Im just gonna assume context clues for everything else except for thundurus. Care to elaborate on that? I know what it does but I want to see the logic as to what it doesnt do cause thats apparently where a lot of the support of dropping it is coming from.TornadusT is S, really.
Keldeo isn't quite S right now.
Weavile is A+ easily.
Thundurus should be A.
Skarmory should be A. Spikes are huge, very huge, especially when it covers as many stuff as this Pokémon does. Not reason to be under Ferrothorn IMO.
Alakazam should be A and AlakazamM A- IMO.
PinsirM B.
MedichamM should be B+, it's really not supposed to be 2 ranks under, say, HeracrossM. MedichamM priorities should not be underestimated. B+ fits it well, something you don't see often, that you have to build around when making a team. Chances are, your opponent will not be ready (it's too harsh of a ranking, even for a Pokémon walled by SableyeM).
Tangrowth should go up, it's crazy good to be honest, and not that easy to switch into. B+ I'd say (plus, it's not niche at all, it's easy to put into a team).
These things are the main things I'd change. If you want me to detail the choices, ask and I will. It would have been too much to write it all right now for me.
Im just gonna assume context clues for everything else except for thundurus. Care to elaborate on that? I know what it does but I want to see the logic as to what it doesnt do cause thats apparently where a lot of the support of dropping it is coming from.
Also I dont support mega lopunny for S, addressed to people bringing it up. Thats a huge exaggeration.
To add on to this the prevalence of raikou in the metagame also doesn't help thundurus as raikou is a check to any special attacking variant. The metagame has also sped up quite a bit from X & Y so its speed, while great, isn't as spectacular as it once was. Threats like lopunny, raikou, starmie, +1 ,Malt, Tornadus-T, Mega Zam, etc all out speed it. Bird spam isn't an easy check for Thundurus as it once was as Talon never runs CB anymore; you switch in, you take a BraveBird + FlareBlitz. Still a solid pokemon today with NP and AoA variants. It just doesn't have the same utility is once had along with the rise of many pokemon from UU doesn't help it combined with the Metagame becoming faster and the increased amount of set-up sweepers. It does have a very customizable moveset but regardless I do believe that it is time for Thundy to move to A.It's always hard to list arguments like "Thundurus doesnt hit so hard, the SR weakness blablabla" so instead I'm gonna compare the Thundurus of right now to the Thundurus of Early/Mid XY with a couple of facts
- Hippowdon rose from UU to OU. This fat ground is really hard to beat for Thundurus, as you need to NP on the switch, and hit it as hard as you can hoping it can't hit you and has to Whirlwind. It's a pretty damn good counter, and it became very common (a bit less right now, but still, a pretty classic Ground to use in balanced teams).
- Less bird spam. You don't feel the need to run a Thundurus in your HO. Really, you don't, and that's probably the most important fact. With SR + pressure thanks to stuff like Weavile and Fake Out Lopunny, you can smoothly play around a Talonflame/Defog combo (when it was literally a nightmare back in XY for HO, almost an instant loss if you were not VERY ready). Worst case scenario, you send your Rocky Chomp in, and it's gonna deal with the Bird Spam (and with Lopunny, MetagrossM etc) just fine for your HO to keep on going.
- Big Dragon Dancers that thrilled everybody back in XY are now lurking in the shadows instead. CharizardX isn't really the "biggest threat on paper" just like it was in XY. People are more careless right now, as most of us don't bother trying to revive the blue Dragon. It became rare, and Thundurus priority Twave became less appealing. It was also a nice panic button back then, right now we got a lot more things figured out, we don't need to rely on this tool that much anymore.
- Big competition from the two other genies. Flying types are good, but you usually run one. Well, maybe two. No more. It's pretty clear that stuff like Landorus and TornadusT are more "viable" right now in OU, and as a result, Thundurus' usage decreased. You see more TornadusT LO right now in offensive teams, than you see Thundurus.
Thundurus is still pretty good, mixed options and a wide spectrum of coverage moves to go along with excellent abilities such as Prankster and Defiant. The speed is as good as ever too.
However, I really feel like the list must show the current trends that I described.
tl;dr : Thundurus has all the tools to be a rank [A-...A+] Pokémon, but right now the metagame does not favor it as much as it once did.
I have to disagree with your evaluation of Thundurus's transition from XY to ORAS. Like the other two genies, Thundurus has managed to adapt to the metagame and is still a threatening force. I think you're only focusing on negative aspects of the transitions, so I'm going to try to go through your points.It's always hard to list arguments like "Thundurus doesnt hit so hard, the SR weakness blablabla" so instead I'm gonna compare the Thundurus of right now to the Thundurus of Early/Mid XY with a couple of facts
- Hippowdon rose from UU to OU. This fat ground is really hard to beat for Thundurus, as you need to NP on the switch, and hit it as hard as you can hoping it can't hit you and has to Whirlwind. It's a pretty damn good counter, and it became very common (a bit less right now, but still, a pretty classic Ground to use in balanced teams).
- Less bird spam. You don't feel the need to run a Thundurus in your HO. Really, you don't, and that's probably the most important fact. With SR + pressure thanks to stuff like Weavile and Fake Out Lopunny, you can smoothly play around a Talonflame/Defog combo (when it was literally a nightmare back in XY for HO, almost an instant loss if you were not VERY ready). Worst case scenario, you send your Rocky Chomp in, and it's gonna deal with the Bird Spam (and with Lopunny, MetagrossM etc) just fine for your HO to keep on going.
- Big Dragon Dancers that thrilled everybody back in XY are now lurking in the shadows instead. CharizardX isn't really the "biggest threat on paper" just like it was in XY. People are more careless right now, as most of us don't bother trying to revive the blue Dragon. It became rare, and Thundurus priority Twave became less appealing. It was also a nice panic button back then, right now we got a lot more things figured out, we don't need to rely on this tool that much anymore.
- Big competition from the two other genies. Flying types are good, but you usually run one. Well, maybe two. No more. It's pretty clear that stuff like Landorus and TornadusT are more "viable" right now in OU, and as a result, Thundurus' usage decreased. You see more TornadusT LO right now in offensive teams, than you see Thundurus.
Thundurus is still pretty good, mixed options and a wide spectrum of coverage moves to go along with excellent abilities such as Prankster and Defiant. The speed is as good as ever too.
However, I really feel like the list must show the current trends that I described.
tl;dr : Thundurus has all the tools to be a rank [A-...A+] Pokémon, but right now the metagame does not favor it as much as it once did.
I agree that Thundurus-I has a tough time with Hippowdon, but certain Thundurus-I builds can comfortably play around Hippowdon or have teammates that help weaken it. Nasty Plot + Hidden Power Flying / Ice isn't the only way you can hope to beat it. Grass Knot if a perfectly viable option on All-out-Attacking sets because it can also target Quagsire which tries to handle Defiant boosts. Taunt is another cool option to potentially shut Hippowdon down if chooses to run Whirlwind / Toxic instead of a second attacking move. Then you can slowly wittle away with HP Ice or use it as setup bait when paired with Nasty Plot. Standard Hippowdon only narrowly misses the 2HKO from Hidden Power Ice. Throw in a burn or Toxic from an accompanying teammate that normally lures in Hippowdon (ex. Wisp Talonflame) and Hippowdon faces the possibility of being 2HKO'ed on the switch. You could also use Spikes, which paired really well with Thundurus because he hits and outspeeds most Spinners / Defoggers hard and can also take advantage with Defiant. Neither of these options are really bending over backwards to support Thundurus, and if played well with this kind of support Hippowdon is much less of an issue. Not to mention Hippo is really easy to take advantage of because its forced to recover to avoid the HP Ice 2HKO and you can switch out to another poke immune to Earthquake to get some momentum back (ex. Skarmory setting up Spikes).It's always hard to list arguments like "Thundurus doesnt hit so hard, the SR weakness blablabla" so instead I'm gonna compare the Thundurus of right now to the Thundurus of Early/Mid XY with a couple of facts
- Hippowdon rose from UU to OU. This fat ground is really hard to beat for Thundurus, as you need to NP on the switch, and hit it as hard as you can hoping it can't hit you and has to Whirlwind. It's a pretty damn good counter, and it became very common (a bit less right now, but still, a pretty classic Ground to use in balanced teams).
Thundurus was always a really shitty bird check. Between Banded Talonflame 2HKO'ing it, SD Talonflame straight outspeeding to OHKO with +2 Flare Blitz, and an SR weakness to that hinders its job when pressured it could never check BirdSpam very consistently. This why you saw the rise of Raikou and Mega-Manetric, because Thundurus wasn't very effective at doing its job. It shouldn't be moved down for a niche it didn't really hold that well in the first place.- Less bird spam. You don't feel the need to run a Thundurus in your HO. Really, you don't, and that's probably the most important fact. With SR + pressure thanks to stuff like Weavile and Fake Out Lopunny, you can smoothly play around a Talonflame/Defog combo (when it was literally a nightmare back in XY for HO, almost an instant loss if you were not VERY ready). Worst case scenario, you send your Rocky Chomp in, and it's gonna deal with the Bird Spam (and with Lopunny, MetagrossM etc) just fine for your HO to keep on going.
Yeah Mega-Charizard X is less used nowadays, but that is because DD Mega-Altaria and Crunch Gyarados were introduced in ORAS and give it stiff competition. Both DD Mega-Altaria and DD Mega-Gyarados are phenomenal Pokemon right now capable of breaking apart most balanced teams. Thundurus-I's Prankster Thunder Wave is still a great tool to have for balance teams for checking those two DD'ers without sacrificing any sort of offensive presence or relying upon on Choice Scarfer. Of course Zard X is still around in some force too (people refused to take it off from A+) so it has that added bonus. Prankster Twave isn't really just used for DD'ers too. It can be a really useful tool to stop stuff like Mega-Zam from wrecking your balance team.- Big Dragon Dancers that thrilled everybody back in XY are now lurking in the shadows instead. CharizardX isn't really the "biggest threat on paper" just like it was in XY. People are more careless right now, as most of us don't bother trying to revive the blue Dragon. It became rare, and Thundurus priority Twave became less appealing. It was also a nice panic button back then, right now we got a lot more things figured out, we don't need to rely on this tool that much anymore.
EErrr Thundurus-I a lot of the time is paired with the other two Kami's, not directly competing with them. Thundurus + Landorus is one the formidable and common offensive pairs in the tier. In addition to that, Thundurus can actually check the two opposing genies that have become more popular. It resists Tornadus-T's Hurricane and can either bop it with Tbolt if it chooses to stay or threaten Prankster Thunder Wave if it decides to U-turn. Thundy can outspeed Lando-I and smack it with HP Ice and if a player is ballsy switch Thundy on a predicted Earth Power in order to force Lando-I out.Big competition from the two other genies. Flying types are good, but you usually run one. Well, maybe two. No more. It's pretty clear that stuff like Landorus and TornadusT are more "viable" right now in OU, and as a result, Thundurus' usage decreased. You see more TornadusT LO right now in offensive teams, than you see Thundurus.
Just because a move isn't run often doesn't mean Hippo is magically a counter. Grass Knot had 6.276% for OU 1695 last time, and its not like GK is useless otherwise on Thundy. It hits all the Water/Ground that otherwise hard wall Thundurus. But by all means, enjoy the surprise when a GK takes out your Hippo.Link me a tournament replay where you see GK Thundurus.
Check the usage% of this move on the ladder on Thundurus.
Now accept my point :D
On a more serious note, Altaria runs Refresh/HealBell often, plus even if you Para it, the typing is still very solid defensively (unlike CharX) so you're probably gonna lose something else if your answer is only about Twaving it. Most Gyarados run Substitute, a lot of GyaradosM run it too.
And yea, your points are things that everybody already know I guess. I won't discuss about it.
I'm puzzled as I dont see why you'd be so adamant on keeping the A+ when it's obvious that the usage drop'd like crazy across the generation. I guess you decided to argue for the sake of it, and that's cool, really, but I'll pass my turn.
It's been a long time since I last contributed to that, and I dont feel like starting a big war about something trivial. I shared what I had to share, that's all for me !
There's absolute zero reason to use Offensive Arcanine over the likes of Victini or even Entei/Emboar.Arcanine - Unranked --> D
you know, its very common to someone to say that arcanine is a counter to some top threat but he is only good in UU, but.... this thing can be a very effective in OU and itis a very good counter to mega metagross, weavile, talonflame, many fairies, many physical attackers thanks to intimidate + will o wisp and can run HO with a very good Extreme speed in its movepool, Mixed or Defensive role.
Main sets:
Ofensive
Hot Dog (Arcanine) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Extreme Speed
- Close Combat
- Wild Charge / Crunch / Iron head
my favorite (double status arcanine)
Hot Dog (Arcanine) @ Rocky Helmet / Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Def / 252 SpD (Careful) 248 HP / 252 Def / 8 SpD (Impish)
Careful / Impish Nature
- Flare Blitz
- Will-O-Wisp
- Morning Sun
- Toxic
if you care so much about weather war against politoed or hippo, you can run
- Flare Blitz
- Will-O-Wisp
- Morning Sun
- Sunny day
against politoed, arcanine is faster, he can setup sunny day, easily tank the scald / hydro pump and heal 75% with morning sun, againt hippo, he can use WoW, next turn use sunny day and recover with morning sun.
Later i will edit this post with some replays, but for now, this is my support for arcanine to be at least ranked D