Firstly built this team around Metagross-mega.
It's main purpose is to ultimately sweep late game or set up for Clefable to sweep.
I've had a lot of fun with this team.
Anyway, lets get into this team.
Enjoy..
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 164 Def / 92 SpD
Calm Nature
- Soft-Boiled
- Calm Mind
- Moonblast
- Flamethrower
This spread allows you to set up on Greninja baring it isn't the Gunk Shot variety..
Pretty self explanatory, use Metagross to get rid of checks like Venusaur-mega, trans & other bothers. Then set up using Cm and it should be smooth sailing.
Also Clefable ultimately helps you beat stall as the team might not fair well against otherwise.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 52 HP / 204 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Healing Wish
- Psyshock
- Defog
By far still my favorite hazard remover.
Super bulky, allowing me to switch into Keldeo taking status easily & still being able to retaliate on the back end.
Healing wish for late game, draco and psyshock for breaking and getting prior damage for Clef or Meta to sweep later on.
Pretty simple, but really does its job well.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Still proving to be a very good pokemon in this Oras generation.
Really here to help neuter physical threats and keep the birds etc.. at bay.
Typically willo- first take a hit, pain split up etc.
Works quite well and the spread is pretty standard.
I've tested a slower volt switch number as well investing a little more into defense..
Kind of helped me fair more against Mence-Mega.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 70 Def / 186 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Protect
- Gyro Ball
My rock setter/primary Azumarill switch in.
I kinda try and keep Metagross fairly healthy thru the game so the less I can switch it in the better I've found the result to be later game.
The spdef spread is to help live a boosted Ice Beam from Manaphy.
Pretty standard spread as far as gyro,protect, seeds go.
Which really have found to work out great right now with all of the Megas being really fast.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Stone Edge
- Knock Off
Revenge killer/ intimidate dweller.
He works very well on this team giving me the ability to turn into either my sweeper/defogger/ or my rock setter.
Also doesn't hurt he counters all the other Scarf Lando's running around right now.
Last but not least......
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Bullet Punch
- Earthquake
- Zen Headbutt
One of my favorites to use thus far, not insanely broken.. and still fun to use.
It got this massive speed boost giving it 110 base speed, which is amazing as you now have the ability to speed tie keldeo and kill with Zen.
Not to mention the fact it can take a Eq fairly easy from a Lando T baring it's not Adamant.
Really just an overall a great pokemon not much more to say.
Usually try and abuse Meteor mash for boosts & spam bullet punch depending on my match up.
Again as I stated up top, really goes back and forth between Clefable and Metagross really helping each other out to sweep mid-late game.
Shout outs to no one, because my friends are bad.
Just kidding.
Valentine : cos he insists on stealing all my teams and criticizing me. jk fren :]
Sinclair : because he was the first one I saw use Metagross successfully and made me want to try it.
WECAMEASROMANS : because he asked for it.
Zamrock : for helping test.
scotti : because
I'm open to suggestions, so please feel free to express them down below.
:]
Sinclair : because he was the first one I saw use Metagross successfully and made me want to try it.
WECAMEASROMANS : because he asked for it.
Zamrock : for helping test.
scotti : because
I'm open to suggestions, so please feel free to express them down below.
:]
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Meteor Mash
- Bullet Punch
- Earthquake
- Zen Headbutt
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 70 Def / 186 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Protect
- Gyro Ball
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Stone Edge
- Knock Off
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 164 Def / 92 SpD
Calm Nature
- Soft-Boiled
- Calm Mind
- Moonblast
- Flamethrower
Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Healing Wish
- Psyshock
- Defog
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Meteor Mash
- Bullet Punch
- Earthquake
- Zen Headbutt
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 70 Def / 186 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Protect
- Gyro Ball
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Stone Edge
- Knock Off
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 164 Def / 92 SpD
Calm Nature
- Soft-Boiled
- Calm Mind
- Moonblast
- Flamethrower
Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Healing Wish
- Psyshock
- Defog
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