ORAS The Next Best Thing...: Snorlax - Voting

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Approved by Calloflochie; original post made by Mazz

The Next Best Thing


What is this?:

I for one, along with many others I'm sure, feel as though there is some untapped power within the UU environment. There is substantial evidence for this idea in the form of one commonality for most tiers, UU included: there always seems to be one or more new-fangled, hyped up sets that weren't originally main-stay or seen as "viable" by the community, but somehow has taken the metagame by storm. This can be seen in DPP OU (with Special Lucario transitioning to SD Lucario, Heatran eventually running items other than Choice Scarf, and the influx of ChestoRest Kingdra) in ADV (with the vaunted TyraniBoah now becoming almost an urban myth in comparison to Special and DD Tyranitar, and the increasing popularity of SupeRachi) and in BW OU (with the advent of SubSalac Terrakion, SubDisable Gengar, and ChestoRest Volcarona). Yes, some of these sets may have been found early on with respect to the creation of the tier or fairly recently, the point is, though, that there seems to be an endless supply of effective and potent sets out there yet to be discovered, especially factoring in metagame swings and the possible tier shifts. The purpose of this project will be to systematically subject each and every UU pokemon to a collective body of research in an attempt to uncover these "hidden gems", so to speak, and hopefully spark some creativity throughout the UU community.

The Process:

Each week, I will choose a different UU Pokemon, sometimes chosen by random, sometimes chosen by curiousity, of which participants will try to personally create a new set for that is not already on-site or in the process of being put on-site. Participants will be given 5 days to create their set, with discussion about the particular sets being promoted throughout, and on the 6th and 7th day of the week, a vote will be held to choose which user's set represented the most creative and simultaneously competivitely viable set to utilize in the current UU metagame. Once the votes are tallied and a winner is crowned, the set will be archived in the OP and the process will start all over again for the next pokemon specimen.

What are we looking for?:

Specifically, I want to stress the importance of the balance between creativity and viability when picking a set to post for the Pokemon in question. There's a very fine line between a "creative" set and a "gimmick", and this project is not meant to produce gimmicks, rather emphasize the ability to think outside the box when using a specific Pokemon in order to maximize it's potential. Having said that, I would also like to deviate from simple one move / item changes. For example, using Lum Berry over Life Orb on an SD Virizion does nothing to show any untapped potential Virizion has because we already have a basic understanding of what SD Virizion is and does, it's just now better at dealing with status and has less power. The same goes for using Iron Head over Stone Edge on SD Cobalion, it doesn't yield productive discussion or results for the project. I am looking for sets that test what we think we know about checks or counters, so-called standards, and what it means to be viable. Maybe a particular option for a Pokemon looks inferior at first glance for that particular pokemon, but dig deeper and try and find what it might mean in the big picture, for the entire team.


Now, a note with ORAS; I will be allowing the same Pokemon that were discussed and voted on in the XY NBT (found here and here), as well as Pokemon that weren't discussed / gained new viability with ORAS. However, while not a problem for our NBT specifically, I saw that the RU one / some other projects across the site has people reserving (i was a victim of this at one point haha), but reservations will not be allowed in this thread. It clogs it up, so either write it on the spot or don't write it at all.

That's about it! Our first test subject will be...


Snorlax
Metric - WU Refresh Mega Pidgeot

Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Work Up
- Hurricane
- Roost
- Refresh

The objective of this set was to poop on the stall cores that started to pervade the higher ends of the ladder. The idea is to boost 'n roost up while shrugging off status usually burns and toxics with Refresh, making Pidgeot a very self-sufficient and dangerous sweeper.

It goes without saying that strong flying resists stop this cold, so that's where team support comes into play. I started using it in conjunction with CM Heat Wave Sigilyph to bait out and weaken Jesus bird's counters, but naturally there's other ways you can aid it.

Lastly, a replay of the set in action: http://replay.pokemonshowdown.com/uu-189595201


Hikari - Tormentdile

Krookodile (F) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 96 Def / 160 Spe
Jolly Nature
- Torment
- Substitute
- Knock Off
- Taunt / Protect

Get a free sub on something like Forretress or Umbreon, and then proceed to give troubles to your opponent. If you are running Taunt, Pokemon like Florgres, Mono Attacking Cune and Chesnaught lose against this set. Torment them the turn they try to break the Sub and then use Taunt to stop them from using their non-offensive moves (Wish, Aromatherapy, Spikes, Calm Mind, Synthesis), Knock Off their item or get another Substitute. Krookodile will force all these Pokemon to switch out or Struggle to death sooner or later, this combined with Knock Off + hypothetical hazard can cause a lot of damage. Protect can be used over Taunt to make this set more effective against offensive teams, but Taunt is much more helpful against most things.

Hazards support is a must for this set, specially Toxic Spikes, because they make this set much more deadly.

I'm a bit unsure about the EVs. Adding attack EVs is kinda pointless on this set, so I decided to invest on bulk and speed. The Spe EVs allow Krook to outpace Timid Chandelure (great chances of OHKOing with Knock Off even with 0 investment) which seemed like a decent benchmark, and I guess Infiltrator Chandelure might be a threat. The rest goes in HP and Def to create bulkier Subs.


Bulky Set Up Sweeper Mega Alakazam (isn't legit anymore cause of bans and such, but keeping it here for posterity) - Vaporeon for Ubers

Alakazam-Mega @ Alakazite
Ability: Trace
EVs: 252 HP / 40 Def / 216 Spe
Timid Nature
IVs: NaN Atk
- Barrier
- Calm Mind
- Recover
- Psyshock

Mega Alakazam, with its naturally high speed and special attack and solid movepool, makes for a surprisingly threatening bulky setup sweeper. The EV spread allows Mega Alakazam to outspeed everything up to jolly Mega Beedrill (which is becoming more popular to outspeed modest Mega Alakazam). The rest is invested into HP and physical defense to maximize bulk. Even without special attack investment, Mega Alakazam hits 386 SpA, higher than a fully invested neutral nature regular Alakazam, so it still hits like a truck. The EV spread also allows Mega Alakazam to survive a u-turn from Mienshao 100% of the time, and a u-turn from Darmanitam 68.7% of the time, so it's not the frailest thing out there. The idea of the set is to wait for your opponent's dark type pokemon to get taken out before setting up and sweeping (pairing Mega Alakazam with a mon like Lucario works well from my experience). After a boost or two, not much stops this monster from plowing through the opposing team.

The set in action: http://replay.pokemonshowdown.com/uu-198200349
(Wasn't the most competitive match, but it gives you an idea of how the set can be supported and used effectively)


SubToxic Kyurem - azureleaf17

Kyurem @ Leftovers
Ability: Pressure
EVs: 248 HP / 100 Def / 160 SpDef
Careful Nature
- Substitute
- Toxic
- Dragon Tail / Ice Beam
- Roost

Though its typing is extremely poor for a defensive Pokemon, Bulky SubToxic Kyurem makes the most of its 125/90/90 bulk and Pressure to aid stall teams. The combination of Substitute, Leftovers, and recovery makes it very difficult for an opponent to wear down Kyurem. Toxic is a move that further wears down the opponent, and Dragon Tail helps with stall teams that stack hazards, although Ice Beam can be used with a Calm nature in order to better handle Fairy-types. Speaking of which, the EVs spread is so that Florges, the most common Fairy-type in UU, will not 2HKO a Kyurem at full health, meaning that Moonblast and Heal Bell can be PP stalled with good play and Kyurem can come out on top one-on-one. EVs can be diverted from Defense into Speed or its offenses, but this Kyurem is not designed to hit things hard. Teammates on stall that can handle Poison-, Steel-, and Fairy-type opponents are appreciated.


Offensive Milotic - Vaporeon for Ubers
Milotic, in my opinion, is a pokemon that is largely outclassed in UU. Vaporeon works better as a bulky wall, as it gets access to wish and other support moves to help your team. Suicune works better as a set up sweeper, as it has better overall bulk and pressure to stall things it cannot kill. However, what Milotic has over other bulky waters is Competitive and a unique speed tier (Gyarados shares it, but it's in OU), which brings me to



Offensive Competitive Milotic
Milotic @ Life Orb
Ability: Competitive
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: NaN Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Recover

With a decent base 100 SpA and base 81 Spe, Milotic has the tools it needs to become an offensive threat. SpA and Spe are maxed out to deal the most damage while outspeeding as many things as possible. I opted for timid over modest, as timid allows you to outspeed everything base 80 and below as well as getting the jump on base 92 or below 252 Spe neutral natured pokemon like Adamant Lucario and Modest Roserade. Hydro pump provides a powerful STAB attack that deals massive damage to anything that doesn't resist it. Ice beam hits the grass and dragon type pokemon that like to switch into Milotic. HP Electric rounds off the coverage by allowing Milotic to hit opposing bulky waters, notably Empoleon. Life orb is used to give Milotic an extra bump in power, and recover provides sustainability and compensates for the life orb recoil. And if you switch into a defog, you get an instant Nasty Plot boost, and this in combination with good bulk and power makes Milotic a force to be reckoned with.

252 SpA Life Orb Milotic Hydro Pump vs. 0 HP / 0 SpD Lucario: 261-308 (92.8 - 109.6%) -- 56.3% chance to OHKO

252 SpA Life Orb Milotic Ice Beam vs. 0 HP / 0 SpD Roserade: 205-242 (79.1 - 93.4%) -- guaranteed 2HKO

+2 252 SpA Life Orb Milotic Hidden Power Electric vs. 252 HP / 252+ SpD Empoleon: 203-239 (54.5 - 64.2%) -- guaranteed 2HKO after Leftovers recovery

+2 252 SpA Life Orb Milotic Hydro Pump vs. 252 HP / 252+ SpD Umbreon: 231-274 (58.6 - 69.5%) -- guaranteed 2HKO after Leftovers recovery
 
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boltsandbombers

i'm sorry mr. man
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Pidgeot-Mega @ Pidgeotite
Ability: No Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Tailwind

Honestly, Pidgeot's movepool is pretty bland and there isnt much room for creativity, besides what type Hidden Power you want to run, which generally isnt much of an issue. Now, Hurricane, Heat Wave, and U-turn are almost necessary for obvious reaspns. However, Pidgeot generally doesn't often get the opportunity to use Roost often due to its /meh/ defensive typing and average bulk. With Tailwind, Pidgeot can act as a team supporter alongside its role as a hard hitting special attacker. This works very well in conjunction with U-turn to pivot into a slower Pokemon that appreciates the speed boost. While Roost allows Pidgeot to heal off Stealth Rock damage, having the Speed boost can be game changing.
 
Pidgeot's movepool is depressing, there's not much you can do with it. However it does have a move that allows it to break some of its current counters thanks to Gen 6 mechanics:



Pidgeot-Mega @ Pidgeotite
Ability: No Guard
EVs: 88 HP / 252 SpA / 168 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Heat Wave
- Roost
- Whirlwind

Hurricane and Heat Wave are a must on any Pidgeot set. Roost allows it to stick for longer and with the additional bulk on this spread allows it to do its job better, I'll explain why later. Whirlwind is the only "unorthodox" move on this set.

Whirlwind allows Pidgeot to break through Umbreon, Vaporeon and Florges, all of them give Pidgeot troubles if it doesn't get really lucky with confusion. With Whirlwind it is able to force them out before they heal back up, because Protect does not stop that move, which means they cannot reliably counter it. So even if Pidgeot can't break through them with sheer force, the combination of Hurricane + hazards + inability to recover is going to be enough to remove them from the game. Even if the opponent lack one of these three Pokemon, shuffling other potential checks / counters and "annoying" set up Pokemon (CM Cune mostly) around with Whirlwind to wear them down helps Pidgeot and its team.

The EVs allow Pidgeot to outspeed Jolly Mega Gallade and with the added bulk Florges never 2HKOes with Moonblast, which gives Pidgeot a lot more room to play safely against it. 252 Satk / Speed 252 is an option, but then Florges cleanly 2HKOes.

This set appreciates a team that can control hazards, since Pidgeot dislikes SR on its field but loves hazards on the opponent's side.

This is the best I can do with Pidgeot's movepool without going for ez mode with the Work Up set :[
 
Pidgeot's movepool is depressing, there's not much you can do with it. However it does have a move that allows it to break some of its current counters thanks to Gen 6 mechanics:



Pidgeot-Mega @ Pidgeotite
Ability: No Guard
EVs: 88 HP / 252 SpA / 168 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Heat Wave
- Roost
- Whirlwind

Hurricane and Heat Wave are a must on any Pidgeot set. Roost allows it to stick for longer and with the additional bulk on this spread allows it to do its job better, I'll explain why later. Whirlwind is the only "unorthodox" move on this set.

Whirlwind allows Pidgeot to break through Umbreon, Vaporeon and Florges, all of them give Pidgeot troubles if it doesn't get really lucky with confusion. With Whirlwind it is able to force them out before they heal back up, because Protect does not stop that move, which means they cannot reliably counter it. So even if Pidgeot can't break through them with sheer force, the combination of Hurricane + hazards + inability to recover is going to be enough to remove them from the game. Even if the opponent lack one of these three Pokemon, shuffling other potential checks / counters and "annoying" set up Pokemon (CM Cune mostly) around with Whirlwind to wear them down helps Pidgeot and its team.

The EVs allow Pidgeot to outspeed Jolly Mega Gallade and with the added bulk Florges never 2HKOes with Moonblast, which gives Pidgeot a lot more room to play safely against it. 252 Satk / Speed 252 is an option, but then Florges cleanly 2HKOes.

This set appreciates a team that can control hazards, since Pidgeot dislikes SR on its field but loves hazards on the opponent's side.

This is the best I can do with Pidgeot's movepool without going for ez mode with the Work Up set :[
Florges can run Synthesis now, so you have to stall it out of 8 Syntheses first. Just a heads-up.
 

Pidgeot-Mega @ Pidgeotite
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Work Up
- Heat Wave
- Roost

Pidgeot-Mega with his great STAB, fast, 100% accuracy Hurricane and Heat Wave doesnt need much, thats why I'm deciding to use Work Up because one of the main flaws is the lack of savage power to beat easier bulky steels, walls as umbreon or florges which can avoid easily 2HKO from Hurricane but with Work Up, Hurricane will be super scary to anything, my last move is Roost to recover during the battle, is not like Mega-Pidgeot have a better coverage or will be always walled by rock stypes anyways (hp grass is only useful vs perior which is not even UU).
 
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Looking for useful moves to work with in Pidgeot's movepool like



But seriously, why did we pick this. Pidgeot's movepool is straight barren ._.
Well if at least Pidgeot Movepool is so terrible you can use whatever you want on the 4rth slot on it I guess thats something?


Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 232 HP / 108 SpA / 168 Spe
Timid Nature
- Hurricane
- Heat Wave
- Roost
- Feather Dance

Basically the idea of this weiredoness since basically nearly anything that switches into Pidgeot either is Physical or its Rotom-H/Mega Ampharos why not feather dance and try to at least make the oponent have to switch out while annoying some physical atackers on the tier. Prolly sucks really hard but hey at least its different unlike half of the sets which are normal Pidgeot setts with a random different move

Weiredo EV Explanations
152 speed to outspeed Mega Gallade so you can Feather Dance/Hurricane
108 SPA guarantee a OHKO on Lucario after one round of LO dmg,and KOes Mega Glaile after Rocks I guess.
Rest in Bulk while getting a Odd HP number cause why naut
 
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Metric

is banned in America
is a Tiering Contributor Alumnus
Similar to HnC's set but this gives up coverage for increased longevity.

x10^6

Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Work Up
- Hurricane
- Roost
- Refresh

The objective of this set was to poop on the stall cores that started to pervade the higher ends of the ladder. The idea is to boost 'n roost up while shrugging off status usually burns and toxics with Refresh, making Pidgeot a very self-sufficient and dangerous sweeper.

It goes without saying that strong flying resists stop this cold, so that's where team support comes into play. I started using it in conjunction with CM Heat Wave Sigilyph to bait out and weaken Jesus bird's counters, but naturally there's other ways you can aid it.

Lastly, a replay of the set in action: http://replay.pokemonshowdown.com/uu-189595201
 

Meru

ate them up
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How are there so many different Mega Pidgeot sprites??? Wtf


Pidgeot-Mega @ Pidgeotite
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Roost
- Hurricane
- Heat Wave

I've been using this set a decent amount, and I think it's Pidgeot's best set here in UU. Pidgeot's Hurricane commonly lures in Scarf Jirachi, who can play mind games between Iron Head and U-turn. With Substitute, you force it to Iron Head to lose its momentum, making it eat a Heat Wave for a minimum of 62% damage. Substitute also lets you take advantage of the free turns granted by Hurricane's confuse chance, which is just as high as Scald's. This set pairs well with things that like Scarf Jirachi weakened and can set up on its Iron Head, such as Special Inner Focus Luke.
 
i totally agree guys these sets are so shallow especially considering when a good portion of them are different from each other.. some of the stuff we did in xy (empo is one that comes to mind) had shallow movepools but no one cared so i dont know why you guys are whining, lol. i'd rather not have this thread clogged up so if you guys could not it'd be appreciated .-.

also so this post has meaning, since i didnt specify u have till thursday / friday if i dont get to cali on time to submit your sets!
 
DOUBLE DANCING MEGA PIDGEOT

Pidgeot-Mega @ Pidgeotite
Ability: No Guard
EVs: 48 HP / 252 SpA / 4 SpD / 204 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Hurricane
- Work Up
- Roost / Heat Wave

Like most double dance users, this thing has the potential to poop on both offense and defense. After an agility, this thing outspeeds the entire meta, bar tailwind shenanigans with Whimsicott. The EVs are to outspeed Timid/Jolly Base 100s before an Agility, while always giving Porygon-Z an attack boost with Download. The Choice between Heat Wave and Roost is yours, depends on if you want more longevity or coverage.

With a Modest nature, Pidgeot hits harder than you expect it to. It always OHKOs Max HP Mega Gallade, something which Timid Pidgeot only has a 75% chance to do. It also always 2HKOs 100 HP Mega Swampert and Physically defensive Tentacruel, as well as picking up the 3HKO on Careful Zygarde.
 
meru, mainly because it also has no trouble with status users because you can sub up when they go for a status attack, helps beating jirachi easier like mentioned, but blissey has sorta. trouble against this set, and so does alomomola.
 
Meru

Pidgeot getting free subs isn't difficult, because it forces switches constantly. With some hazards support this set is quite threatening, specially with that 30% chance of forcing your opponent to do a coin flip or switch out. The fact it steals Scarf Rachi's momentum, forcing it to either take a lot of damage or fail to break the Sub with U-turn (which does more harm than good to the Jirachi's user), is huge in the current metagame.

All these things considered make this my fav set.
 
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