If I wanted an Scarf ground I'd just use Lando or Garchomp since both have better speed tiers and Lando has a lot of options, it can boom, it gets knock off, stone edge (rock slide on excadrill lmao), U-Turn and even superpower.
Garchomp revenge kills relevant stuff like +1 Zard X, Dragonite, and its not bopped by priority mach punch or aqua jet.
People seems to use scarf drill for fast spin but somehow they can't fit the already splashable Starmie.
Excadrill's only good set is the Sand Rush set, FatDrill is still frail anf super easy to worn down.
Well I use Scarfed Excadrill these days,with a Core of Tornadus-T/Azumarill/Tank Chomp.
IMO,Scarfdrill is just as good a Ground-Type Scarf-Using Pokemon,if not better,as Landorus-T and Garchomp thanks to the
Mold Breaker,which allows it to hit the Levitate Pokemons,such as Rotom-W,Gengar,and Latios.
It really helps to reduce the pressure of prediction and make it easier to engage a late-game sweep.
Besides,
Excadrill has 8 resistances,2 immunes.Comparing with it,Landorus-T has only 3 resistances and 2 immunes and Garchomp has 3 resistances and 1 immune.The resistances helps Excadrill to get over the shortage on its physically defensive (compared with that two),and provides more switch-ins on the special side than Landorus-T and Garchomp.
Scarf Landorus-T has only one STAB move Earthquake,Scarf Chomp has two but the Dragon-Type move has a immune target:Fairy-Type.Excadrill has a less-immuned Earthquake and a non-immuned Iron Head (though many Hi-Usage 4x resistances),which,IMO,is a better Type Combination for Choice Items.A
Steel-Type STAB move,since there are only 2 Types being super effective against the Fairy,is precious.
Then,add the
Rapid Spin.Excadrill uses it infrequently,once a game on average,and after the opposing hazard setter is out.
Something can be done by Scarf Mold Breaker Excadrill but not Scarf Landorus-T/Chomp:
Predicting a Volt Switch,switching into a Rotom-W,killing with an Earthquake,which means being a Rotom-W check;
Being a hard-check against CM/T-wave Clefable;
Being a hard-check against CM Raikou;
Surviving a LO Draco Meteor from Latios and killing with 2 Earthquake/Iron Head.
Though there are still things Excadrill can't while Landorus-T can like eating a High Jump Kick/Close Combat,I like Excadrill more than Landorus-T or Garchomp as a Scarfrunner myself.
At the first,I had a 0/252/0/0/252/4/Jolly spread,which means a 351 speed after Scarf-boost,outspeed the 110 Maxspeed.
And I think,why not outspeed 135 Maxspeed?Mega Manectric and Mega Lopunny can be deadly late-game sweeper.So it becomes a 0/252/0/0/116/140 Jolly,can as fast as 406 outspeed 405,the 135 Maxspeed.
And...Mega Alakazam?Okay,there comes the 0/252/0/0/36/220 Jolly,439 > 438,the 150 Maxspeed.
Wait,is the 36 SpD EVs really sounds like a joke,let's just adjust it to the Speed,for the sake of a opposing Scarf Excadrill......
Then it becomes like this:
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
I lost almost a quarter of the special bulkie,but luckily it didn't leads to a sudden kill by something I knew.And I have Fairy mons to eat Draco so my Excadrill doesn't need to switch in to Latios everytime.
252 SpA Life Orb Latios Draco Meteor vs. 0 HP / 252 SpD Excadrill: 143-168 (39.6 - 46.5%) -- guaranteed 3HKO
252 SpA Life Orb Latios Draco Meteor vs. 0 HP / 4 SpD Excadrill: 195-230 (54 - 63.7%) -- guaranteed 2HKO