rapid Spin, Agility, Sucker Punch (legal with Flower Veil)
Summary of Changes: +30 HP, +20 Atk, +20 Def, +20 SpA, +10 SpD, +10 Spe

Well, Wormadam-Grassy is kinda doomed because of it's typing and it's required stat similarity to the other two better forms, but hey, let's work with what we got here. And what we have is a nice and bulky Special Wall. With Flower Veil preventing status, great status moves (Sticky Web (remember njnp Webs? Good times...), Synthesis/Morning Sun for recovery, Taunt to cripple opposing walls, and even Skill Swap to mess up Sableye), and nice 90/105/115 bulk, Wormadam can effectively wall and support for the team. It even gets Rapid Spin to keep away hazards. Or, heck, go the offensive route with Adaptability and either Agility or Quiver Dance. 99 Special Attack with Adaptability isn't so bad, you know. Ask Dragalge.



Wormadam-Sandy [Optimized]
Abilities: Adaptability | [HA] Skill Link
Stats: 90 HP / 99 Atk / 115 Def / 79 SpA / 105 SpD / 46 Spe (BST: 534)
Added Moves: Spikes, Morning Sun, Gravity, Taunt, Lunge, Rock Polish, Sucker Punch (legal with Skill Link)
Summary of Changes: +30 HP, +20 Atk, +10 Def, +20 SpA, +20 SpD, +10 Spe

With a pretty decent defensive typing in Bug/Ground, Spikes and Stealth Rock, Taunt, reliable reocvery, and Lunge to weaken physical attackers, Wormadam-Sandy can be a great physical wall. 90/115/105 bulk is very nice, backed up by Morning Sun and Adaptability-boosted Lunge to further weaken physical foes. Also, this Wormadam is probably the best at going on the offensive, with Rock Polish and STAB Lunge and Earthquake, with possibly Skill Link boosted Rock Blast to complete EdgeQuake coverage. Overall, a nice physical wall that can quite easily go on the offensive.



Wormadam-tresh [Optimized]
Abilities: Adaptability | [HA] Filter
Stats: 90 HP / 89 Atk / 110 Def / 89 SpA / 110 SpD / 46 Spe (BST: 534)
Added Moves: Toxic Spikes, Morning Sun, Sludge Bomb, Taunt, Autotomize, Sucker Punch (legal with Filter)
Summary of Changes: +30 HP, +20 Atk, +15 Def, +20 SpA, +15 SpD, +10 Spe

What would happen if you took Scizor, took away it's power and Defog, and added hazards, all of the bulk in the world, and a better defensive ability? You get the new and improved Wormadam-Trashy. With only 1 Weakness in Fire (that gets weakened by Filter and maybe even rain) and great 90/110/110 bulk, Wormadam is pretty hard to break through, especially since it has Morning Sun and Taunt to get an edge on setup sweepers. Other than that, Wormadam can setup Stealth Rock and Toxic Spikes to weaken opposing teams, run Metal Burst to surprise faster foes, or maybe go on the offensive with Adaptability and Quiver Dance/Autotomize, though it's probably the worst of the Wormadam forms at being offensive. Overall, a great Bug/Steel wall that many teams can appreciate.
 
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Mothim [Optimized]
Abilities: Swarm | Simple | [HA] Tinted Lens
Stats: 80 HP / 104 Atk / 50 Def / 104 SpA / 70 SpD / 85 Spe
Added Moves: Hurricane, Fly, Power Whip
Summary of Changes: +10 HP, +10 Atk, +10 SpA, +20 SpD, +19 Spe

Mothim already has a great movepool, it just needs better stats to Quiver Dance. Now that it has Simple, it can get more boosts than all of the other users of the dance. It can run Life Orb to polish off its damage output. Power Whip would be from Burmy, who can now use its long antenna thing to attack.


Wormadam [Optimized]
Abilities: Magic Guard | [HA] Overcoat
Stats: 70 HP / 59 Atk / 125 Def / 75 SpA / 114 SpD / 36 Spe
Added Moves: Power Whip, U-turn, Flower Shield, Petal Dance, Petal Blizzard, Sticky Web
Summary of Changes: +10 HP, +40 Def, +9 SpD

Wormadam is all snug in its cloak, hiding from the world. Its cloak has hardened to increase its Defense and protect it from Stealth Rock and poison. It is an optimized wall now, even able to survive some Flying and Fire hits. It can heal itself with Synthesis. If it manages to get off a couple Quiver Dances while defending, it gets even more security and can make good use of Giga Drain. It has flowers on it, thus the flower/petal moves.


Sandy Wormadam [Optimized]
Abilities: Anticipation | [HA] Overcoat
Stats: 70 HP / 88 Atk / 115 Def / 59 SpA / 115 SpD / 36 Spe
Added Moves: Power Whip, U-turn, Rock Slide, Stone Edge, Superpower, Spikes, Sticky Web, Rapid Spin
Summary of Changes: +10 HP, +9 Atk, +10 Def, +30 SpD

Sandy Wormadam's cloak also hardens, giving it sharp increases to both of its Defense stats. It gets an improved Physical movepool, so it can now super effectively attack each of its weaknesses as it toughly defends against them. Sandy Wormadam fights back against its worst enemies. It can also serve as a lead, able to set up rocks, spikes, and a web while spinning away rocks, spikes, and webs.


Trash Wormadam [Optimized]
Abilities: Filter | [HA] Overcoat
Stats: 70 HP / 82 Atk / 112 Def / 80 SpA / 112 SpD / 25 Spe
Added Moves: Power Whip, U-turn, Reflect, Light Screen, Thunderbolt, Sludge Wave, Sludge Bomb, Toxic Spikes, Sticky Web, Rapid Spin
Summary of Changes: +10 HP, +13 Atk, +17 Def, +11 SpA, +17 SpD, -11 Spe

Like Sandy Wormadam, Trash Wormadam can serve as a nice lead, replacing Spikes with Toxic Spikes, which it can use along with Sludge Bomb/Wave from it apparently wearing trash. It can use stronger Gyro Balls now, closer to those of Ferrothorn's. And of course, higher Defense stats. Trash Wormadam has the same typing as Forretress, as well as the same role on its team, but Trash Wormadam does not need Sturdy when its only weakness is weakened, and it has higher Special Defense for Flamethrowers and Fire Blasts. If it wants, it could act as a slow Quiver Dance sweeper, or it could set up screens.​
 
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Mothim [Optimized]
Abilities: Swarm | Simple | [HA] Tinted Lens
Stats: 80 HP / 104 Atk / 50 Def / 104 SpA / 70 SpD / 85 Spe
Added Moves: Hurricane, Fly, Power Whip
Summary of Changes: +10 HP, +10 Atk, +10 SpA, +20 SpD, +19 Spe

Mothim already has a great movepool, it just needs better stats to Quiver Dance. Now that it has Simple, it can get more boosts than all of the other users of the dance. It can run Life Orb to polish off its damage output. Power Whip would be from Burmy, who can now use its long antenna thing to attack.


Wormadam [Optimized]
Abilities: Magic Guard | [HA] Overcoat
Stats: 70 HP / 59 Atk / 125 Def / 75 SpA / 48 SpD / 36 Spe
Added Moves: Power Whip, U-turn, Flower Shield, Petal Dance, Petal Blizzard, Sticky Web
Summary of Changes: +10 HP, +40 Def, +9 SpD

Wormadam is all snug in its cloak, hiding from the world. Its cloak has hardened to increase its Defense and protect it from Stealth Rock and poison. It is a physical wall now, even able to survive Flying and Fire hits. It can heal itself with Synthesis. If it manages to get off a couple Quiver Dances while defending, it gets even more security and can make good use of Giga Drain. It has flowers on it, thus the flower/petal moves.


Sandy Wormadam [Optimized]
Abilities: Anticipation | [HA] Overcoat
Stats: 70 HP / 88 Atk / 115 Def / 59 SpA / 115 SpD / 36 Spe
Added Moves: Power Whip, U-turn, Rock Slide, Stone Edge, Superpower, Spikes, Sticky Web, Rapid Spin
Summary of Changes: +10 HP, +9 Atk, +10 Def, +30 SpD

Sandy Wormadam's cloak also hardens, giving it sharp increases to both of its Defense stats. It gets an improved Physical movepool, so it can now super effectively attack each of its weaknesses as it toughly defends against them. Sandy Wormadam fights back against its worst enemies. It can also serve as a lead, able to set up rocks, spikes, and a web while spinning away rocks, spikes, and webs.


Trash Wormadam [Optimized]
Abilities: Filter | [HA] Overcoat
Stats: 70 HP / 82 Atk / 112 Def / 80 SpA / 112 SpD / 25 Spe
Added Moves: Power Whip, U-turn, Reflect, Light Screen, Thunderbolt, Sludge Wave, Sludge Bomb, Toxic Spikes, Sticky Web, Rapid Spin
Summary of Changes: +10 HP, +13 Atk, +17 Def, +11 SpA, +17 SpD, -11 Spe

Like Sandy Wormadam, Trash Wormadam can serve as a nice lead, replacing Spikes with Toxic Spikes. It can use stronger Gyro Balls now, closer to those of Ferrothorn's. Trash Wormadam has the same typing as Forretress, as well as the same role on its team, but Trash Wormadam does not need Sturdy when its only weakness is weakened, and it has higher Special Defense for Flamethrowers and Fire Blasts. If it wants, it could act as a slow Quiver Dance sweeper, or it could set up screens.​
is something wrong with your plant cloak wormadam? the spdef is way lower than it should be
 

Mothim [Optimized]

Type:

Abilities: Dazzling | [HA] Tinted Lens
Stats: 70/94/50/124/50/136 (BST: 524)
Added Moves: Dark Pulse, Hurricane, Nasty Plot
Summary of Changes: +30 SPA +70 SPE

Mothim now is a decent setup sweeper. With the ability to use quiver dance or nasty plot, you will have a great boost to your special attacking ability. Dazzling allows you to prevent priority from ending your sweep, while tinted lens allows you to spam dark pulse.


Wormadam [Optimized]Type:

Abilities: Grass Pelt | [HA] Overcoat
Stats: 70 HP / 89 Atk / 125 Def / 79 SpA / 135 SpD / 36 Spe
Added Moves: Sticky Web, Lunge, Spore, Grassy Terrain, rapid spin, Synthesis
Summary of Changes: +30 Atk +40 Def +30 SPD

With 1.5x defense in grassy terrain, wormadam pairs well with tapu bulu. Alone though, wormadam has the ability to web and sleep opponents.


Wormadam [Optimized]
Type:

Abilities: Sand Stream | [HA] Overcoat
Stats: 70 HP / 79 Atk / 135 Def / 89 SpA / 125 SpD / 36 Spe
Added Moves: Stone Edge, Shore Up, Lunge, Ancient Power, rapid spin
Summary of Changes: +30 Def +30 Spa +40 SPD

A bulky sand setter with great recovery.

Wormadam [Optimized]
Type:

Abilities: Bulletproof | [HA] Overcoat
Stats: 70 HP / 119 Atk / 115 Def / 119 SpA / 115 SpD / 36 Spe
Added Moves: Lunge, metal sound, rapid spin, spikes
Summary of Changes: +40 Atk +10 Def +40 Spa +10 Spd

The more offensive wormadam. Gyroball will hit hard. Bulky is an option too. Lacks recovery.
 
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Type:

Mothim [Optimized]
Abilities: Swarm | Compound Eyes | [HA] Tinted Lens
Stats: 70 / 110 / 70 / 110 / 70 / 110 | BST: 540
Added Moves: Sleep Powder, Stun Spore, Hurricane, Focus Blast, Moonblast, Moonlight
Summary of Changes: +16 Atk / +20 Def / +16 SpA / +20 SpD / +44 Spe

I wanted to make Mothim a better Quiver Dancer and I wondered what made Vivillon and Butterfree better Bug/Flying Quiver Dancer. The differences between the butterflies were the access to Sleep Powder, a better speed tier and a better STAB for Vivillon in Hurricane. That's why I had Sleep Powder and Hurricane to Mothim movepool. Then I added Stun Spore because it didn't make sense that Mothim had access to both Sleep Powder and Poison Powder but not to Stun Spore. I added Focus Blast because several bug types get it (Accelgor, Escavalier, Golisopod, Ledian, Pinsir and obviously Heracross and Pheromosa) and it allows Mothim to get through steel types and Moonblast and Moonlight cause it's a moth and moth are imo linked to the moon. Hurricane and Focus Blast are risky moves since they can miss, that's why I gave Mothim Compound Eyes which is got by several butterfly Pokémon (Vivillon, Butterfree and Dustox). I wanted to make Mothim distinguish itself from Volcarona (because they are basically two Quiver Dancer super weak to Stealth Rock). That's why I gave Mothim a better speed tier (110 which allows it to outspeed scarf Keldeo and Garchomp at +1) but less special attack than Volcarona (Volcarona has 135). Like regular Mothim, optimized has the same stat in attack and special attack and i gave it 20 points in both defense to make it bulkier.

Type:

Wormadam [Optimized]
Abilities: Overcoat | [HA] Prankster
Stats: 90 / 70 / 105 / 100 / 135 / 40 | BST: 540
Added Moves: Rapid Spin, Sticky Web, Stealth Rock, Sleep Powder, Stun Spore, Poison Powder, Iron Defense, Harden
Summary of Changes: +30 HP / +11 Atk / +20 Def / +21 SpA / +30 SpD / +4 Spe

Type:

Wormadam-Sandy [Optimized]
Abilities: Overcoat | [HA] Prankster
Stats: 90 / 100 / 135 / 70 / 105 / 40 | BST: 540
Added Moves: Rapid Spin, Shore Up, Spikes, Sleep Powder, Poison Powder, Stun Spore, Iron Defense, Harden
Summary of Changes: +30 HP / +21 Atk / +30 Def / +11 SpA / +20 SpD / +4 Spe

Type:

Wormadam-Trash [Optimized]
Abilities: Overcoat | [HA] Prankster
Stats: 90 / 85 / 120 / 85 / 120 / 40 | BST: 540
Added Moves: Rapid Spin, Recover, Toxic Spikes, Sleep Powder, Poison Powder, Stun Spore, Iron Defense, Harden
Summary of Changes: +30 HP / +16 Atk / +25 Def / +16 SpA / +25 SpD / +4 Spe

The three Wormadams have the shape of a spin that's why I gave them Rapid Spin. Then as they are Cocoon, I gave them Iron Defense, Harden and the Powders. Plant has access to recovery in Synthesis but not Sandy and Trash which have access to Stealth Rock. That's why I gave Stealth Rock to Plant and recovery move (Shore Up and Recover) to Sandy and Trash. I gave to each a different moves to make them different: Plant which has the worst typing and recovery got the rare Sticky Web, Trash which has the better typing got Toxic Spikes and Sandy which has a bad typing but better than Plant got Spikes. Plant remember me Whimsicott and Trash Klefki that's why I gave them Prankster has hidden ability. Eventually I maximized their stats in order to make them more bulky and have the same BST than Mothim.
 
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Typing:

Mothim [Optimized]
Abilities: Tinted Lens, Adaptability | [HA] Surge Defender (Surge Surfer clone, while Psychic Terrain is active Defense is multiplied by 2x)
Stats: 90 / 124 / 60 / 124 / 60 / 86 | BST: 544
Added Moves: Stored Power, Psyshock, Focus Blast, Sludge Bomb, Zen Headbutt, Leech Life, Calm Mind, Confuse Ray, Thunderbolt, Thunder, Reflect, Light Screen, Cosmic Power, Psychic Terrain
Summary of Changes: +20 HP, +30 Atk, +10 Def, +30 SpA, +10 SpD, +20 Spe

The main reason why I want this submission to pass is to give Mothim the Bug/Psichic typing it deserves, since it learns Confusion and Psychic naturally, although yet it is another simple Bug/Flying-type. Combining QD with Stored Power can be a good idea to give this Pokémon a nice STAB to abuse and a particular niche, being the only offensive Stored Power user. Being weak to Shadow Sneak and Accelrock, this can work very well on a Psychic Terrain, and thanks to its ability it also becomes very bulky.​
 
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oh wow i forgot.. i'm the worst LOL. Stitch98 Tuthur1 Kopelemon Yoshiblaze pls finish ur submissions in the next 24 hours so we can vote. :]

Finished my submissions, but asking for Tuthur, would he have to write 3 separate descriptions for the Wormadam's since he already wrote 1 big one for all three (this would be relevant if we were to do Pokemon like Rotom or Basculin in the future)?
 
Mothim: Yoshiblaze, Stich98, Exploudit
Wormadam-Plant: Tuthur1, Speny
Wormadam-Sandy: Tuthur1, Yoshiblaze, Kopelemon
Wormadam-Trash: Tuthur1, Ninetales Dragon, Yoshiblaze

Wishes you also forgot Kopelemon Mothim and Wormadams.