Just want to say that Mega Man really does not want to be switching into physical attacks willingly. As you can see, even resisted hits can hurt.
-1 252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 4 Def Mega Manectric: 93-111 (33 - 39.5%) -- 100% chance to 3HKO
-1 252 Atk Aerilate Mega Pinsir Return vs. 0 HP / 4 Def Mega Manectric: 99-117 (35.2 - 41.6%) -- guaranteed 3HKO
-1 252 Atk Choice Band Reckless Emboar Flare Blitz vs. 0 HP / 4 Def Mega Manectric: 271-319 (96.4 - 113.5%) -- 75% chance to OHKO
-1 252+ Atk Life Orb Teravolt Kyurem-B Dragon Claw vs. 0 HP / 4 Def Mega Manectric: 183-216 (65.1 - 76.8%) -- guaranteed 2HKO
-1 252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 0 HP / 4 Def Mega Manectric: 151-178 (53.7 - 63.3%) -- guaranteed 2HKO
Mega Man doesn't have the resistances, immunities, or bulk of Landorus-T to switch into many physical attackers. Lando-T's bulk is 89/90 compared to 70/80, and Lando-T can afford to invest in them. Ideally, Mega Man comes in after something has been killed, or he was Voltturned in itself. It's supposed to use its sheer speed, good special coverage, and Intimidate to deter otherwise physically strong attackers from staying in, and then abuse Volt Switch. It's supposed to be played like Genesect really, and ideally never takes damage it knows it can shrug off, like less that 25%. Only thing I could recommend it switch into willingly is non-STAB Knock Offs.
Anyway, played in this fashion to its strengths, Mega Man is certainly still A material in my book, and certainly on par with most of the other A rank mon. The opportunity cost is kind of moot when Mega Man's style is so utterly unique. It's such a threat to offensive teams, and such a natural pairing with Landorus-T it's ridiculous. A megamon doesn't have to be your sweeper guys. It and Lando-T and hazards can wear down the enemy team overall enough for any number of good non-mega cleaners to perform like SD Talonflame, Serperior, Dragonite, BD Azumaril, etc. Hell, perhaps even Feraligatr as is being mentioned.
Speaking of which, we should just drop talking about Feraligatr. To the people proposing sets, this is not the thread to theorize what may work, this thread is to conclude the current viability and impact the mon has on the current metagame, and Feraligatr hasn't been in use long enough or there enough experience to nominate a placement outside of pure speculation. Just give it a few weeks first. For now, Feraligatr stays unranked. Just for now.
Side note though, whoever recommended an item other than Life Orb for Gatr, no. Just no. Anything with Sheer Force gets Life Orb, it's the golden rule.
-1 252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 4 Def Mega Manectric: 93-111 (33 - 39.5%) -- 100% chance to 3HKO
-1 252 Atk Aerilate Mega Pinsir Return vs. 0 HP / 4 Def Mega Manectric: 99-117 (35.2 - 41.6%) -- guaranteed 3HKO
-1 252 Atk Choice Band Reckless Emboar Flare Blitz vs. 0 HP / 4 Def Mega Manectric: 271-319 (96.4 - 113.5%) -- 75% chance to OHKO
-1 252+ Atk Life Orb Teravolt Kyurem-B Dragon Claw vs. 0 HP / 4 Def Mega Manectric: 183-216 (65.1 - 76.8%) -- guaranteed 2HKO
-1 252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 0 HP / 4 Def Mega Manectric: 151-178 (53.7 - 63.3%) -- guaranteed 2HKO
Mega Man doesn't have the resistances, immunities, or bulk of Landorus-T to switch into many physical attackers. Lando-T's bulk is 89/90 compared to 70/80, and Lando-T can afford to invest in them. Ideally, Mega Man comes in after something has been killed, or he was Voltturned in itself. It's supposed to use its sheer speed, good special coverage, and Intimidate to deter otherwise physically strong attackers from staying in, and then abuse Volt Switch. It's supposed to be played like Genesect really, and ideally never takes damage it knows it can shrug off, like less that 25%. Only thing I could recommend it switch into willingly is non-STAB Knock Offs.
Anyway, played in this fashion to its strengths, Mega Man is certainly still A material in my book, and certainly on par with most of the other A rank mon. The opportunity cost is kind of moot when Mega Man's style is so utterly unique. It's such a threat to offensive teams, and such a natural pairing with Landorus-T it's ridiculous. A megamon doesn't have to be your sweeper guys. It and Lando-T and hazards can wear down the enemy team overall enough for any number of good non-mega cleaners to perform like SD Talonflame, Serperior, Dragonite, BD Azumaril, etc. Hell, perhaps even Feraligatr as is being mentioned.
Speaking of which, we should just drop talking about Feraligatr. To the people proposing sets, this is not the thread to theorize what may work, this thread is to conclude the current viability and impact the mon has on the current metagame, and Feraligatr hasn't been in use long enough or there enough experience to nominate a placement outside of pure speculation. Just give it a few weeks first. For now, Feraligatr stays unranked. Just for now.
Side note though, whoever recommended an item other than Life Orb for Gatr, no. Just no. Anything with Sheer Force gets Life Orb, it's the golden rule.