Other ORAS PU rmt team

encore or magical leaf on Mr. Mime?

  • magical leaf

    Votes: 0 0.0%

  • Total voters
    2
  • Poll closed .
This is a relatively new PU team, but it already has had some successes.


Masquerain @ Leftovers
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Baton Pass
- Quiver Dance
- Bug Buzz
- Defog


My entire team is centered around masquerain. it defog's away rocks, which is a huge problem,(after taking 50% though) and it gets quiver dance + baton pass! it can also sweep if necessary. and intimidate lower's their attack, making it easier to setup.


Regigigas @ Leftovers
Ability: Slow Start
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Confuse Ray
- Substitute
- Return


My late game sweeper. it stalls out slow start with sub + confuse ray, and has drain punch to get back the health it lost from sub, as well as lefties. return is a great STAB that OHKO's almost every neutral mon. plus it outspeeds almost everything after sticky web.

Dedenne @ Sitrus Berry
Ability: Cheek Pouch
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Charge Beam
- Toxic
- Substitute
- Protect


This dedenne is one of the trolliest stallers i have ever used. with sub + protect, it can stall out toxic to get them low enough for charge beam, plus one or two Q dance's make this thing a sweeper. sitrus + cheek pouch restore 7/12 of your hp. making it a full heal at 1/2. charge beam allows my to boost my spattack, while also doing small damaging to finish off toxic'ed mons.


Marowak @ Thick Club
Ability: Rock Head
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bonemerang
- Double-Edge
- Stone Edge
- Knock Off

This is the azumaril of PU. with thick club, its 80 base attack becomes 160. rock head + double edge is good on types that resist bonemerang/stone edge. knock of to kill the ghosties, and bonemerang > EQ because it breaks sub on the first hit.

Ariados @ Focus Sash
Ability: Insomnia
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Sucker Punch
- Sticky Web
- X-Scissor
- Poison Jab


Ariados sets up sticky web, which makes regi almost the fastest mon. sucker punch because its speed is so terribly bad, and poison jab + x scissor for stab. insomnia for any sleep powder/spore users, and sash it almost a auto set up for sticky web.


Kadabra @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dazzling Gleam
- Psychic
- Energy Ball
- Shadow Ball

Masquerain's real target. it has nice spattack and speed, with magic guard plus LO. Psychic for stab. dazzling gleam to kill dark, and shadow ball to kill ghost's. energy ball for random coveridge.
 
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WhiteDMist

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Welcome to Smogon! This team, unfortunately, is mediocre at best; it may work on the lower ladder, but against an intermediate-high level player, it won't fare well.

This team is pretty fragile, yet lacks the immediate offensive power to make u for that drawback. Both Masquerain and Ariados are below average in general, and need teams that truly can make use of what they do. Masquerain only has 2 recipients for its Quiver Dances, Kadabra and Dedenne; Dedenne is a poor Pokemon, and doesn't really make use of the power boost that well. Kadabra is a good recipient, but your set doesn't make use of it; Kadabra is better off using Focus Sash and Encore over Life Orb and Energy Ball. If you are set on using Quiver Pass, then Kadabra doesn't really need the power boost, and prefers the ability to live any one attack. Besides, two hits from a Sash variant is better than one hit from Life Orb and then losing it to almost any attack right afterwards.

Dedenne can be replaced by something that makes use of the passed boosts, such as Life Orb/Expert Belt Raichu. Dedenne's problem is that it has no immediate offensive presence, nor any real coverage, for your team, so all it does is sit there. Raichu has plenty of offensive power, and has more Speed as well; using a Static version lets you use Surf, though it isn't necessary.

Marowak would probably be better off using Stealth Rock over Double Edge, as it is pretty decent at setting it up and threatening several Rapid Spin/Defog users. Max Speed obviously, as the bulk investment does very little and the Speed is crucial to outspeed many walls, notably uninvested Pelipper and Roselia.

I still really dislike Masquerain, as it is: Frail despite Intimidate and possible Quiver Dance boosts, slow, Stealth Rock weak, and has poor offensive presence to make use of its own boosts effectively. I would suggest using White Herb BP Huntail instead, as Shell Smash is a similar boost, but does more in one turn. A nice benefit is that you no longer need Defog, as you really don't have a massive hazard weakness (be careful of opposing Sticky Web teams though). The greater Speed boost means you can also run mediocre Speed Pokemon better, such as Poliwrath, Aurorus, Leafeon, Mr.Mime, etc., who tend to have better bulk.

Ariados is just not that good, and your team doesn't particularly make use of Sticky Web either. It merely distracts you from a successful Baton Pass, so I would suggest one of the aforementioned Pokemon instead to add in an additional Baton Pass recipient. Leafeon is particularly interesting, as it has reliable recovery in Synthesis and provides a nice Ground resistance that you lose without Masquerain. It also provides additional Knock Off support, which is never a bad thing.

Regigigas is not that good either, as this team prefers to make the most of its turns. However, if you are so inclined to use it, at the least replace Drain Punch with Knock Off, as you are otherwise walled by Ghost-types no matter what. Thunder Wave is also more useful than Confuse Ray, as it provides an effect even if it doesn't fully paralyze, which benefits your whole team (it also doesn't wear off after a few turns or by switching out). Combined with Knock Off, at least Regigigas will DO SOMETHING if it doesn't get to stall out Slow Start turns. A nice thing to note is that it helps a bit against Sticky Web teams, by evening the playing field a bit.

There are other improvements that can be suggested, but these are the most important ones to start off with. Other raters can help fine tune your team, but this should at least work out better against higher level teams/players.

EDIT: Dell prefers that Knock Off replaces Substitute instead. Up to you.
 
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Welcome to Smogon! This team, unfortunately, is mediocre at best; it may work on the lower ladder, but against an intermediate-high level player, it won't fare well.

This team is pretty fragile, yet lacks the immediate offensive power to make u for that drawback. Both Masquerain and Ariados are below average in general, and need teams that truly can make use of what they do. Masquerain only has 2 recipients for its Quiver Dances, Kadabra and Dedenne; Dedenne is a poor Pokemon, and doesn't really make use of the power boost that well. Kadabra is a good recipient, but your set doesn't make use of it; Kadabra is better off using Focus Sash and Encore over Life Orb and Energy Ball. If you are set on using Quiver Pass, then Kadabra doesn't really need the power boost, and prefers the ability to live any one attack. Besides, two hits from a Sash variant is better than one hit from Life Orb and then losing it to almost any attack right afterwards.

Dedenne can be replaced by something that makes use of the passed boosts, such as Life Orb/Expert Belt Raichu. Dedenne's problem is that it has no immediate offensive presence, nor any real coverage, for your team, so all it does is sit there. Raichu has plenty of offensive power, and has more Speed as well; using a Static version lets you use Surf, though it isn't necessary.

Marowak would probably be better off using Stealth Rock over Double Edge, as it is pretty decent at setting it up and threatening several Rapid Spin/Defog users. Max Speed obviously, as the bulk investment does very little and the Speed is crucial to outspeed many walls, notably uninvested Pelipper and Roselia.

I still really dislike Masquerain, as it is: Frail despite Intimidate and possible Quiver Dance boosts, slow, Stealth Rock weak, and has poor offensive presence to make use of its own boosts effectively. I would suggest using White Herb BP Huntail instead, as Shell Smash is a similar boost, but does more in one turn. A nice benefit is that you no longer need Defog, as you really don't have a massive hazard weakness (be careful of opposing Sticky Web teams though). The greater Speed boost means you can also run mediocre Speed Pokemon better, such as Poliwrath, Aurorus, Leafeon, Mr.Mime, etc., who tend to have better bulk.

Ariados is just not that good, and your team doesn't particularly make use of Sticky Web either. It merely distracts you from a successful Baton Pass, so I would suggest one of the aforementioned Pokemon instead to add in an additional Baton Pass recipient. Leafeon is particularly interesting, as it has reliable recovery in Synthesis and provides a nice Ground resistance that you lose without Masquerain. It also provides additional Knock Off support, which is never a bad thing.

Regigigas is not that good either, as this team prefers to make the most of its turns. However, if you are so inclined to use it, at the least replace Drain Punch with Knock Off, as you are otherwise walled by Ghost-types no matter what. Thunder Wave is also more useful than Confuse Ray, as it provides an effect even if it doesn't fully paralyze, which benefits your whole team (it also doesn't wear off after a few turns or by switching out). Combined with Knock Off, at least Regigigas will DO SOMETHING if it doesn't get to stall out Slow Start turns. A nice thing to note is that it helps a bit against Sticky Web teams, by evening the playing field a bit.

There are other improvements that can be suggested, but these are the most important ones to start off with. Other raters can help fine tune your team, but this should at least work out better against higher level teams/players.

EDIT: Dell prefers that Knock Off replaces Substitute instead. Up to you.
so pretty much replace all of my team except marowak and kadabra?
 

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