Project ORAS RU Victim of the Week (NEW THREAD: http://spo.ink/votw)

Status
Not open for further replies.

Level 56

Faded memories
is a Tutor Alumnusis a Tiering Contributor Alumnusis the 6th Grand Slam Winner
Doublade (Counter)

unnamed (3).gif

Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk
Adamant Nature
- Iron Head
- Swords Dance
- Shadow Claw
- Shadow Sneak

Doublade is probably the best counter to SD Cobalion thanks to its ghost + steel typing, it is immune to Cobalion's close combat and resists Cobalion's iron head. And thanks to Its great physical bulk + eviolite, cobalion doesn't stand a chance vs doublade.

Calculations:

+2 252 Atk Cobalion Iron Head vs. 252 HP / 0 Def Eviolite Doublade: 48-57 (14.9 - 17.7%) -- possible 6HKO

+2 252+ Atk Doublade Shadow Claw vs. 0 HP / 4 Def Cobalion: 178-211 (55.1 - 65.3%) -- guaranteed 2HKO

+2 252+ Atk Doublade Shadow Sneak vs. 0 HP / 4 Def Cobalion: 102-121 (31.5 - 37.4%) -- 87.5% chance to 3HKO
 
Last edited:
COUNTER

Slowking @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Slack Off
- Scald
- Psyshock / Fire Blast
- Calm Mind / Thunder Wave

Physically Defensive Slowking is a complete stop to any Cobalion set (outside of X-Scissors lol) thanks to its great bulk and resistance to both of Cobalion STAB moves and a neutrality to the rare Stone Edge.
Scald is pretty much a guaranteed 3HKO and a possible Fire Blast does over 65% so Cobalion cant keep a Substitute up and usually gets Thunder Waved or set up on if Calm Mind. The only possible way Cobalion can win is by getting 3 flinches in a row with Iron Head then Close Combat when at +4 (or avoid the 3HKO with luck, get to +6 and crit a Close Combat) so i feel like calling this a Counter.

0 SpA Slowking Scald vs. 0 HP / 0 SpD Cobalion: 114-135 (35.2 - 41.7%) -- 79.9% chance to 3HKO after Leftovers recovery
+2 252 Atk Cobalion Close Combat vs. 248 HP / 252+ Def Slowking: 127-150 (32.3 - 38.1%) -- 1.6% chance to 3HKO after Leftovers recovery
+4 252 Atk Cobalion Close Combat vs. 248 HP / 252+ Def Slowking: 190-224 (48.3 - 56.9%) -- 42.6% chance to 2HKO after Leftovers recovery
 
Last edited:

Delphox @ Choice Scarf
Ability: Blaze
EVs: 4 Def / 252 Spa / 252 Spe
Jolly Nature
- Fire Blast
- Grass Knot
- Psychic/Psychock
- Switcheroo

Scarf Delphox is faster than Cobalion, resist both of his STABs and can switch on it even at +2, and can OHKO it with Fire Blast:
+2 252 Atk Cobalion Close Combat vs. 0 HP / 4 Def Delphox: 198-234 (68 - 80.4%) -- guaranteed 2HKO after hail damage
252 SpA Delphox Fire Blast vs. 0 HP / 0 SpD Cobalion: 428-506 (132.5 - 156.6%) -- guaranteed OHKO

I'd put him as offensive counter, but for now, i'll just say check, the Scarf Delphox however, can be qualified as a counter. ( I guess n_n )
 
Cresselia as a COUNTER



Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Psychic
- Thunder Wave
- Moonlight

Cresselia is in my opinion next to Slowking one of the best switch in to Cobalion (As long as it isn't running X-Scissor). With it great overall bulk, its ability to resist one of two Cobalions offensive moves and reliable recovery, it seems like the perfect pokemon. And don't forget to spread Paralysis everywhere :]

Calcs:

+2 252 Atk Cobalion Close Combat vs. 252 HP / 252+ Def Cresselia: 97-114 (21.8 - 25.6%) -- possible 5HKO after Leftovers recovery

+2 252 Atk Cobalion Iron Head vs. 252 HP / 252+ Def Cresselia: 129-153 (29 - 34.4%) -- 99.7% chance to 4HKO after Leftovers recovery

0 SpA Cresselia Psychic vs. 0 HP / 0 SpD Cobalion: 102-120 (31.5 - 37.1%) -- guaranteed 4HKO after Leftovers recovery
 
Last edited:

Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Cofagrigus as a check.



Cofagrigus @ Leftovers
Ability: Mummy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Will-O-Wisp
- Shadow Ball
- Pain Split
- Haze

Sub SD Cobalion has a very strong dual STAB, so you wont find a shit ton of Pokemon that can reliably take it on once it's behind a Sub and has set up an SD. Most of the only reliable answers to Cobalion, such as Slowking and Doublade, have already been nommed so there's not much left. A lot of defensive Pokemon that normally beat Cobalion 1v1 such as Cress, Qwifish, and Golbat find themselves having a lot of trouble beating the Sub set.

Cofagrigus is a very bulky Ghost-type that is immune to Cobalion's Fighting-type STAB and takes minimal damage from Iron Head. Shadow Ball is strong enough to break the Sub, so Cobalion can't reliably set up on Cofagrigus either. Will-O-Wisp easily burns Lefties Cobalion and cripples it for the rest of the match, while Lum Cobalion's boosts are taken away by Haze, and if Cofagrigus finds itself low on health it can just Pain Split it back.

252 Atk Cobalion Iron Head vs. 248 HP / 252+ Def Cofagrigus: 57-67 (17.8 - 21%) -- possible 6HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Cobalion Iron Head vs. 248 HP / 252+ Def Cofagrigus: 112-133 (35.1 - 41.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

0 SpA Cofagrigus Shadow Ball vs. 0 HP / 0 SpD Cobalion: 109-129 (33.7 - 39.9%) -- guaranteed 3HKO after Stealth Rock
 
Last edited:
Counter

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD <- You can run special defense as per analysis, but it doesn't really matter here
Relaxed Nature
-Recover
-Earthquake
-Scald
-Toxic

252 Atk Cobalion Close Combat vs. 252 HP / 252+ Def Quagsire: 123-145 (31.2 - 36.8%) -- guaranteed 4HKO after Leftovers recovery

+6 252 Atk Cobalion Close Combat vs. 252 HP / 252+ Def Unaware Quagsire: 123-145 (31.2 - 36.8%) -- guaranteed 4HKO after Leftovers recovery

gl getting >10 flinches in a row
 

tehy

Banned deucer.
Jellicent @ Leftovers
Ability: Cursed Body
EVs: 252 HP / 208 SpD / 48 Spe
Calm Nature
-Recover
-Will-O-Wisp
-Scald
-Taunt

So, Scald breaks the Sub, and WoW burns, while you can easily take 3 hits provided they aren't in a row (i.e. if he subs on a WoW, you're out of 3HKO range). You can also Taunt at the outset, break sub, and WoW. Cursed Body isn't what I normally use but it can be pretty clutch and of course it's super helpful here, as a Iron Head disable lets you just spam scald to bust past frantic subs or just Taunt -> Scald -> WoW ->(Scald / Recover forever). Oh yeah, if it's Lum just keep attacking and scalding or if it goes for broke via SD->SD you can punish with WoW. Lum Sub is the most dangerous set to you, but I don't really consider that to be too good, since Sub is already kind of anti-status and loves lefties.

Btw scald burn can gg as well,


+2 252 Atk Cobalion Iron Head vs. 252 HP / 0 Def Jellicent: 136-161 (33.6 - 39.8%) -- 27.5% chance to 3HKO after Leftovers recovery

0 SpA Jellicent Scald vs. 0 HP / 0 SpD Cobalion: 99-117 (30.6 - 36.2%)
 
Last edited:

MrAldo

Hey
is a Social Media Contributoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Forum Moderator Alumnus
Check


Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- U-turn
- Scald
- Defog
- Roost

Thanks to its typing, pretty good physical bulk, access to reliable recovery and STAB scald; pelipper can fare pretty well against swords dance versions of cobalion lacking stone edge (very few reasons for running stone edge, you´ll rather run something like X-Scissor... of all things).

Yes, calcs:

252 Atk Cobalion Close Combat vs. 248 HP / 252+ Def Pelipper: 54-65 (16.7 - 20.1%) -- possible 7HKO after Leftovers recovery

252 Atk Cobalion Iron Head vs. 248 HP / 252+ Def Pelipper: 37-44 (11.4 - 13.6%) -- possibly the worst move ever

+2 252 Atk Cobalion Close Combat vs. 248 HP / 252+ Def Pelipper: 110-129 (34 - 39.9%) -- 33.9% chance to 3HKO after Leftovers recovery

+2 252 Atk Cobalion Iron Head vs. 248 HP / 252+ Def Pelipper: 73-87 (22.6 - 26.9%) -- possible 5HKO after Leftovers recovery

Pelipper:

0 SpA Pelipper Scald vs. 0 HP / 0 SpD Cobalion: 99-117 (30.6 - 36.2%) -- 46.9% chance to 3HKO

Enough to break the sub and to net a 3hko with some luck, not factoring CC drops of course. Labeled as a check due to being SR weak and +2 CC hurts factoring that, so play around it carefully with this (watch out for random stone edge!)

It is also a neat defogger! (imo)
 

Molk

Godlike Usmash
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnus
Dang, all of the best checks/counters are taken already x.x, hope this isn't too shaky

Check:


Medicham @ Choice Scarf
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Fire Punch / Thunder Punch
- Trick / Drain Punch / Thunder Punch

Choice Scarf Medicham makes a pretty decent offensive check to SD Cobalion imo, despite its frailty. Medicham's handy resistance to Fighting-type moves ensures that it can easily take an unboosted Close Combat from SD Cobalion on the switch (in fact, Medicham is capable of switching into Cobalion's unboosted Close Combat twice per game, as it survives 2 Close Combats+2 rounds of Stealth Rock damage no matter what, even if both CCs hit the absolute maximum damage roll). Medicham is also capable of safely taking an unboosted Iron Head from Cobalion, but only once (if Stealth Rock isn't up, Cobalion's Iron Head is actually a roll to 2HKO, but for this post i'll just assume Stealth Rock is up on Medicham's side, not to mention the roll isn't in Medicham's favor in the first place). From there, Scarf Medicham can easily outspeed and OHKO SD Cobalion with a High Jump Kick in return. Furthermore, if Medicham runs Drain Punch over Trick as a filler move, it can use that to smack Cobalion extremely hard while recovering off at least some damage taken from CC/Iron Head in the process. However, it should be noted that Drain Punch needs either some prior damage or a Close Combat Defense drop to score the OHKO on Cobalion. So all in all, Choice Scarf Medicham is guaranteed to be able to safely switch in on and force out/OHKO Cobalion at *least* once per game (hell even random Life Orb Cobal is still incapable of OHKOing Medicham with an unboosted attack), and even when weakened into KO range of an unboosted CC/Iron Head, is still more than capable of revenge killing it. Of course, Medicham is a bit too frail to be called a counter to Cobalion imo, but i think it still qualifies as an offensive check. Calcs below!

252 Atk Cobalion Iron Head vs. 0 HP / 0 Def Medicham: 129-153 (49.4 - 58.6%)

252 Atk Cobalion Close Combat vs. 0 HP / 0 Def Medicham: 97-114 (37.1 - 43.6%)


252 Atk Pure Power Medicham High Jump Kick vs. 0 HP / 4 Def Cobalion: 416-492 (128.7 - 152.3%)

252 Atk Pure Power Medicham Drain Punch vs. 0 HP / 4 Def Cobalion: 240-284 (74.3 - 87.9%) (Restores 120-142 of Medicham's HP)

252 Atk Pure Power Medicham Drain Punch vs. -1 0 HP / 4 Def Cobalion: 360-426 (111.4 - 131.8%) (restores 180-213 of Medicham's HP)
 
Last edited:
:]
Weezing as a counter
Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic Spikes
- Will-O-Wisp
- Pain Split
- Flamethrower
weezing eats up all hits from cobalion, even at +2. It dosent care about lum berry bc it has flamethrower and also has pain split if it gets weakened(or haxed :c). it resists cc and takes minimal from unboosted iron head, as well as doing under 50 when at +2.
0 SpA Weezing Flamethrower vs. 4 HP / 0 SpD Cobalion: 148-176 (45.6 - 54.3%) -- 52.3% chance to 2HKO
---
252 Atk Cobalion Iron Head vs. 252 HP / 252+ Def Weezing: 66-78 (19.7 - 23.3%) -- possible 6HKO after Black Sludge recovery
+2 252 Atk Cobalion Iron Head vs. 252 HP / 252+ Def Weezing: 129-153 (38.6 - 45.8%) -- guaranteed 3HKO after Black Sludge recovery
 

atomicllamas

but then what's left of me?
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnus
A lot of good counters, not many good checks listed for this round (btw I'm running this project till the 27th)

Checks: Cresselia (mauritsfb), Delphox (Mistress Remilia), Medicham (Molk)
Counters: Doublade (Level 56), Slowking (galbia), Jellicent (tehy) honorable mention to Quagsire (Kevun)

Put Cresselia in checks, as if it switches into SD, it can be vulnerable to Iron Head flinches, and it also has a 50/50 with Thunder Wave vs. Sub.

Next Victim of the week is:



Exploud @ Choice Specs
Ability: Scrappy
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Boomburst
- Fire Blast
- Focus Blast
- Surf
 

Molk

Godlike Usmash
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnus
(Hard) Check


Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Stealth Rock
- Toxic
- Seismic Toss
- Protect

Registeel's extreme amount of special bulk and resistance to Normal-type moves makes taking multiple Boombursts and Surfs from Exploud a piece of cake. Fire Blast and Focus Blast do quite a bit more, but the combination of Leftovers+Protect usually leaves Registeel outside of the 2HKO range of the former in the end. If Registeel switches in on either Boomburst or Surf, it can do pretty much whatever it pleases as long as Exploud stays in, whether it be cripple it with Toxic, wear it down with repeated Seismic Tosses, or use it as an opportunity to set up Stealth Rock with ease. Protect will well... protect Registeel from damage every other turn, and makes getting back Leftovers a recovery a breeze, allowing it to tank Boombursts from Exploud for even longer. If Registeel ends up caught by a Fire Blast or a Focus Blast, all hope still isn't lost, as the Registeel user can simply use Protect to gain an extra turn of Leftovers recovery and drain Exploud's PP a little bit (bonus points if the Exploud user decides to switch out to something that can't set up on you here, that's just another turn of free lefties recovery), and then pivot to a more appropriate response depending on what coverage move the Exploud used, which really shouldn't be too hard considering Exploud's coverage moves are significantly weaker than its Boomburst (For example, going to Alomomola if the Exploud user used Fire Blast, or going to Slowking, Amoonguss, or Golbat if the Exploud user used Focus Blast). Even after the damage from either of these moves is done, Registeel will still be in a range where it can tank multiple Boombursts if needed, especially with Leftovers+Protect taken into account.

Calcs:

252+ SpA Choice Specs Exploud Focus Blast vs. 252 HP / 252+ SpD Registeel: 182-216 (50 - 59.3%) -- 80.1% chance to 2HKO after Leftovers recovery

252+ SpA Choice Specs Exploud Fire Blast vs. 252 HP / 252+ SpD Registeel: 168-198 (46.1 - 54.3%) -- 8.2% chance to 2HKO after Leftovers recovery

252+ SpA Choice Specs Exploud Boomburst vs. 252 HP / 252+ SpD Registeel: 80-94 (21.9 - 25.8%) -- possible 5HKO after Leftovers recovery

252+ SpA Choice Specs Exploud Surf vs. 252 HP / 252+ SpD Registeel: 68-81 (18.6 - 22.2%) -- possible 6HKO after Leftovers recovery


Registeel Seismic Toss vs. 0 HP Exploud: 100-100 (28.6 - 28.6%) -- guaranteed 4HKO

0 Atk Registeel Iron Head vs. 0 HP / 4 Def Exploud: 99-117 (28.3 - 33.5%) -- 0.1% chance to 3HKO

(Toxic will chip away at Exploud quite quickly)


Alternatively, Curse Registeel can use Exploud locked into Boomburst or Surf as complete set up bait, and can recover off any damage taken from Exploud with Rest.

Someone needs to post Heatproof Bronzong the god imo.
 
Last edited:

tehy

Banned deucer.
Counter

Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Moonlight
- Thunder Wave
- Moonblast
- Psyshock

252+ SpA Choice Specs Exploud Boomburst vs. 252 HP / 252+ SpD Cresselia: 178-210 (40 - 47.2%) -- 1.2% chance to 2HKO after Stealth Rock and Leftovers recovery

Pretty much never 2shotted, and you can heal up, para exploud if it gets uppity, wear away at it with attacks. Granted it can stall out your PP and switch if you attack, but w/e, it's not like Exploud has actual counters.

This set is only good for teams that are tired of X steel getting flamed or blasted to death, while getting worn down anyhow by just boomburst spam. Plus, Registeel sucks. That said, i'll vouch for its viability doing just this.
 
Last edited:
Reserving Soundproof Bouffalant as a check


Bouffalant @ Leftovers
Ability: Soundproof
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Substitute
- Swords Dance
- Return
- Earthquake

When you think of Sub SD Bouffalant, you usually think it will use Sap Slipper, right?
Well, Boufalant has another ability to turn some pokemons into setup folder: Soundproof.
It allows Bouffalant to check Exploud really well, as the opposing Exploud won't think Bouffalant actually runs Soundproof because it remains niche compared to Sap Slipper.
It also turns Choiced and CM Meloetta into setup folder, which is also pretty cool.
Spread is very basic, just enough to outspeed Alomomola.
 
Last edited:

Don Honchkrorleone

Happy Qwilfish the nightmare
is a Smogon Discord Contributor Alumnus
Sawk as a check


Sawk @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Poison Jab
- Earthquake / Stone Edge / Sleep Talk / Zen Headbutt

Sawk always outspeeds Exploud and OHKOes it Exploud with CC. To not be that short of what it can do, it can come in the coverage moves, live and KO. It could be considered a counter since with Sturdy intact, but since you can't assure there won't be hazards on Sawk's side of the field. If assuming Sturdy is always intact, then Sawk is indeed a counter, but better keep it as a solid check.

252+ Atk Choice Band Sawk Close Combat vs. 0 HP / 4 Def Exploud: 906-1068 (259.5 - 306%) -- guaranteed OHKO

252+ SpA Choice Specs Exploud Focus Blast vs. 0 HP / 0 SpD Sawk: 214-252 (73.5 - 86.5%) -- guaranteed 2HKO after Stealth Rock
 
Last edited by a moderator:

blinkie

¯\_( ͡° ͜ʖ ͡°)_/¯ dank meme crew
Escavalier
Check


Escavalier @ Assault Vest
Ability: Overcoat
EVs: 174 HP / 252 Atk / 84 Spe
Adamant Nature
- Megahorn
- Iron Head
- Knock Off
- Pursuit

Good check to Exploud because only 3HKO by Focus Blast, 4HKO'd by Boomburst, and rip from Fire Blast. Also it is unique in that it can Pursuit trap Exploud and do a good amount of damage to it. Megahorn also hits insanely hard and has a good chance to OHKO Exploud. Just make sure you don't switch into Fire Blast, but you can scout for it etc and Exploud is spamming Boomburst all the time anyways. Also at least Escavalier is a decent mon overall not just for checking one random mon like Poliwrath lol

Calcs:

252+ SpA Choice Specs Exploud Boomburst vs. 174 HP / 0 SpD Assault Vest Escavalier: 94-111 (29 - 34.2%)

252+ SpA Choice Specs Exploud Focus Blast vs. 174 HP / 0 SpD Assault Vest Escavalier: 108-128 (33.3 - 39.5%)

252+ Atk Escavalier Pursuit vs. 0 HP / 4 Def Exploud: 142-168 (40.6 - 48.1%)

252+ Atk Escavalier Megahorn vs. 0 HP / 4 Def Exploud: 321-378 (91.9 - 108.3%)
 
Last edited:

Level 56

Faded memories
is a Tutor Alumnusis a Tiering Contributor Alumnusis the 6th Grand Slam Winner
Meloetta (Check)
meloetta.gif

Meloetta @ Assault Vest
Ability: Serene Grace
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Focus Blast

Assault vest meloetta easily checks choice specs exploud thanks to its brilliant bulk and special attack + assault vest. Exploud's strongest STAB is not able to 2HKO meloetta while meloetta can OHKO exploud with a single focus blast.

Calculations:
252+ SpA Choice Specs Exploud Boomburst vs. 248 HP / 8 SpD Assault Vest Meloetta: 159-187 (39.4 - 46.4%) -- guaranteed 3HKO

252+ SpA Meloetta Psyshock vs. 4 HP / 0 Def Exploud: 207-244 (59.1 - 69.7%) -- guaranteed 2HKO

252+ SpA Meloetta Hyper Voice vs. 4 HP / 0 SpD Exploud: 208-246 (59.4 - 70.2%) -- guaranteed 2HKO

252+ SpA Meloetta Focus Blast vs. 4 HP / 0 SpD Exploud: 370-436 (105.7 - 124.5%) -- guaranteed OHKO


llamas edit: changed Hyper Beam to Hyper Voice, cause I think that was a mistake .-.
 
Last edited by a moderator:

Bronzong @ Leftovers
Ability: Heatproof / Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Protect / Earthquake
- Toxic
- Stealth Rock

Bronzong is a top notch switch in to Registeel, especially with the subpar ability Heatproof and if it is using Protect (which is underrated if your team is strong vs Doublade) as it takes Boomburst quite handily and 2HKOs back with Gyro Ball after rocks meaning it doesnt lose to Sub Work Up like Cresselia lol.

Calcs:
252+ SpA Choice Specs Exploud Boomburst vs. 252 HP / 252+ SpD Bronzong: 96-113 (28.4 - 33.4%) -- 92.6% chance to 4HKO after Leftovers recovery
252+ SpA Choice Specs Exploud Fire Blast vs. 252 HP / 252+ SpD Heatproof Bronzong: 102-120 (30.1 - 35.5%) -- guaranteed 4HKO after Leftovers recovery
0 Atk Bronzong Gyro Ball (93 BP) vs. 0 HP / 4 Def Exploud: 132-156 (37.8 - 44.6%) -- 3.1% chance to 2HKO after Stealth Rock
 
Last edited:
Sawk as a check


Sawk @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Poison Jab
- Earthquake / Stone Edge / Sleep Talk

Sawk always outspeeds Exploud and OHKOes it Exploud with CC. To not be that short of what it can do, it can come in the coverage moves, live and KO. It could be considered a counter since with Sturdy intact, but since you can't assure there won't be hazards on Sawk's side of the field. If assuming Sturdy is always intact, then Sawk is indeed a counter, but better keep it as a solid check.

252+ Atk Choice Band Sawk Close Combat vs. 0 HP / 4 Def Exploud: 906-1068 (259.5 - 306%) -- guaranteed OHKO

252+ SpA Choice Specs Exploud Focus Blast vs. 0 HP / 0 SpD Sawk: 214-252 (73.5 - 86.5%) -- guaranteed 2HKO after Stealth Rock
This seems like a solid idea, as long as your opponent doesn't have any hazards up. If your opponent does have hazards up, your Sawk faints to Boomburst

252+ SpA Choice Specs Exploud Boomburst vs. 0 HP / 0 SpD Sawk: 373-441 (128.1 - 151.5%) -- guaranteed OHKO
 
Regirock as a check

Regirock @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 SpD / 4 Atk
Careful Nature
- Stone Edge/Rock Slide
- Seismic Toss/
- Toxic/Thunder Wave
- Protect

+ Maybe Stealth Rocks.

Regirock, just like Registeel, is an excellent pokemon to switch into CS-Exploud. With its high natural defenses and an average HP stat it has the ability to take quite some hits. It takes little to no damage from 2 out of 4 attacks that Exploud carries, being BB and FB. And ofcourse, it does help that Exploud can't switch up moves. So once Exploud locks itself in one of those, it can switch in, recover some health with the leftovers (and even more with protect) and than proceed to either Toxic or T-Wave the opponent. Or you can set up SR, if you choose to run that set.

Exploud vs. Regirock:

252+ SpA Choice Specs Exploud Boomburst vs. 252 HP / 252+ SpD Regirock: 106-126 (29.1 - 34.6%) -- 99.9% chance to 4HKO after Leftovers recovery

252+ SpA Choice Specs Exploud Fire Blast vs. 252 HP / 252+ SpD Regirock: 56-66 (15.3 - 18.1%) -- possible 8HKO after Leftovers recovery

252+ SpA Choice Specs Exploud Surf vs. 252 HP / 252+ SpD Regirock: 182-216 (50 - 59.3%) -- 80.1% chance to 2HKO after Leftovers recovery

252+ SpA Choice Specs Exploud Focus Blast vs. 252 HP / 252+ SpD Regirock: 244-288 (67 - 79.1%) -- guaranteed 2HKO after Leftovers recovery

You of course have to really watch out for Focus Blast, but the 70% acc. doesn't help Exploud.

Regirock vs. Exploud:

4 Atk Regirock Stone Edge vs. 0 HP / 4 Def Exploud: 157-186 (44.9 - 53.2%) -- 32% chance to 2HKO

4 Atk Regirock Rock Slide vs. 0 HP / 4 Def Exploud: 118-139 (33.8 - 39.8%) -- guaranteed 3HKO

Stone Edge does a lot more damage to Exploud (and everything else of course) but RS has some more acc. so it is up to personal prefference.

- Maurits

EDIT: I know Regirock might not be the best of checks to Exploud since it is pretty weak to Surf & FB. I was just looking for something to resist BB and have the ability to set up SR, and all the other good options were already taken :]
 
Last edited:

Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
This seems like a solid idea, as long as your opponent doesn't have any hazards up. If your opponent does have hazards up, your Sawk faints to Boomburst

252+ SpA Choice Specs Exploud Boomburst vs. 0 HP / 0 SpD Sawk: 373-441 (128.1 - 151.5%) -- guaranteed OHKO
That's why he clearly says that Sawk is primarily a check not a switch-in.....
 
PLEASE DON'T HATE ME RU!
Check


Hitmonchan (M) @ Assault Vest
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Rapid Spin
- Ice Punch

Before you say anything, I know that Hitmonchan is a BAD Pokemon, but this is one thing it does well: stop Exploud. Thanks to Hitmonchan's incredible base 110 special defense, and the inclusion of the assault vest, Hitmonchan can switch in on any of Exploud's attacks. Also, Hitmonchan's low base hp stat and Exploud's high hp stat further benefit Hitmonchan. Iron Fist Drain Punch will OHKO Exploud every time and in doing so will recover most (if not all) of the damage Hitmonchan switched in on. Bonus points for Hitmonchan being able to switch into rocks and still be effective. To reiterate, Hitmonchan is inferior to the other 10 million fighting types viable in RU, but Hitmonchan stands out among this crowd as being the most effective at stopping this monster.

Calcs:
252+ SpA Choice Specs Exploud Boomburst vs. 0 HP / 4 SpD Assault Vest Hitmonchan: 181-214 (75.1 - 88.7%) -- guaranteed 2HKO
252+ SpA Choice Specs Exploud Fire Blast vs. 0 HP / 4 SpD Assault Vest Hitmonchan: 96-113 (39.8 - 46.8%) -- guaranteed 3HKO
252+ SpA Choice Specs Exploud Surf vs. 0 HP / 4 SpD Assault Vest Hitmonchan: 78-92 (32.3 - 38.1%) -- 96.6% chance to 3HKO
252+ SpA Choice Specs Exploud Focus Blast vs. 0 HP / 4 SpD Assault Vest Hitmonchan: 104-123 (43.1 - 51%) -- 4.7% chance to 2HKO


252+ Atk Iron Fist Hitmonchan Drain Punch vs. 0 HP / 4 Def Exploud: 404-476 (115.7 - 136.3%) -- guaranteed OHKO

Note: Adamant Hitmonchan is faster than modest Exploud, but if the Exploud is timid, jolly Hitmonchan will still OHKO with drain punch
252 Atk Iron Fist Hitmonchan Drain Punch vs. 0 HP / 4 Def Exploud: 368-434 (105.4 - 124.3%) -- guaranteed OHKO
 
Assault Vest Hitmonlee can switch into Exploud and receive the exact same damage. The only difference is that Hitmonchan has Drain Punch, and that isn't even worth it to use Hitmonchan over Hitmonlee. Plus I don't think Exploud is really relevant enough to use Hitmonchan over Hitmonlee even if Hitmonchan did a better job of checking it.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top