is there a specific reason your sneasel is pickpocket? or was that an accident, just wonderingi got this bros, don't fret
Sneasel @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Icicle Crash
- Knock Off
- Ice Shard
Archeops @ Focus Sash
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Endeavor
- Head Smash
Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 200 HP / 4 Def / 52 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Roost
- Psychic
- Heat Wave
Emboar @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Head Smash
Dugtrio @ Life Orb
Ability: Arena Trap
EVs: 236 Atk / 20 Def / 252 Spe
Jolly Nature
- Substitute
- Earthquake
- Memento
- Sucker Punch
Cofagrigus @ Leftovers
Ability: Mummy
EVs: 248 HP / 52 Def / 188 SpA / 20 Spe
Modest Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Nasty Plot
- Trick Room
- Shadow Ball
- Hidden Power [Fighting]
cute little ho brew i thought would be neat to stir up. the primary offensive battery being worked off here is that of pursuit sneasel / scarf emboar / fat cm sigilyph, which i consider to be rather cool at this time, covering not only many of the current 'flavours of the month', such as fight spam, specs growth, and annoying fatmon pairings i'd just rather not have to deal w/altogether. running a proficient scald absorber such as sigilyph also allows this to go a little more balls-to-the-wall offensively than a lot of teams, which might otherwise opt for something a little more draining momentum-wise, such as specsgrowth. of course, in running psychic / fire sigilyph and utilizing a rather grounded build, i sought to incorporate dugtrio as a means to restrict tspikes users and isolate doomers, which this team obviously retains checks for, but i dislike having to play pursuit games with them. this also established an excuse to utilize memento support, which comes of reasonable benefit to sigilyph. seeking to further capitalize on the current strengths this team retains, i incorporated a 'mon i think deserves some more use, being otr cofagrigus; this further reinforced the team's handle on fighters, while providing a solid win condition and forme of speed control as to accommodate the teams lack of proficient, offense cleaning scarfer. this build has some moderate issues with certain, levitating electrics, and can lose to chople scrafty if you lend too much to it in terms of free turns, but otherwise this is a team i am rather satisfied with. hope u enjoy ;]
Was wondering the Same thing also why not reckless on Emboaris there a specific reason your sneasel is pickpocket? or was that an accident, just wondering
Can you put the explanation and set in a /HIDE and put the Pokemon lined up beside each other like the other builders ThanksOh yeah it's time to post a Sneasel team that's not around Sneasel at all.
This team was based around Dragon Dance Scrafty, a very powerful that can crush teams with little effort. Over time, I added members, and I added LO Sneasel. Mega Steelix is used to set up rocks and check fairies, which help Sneasel, Scrafty, and Flygon a lot. Aromatisse is used to check Fighting types and Dragon Types and can pass Wishes, which is very useful as all of the other members other than Flygon have no recovery. Sneasel is used to beat Psychic types and grass types, and can hurt dragon types too, and it's super fast, so it helps my sort of slow team. I added CM Delphox to check grass types some more, and can beat Fighting types in a pinch and hits pretty hard as well with LO boosted attacks. Flygon is basically the hazard remover for the team, who can provide momentum with U-Turn and have a nice offensive presence with EQ. The ground immunity also helps, as megaLix and Delphox are weak to Ground type moves, and Sneasel is sorta frail, so it can't take EQs that well. (Scrafty too.) This team is sorta weak to Water types, but jellicent is weak to knock Off and Clawitzer is the only good offensive water type I think, and it's not that bulky and it's slow. it's also sort of weak to Fighting types, as three of my members are weak to it, and Aromatisse can sometimes be overwhelmed and delphox is pretty frail. Also, Sneasel can do a number to this team as well.
Importable:
Nigga Fite Me (Scrafty) @ Chople Berry
Ability: Shed Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- High Jump Kick
- Iron Head
Solid Snake (Steelix-Mega) @ Steelixite
Ability: Sand Force
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Heavy Slam
- Stealth Rock
- Earthquake
- Dragon Tail
Slutty Ducky (Aromatisse) @ Leftovers
Ability: Aroma Veil
Shiny: Yes
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
- Moonblast
- Wish
- Protect
- Aromatherapy
Steal Yo Girlz (Delphox) @ Life Orb
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Psychic
- Dazzling Gleam
- Calm Mind
Clutch Claws Jr. (Sneasel) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick
Killer Moth (Flygon) @ Leftovers
Ability: Levitate
EVs: 252 HP / 116 Def / 116 SpD / 24 Spe
Impish Nature
- Defog
- Earthquake
- U-turn
- Roost
How do I do that?Can you put the explanation and set in a /HIDE and put the Pokemon lined up beside each other like the other builders Thanks
So, where do I do that?Can you put the explanation and set in a /HIDE and put the Pokemon lined up beside each other like the other builders Thanks
EDIT: do HIDE in [ ] then finish with / HIDE
ok cool and i didnt even realize the emboar one lol, i usually just go with inner focus for no flinches because keen eye has pretty much 0 use and i guess if you get knocked off pickpocket could be cool. Anyway cool team dude ^.^oh, emboar was a mistake haha. pickpocket is there b.c once in a blue moon you come in on a weaker knock off, and from there you can get a little disruption in edgewise. no other ability has any kind of pertinent application, so i prefer it haha