Project ORAS RU Victim of the Week (NEW THREAD: http://spo.ink/votw)

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Level 56

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Spiritomb (counter)

spiritomb.gif


Spiritomb @ Leftovers
Ability: Infiltrator
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Foul Play
- Pain Split
- Will-O-Wisp
- Pursuit

Spiritomb is a very hard check to hitmonlee as it resists lee's STAB moves. That leaves only one choice for lee to go with and that is to use knock off but that doesn't do much to spiritomb and spiritomb can 2hko lee with foul play.

252+ Atk Life Orb Hitmonlee Knock Off (97.5 BP) vs. 252 HP / 252+ Def Spiritomb: 97-116 (31.9 - 38.1%) -- 0.8% chance to 3HKO after Leftovers recovery

4 Atk Spiritomb Foul Play vs. 0 HP / 4 Def Hitmonlee: 132-156 (54.7 - 64.7%) -- guaranteed 2HKO
 
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tehy

Banned deucer.
Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Roost
- Stealth Rock
- Defog

252+ Atk Life Orb Reckless Hitmonlee High Jump Kick vs. 248 HP / 252+ Def Gligar: 120-140 (36 - 42%) -- guaranteed 3HKO after Stealth Rock.

Even without an eviolite, you are not required to give any kind of a fuck (if rocks are down and high rolls you might get worn down eventually). If Hitmonlee spins, set up rocks again. If he attacks, roost. Sadly if rocks are up using sr again is kinda risky, so hopefully you defogged on him the first time (gligar can take on sr users and get the job done itself. Meanwhile Hitmonlee is getting worn down, and...

0 Atk Gligar Earthquake vs. 0 HP / 4 Def Hitmonlee: 141-166 (58.5 - 68.8%)

He'll take an LO round knocking you off and another spinning most likely, so you just need 3 more attacks and you can end him


You know kingler you could've gone with Synthesis.
 
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Amoonguss as a counter


Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Foul Play

Pretty much the standard set c/ped. Can be maintained at full health p. easily and isn't 2HKOed in any scenario barring crits or having its item Knocked Off. It can just Spore lee and then wear it down with giga drain or w/e.

Calcs:

252+ Atk Life Orb Reckless Hitmonlee High Jump Kick vs. 252 HP / 160+ Def Amoonguss: 170-201 (39.3 - 46.5%) -- guaranteed 3HKO after Stealth Rock and Black Sludge recovery
252+ Atk Life Orb Hitmonlee Knock Off (97.5 BP) vs. 252 HP / 160+ Def Amoonguss: 142-168 (32.8 - 38.8%) -- 99.5% chance to 3HKO after Stealth Rock and Black Sludge recovery
252+ Atk Life Orb Reckless Hitmonlee High Jump Kick vs. 252 HP / 160+ Def Amoonguss: 170-201 (39.3 - 46.5%) -- 33.6% chance to 2HKO after Stealth Rock

0 SpA Amoonguss Giga Drain vs. 0 HP / 0 SpD Hitmonlee: 66-78 (27.3 - 32.3%) -- guaranteed 4HKO (with LO recoil this adds up to like 50% if lee decides to stay in)

EDIT-it's not a true counter but k
 
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Raiza

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World Defender
Qwilfish as a COUNTER (maybe since it doesnt have things to kill him in a reliable way)

Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Bold / Impish Nature
- Spikes
- Pain Split / Thunder Wave
- Scald / Waterfall
- Taunt / Thunder Wave

Qwilfish thanks to Intimidate can enter plenty times on every Hitmonlee's move, including Hi Jump Kick, and can burn him with Scald if he stay in or bring more utility with Thunder Wave on the switch too, or can set up a layer of Spikes, bringing help to Spikestacking offense teams. I would probably run Pain Split which makes you less squishy, so Hitmonlee can't worn you down and then you can put more Spikes on the field or lure enemy team with Scald, hoping for a burn.

-1 252+ Atk Life Orb Reckless Hitmonlee High Jump Kick vs. 252 HP / 252+ Def Qwilfish: 99-117 (29.6 - 35%) -- guaranteed 4HKO after Black Sludge recovery

-1 252+ Atk Life Orb Hitmonlee Knock Off (97.5 BP) vs. 252 HP / 252+ Def Qwilfish: 83-99 (24.8 - 29.6%) -- 0% chance to 4HKO after Black Sludge recovery

-1 252+ Atk Life Orb Hitmonlee Mach Punch vs. 252 HP / 252+ Def Qwilfish: 26-31 (7.7 - 9.2%) -- possibly the worst move ever

-1 252+ Atk Life Orb Hitmonlee Sucker Punch vs. 252 HP / 252+ Def Qwilfish: 69-82 (20.6 - 24.5%) -- possible 6HKO after Black Sludge recovery
 
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CHECK

Doublade @ Eviolite
Ability: No Guard
EVs: 176 HP / 252 Atk / 80 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Claw
- Shadow Sneak

You take anything but Knock Off + Sucker Punch on the switch and OHKO with +2 Shadow Sneak or with +0 Iron Head most of the time. Most ridicolous creep possible gg.
 

lighthouses

Inordinary
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Tank weezing as a counter n_n


TANK (Weezing) @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Will-O-Wisp
- Sludge Bomb
- Pain Split
- Flamethrower

252+ Atk Life Orb Hitmonlee Knock Off (97.5 BP) vs. 252 HP / 252+ Def Weezing: 91-108 (27.2 - 32.3%)
252+ Atk Life Orb Reckless Hitmonlee High Jump Kick vs. 252 HP / 252+ Def Weezing: 109-129 (32.6 - 38.6%)

Switches in, takes anything, burns/pain splits the switch-in.
 

chief keef (Swalot) @ Black Sludge
Ability: Sticky Hold
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rest
- Sleep Talk
- Infestation
- Gunk Shot

what i like about this pokemon is the fact that it has sticky hold, which means you will never lose your Leftovers to a Knock Off. combined with its decent bulk and typing, swalot has all the right things to counter Hitmonlee. rest/talk is p much mandatory on any pokemon that calls itself a counter without having any good recovery outside of lefties/black sludge. infestation is good residual damage and trapping, which means that if hitmonlee wants to stay in to knock off, then he will never win in this situation (unless you get shitty sleep talk rolls). gunk shot is good stab, picked over sludge bomb because its unsatisfactory accuracy is nullified by its greater power, compounded due to the fact that hitmonlee has piss-poor phys def.

252+ Atk Life Orb Hitmonlee Knock Off (97.5 BP) vs. 252 HP / 252+ Def Swalot: 117-138 (28.9 - 34.1%) -- 99.3% chance to 4HKO after Black Sludge recovery
252+ Atk Life Orb Reckless Hitmonlee High Jump Kick vs. 252 HP / 252+ Def Swalot: 139-164 (34.4 - 40.5%) -- 51.7% chance to 3HKO after Black Sludge recovery
4 Atk Swalot Gunk Shot vs. 0 HP / 4 Def Hitmonlee: 165-195 (68.4 - 80.9%) -- guaranteed 2HKO
 
Cresselia as a counter.




Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Psyshock
- Thunder Wave
- Moonlight
- Moonblast / Lunar Dance


Pretty straightforward counter; Knock Off doesn't 2HKO while Cress can heal off the damage with Moonlight, cripple Hitmonlee with Thunder Wave, or threaten it with Psychic STAB.

252+ Atk Life Orb Hitmonlee Knock Off (97.5 BP) vs. 252 HP / 252+ Def Cresselia: 182-216 (40.9 - 48.6%) -- guaranteed 3HKO after Leftovers recovery

252+ Atk Life Orb Hitmonlee Knock Off vs. 252 HP / 252+ Def Cresselia: 122-146 (27.4 - 32.8%) -- guaranteed 4HKO -- after Cress loses her item

252+ Atk Life Orb Hitmonlee Sucker Punch vs. 252 HP / 252+ Def Cresselia: 151-179 (34 - 40.3%) -- guaranteed 3HKO

0 SpA Cresselia Psyshock vs. 0 HP / 4 Def Hitmonlee: 224-266 (92.9 - 110.3%) -- 56.3% chance to OHKO
 
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Empress

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Golbat is a COUNTER.


Golbat @ Eviolite
Ability: Infiltrator
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Brave Bird
- Super Fang / Taunt / Toxic

Keep in mind that ONLY the physically defensive set is a counter. The specially defensive set is a check, as it gets 2HKOed by Hitmonlee's Knock Off after Stealth Rock damage. Relevant calcs:

252+ Atk Life Orb Hitmonlee Knock Off (97.5 BP) vs. 248 HP / 252+ Def Eviolite Golbat: 87-103 (24.6 - 29.1%) -- 99.7% chance to 4HKO
252+ Atk Life Orb Reckless Hitmonlee High Jump Kick vs. 248 HP / 252+ Def Golbat: 77-91 (21.8 - 25.7%) -- 2.9% chance to 4HKO
8 Atk Golbat Brave Bird vs. 0 HP / 4 Def Hitmonlee: 356-422 (147.7 - 175.1%) -- guaranteed OHKO
 
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Muk as a counter.



Muk @ Black Sludge
Ability: Sticky Hold
EVs: 252 HP / 4 Atk / 252 Def
Adamant Nature
- Rest
- Sleep Talk
- Infestation / Curse
- Gunk Shot

Muk can do the exact same thing as Swalot to counter Hitmonlee, taking 46.1% max from HJK, 26% from Knock Off due to Sticky Hold, and gets a guaranteed OHKO with Gunk Shot, something Swalot can't do. Curse is on the set so it doesn't seem like I stole the set from lrode so you can pretend to sweep if you somehow don't die immediately after killing shitmonlee idk.
 
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aVocado

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Week has been over for a couple days now, thanks to Molk for hosting the last round cuz I was super busy n_n

Checks: Doublade (galbia) | Spiritomb (Level 56) | Weezing (lighthouses)
Counters: Amoonguss (Kingler12345) | Golbat (wh0sy0urpapa) | Aromatisse (boltsandbombers)

for the new victim:


Doublade @ Eviolite
Ability: No Guard
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Claw
- Shadow Sneak

(shamelessly c/p'd from galbia's post)

doublade, the spooky sword. with gligar gone this thing has less counters and it would be nice if people get to know them etc.

go at it :]
 

Level 56

Faded memories
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Weezing (Counter)
110.png

Weezing @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Flamethrower
- Will-O-Wisp
- Pain Split
- Sludge Bomb

Weezing is a great counter to SD Doublade as it is blessed with great defense and has access to will-o-wisp. Doublade is a very slow pokemon which means that weezing will outspeed doublade and can burn it making doublade useless as none of it moves can then threaten weezing. After one turn of burn, flamethrower 2hko's doublade.

Doublade:

252+ Atk Doublade Iron Head vs. 252 HP / 252+ Def Weezing: 82-97 (24.5 - 29%) -- possible 5HKO after Black Sludge recovery

252+ Atk Doublade Shadow Claw vs. 252 HP / 252+ Def Weezing: 72-85 (21.5 - 25.4%) -- possible 5HKO after Black Sludge recovery

+2 252+ Atk burned Doublade Iron Head vs. 252 HP / 252+ Def Weezing: 81-96 (24.2 - 28.7%) -- possible 5HKO after Black Sludge recovery

Weezing:

4 SpA Weezing Flamethrower vs. 212 HP / 0 SpD Eviolite Doublade: 134-158 (42.9 - 50.6%) -- 2.3% chance to 2HKO
 
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boltsandbombers

i'm sorry mr. man
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Houndoom as a Check


Houndoom @ Life Orb
Ability: Flash Fire
EVs: 220 Atk / 36 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Sucker Punch
- Pursuit
- Crunch

Houndoom resists both of Doublade's STAB moves and OHKO's with Fire Blast. I guess this is only a check because some people have started running Sacred Sword for Houndoom, but it may be reasonable to call it a counter.

36 SpA Life Orb Houndoom Fire Blast vs. 212 HP / 0 SpD Eviolite Doublade: 406-478 (130.1 - 153.2%) -- guaranteed OHKO

252+ Atk Doublade Iron Head vs. 0 HP / 0 Def Houndoom: 110-130 (37.8 - 44.6%) -- guaranteed 3HKO

252+ Atk Doublade Sacred Sword vs. 0 HP / 0 Def Houndoom: 332-392 (114 - 134.7%) -- guaranteed OHKO 9.9
 
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Molk

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CHECK:


Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psychic
- Shadow Ball
- U-turn

Meloetta is completely immune to both Doublade's Shadow Claw (making using the move at all when there's a Meloetta on the opposing team risky) and its Shadow Sneak (making sniping Meloetta with priority impossible, also means that even a 1% Meloetta can *still* revenge kill Doublade at the very least), and has enough physical bulk to switch into an unboosted Iron Head or Sacred Sword at least once (something notable is that Meloetta only takes neutral damage from random Sacred Swords, unlike other Normal-types like say Exploud). In return, Meloetta can easily outspeed and smack Doublade around with Shadow Ball, Choice Specs Meloetta OHKOs Doublade reliably after Stealth Rock damage, and other sets such as Calm Mind or Choice Scarf Melo still 2HKO the sword with ease. Of course this isn't a hard counter because Meloetta gets worn down by repeated Iron Heads and lacks recovery, but its quite a good check for offensive teams, at least imo.

Calcs:

IMMUNE TO DOUBLADE'S GHOST-TYPE MOVES.

Choice: 252+ Atk Doublade Iron Head vs. 0 HP / 0 Def Meloetta: 159-187 (46.6 - 54.8%) -- 64.5% chance to 2HKO

Substitute+Calm Mind: 252+ Atk Doublade Iron Head vs. 252 HP / 188 Def Meloetta: 127-151 (31.4 - 37.3%) -- 83.4% chance to 3HKO

+2 252+ Atk Doublade Iron Head vs. 252 HP / 188 Def Meloetta: 255-300 (63.1 - 74.2%) -- guaranteed 2HKO after Leftovers recovery


Choice Specs: 252 SpA Choice Specs Meloetta Shadow Ball vs. 212 HP / 0 SpD Eviolite Doublade: 304-358 (97.4 - 114.7%) -- 81.3% chance to OHKO

Substitute+Calm Mind:

0 SpA Meloetta Shadow Ball vs. 212 HP / 0 SpD Eviolite Doublade: 168-198 (53.8 - 63.4%) -- guaranteed 2HKO

+1 0 SpA Meloetta Shadow Ball vs. 212 HP / 0 SpD Eviolite Doublade: 250-296 (80.1 - 94.8%) -- guaranteed 2HKO

+2 0 SpA Meloetta Shadow Ball vs. 212 HP / 0 SpD Eviolite Doublade: 334-394 (107 - 126.2%) -- guaranteed OHKO


So from those calcs, you can see that Specs Meloetta can easily switch in and force out Doublade with the threat of Specs Shadow Ball at least once. Meanwhile, Substitute+Calm Mind Meloetta still beats out sword in the end, as even if Doublade uses Swords Dance as Meloetta switches in, Iron Head still won't be able to OHKO, while Shadow Ball easily 2HKOs Doublade in return. Choice Specs Meloetta doesn't have to worry about being hit by a boosted Iron Head like CM Meloetta does, as Shadow Ball gets a guarenteed OHKO on Doublade after Stealth Rock damage and *still* OHKOs it over 80% of the time if Stealth Rock isn't up.
 
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tehy

Banned deucer.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 108 Def / 148 SpD
Impish Nature
- Earthquake
- Recover
- Waterfall
- Curse

Let's ger this out of the way: this is a shit sweeper. And a huge momentum drain.

So why run it? Well, to beat all those bulky sweepers that threaten stall just so goshdamn much! Crotomb, cromatisse, even clus, and we've just begun, oh me oh my. (If you switch in on a setup move and curse you can beat some offensive ones you shouldn't but this is more of a perk than anything.) meanwhile you still do quagsire things like wall SD cobal, Bd puff, SD dou, lum HC durant.

Ev spread is for Np Doom, very low chance of dark pulse 2hko after rocks. Mixed bulk helps with curse but the spread deserves standard anyhow tbh.

252+ Atk Doublade Shadow Claw vs. 252 HP / 108+ Def Quagsire on a critical hit: 156-184 (39.5 - 46.7%) -- guaranteed 3HKO after Leftovers recovery

Ez
 
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Empress

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Moltres is a CHECK. (It's a counter if you disregard Stealth Rock, though)

Moltres @ Life Orb / Choice Scarf
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Fire Blast
- Hurricane
- U-turn
- Hidden Power Grass

If it can get in safely, it happily forces out Doublade.
252+ SpA Moltres Fire Blast vs. 212 HP / 0 SpD Eviolite Doublade: 452-534 (144.8 - 171.1%) -- guaranteed OHKO
Even the SubRoost set threatens it.
0 SpA Moltres Flamethrower vs. 212 HP / 0 SpD Eviolite Doublade: 276-326 (88.4 - 104.4%) -- 31.3% chance to OHKO

However, if Stealth Rock is up, Moltres cannot counter Doublade, as it will die to the one-two punch of Shadow Claw and Shadow Sneak.
252+ Atk Doublade Shadow Claw vs. 0 HP / 4 Def Moltres: 121-144 (37.6 - 44.8%) -- guaranteed 3HKO
252+ Atk Doublade Shadow Sneak vs. 0 HP / 4 Def Moltres: 70-84 (21.8 - 26.1%) -- 4.6% chance to 4HKO

Nonetheless, if Stealth Rock is not up, Moltres can take a Shadow Claw with no trouble and force out Doublade with a faster, never-miss Fire Blast.
 

Steelix @ Steelixite
Ability: Sturdy
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic / Roar / Stone Edge

The EV spread is to outspeed said doublade.
You take absoulte jackshit from any move Doublade has and 2HKO with Earthquake or set up Stealth Rock and 2HKO.
 
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Expulso

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Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 108 Def / 148 SpD
Bold Nature
- Earthquake
- Recover
- Waterfall
- Earthquake

Let's ger this out of the way: this is a shit sweeper. And a huge momentum drain.
that's probably because you're using earthquake twice ;-;

Also, Curse Quagsire is better with a Impish Nature to not reduce Attack while still nabbing the Defense boost.

reserving BigPig as a check / counter depending on some calcs
 

HypnoEmpire

Yokatta...
Pyroar as a COUNTER:

Pyroar @ Choice Specs
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Hyper Voice
- Dark Pulse
- Flamethrower

It's immune to Doublade's Ghost STAB and resists Iron Head. Outspeeds and OHKOs Doublade with Fire Blast. I guess it's more of a check if Doublade carries Sacred Sword.

Edit @ below: Sorry, didn't know :[
 
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aVocado

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Pyroar as a COUNTER:

Pyroar @ Choice Specs
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Hyper Voice
- Dark Pulse
- Flamethrower

It's immune to Doublade's Ghost STAB and resists Iron Head. Outspeeds and OHKOs Doublade with Fire Blast. I guess it's more of a check if Doublade carries Sacred Sword.
yo Don Honchkrorleone werent u gonna do pyroar friend?

what happened to tht :(

don't worry do heliolisk instead

edit: lol drunk post :[
 
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Torkoal as a CHECK


Torkoal @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Will-O-Wisp
- Lava Plume
- Stealth Rock
- Rapid Spin / Yawn

although torkoal technically cannot switch in on Doublade infinitely, it is still a fine-ass stop to this thing in its own right. torkoal cannot be 2HKO'd by a +2 shadow claw, and can will-o-wisp and then proceed to easily 2HKO doublade with a lava plume. rapid spin is the preferred option, but if youre real like me and you already have a spinner/defogger (i love to run this with Shiftry) you can run Yawn to force switches.

+2 252+ Atk Doublade Shadow Claw vs. 252 HP / 252+ Def Torkoal: 127-150 (36.9 - 43.6%) -- 99.8% chance to 3HKO after Leftovers recovery

+2 252+ Atk burned Doublade Shadow Claw vs. 252 HP / 252+ Def Torkoal: 63-75 (18.3 - 21.8%) -- possible 6HKO after Leftovers recovery

252+ Atk burned Doublade Shadow Claw vs. 252 HP / 252+ Def Torkoal: 32-38 (9.3 - 11%) -- possibly the worst move ever

0 SpA Torkoal Lava Plume vs. 212 HP / 0 SpD Eviolite Doublade: 176-210 (56.4 - 67.3%) -- guaranteed 2HKO after burn damage
 
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