Project ORAS RU Victim of the Week (NEW THREAD: http://spo.ink/votw)

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Gary

Can be abrasive at times (no joke)
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That is true, but he doesn't mention boomburst knocking out Sawk after hazards.
But Sawk will never have to worry about being knocked out by Boomburst if it's intended to be a CHECK to Exploud. Regardless if Sturdy is intact or not, Sawk will always outspeed and OHKO Specs Exploud. Sawk is only intended to be an emergency switch-in if Sturdy is intact, but Don defnitely makes it clear that Sawk is by no means a reliable counter, but a CHECK.
 
But Sawk will never have to worry about being knocked out by Boomburst if it's intended to be a CHECK to Exploud. Regardless if Sturdy is intact or not, Sawk will always outspeed and OHKO Specs Exploud. Sawk is only intended to be an emergency switch-in if Sturdy is intact, but Don defnitely makes it clear that Sawk is by no means a reliable counter, but a CHECK.
That is very true indeed, thank you for pointing that out to me :]
 
Assault Vest Hitmonlee can switch into Exploud and receive the exact same damage. The only difference is that Hitmonchan has Drain Punch, and that isn't even worth it to use Hitmonchan over Hitmonlee. Plus I don't think Exploud is really relevant enough to use Hitmonchan over Hitmonlee even if Hitmonchan did a better job of checking it.
Exploud is A- on the viability ranking, so sure it's relevant, and while Hitmonlee has the same special defense as Hitmonchan, nobody uses AV Lee because there are many better options for it, while Hitmonchan works well with AV.
 
Exploud is A- on the viability ranking, so sure it's relevant, and while Hitmonlee has the same special defense as Hitmonchan, nobody uses AV Lee because there are many better options for it, while Hitmonchan works well with AV.
I never said Exploud wasn't relevant, I said it wasn't relevant enough to use Hitmonchan over Hitmonlee. And AV Hitmonlee is better than Hitmonchan in general imo.
 

boltsandbombers

i'm sorry mr. man
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I never said Exploud wasn't relevant, I said it wasn't relevant enough to use Hitmonchan over Hitmonlee. And AV Hitmonlee is better than Hitmonchan in general imo.
How can you compare those two? Neither of them have any business putting on an assault vest. If you reaaaallly want to use hitmonchan for gods sake use life orb.
 

Molk

Godlike Usmash
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I'm back with another *decent* check

(Hard) Check

Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Sassy / Careful Nature
- Stealth Rock
- Rock Slide
- Giga Drain / Toxic
- Recover

Cradily's Rock/Grass typing, excellent special bulk, and access to reliable recovery make it a pretty good check to Exploud in my opinion. Cradily can switch into all of Exploud's Boomburst, Fire Blast, and Surf quite easily, being completely immune to Surf thanks to Storm Drain, and only being 3HKOed at best after Stealth Rock damage by both Boomburst and Fire Blast. In return, Cradily can hit Exploud with Rock Slide or Giga Drain, put it on a timer with Toxic, or use it as a free opportunity to set up Stealth Rock, all while healing off any damage taken with Recover. Focus Blast is still a thorn in Cradily's side, but this can be solved by a little pivoting (whether that means switching to an appropriate response after taking a Focus Blast, or switching to a Pokemon with Regenerator such as Slowking or Specially Defensive Alomomola to scout for Focus Blast before sending Cradily in). Overall, i'm not sure if i'd call Cradily a counter to Exploud due to the aforementioned Focus Blast, but imo it can still be considered a damn good check thanks to its reliable recovery and ability to take every other coverage move extremely easily. Outside of checking Exploud, Cradily can pull its weight by holding its own against other threats such as Houndoom, Delphox, standard Mega Camerupt, (outspeeds the standard ev spread and can recover before being hit again), Choice Specs Meloetta, Slowking, Whimsicott, Rotom-C, Jolteon, Heliolisk lacking Focus Blast, and Eelektross, all while having reliable recovery over similar Pokemon and being resistant to being trapped by Dugtrio because of its neutrality to Earthquake and ability to Recover, so while not amazing or conventional by any means, it's not completely unviable either. As always, calcs below!

252+ SpA Choice Specs Exploud Focus Blast vs. 252 HP / 252+ SpD Cradily: 232-274 (61.7 - 72.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery (;-;)

252+ SpA Choice Specs Exploud Fire Blast vs. 252 HP / 252+ SpD Cradily: 107-126 (28.4 - 33.5%) -- 0.2% chance to 3HKO after Stealth Rock and Leftovers recovery

252+ SpA Choice Specs Exploud Boomburst vs. 252 HP / 252+ SpD Cradily: 102-120 (27.1 - 31.9%) -- guaranteed 4HKO after Stealth Rock and Leftovers recovery

(immune to Surf thanks to Storm Drain)


4 SpA Cradily Giga Drain vs. 0 HP / 0 SpD Exploud: 88-105 (25.2 - 30%) -- guaranteed 4HKO

0 Atk Cradily Rock Slide vs. 0 HP / 4 Def Exploud: 99-117 (28.3 - 33.5%) -- 0.1% chance to 3HKO

(Toxic puts Exploud on a timer)
 
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HypnoEmpire

Yokatta...
Nice offensive check

638.png

Cobalion @ Leftovers
Ability: Justified
EVs: 160 HP / 96 Atk / 252 Spe
Jolly Nature
- Close Combat
- Volt Switch
- Stealth Rock
- Taunt

Standard support Cobalion straight off the calculator, it can switch into any hit from Exploud bar Focus Blast and Fire Blast and OHKO back with Close Combat. Cobalion can act as a revenge killer to Exploud if Cobalion gets weakened to the point where it can no longer take Boomburst. Cobalion is amazing in this metagame and checking Exploud is just one of the many, many things it can do.
Exploud vs Cobalion:
252+ SpA Choice Specs Exploud Boomburst vs. 160 HP / 0 SpD Cobalion: 193-228 (53.1 - 62.8%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Choice Specs Exploud Surf vs. 160 HP / 0 SpD Cobalion: 166-196 (45.7 - 53.9%) -- 3.9% chance to 2HKO after Leftovers recovery

252+ SpA Choice Specs Exploud Fire Blast vs. 160 HP / 0 SpD Cobalion: 406-478 (111.8 - 131.6%) -- guaranteed OHKO

252+ SpA Choice Specs Exploud Focus Blast vs. 160 HP / 0 SpD Cobalion: 442-522 (121.7 - 143.8%) -- guaranteed OHKO

Cobalion vs Exploud:
96 Atk Cobalion Close Combat vs. 0 HP / 4 Def Exploud: 380-450 (108.8 - 128.9%) -- guaranteed OHKO
 

atomicllamas

but then what's left of me?
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It appears that Exploud is one of those Pokemon that is extremely hard to deal with passively, and that offensive presence is much more effective at deterring Exploud than carrying a set counter. Anyways:

Top Checks: Escavalier (blinkie), Cobalion (HypnoEmpire), Meloetta (Level 56), honorable mention to Sawk, sturdy is a pretty cool catch all on offense.
Top Counters: Cresselia (tehy), Bronzong (galbia), and Cradily (Molk), honorable mention to Registeel, which is easier to fit onto teams than dily or hp zonger

Next Victim is:



Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Recover
- Psyshock
- Shadow Ball / Focus Blast
 

Molk

Godlike Usmash
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Counter:

Escavalier @ Assault Vest
Ability: Overcoat
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Megahorn
- Iron Head
- Knock Off
- Pursuit

AV Escavalier is an excellent check to Calm Mind Reuniclus. Escavalier resists Reuniclus's Psyshock, and has more than enough special bulk to take both Shadow Ball and Focus Blast even after Reuniclus has accumulated multiple Calm Mind boosts, especially with an Assault Vest equipped. From there, AV Escavalier can either blast through Reuniclus with Megahorn (the given Speed EVs allow Escavalier to outrun 0 Speed Reuniclus, so you'll have to take one hit at most before doing this unless the opposing Reuniclus is running Speed Creep itself), which has a decent chance to simply OHKO Reuniclus, or, with some prediction skills, catch it on the switch with Pursuit to deal some solid chip damage. As always, calcs below!

Focus Blast
4 SpA Reuniclus Focus Blast vs. 174 HP / 0 SpD Assault Vest Escavalier: 68-80 (20.9 - 24.6%) -- guaranteed 5HKO

+1 4 SpA Reuniclus Focus Blast vs. 174 HP / 0 SpD Assault Vest Escavalier: 101-119 (31.1 - 36.7%) -- 70.3% chance to 3HKO

+2 4 SpA Reuniclus Focus Blast vs. 174 HP / 0 SpD Assault Vest Escavalier: 134-158 (41.3 - 48.7%) -- guaranteed 3HKO

Shadow Ball

4 SpA Reuniclus Shadow Ball vs. 174 HP / 0 SpD Assault Vest Escavalier: 45-54 (13.8 - 16.6%) -- possible 6HKO

+1 4 SpA Reuniclus Shadow Ball vs. 174 HP / 0 SpD Assault Vest Escavalier: 68-80 (20.9 - 24.6%) -- guaranteed 5HKO

+2 4 SpA Reuniclus Shadow Ball vs. 174 HP / 0 SpD Assault Vest Escavalier: 90-106 (27.7 - 32.7%) -- guaranteed 4HKO


Psyshock

4 SpA Reuniclus Psyshock vs. 174 HP / 0 Def Escavalier: 51-60 (15.7 - 18.5%) -- possible 6HKO

+1 4 SpA Reuniclus Psyshock vs. 174 HP / 0 Def Escavalier: 75-89 (23.1 - 27.4%) -- 66.8% chance to 4HKO

+2 4 SpA Reuniclus Psyshock vs. 174 HP / 0 Def Escavalier: 100-118 (30.8 - 36.4%) -- 62.2% chance to 3HKO


252+ Atk Escavalier Megahorn vs. 252 HP / 252+ Def Reuniclus: 384-452 (90.5 - 106.6%) -- 37.5% chance to OHKO

252+ Atk Escavalier Knock Off (97.5 BP) vs. 252 HP / 252+ Def Reuniclus: 206-244 (48.5 - 57.5%) -- 51.6% chance to 2HKO after Leftovers recovery

252+ Atk Escavalier Pursuit (on the switch) vs. 252 HP / 252+ Def Reuniclus: 170-202 (40 - 47.6%) -- guaranteed 3HKO after Leftovers recovery
 
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Spiritomb @ Leftovers / Black Glasses
Ability: Infiltrator
EVs: 196 HP / 252 Atk / 60 Spe
Adamant Nature
- Taunt
- Sucker Punch
- Pursuit
- Will-O-Wisp / Foul Play

Taunt stops setup/recovery, sucker guaranteed to 2HKO with blackglasses
 
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boltsandbombers

i'm sorry mr. man
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Drapion as a hard Check


Drapion @ Lum Berry
Ability: Battle Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Aqua Tail
- Poison Jab

Drapion is a full counter to Shadow Ball variants of Reuniclus as it is immune to its STAB move and takes 15-18% from unboosted Shadow Ball. In this scenario, Drapion can set up a Swords Dance in from of Reuniclus and OHKO afterwards. However, if Reuniclus is carrying Focus Blast Drapion is 2HKOed upon switch in, but this requires some prediction and Focus Blast actually hitting twice lol.

Calcs:

252 Atk Drapion Knock Off (97.5 BP) vs. 252 HP / 252+ Def Reuniclus: 216-254 (50.9 - 59.9%) -- 85.5% chance to 2HKO after Leftovers recovery

+2 252 Atk Drapion Knock Off (97.5 BP) vs. 252 HP / 252+ Def Reuniclus: 426-504 (100.4 - 118.8%) -- guaranteed OHKO

4 SpA Reuniclus Focus Blast vs. 0 HP / 0 SpD Drapion: 133-157 (47.3 - 55.8%) -- guaranteed 2HKO after Stealth Rock

4 SpA Reuniclus Shadow Ball vs. 0 HP / 0 SpD Drapion: 44-52 (15.6 - 18.5%) -- possible 5HKO after Stealth Rock
 
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tehy

Banned deucer.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 108 Def / 148 SpD
Careful Nature
IVs: NaN SpA
- Earthquake
- Ice Punch
- Curse
- Recover

swamp daddy IN THE HOUSE.

4 SpA Reuniclus Focus Blast vs. 252 HP / 148+ SpD Quagsire: 111-131 (28.1 - 33.2%) -- 91.7% chance to 4HKO after Leftovers recovery

4 SpA Reuniclus Shadow Ball vs. 252 HP / 148+ SpD Quagsire: 74-88 (18.7 - 22.3%) -- possible 6HKO after Leftovers recovery

4 SpA Reuniclus Psyshock vs. 252 HP / 252 Def Quagsire: 93-109 (23.6 - 27.6%) -- possible 5HKO after Leftovers recovery

Obviously you can't lose normally; just Unaware and boost until you break Reuniclus, which, by the way

+4 0 Atk Quagsire Earthquake vs. 252 HP / 252+ Def Reuniclus: 244-288 (57.5 - 67.9%) -- guaranteed 2HKO after Leftovers recovery

+6 0 Atk Quagsire Earthquake vs. 252 HP / 252+ Def Reuniclus: 324-382 (76.4 - 90%) -- guaranteed 2HKO after Leftovers recovery

you do

4 SpA Reuniclus Shadow Ball vs. -2 252 HP / 148+ SpD Quagsire: 148-175 (37.5 - 44.4%) -- guaranteed 3HKO after Leftovers recovery

even with a lotta hax you can still muscle through; even in cases of extreme Spd drops, just switch out once and come back in.

CurseSire is amazing for a lot of terrifying sweepers, hc durant, puff dou and cobal, even NP doomer can get rekt with my sexxy spread.

etc lyfe
 
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blinkie

¯\_( ͡° ͜ʖ ͡°)_/¯ dank meme crew
Slowking as (shaky) Counter

Slowking @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 252 SpA / 4 SpD / 4 Spe
Modest Nature
- Scald
- Psyshock
- Fire Blast
- Dragon Tail

Slowking is a great counter to Reuniclus due to its ability to always be able to take anything Reuniclus throws at it and phaze it out with Dragon Tail. However, watch out for last mon Reuniclus as Slowking can't do much back to it. Slowking is easily able to tank Shadow Ball if Reuniclus carries it and can heal off with Regenerator. It is also able to heal off the damage it takes from Regenerator. It is pretty easy to fit onto a team due to its ability to check dangerous threats such as Cobalion, while it serves as a great pivot otherwise. 4 speed EVs to creep other Slowking and Reuniclus if you ever need to finish them off (Scald does 32~38%)

Calcs:

4 SpA Reuniclus Shadow Ball vs. 248 HP / 4 SpD Assault Vest Slowking: 88-104 (22.3 - 26.4%)
^2 unboosted shadow ball does more than a +1 shadow ball, but either way Slowking heals most of it off
 
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Durant as a check.


Durant @ Choice Band
Ability: Hustle
EV's: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Superpower
- Baton Pass
- X-Scissor

Standard Durant set. Once it gets in safely, Banded X-Scissor is a guaranteed OHKO on Reuniclus. Durant of course naturally outspeeds Reuni, and if Reuniclus is unboosted Durant can also manually switch into it, even surviving the Focus Blast. An effective offensive check to Reuniclus.
 
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MrAldo

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reserving skuntank

Skuntank as a hard check


Skuntank @ Black Sludge
Ability: Aftermath
EVs: 240 Atk / 252 SpD / 16 Spe
Adamant Nature
- Pursuit
- Taunt
- Defog
- Punishment

Thanks to its pretty decent bulk in the form of 103/67/61, investment in special defense and the combinations of pursuit, taunt and punishment skuntank can act as a pretty excellent check to cm reuniclus, being almost a counter.

It can be tricky at first glance due to punishment not being a common move but lets explain how it works, of course:

- Punishment originally has 60 bp, getting an increase of 20 bp for each boost the opposing mon may have, skuntank vs reuniclus with no boosts:

240+ Atk Skuntank Punishment (60 BP) vs. 252 HP / 252+ Def Reuniclus: 150-176 (35.3 - 41.5%) -- 76.5% chance to 3HKO after Leftovers recovery

- Punishment after reuniclus went for a calm mind, you can also taunt to ensure it wont boost any further:

240+ Atk Skuntank Punishment (100 BP) vs. 252 HP / 252+ Def Reuniclus: 246-290 (58 - 68.3%) -- guaranteed 2HKO after Leftovers recovery

- If it decides to switch out:

240+ Atk Skuntank Pursuit vs. 252 HP / 252+ Def Reuniclus: 198-234 (46.6 - 55.1%) -- 12.1% chance to 2HKO after Leftovers recovery (pursuit it set at 80 bp)

- Calcs of reuniclus against skuntank:

Reuniclus Psyshock vs. Skuntank: 0-0 (0 - 0%) -- aim for the horn next time

4 SpA Reuniclus Shadow Ball vs. 0 HP / 252 SpD Skuntank: 37-44 (10.6 - 12.6%) -- possibly the worst move ever

4 SpA Reuniclus Focus Blast vs. 0 HP / 252 SpD Skuntank: 112-132 (32.2 - 38%) -- 1.1% chance to 3HKO after Black Sludge recovery

- Beware of this, hence why I labeled it a hard check:

+1 4 SpA Reuniclus Focus Blast vs. 0 HP / 252 SpD Skuntank: 168-198 (48.4 - 57%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery

Most scenarios should be on your favor against reuniclus with skuntank due to its fascinating mixture of moves. Have fun!
 
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Level 56

Faded memories
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scyther (Check)
unnamed (1).gif

Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Quick Attack
- Knock Off

Choice banded Scyther is a nice check to cm reuniclus thanks to its bug typing, its has the upper hand vs reuniclus. Banded + technician u-turn 2HKO's reuniclus while psyshock only has a 25% chance to 2HKO scyther. Even if reuniclus cm's while scyther switch-ins, +1 psyshock is not able to 2HKO scyther.

Calculations:

4 SpA Reuniclus Psyshock vs. 0 HP / 4 Def Scyther: 126-148 (44.8 - 52.6%) -- 25.8% chance to 2HKO

+1 4 SpA Reuniclus Psyshock vs. 0 HP / 4 Def Scyther: 187-222 (66.5 - 79%) -- guaranteed 2HKO

252 Atk Choice Band Scyther U-turn vs. 252 HP / 252+ Def Reuniclus: 264-312 (62.2 - 73.5%) -- guaranteed 2HKO after Leftovers recovery
 
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HypnoEmpire

Yokatta...
Meloetta as a (shaky) counter
meloetta.gif

Meloetta @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Perish Song
- Knock Off
- Heal Bell / U-turn
- Thunder Wave

Meloetta is incredibly bulky on the special side, especially when it's invested, so it can take many hits from Reuniclus and proceed to take it down with Perish Song. Thunder Wave is also really annoying for Reuniclus. Its ability to handle last-mon Reuniclus among other win conditions is great for stall. However, there are several things that hold this set back. If Reuniclus isn't the last mon, it can just switch out. It also takes little damage from Meloetta's attacking moves. It still kinda works, so I'll probably keep it labeled as a counter.
Reuniclus vs Meloetta

4 SpA Reuniclus Focus Blast vs. 252 HP / 252+ SpD Meloetta: 64-76 (15.8 - 18.8%) -- possible 8HKO after Leftovers recovery

4 SpA Reuniclus Psyshock vs. 252 HP / 0 Def Meloetta: 65-77 (16 - 19%) -- possible 8HKO after Leftovers recovery

+1 4 SpA Reuniclus Psyshock vs. 252 HP / 0 Def Meloetta: 97-115 (24 - 28.4%) -- possible 5HKO after Leftovers recovery

+2 4 SpA Reuniclus Psyshock vs. 252 HP / 0 Def Meloetta: 130-153 (32.1 - 37.8%) -- 0.5% chance to 3HKO after Leftovers recovery

+3 4 SpA Reuniclus Psyshock vs. 252 HP / 0 Def Meloetta: 162-191 (40 - 47.2%) -- guaranteed 3HKO after Leftovers recovery

+4 4 SpA Reuniclus Psyshock vs. 252 HP / 0 Def Meloetta: 195-229 (48.2 - 56.6%) -- 35.5% chance to 2HKO after Leftovers recovery

Meloetta vs Reuniclus

4 Atk Meloetta Knock Off (97.5 BP) vs. 252 HP / 252+ Def Reuniclus: 100-118 (23.5 - 27.8%) -- possible 5HKO after Leftovers recovery
 
Registeel as a check



Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Seismic Toss
- Stealth Rock
- Thunder Wave
- Protect

Thanks to Registeels great natural bulk and the ability to resist Reuniclus his only STAB, makes Registeel seem like an excellent check. Even without any physically defensive investment Psyshock will not be anything that will keep Registeel awake at night. And thanks to the special investment, Shadow Ball barely leaves a scratch. Not counting in Reuniclus getting to +6 and 3 hit KO'ing Registeel with Psyshock, there is only one last resort left for Reuniclus. Using Focus Blast. Of course, Registeel, just like any other mon, doesn't appreciate catching a powerful super-effective move. But again, thanks to its amazing bulk, it isn't even 3 hit KO'd by FB. The only thing that Registeel has to watch out for is Reuniclus is setting up too many CMs, sinds Registeel doesn't really have that much to hit it back for too much damage, and FB starts becoming a solid 2 hit KO after Reuniclus reaching +2. Luckily for this big pile of steel, FB isn't the most accurate move around + it can use Protect to gain a little bit more leftovers recovery while tossing around rocks or his opponent with ST.

--------------------------------------------------------------------------------------------------------------------

Calcs: Reuniclus vs. Registeel:

4 SpA Reuniclus Psyshock vs. 252 HP / 4 Def Registeel: 37-44 (10.1 - 12%) -- possibly the worst move ever

4 SpA Reuniclus Shadow Ball vs. 252 HP / 252+ SpD Registeel: 39-46 (10.7 - 12.6%) -- possibly the worst move ever

4 SpA Reuniclus Focus Blast vs. 252 HP / 252+ SpD Registeel: 114-136 (31.3 - 37.3%) -- 0% chance to 3HKO after Leftovers recovery

+2:

+2 4 SpA Reuniclus Focus Blast vs. 252 HP / 252+ SpD Registeel: 226-268 (62 - 73.6%) -- guaranteed 2HKO after Leftovers recovery

Registeel vs. Reuniclus:

Registeel Seismic Toss vs. 252 HP Reuniclus: 100-100 (23.5 - 23.5%) -- guaranteed 6HKO after Leftovers recovery

--------------------------------------------------------------------------------------------------------------------

I see Registeel as a check and not as a counter simply due the fact that besides setting up SRs, it can't really touch Reuniclus

- Maurits


 
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aVocado

@ Everstone
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Meloetta as a (shaky) counter
View attachment 39088
Meloetta @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Perish Song
- Knock Off
- Heal Bell / U-turn
- Thunder Wave

Meloetta is incredibly bulky on the special side, especially when it's invested, so it can take many hits from Reuniclus and proceed to take it down with Perish Song. Thunder Wave is also really annoying for Reuniclus. Its ability to handle last-mon Reuniclus among other win conditions is great for stall. However, there are several things that hold this set back. If Reuniclus isn't the last mon, it can just switch out. It also takes little damage from Meloetta's attacking moves. It still kinda works, so I'll probably keep it labeled as a counter.
Reuniclus vs Meloetta

4 SpA Reuniclus Focus Blast vs. 252 HP / 252+ SpD Meloetta: 64-76 (15.8 - 18.8%) -- possible 8HKO after Leftovers recovery

4 SpA Reuniclus Psyshock vs. 252 HP / 0 Def Meloetta: 65-77 (16 - 19%) -- possible 8HKO after Leftovers recovery

+1 4 SpA Reuniclus Psyshock vs. 252 HP / 0 Def Meloetta: 97-115 (24 - 28.4%) -- possible 5HKO after Leftovers recovery

+2 4 SpA Reuniclus Psyshock vs. 252 HP / 0 Def Meloetta: 130-153 (32.1 - 37.8%) -- 0.5% chance to 3HKO after Leftovers recovery

+3 4 SpA Reuniclus Psyshock vs. 252 HP / 0 Def Meloetta: 162-191 (40 - 47.2%) -- guaranteed 3HKO after Leftovers recovery

+4 4 SpA Reuniclus Psyshock vs. 252 HP / 0 Def Meloetta: 195-229 (48.2 - 56.6%) -- 35.5% chance to 2HKO after Leftovers recovery

Meloetta vs Reuniclus

4 Atk Meloetta Knock Off (97.5 BP) vs. 252 HP / 252+ Def Reuniclus: 100-118 (23.5 - 27.8%) -- possible 5HKO after Leftovers recovery
This Meloetta set is far more consistent and actually better at countering Reuniclus (and in genera) imo:


Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Hyper Voice
- Shadow Ball
- U-turn

With Serene Grace Shadow Ball has a 40% chance to drop SpD, and Meloetta with Specs hitting a super-effective hit will deal a lot of damage already, so it's pretty much a good counter that can easily fit on a lot of different teams. The most Reuniclus can do is like +2 Psyshock or +1 Focus Blast which still do nothing.

252 SpA Choice Specs Meloetta Shadow Ball vs. 252 HP / 0 SpD Reuniclus: 296-350 (69.8 - 82.5%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Meloetta Shadow Ball vs. +1 252 HP / 0 SpD Reuniclus: 198-234 (46.6 - 55.1%) -- 13.3% chance to 2HKO after Leftovers recovery

+1 4 SpA Reuniclus Psyshock vs. 0 HP / 4 Def Meloetta: 97-114 (28.4 - 33.4%) -- 0.1% chance to 3HKO
+2 4 SpA Reuniclus Psyshock vs. 0 HP / 4 Def Meloetta: 129-152 (37.8 - 44.5%) -- guaranteed 3HKO

+1 4 SpA Reuniclus Focus Blast vs. 0 HP / 0 SpD Meloetta: 127-150 (37.2 - 43.9%) -- guaranteed 3HKO
+2 4 SpA Reuniclus Focus Blast vs. 0 HP / 0 SpD Meloetta: 170-200 (49.8 - 58.6%) -- 99.6% chance to 2HKO

Meloetta might be taking quite a bit of damage in return but imo its still a solid check or in my eyes a counter o.o

btw atomicllamas i'll take the project from now on :o thanks for taking care of my baby for 2 weeks yo
 
CHECK

Malamar @ Leftovers
Ability: Contrary
EVs: 252 HP / 156 SpD / 100 Spe
Careful Nature
- Superpower
- Knock Off
- Rest
- Sleep Talk

While not great at the moment due to the prominence of threats such as Whimsicott in the metagame Malamar is quite a solid response to Reuniclus actually.
Shadow Ball does very little damage (18-21 or something) even to this speedy spread and Focus Blast does only around 25-30 meaning that you can Superpower once and then do great damage with Knock Off. The Spread is used to outrun Cresselia so that you have an easier time since Moonblast does jack but using Max/Max is fine too.

Calcs
+1 4 Atk Malamar Knock Off (97.5 BP) vs. 252 HP / 252+ Def Reuniclus: 254-300 (59.9 - 70.7%) -- guaranteed 2HKO after Leftovers recovery
+2 4 SpA Reuniclus Shadow Ball vs. 252 HP / 252+ SpD Malamar: 121-143 (32.1 - 38%) -- 0.9% chance to 3HKO after Leftovers recovery
+2 4 SpA Reuniclus Focus Blast vs. 252 HP / 252+ SpD Malamar: 181-213 (48.1 - 56.6%) -- 35.5% chance to 2HKO after Leftovers recovery
 

aVocado

@ Everstone
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Double posting to submin a check and make a small announcement :o
(edit: welp not a double post anymore thanks to trash user: galbia)

I'll extend this week a bit and get a new victim on Friday so that we go back to the normal schedule which is new victim every friday/saturday

And as for my check:


Whimsicott @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Encore
- Tailwind / U-turn
- Giga Drain
- Moonblast

Whimsicott can switch in on Calm Mind, Recover, Focus Blast, or maybe Shadow ball, Encore, and then starts killing it with Moonblast or grab momentum with U-turn; although U-turn should only be used if you have something that actually force Reuniclus out or kill it, otherwise you'll be forced to switch into Whimsicott again anyway. Running max speed on Whimsicott is also useful because its speed tier is pretty solid and it can act as an emergency check/revenge killer to things like Virizion, Hitmonlee, or a weakened Cobalion. Be aware though, because Psyshock from Reuniclus will sting even at +0, and thats why this is a check and not a counter. For that reason you're welcome to run defensive variant (which is also viable), but I personally like having the speed for the reasons mentioned.

4 SpA Reuniclus Psyshock vs. 0 HP / 4 Def Whimsicott: 120-142 (45.9 - 54.4%) -- 8.2% chance to 2HKO after Leftovers recovery
4 SpA Reuniclus Shadow Ball vs. 0 HP / 0 SpD Whimsicott: 89-105 (34 - 40.2%) -- 36.9% chance to 3HKO after Leftovers recovery
4 SpA Reuniclus Focus Blast vs. 0 HP / 0 SpD Whimsicott: 66-78 (25.2 - 29.8%) -- 0.1% chance to 4HKO after Leftovers recovery

252 SpA Whimsicott Moonblast vs. 252 HP / 0 SpD Reuniclus: 127-150 (29.9 - 35.3%) -- guaranteed 4HKO after Leftovers recovery



also unfixable can you do your reserved mon pls?
 
Check



O boi, Liepard. Good ol' Liepard.

Liepard @ Black Glasses
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Sucker Punch
- Encore

Liepard can switch in on anything but Focus Blast and lock Reuniclus into whatever, knock off it's lefties and go ham on it. You can obviously customize the Liepard set further, as it has a lot of options really, like running twave to harass offense or allow your slow wallbreakers to be even more terrifying, taunt to be a stallbreaker, u-turn for momentumaris, grass knot if you hate rhyperior/seismitoad or w/e. A versatile mon that I still find really underrated. It also takes on the Duggy+Reuni cores all by itself (unless you lose the 50/50 with subs) :]

4 SpA Reuniclus Shadow Ball vs. 0 HP / 0 SpD Liepard: 60-71 (22.3 - 26.3%) -- 19.1% chance to 4HKO
252 Atk Black Glasses Liepard Knock Off (97.5 BP) vs. 252 HP / 252+ Def Reuniclus: 254-302 (59.9 - 71.2%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Black Glasses Liepard Pursuit vs. 252 HP / 252+ Def Reuniclus: 210-248 (49.5 - 58.4%) -- 68.4% chance to 2HKO after Leftovers recovery (upon switch ofc)

252 Atk Black Glasses Liepard Sucker Punch vs. 0 HP / 0 Def Dugtrio: 210-247 (99.5 - 117%) -- 93.8% chance to OHKO
 
I'm sorry that I posted/edited my set so late :/ I hope it'll still be taken into consideration before the next victim is here :]
 

aVocado

@ Everstone
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Round's over because it's been friday for 4 hours and 38 minutes in Europe!

Checks: Specs Meloetta (Arikado) | Band Durant (Psycho Pacifist) | Skuntank w/ Punishment (MrAldo)
Counters: Escavalier (Molk) | Taunt Spiritomb (unfixable) | Curse Quagsire (tehy)
honorable mention to SD Drapion (boltsandbombers)

Next victim:


Drapion @ Lum Berry
Ability: Battle Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Poison Jab
- Earthquake

(possibly aqua tail? not sure.)
 

boltsandbombers

i'm sorry mr. man
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Quagsire is a Counter


Quagsire @ Leftovers
Ability: Unaware
EVs: 248 HP / 104 Def / 156 SpD
Impish Nature
- Recover
- Earthquake
- Ice Punch
- Curse

Thanks to Unaware, Quagsire ignores all boosts from Drapion and takes little damage from its attacks. Quagsire can then setup in front of Drapion, not exactly caring what's going on. While it dislikes losing its leftovers to Knock Off, it still has Recover for recovery. Poison is also kinda annoying I guess.

252 Atk Drapion Knock Off (97.5 BP) vs. 248 HP / 104+ Def Quagsire: 115-136 (29.2 - 34.6%) -- 100% chance to 4HKO after Leftovers recovery

252 Atk Drapion Poison Jab vs. 248 HP / 104+ Def Quagsire: 47-56 (11.9 - 14.2%) -- possibly the worst move ever

0 Atk Quagsire Earthquake vs. 0 HP / 4 Def Drapion: 174-206 (61.9 - 73.3%) -- guaranteed 2HKO

edit: wait how did taunt spiritomb get in the list of checks when unfixable never did the entry?
 
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