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Completed Orc Engineer: Orcinus Vs Engineer Pikachu

Discussion in 'ASB' started by Faylion, Jan 16, 2013.

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  1. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    [​IMG]
    "We have an exciting triples match for you today! The rules are:"
    5v5 Triple
    3 day DQ
    Items On
    All Abilities
    3 Subs per Pokemon
    Infinite Chills / Recovers

    Arena: Typing Inversion Chamber II (open)

    All moves are allowed. At the end of each round, a random type is chosen to be inverted, which reverses weaknesses and resistances except for immunities with retain their immunity. Abilities that cause a weakness to the chosen type will retain the weakness, while the same holds true for abilities that grant resistances as well. If a type is chosen twice in a row, the move effectiveness on that type will return to normal.


    "We have our initiator, Orcinus Duo!"
    Simion (open)

    [​IMG]
    Infernape-Simion (M)
    Nature: Naughty
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze:Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist: Trait
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2
    Spe: 108
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: (72)
    Mach Punch
    Flame Wheel
    Feint
    Punishment
    Close Combat
    Fire Spin
    Calm Mind
    Flare Blitz
    Facade
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment

    Focus Punch
    Fake Out
    Encore
    Endeavor
    Counter
    Blast Burn
    Covet
    Dual Chop
    Gunk Shot
    Heat Wave
    Helping Hand
    Iron Tail
    Low Kick
    Role Play
    Sleep Talk
    Stealth Rock
    Thunderpunch

    Flamethrower
    Brick Break
    Acrobatics
    U-Turn
    Roar
    Toxic
    Hyper Beam
    Protect
    Solarbeam
    Earthquake
    Dig
    Double Team
    Rock Tomb
    Aerial Ace
    Flame Charge
    Rest
    Low Sweep
    Focus Blast
    Incinerate
    Shadow Claw
    Retaliate
    Stone Edge
    Bulldoze
    Rock Slide
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Hidden Power Ice (7)
    Endure
    Quick Guard
    Slack Off
    Will-o-Wisp
    Fire Blast
    Fire Punch
    Cut
    Focus Energy
    Fling
    Mind (open)
    [​IMG]
    Mr. Mime - Mind (F)
    Nature: Timid
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
    Filter: (Innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 5
    Spe: 104 (+)
    Acc: +12%
    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (75):
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    DoubleSlap
    Mimic
    Light Screen
    Reflect
    Psybeam

    Fake Out
    Confuse Ray
    Icy Wind

    Psyshock
    Protect
    Toxic
    Psychic
    Double Team
    Hypnosis
    Endure
    Magic coat
    Thunder Wave
    Thunder
    Taunt
    Shadow Ball
    Nasty Plot
    Signal Beam
    Safeguard
    Snatch
    Attract
    Substitute
    Sunny Day
    Solarbeam
    Magical Leaf
    Quick Guard
    Wide Guard
    Power Swap
    Guard Swap
    Recycle
    Counter
    Teleport
    Hyper Beam
    Mud-Slap
    Trick Room
    Bide
    Rest
    Sleep Talk
    Future Sight
    Dream Eater
    Zap Cannon
    Charge Beam
    Thunderbolt
    Attract
    Foul Play
    Rain Dance
    Zen Headbutt
    Focus Blast
    Brick Break
    Drain Punch
    Round
    Grass Knot
    Hidden Power Fire 6
    Focus Punch
    Metronome
    Psyche Up
    Torment
    Ice Punch
    Trick
    Role Play
    Baton Pass
    Wake-up Slap
    Healing Wish
    Helping Hand
    Marge (open)

    [​IMG]
    Ludicolo - Marge (F)
    Nature: Naughty
    Type: Water/Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish: (Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (-)
    Spe: 70
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (40)
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Bubblebeam
    Fake Out
    Fury Swipes

    Counter
    Giga Drain
    Flail

    Surf
    Rain Dance
    Double Team
    Endure
    Ice Beam
    Synthesis
    Energy Ball
    Zen Headbutt
    Protect
    Substitute
    Toxic
    Seed Bomb
    Solarbeam
    Thunder Punch
    Ice Punch
    Drain Punch
    Fire Punch
    Dive
    Hydro Pump
    Brick Break
    Waterfall
    Hyper Beam
    Bullet Seed
    Scald
    Sleep Talk
    Whirlpool
    Hail
    Pants (open)
    [​IMG]
    Scrafty(*) - Pants (M)
    Nature: Adamant
    Type: Dark/Fighting
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (47):
    Leer (*)
    Low Kick(*)
    Sand-Attack(*)
    Faint Attack(*)
    Headbutt(*)
    Swagger(*)
    Brick Break(*)
    Payback(*)

    Fire Punch(*)
    Thunderpunch(*)
    Ice Punch(*)

    Dig(*)
    Taunt(*)
    Dragon Claw(*)
    Detect
    Drain Punch
    Crunch
    Double team
    Poison Jab
    Substitute
    Hi Jump Kick
    Zen Headbutt
    Focus Punch
    Head Smash
    Fake out
    Incinerate
    Thief
    Torment
    Rock slide
    Dragon tail
    Rock Tomb
    Scary Face
    Counter
    Protect
    Facade
    Low Sweep
    Roar
    Giga Impact
    Dragon Dance
    Sunny Day
    Fling
    Focus Blast
    Dual Chop
    Super Fang
    Knock Off
    Outrage
    Spite

    Purple Boss (open)

    [​IMG]
    Gengar(*) - Purple Boss (M)
    Nature: Timid
    Type: Poison/Ghost
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Accuracy: +17%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 1

    Attacks (43):
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Night Shade(*)
    Confuse Ray(*)
    Sucker Punch(*)
    Shadow Punch

    Will-O-Wisp(*)
    Astonish(*)
    Disable(*)

    Sludge Bomb(*)
    Substitute(*)
    Thunderbolt(*)
    Shadow Ball
    Toxic
    Energy Ball
    Taunt
    Pain split
    Hex
    Dark Pulse
    Venoshock
    Dream Eater
    Protect
    Torment
    Bide
    Focus Blast
    Destiny Bond
    Endure
    Counter
    Perish Song
    Double Team
    Psychic
    Giga Drain
    Thunder
    Thief
    Role Play
    Snatch
    Explosion
    Icy Wind
    Brick Break
    Sunny Day


    "And we have our challenger, Engineer Pikachu!"
    Kurage the Tentacruel (open)

    [​IMG]
    Tentacruel (Kurage) (M)
    NATR: Modest (SpA increased by *, Atk decreased by *)

    Type: Water / Poison
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    ABILITIES
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    STATS: 80 / 70 / 65 / 80 / 120 / 100

    HP: 100
    Atk-: ** (2)
    Def: *** (3)
    SpA+: **** (4)
    SpD: ***** (5)
    Spe: 100

    SC: 3
    WC: 3
    BRT: 21

    EC: 6 / 6
    MC: 1
    DC: 5 / 5

    ATTACKS [58]:
    Acid
    Acid Spray
    Barrier
    BubbleBeam
    Constrict
    Hex
    Hydro Pump
    Poison Jab
    Poison Sting
    Screech
    Sludge Wave
    Supersonic
    Toxic Spikes
    Water Gun
    Water Pulse
    Wrap
    Wring Out

    Aqua Ring (#)
    Confuse Ray (#)
    Mirror Coat (#)
    Muddy Water
    Rapid Spin

    Bind
    Endure
    Icy Wind
    Knock Off
    Magic Coat
    Role Play
    Snore

    Attract
    Blizzard
    Dive
    Double Team
    Frustration
    Hail
    Hidden Power [Ground 7]
    Hyper Beam
    Ice Beam (#)
    Payback
    Poison Jab
    Protect
    Rain Dance
    Rest
    Return
    Safeguard
    Scald (#)
    Sludge Bomb
    Substitute (#)
    Surf
    Toxic
    Venom Shock

    Bide
    Brine
    Giga Drain
    Mimic
    Reflect
    Sleep Talk
    Whirlpool
    Yogan the Mollux (open)

    [​IMG]
    Mollux (Yogan) (F)
    NATR: Bold (Defense increased by *, Attack decreased by *)

    TYPE: Fire / Poison
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    ABILITIES
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Illuminate (Unlocked): (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    STATS: 95 / 45 / 83 / 131 / 106 / 76

    HP: 100
    Atk-: * (1)
    Def+: **** (4)
    SpA: ***** (5)
    SpD: **** (4)
    Spe: 76

    SC: 3
    WC: 3
    BRT: 20

    EC:
    MC: 0
    DC: 5 / 5

    ATTACKS [53]:
    Acid
    Acid Armor
    Acid Spray
    Bide
    Clear Smog
    Confuse Ray
    Ember
    Eruption
    Final Gambit
    Gunk Shot
    Heat Wave
    Inferno
    Lava Plume
    Moonlight
    Recover
    Toxic Spikes
    Withdraw

    Aqua Ring (#)
    Fire Spin (#)
    Heal Pulse (#)

    Bind
    Gastro Acid
    Heal Bell
    Helping Hand
    Knock Off
    Sleep Talk
    Snatch
    Stealth Rock

    Attract
    Double Team
    Explosion
    Hidden Power [Ice 7]
    Hyper Beam
    Fire Blast
    Flame Charge
    Flamethrower
    Flash
    Light Screen
    Overheat
    Protect
    Rain Dance
    Rest
    Sludge Bomb
    Sludge Wave
    SolarBeam
    Substitute
    Sunny Day
    Thunder Wave
    Thunder
    Thunderbolt (#)
    Toxic (#)
    Venoshock (#)
    Will-O-Wisp
    Geisha the Jynx (open)

    [​IMG]
    Jynx (Geisha) (F)
    NATR: Timid (+15% Spe, +14% [13.91%] Acc, Attack decreased by *)

    ABILITIES
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Dry Skin (Unlocked): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    STATS: 65 / 50 / 35 / 115 / 95 / 95

    HP: 100
    Atk-: * (1)
    Def: ** (2)
    SpA: **** (4)
    SpD: *** (3)
    Spe+: 110 (95 * 1.15)

    SC: 3
    WC: 3
    BRT: 17

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    ATTACKS [35]:
    Avalanche
    Blizzard
    Confusion
    DoubleSlap
    Fake Tears
    Heart Stamp
    Ice Punch
    Lick
    Lovely Kiss
    Mean Look
    Pound
    Powder Snow
    Psychic
    Sing
    Sweet Kiss
    Wring Out

    Fake Out (#)
    Wake-Up Slap (#)
    Wish (#)

    Counter
    Endure
    Helping Hand
    Icy Wind

    Double Team
    Energy Ball
    Focus Blast (#)
    Ice Beam (#)
    Light Screen
    Protect
    Reflect (#)
    Taunt
    Torment

    Bide
    Skill Swap
    Teleport
    Shogun the Tomohawk (open)

    [​IMG]
    Tomohawk (Shogun) (M)
    NATR: Modest (Special Attack increased by *, Attack decreased by *)

    Type: Flying / Fighting
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    ABILITIES
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    STATS: 105 / 60 / 90 / 115 / 80 / 85

    HP: 110
    Atk-: * (1)
    Def: *** (3)
    SpA+: ***** (5)
    SpD: *** (3)
    Spe: 85

    SC: 2
    WC: 3
    BRT: 19

    EC: 6 / 6
    MC: 7
    DC: 5 / 5

    ATTACKS [57]:
    Aerial Ace
    Air Slash
    Aura Sphere
    Bulk Up
    Earth Power
    Focus Energy
    Fury Swipes
    Harden
    Healing Wish
    Heat Wave
    Hurricane
    Hyper Voice
    Morning Sun
    Rain Dance
    Rest
    Retaliate
    Roar
    Rock Smash
    Sky Drop
    Submission
    Sunny Day
    Superpower
    Whirlwind
    Work Up

    Confuse Ray
    Nature Power (#)
    Rapid Spin
    Roost (#)
    Stealth Rock
    Yawn (#)

    After You
    Bounce
    Hyper Voice
    Sleep Talk
    Snatch
    Tailwind

    Acrobatics
    Brick Break (#)
    Bulldoze
    Double Team
    Flash
    Fly
    Focus Blast
    Frustration
    Grass Knot
    Protect
    Quash
    Reflect
    Return
    Rock Slide (#)
    Rock Tomb
    Safeguard
    SolarBeam
    Substitute
    Taunt (#)
    Thief
    Toxic
    Malcolm the Aerodactyl (OT: Korski) (open)

    [​IMG]
    Aerodactyl (Malcolm) (M)
    NATR: Jolly (+15% Spe, +26% [25.86%] Acc, Special Attack reduced by *)

    Type: Rock / Flying
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    STATS: 80 / 105 / 65 / 60 / 75 / 130

    HP: 100
    Atk: **** (4)
    Def: *** (3)
    SpA-: * (1)
    SpD: *** (3)
    Spe+: 150 (130 * 1.15)

    SC: 4
    WC: 4
    BRT: 20

    EC:
    MC: 0
    DC: 5 / 5

    ATTACKS [47]:
    Agility
    Ancientpower
    Bite
    Crunch
    Fire Fang
    Giga Impact (#)
    Hyper Beam
    Ice Fang
    Iron Head
    Roar
    Rock Slide (#)
    Scary Face
    Sky Drop
    Supersonic
    Supersonic
    Take Down
    Thunder Fang
    Wing Attack

    Pursuit
    Roost (#)
    Steel Wing (#)
    Tailwind (#)
    Whirlwind

    Air Cutter
    Aqua Tail
    Endure
    Heat Wave
    Sky Attack

    Aerial Ace
    Bulldoze
    Double Team
    Dragon Claw
    Earthquake
    Fly
    Payback
    Protect
    Rest
    Sandstorm
    Smack Down
    Stone Edge
    Substitute
    Taunt (#)
    Torment

    Bide
    Reflect
    Sleep Talk
    Stealth Rock


    "Let's the get the match started!"


    Orcinus send out Pokemon and equip

    Engineer send out Pokemon, equip, and move

    Orcinus move
  2. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Simion, Mind, and Marge!
  3. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Kurage (M) | Shogun (M) | Malcolm (M)

    Kurage: Muddy Water - Muddy Water
    [ONCE] IF (Wide Guard is used) THEN (Use Hydro Pump (Mind) instead)

    Shogun: Air Slash (Marge) - Air Slash (Marge)
    IF (Light Screen is present when you act) THEN (Use Brick Break (Marge) instead)
    IF (Marge uses successful Protective / Evasive Action) THEN (Redirect to Simion)

    Malcolm: Rock Slide - Rock Slide
    [ONCE] IF (Wide Guard is used) THEN (Use Stone Edge (Mind) instead)
    IF (Non-combo Thunder Wave is used on you) AND (You are faster) AND (Thunder is NOT used on you) THEN (Use Fly (Marge) instead)

    This round is inevitable, but!
  4. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    VM sent for Orcinus Duo
  5. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    hey uh engi i'm really caugh tup in work and i need to order in 2 other gym matches can we scrap this battle i'm reallly sorry
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