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Completed Orcinus and dan go head-to-head! It's a one-on-one match of wits!

Discussion in 'ASB' started by Box, Oct 26, 2012.

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  1. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    [​IMG]
    This will definitely be one to track, folks.

    The Contenders
    dan's Disciples
    Heather the Infernape (open)
    [​IMG]
    Heather - Infernape (F)
    Nature: Lonely (+1 Atk, -1 Def)

    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 108

    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves (101/101):
    Acrobatics
    Aerial Ace
    Assist
    Attract
    Blast Burn
    Blaze Kick
    Brick Break
    Bulk Up
    Bulldoze
    Calm Mind
    Captivate
    Close Combat
    Counter
    Covet
    Cut
    Dig
    Double Kick
    Double Team
    Dual Chop
    Earthquake
    Ember
    Encore
    Endeavor
    Endure
    Facade
    Fake Out
    Feint
    Fire Blast
    Fire Pledge
    Fire Punch
    Fire Spin
    Flame Charge
    Flame Wheel
    Flamethrower
    Flare Blitz
    Fling
    Focus Blast
    Focus Energy
    Focus Punch
    Frustration
    Fury Swipes
    Giga Impact
    Grass Knot
    Gunk Shot
    Headbutt
    Heat Wave
    Helping Hand
    Hidden Power (Ice 7)
    Hone Claws
    Hyper Beam
    Incinerate
    Iron Tail
    Leer
    Low Kick
    Low Sweep
    Mach Punch
    Magic Coat
    Mud-Slap
    Nasty Plot
    Natural Gift
    Overheat
    Poison Jab
    Protect
    Punishment
    Quick Guard
    Rest
    Retaliate
    Return
    Roar
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Role Play
    Rollout
    Round
    Scratch
    Secret Power
    Shadow Claw
    Slack Off
    Sleep Talk
    Snore
    SolarBeam
    Stealth Rock
    Stone Edge
    Strength
    Submission
    Substitute
    Sunny Day
    Swagger
    Swift
    Swords Dance
    Taunt
    ThunderPunch
    Torment
    Toxic
    U-Turn
    Uproar
    Vacuum Wave
    Will-o-Wisp
    Work Up
    Skrimir the Arcanine* (open)
    [​IMG]
    Skrimir - Arcanine (M)
    Nature: Naive (+15% Speed, +14% Accuracy, -1 SpD)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 110 (+)

    Size Class: 4
    Weight Class: 5

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves (26/83):
    Aerial Ace
    Agility
    Attract
    Bide

    *Bite
    Body Slam
    Bulldoze
    Captivate

    Charm
    *Close Combat
    Covet
    Crunch
    Curse
    Dig
    Double Kick
    Double Team
    Double-Edge

    Dragon Pulse
    Dragon Rage
    Dragonbreath

    *Ember
    Endure
    ExtremeSpeed
    Facade
    *Fire Blast
    Fire Fang
    Fire Spin
    Flame Burst
    *Flame Charge
    *Flame Wheel
    Flamethrower
    *Flare Blitz
    Frustration
    Giga Impact
    Headbutt

    Heat Wave
    Helping Hand
    Hidden Power
    Howl
    Hyper Beam
    Incinerate

    Iron Head
    Iron Tail
    *Helping Hand
    *Leer
    Mimic
    *Morning Sun
    Mud-Slap
    Natural Gift

    *Odor Sleuth
    Overheat
    Outrage
    Protect
    Rage
    Reflect
    Rest
    Retaliate
    Return

    *Reversal
    *Roar
    Rock Climb
    Rock Smash
    Round
    Safeguard
    Secret Power
    Skull Bash
    Sleep Talk

    Snarl
    Snore
    SolarBeam
    Strength
    Substitute
    Sunny Day
    Swagger
    Swift

    *Take Down
    Teleport
    Thief
    Thrash

    Thunder Fang
    Toxic
    *Wild Charge
    Will-o-Wisp
    Ike the Pyroak (open)
    [​IMG]
    Ike - Pyroak (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)

    Size Class: 4
    Weight Class: 5

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves (48/82):
    Absorb
    Amnesia
    Ancient Power
    Aromatherapy
    Attract
    Blaze Kick
    Block
    Bulldoze
    Bullet Seed
    Counter
    Dragon Tail
    Dragonbreath
    Double Team

    Earth Power
    Earthquake
    Ember
    Endure
    Energy Ball
    Facade
    Fire Blast
    Fire Spin
    Flame Burst
    Flame Wheel
    Flamethrower
    Flare Blitz
    Flash
    Flash Cannon
    Frustration
    Giga Drain
    Giga Impact
    Grass Knot
    GrassWhistle
    Growth
    Headbutt
    Heat Crash
    Heat Wave
    Hidden Power (Water 7)
    Hyper Beam
    Incinerate

    Inferno
    Iron Defense
    Iron Tail
    Lava Plume
    Leaf Tornado
    Leech Seed
    Light Screen
    Low Kick
    Low Sweep
    Natural Gift
    Overheat

    Petal Dance
    Protect
    Psybeam
    Rest
    Return
    Revenge

    Roar
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Safeguard
    Sand Tomb
    Secret Power

    Seed Bomb
    Sleep Talk
    SolarBeam
    Stealth Rock
    Strength
    Substitute
    Sunny Day
    Swagger
    Sweet Scent
    Swords Dance
    Synthesis
    Toxic
    Water Sport
    Will-o-Wisp
    Worry Seed
    Wood Hammer
    Zap Cannon
    Ilyana the Cyclohm (open)
    [​IMG]
    Ilyana - Cyclohm (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Types: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80

    Size Class: 4
    Weight Class: 4

    EC: 9/9
    MC: 1
    DC: 5/5

    Moves:
    Aerial Ace
    Attract
    Bide
    Blizzard
    Bulldoze
    Captivate
    Charge
    Charge Beam
    Discharge
    Double Hit
    Double Team
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Tail
    Dragon Rage
    Dragon Rush
    DragonBreath
    Earthquake
    Electroweb
    Endure
    Facade
    Fire Blast
    Flamethrower
    Flash
    Frustration
    Giga Impact
    Growl
    Gust
    Hail
    Headbutt
    Heal Bell
    Hidden Power (Ground 7)
    Hone Claws
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Incinerate
    Leer
    Light Screen
    Magnet Rise
    Mud-Slap
    Natural Gift
    Outrage
    Power Gem
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Round
    Sandstorm
    Secret Power
    Shock Wave
    Signal Beam
    Slack Off
    Sleep Talk
    Snore
    Sonicboom
    Spark
    Strength
    Substitute
    Sunny Day
    Surf
    Swift
    Tackle
    Thrash
    Thunder
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Tri Attack
    Trick Room
    Twister
    Volt Switch
    Water Pulse
    Waterfall
    Weather Ball
    Whirlwind
    Wild Charge
    Zap Cannon


    Orcinus' Ousters
    Simion (open)

    [​IMG]
    Infernape-Simion (M)
    KOC: 3
    Nature: Naughty
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze:Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist: Trait
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2
    Spe: 108
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: (70)
    Mach Punch
    Flame Wheel
    Feint
    Punishment
    Close Combat
    Fire Spin
    Calm Mind
    Flare Blitz
    Facade
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment

    Focus Punch
    Fake Out
    Encore
    Endeavor
    Counter
    Blast Burn
    Covet
    Dual Chop
    Gunk Shot
    Heat Wave
    Helping Hand
    Iron Tail
    Low Kick
    Role Play
    Sleep Talk
    Stealth Rock
    Thunderpunch

    Flamethrower
    Brick Break
    Acrobatics
    U-Turn
    Roar
    Toxic
    Hyper Beam
    Protect
    Solarbeam
    Earthquake
    Dig
    Double Team
    Rock Tomb
    Aerial Ace
    Flame Charge
    Rest
    Low Sweep
    Focus Blast
    Incinerate
    Shadow Claw
    Retaliate
    Stone Edge
    Bulldoze
    Rock Slide
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Hidden Power Ground (7)
    Endure
    Quick Guard
    Slack Off
    Will-o-Wisp
    Fire Blast
    Fire Punch
    Cut
    Trace (open)
    [​IMG]
    Pyroak - Trace (M)
    KOC: 2
    Nature:Brave
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52(-) (-10% Evasion)
    Size Class: 4
    Weight Class: 5

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:(57)
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Leaf Tornado
    Fire Spin
    Petal Dance
    Flame Burst
    Synthesis
    Lava Plume
    Wood Hammer
    Flare Blitz
    Iron Defense
    Amnesia
    Zap Cannon
    Heat Crash

    Counter
    Aromatherapy
    Blaze Kick
    Earth Power
    Heat Wave
    Iron Tail
    Low Kick
    Seed Bomb
    Psybeam
    Dragonbreath
    Grasswhistle
    Revenge
    Block

    Solarbeam
    Flamethrower
    Double Team
    Toxic
    Sunny Day
    Facade
    Flame Charge
    Rock Slide
    Grass Knot
    Swagger
    Protect
    Flash Cannon
    Substitute
    Rest
    Sleep Talk
    Earthquake
    Dragon Tail
    Hyper Beam
    Low Sweep
    Sunny Day
    Endure
    Stealth Rock
    Mind (open)
    [​IMG]
    Mr. Mime - Mind (F)
    KOC: 10
    Nature: Timid
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
    Filter: (Innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 5
    Spe: 104 (+)
    Acc: +12%
    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (75):
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    DoubleSlap
    Mimic
    Light Screen
    Reflect
    Psybeam

    Fake Out
    Confuse Ray
    Icy Wind

    Psyshock
    Protect
    Toxic
    Psychic
    Double Team
    Hypnosis
    Endure
    Magic coat
    Thunder Wave
    Thunder
    Taunt
    Shadow Ball
    Nasty Plot
    Signal Beam
    Safeguard
    Snatch
    Attract
    Substitute
    Sunny Day
    Solarbeam
    Magical Leaf
    Quick Guard
    Wide Guard
    Power Swap
    Guard Swap
    Recycle
    Counter
    Teleport
    Hyper Beam
    Mud-Slap
    Trick Room
    Bide
    Rest
    Sleep Talk
    Future Sight
    Dream Eater
    Zap Cannon
    Charge Beam
    Thunderbolt
    Attract
    Foul Play
    Rain Dance
    Zen Headbutt
    Focus Blast
    Brick Break
    Drain Punch
    Round
    Grass Knot
    Hidden Power Fire 6
    Focus Punch
    Metronome
    Psyche Up
    Torment
    Ice Punch
    Trick
    Role Play
    Baton Pass
    Wake-up Slap
    Healing Wish
    Helping Hand
    Marge (open)

    [​IMG]
    Ludicolo - Marge (F)
    KOC: 8
    Nature: Naughty
    Type: Water/Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish: (Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (-)
    Spe: 70
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (40)
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Bubblebeam
    Fake Out
    Fury Swipes

    Counter
    Giga Drain
    Flail

    Surf
    Rain Dance
    Double Team
    Endure
    Ice Beam
    Synthesis
    Energy Ball
    Zen Headbutt
    Protect
    Substitute
    Toxic
    Seed Bomb
    Solarbeam
    Thunder Punch
    Ice Punch
    Drain Punch
    Fire Punch
    Dive
    Hydro Pump
    Brick Break
    Waterfall
    Hyper Beam
    Bullet Seed
    Scald
    Sleep Talk
    Whirlpool
    Hail


    ---

    You know how it goes. dan sends out, Orcinus sends out and orders, dan counterorders

    BEGIN.
  2. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Ike @ Focus Sash!
  3. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Well, this battle takes on a slightly new meaning now.

    Simion@Expert Belt! Defend the title!

    Fake Out-Stealth Rock-Stone Edge
    IF Stealth Rock AND you are faster, Taunt and pushback
    IF Counter when you are to use Stone Edge, Toxic instead
  4. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Flinch~Substitute (20 HP)~Earthquake
  5. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Pre-Round

    [​IMG]
    Ike @ Focus Sash
    Rock Head/Battle Armor/Chlorophyll
    HP: 120
    EN: 100

    4/4/3/3
    Size 4/Weight 5
    Speed 52/-10 Evade

    Status: -
    Stat modifiers: -

    Actions: Flinch - Substitute (20) - Earthquake

    [​IMG]
    Simian @ Expert Belt
    Blaze/Iron Fist
    HP: 100
    EN: 100

    5/3/4/2
    Size 3/Weight 4
    Speed 108

    Status: -
    Stat modifiers: -

    Actions: Fake Out - Stealth Rock - Stone Edge​

    ---​
    Round 1
    Calculations Round 1 (open)

    A1
    Infernape used Fake Out!
    2553 No Crit
    Damage: (4 + 7.5 - 6 - 2) = 3.5 Damage
    -4 En

    Pyroak flinched!

    --
    A2
    Infernape used Stealth Rock!
    Rocks are hovering above danmantincan's team!
    -12 En

    Pyroak used Substitute!
    Pyroak created a Substitute (20HP)
    -20 HP
    -18 En

    --
    A3
    Infernape used Stone Edge!
    9965 Miss
    The attack missed!
    -7 En

    Pyroak used Earthquake!
    2230 No Crit
    Damage: (10 + 6 - 4.5) * 1.5 = 17.25 Damage
    -7 En

    End of round results: Stealth Rock up on dan's team, Pyroak gets 20HP Sub, Pyroak loses 24 HP and 25 EN, Infernape loses 17 HP and 23 EN


    Post Round

    [​IMG]
    Ike @ Focus Sash
    Rock Head/Battle Armor/Chlorophyll
    HP: 94
    EN: 75

    4/4/3/3
    Size 4/Weight 5
    Speed 52/-10 Evade

    Status: Substitute (20), Stealth Rock activated
    Stat modifiers: -

    Actions: Flinch - Substitute (20) - Earthquake

    [​IMG]
    Simian @ Expert Belt
    Blaze/Iron Fist
    HP: 83
    EN: 77

    5/3/4/2
    Size 3/Weight 4
    Speed 108

    Status: -
    Stat modifiers: -

    Actions: Fake Out - Stealth Rock - Stone Edge​

    ---​
    [​IMG]
    We see this match going in dan's favour folks, can Orcinus make a comeback?
  6. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Simion

    o for orcinus.
  7. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Earth Power~Earthquake~Earth Power
    If he uses Substitute AND you aren't Taunted, use Roar.
    If he uses Double Team, use Bulldoze.
  8. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Incredibly gay stone miss.

    Protect-Roar-Protect
  9. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Pre-Round
    [​IMG]
    Ike @ Focus Sash
    Rock Head/Battle Armor/Chlorophyll
    HP: 94
    EN: 75

    4/4/3/3
    Size 4/Weight 5
    Speed 52/-10 Evade

    Status: Substitute (20), Stealth Rock activated
    Stat modifiers: -

    Actions: Earth Power - Earthquake - Earth Power

    [​IMG]
    Simion @ Expert Belt
    Blaze/Iron Fist
    HP: 83
    EN: 77

    5/3/4/2
    Size 3/Weight 4
    Speed 108

    Status: -
    Stat modifiers: -

    Actions: Protect - Roar - Protect​

    Round 2
    Round 2 Calculations (open)

    A1
    Infernape used Protect!

    Pyroak used Earth Power!
    870 No Crit
    Damage: (8 + 1.5) * 1.5 = 15.75 Damage
    -7 En

    Infernape protected itself!
    -13.3 En

    A2
    Pyroak used Earthquake!
    378 Crit Orcinus has shit luck
    Damage: (10 + 3 + 1.5) * 1.5 = 21.75 Damage
    -7 En

    Infernape used Roar!
    Pyroak will be sent back at the end of the round!
    -7 En

    A3
    Infernape used Protect!

    Pyroak used Earth Power!
    5659 No Crit
    Damage: (8 + 1.5) * 1.5 = 15.75 Damage
    -7 En

    Infernape protected itself!
    -13.3 En

    Pyroak was sent back!
    5769 (2/3) Arcanine was dragged out!

    End of round results: Infernape -22HP -34EN, Pyroak -21En, Arcanine now active. Arcanine -15 HP


    Post Round
    [​IMG]
    Ike @ Focus Sash
    Rock Head/Battle Armor/Chlorophyll
    HP: 94
    EN: 54

    4/4/3/3
    Size 4/Weight 5
    Speed 52/-10 Evade

    Status: Stealth Rock activated
    Stat modifiers: -

    Actions: Earth Power - Earthquake - Earth Power

    [​IMG]
    Skrimir @ N/A
    Intimidate/Flash Fire/Justified
    HP: 85
    EN: 100

    4/3/4/2
    Size 4/Weight 5
    Speed 110/+14 Accuracy

    Status: Stealth Rock activated
    Stat modifiers: -

    Actions: -

    [​IMG]
    Simion @ Expert Belt
    Blaze/Iron Fist
    HP: 61
    EN: 43

    5/3/4/2
    Size 3/Weight 4
    Speed 108

    Status: -
    Stat modifiers: -

    Actions: Protect - Roar - Protect​

    ---​
    [​IMG]
    Orcinus, you're up
  10. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Going to switch to Marge with an Expert Belt here. What do?

    and goddamnit SIMION with an o. The rolls are bad enough no need to get the poor Infernape's name wrong too. :)
  11. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Skrimir, take this Charcoal and stay in!
  12. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    GUESS WHAT MY FIRST ACTION IS

    Fake Out-Rain Dance-Dive
    IF Will-o-Wisp on A2, Protect and pushback.
    IF Flare Blitz on A2, counter and pushback.
  13. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Flinch~Will-O-Wisp~Flare Blitz
  14. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Pre Round

    [​IMG]
    Skrimir @ Charcoal
    Intimidate/Flash Fire/Justified
    HP: 85
    EN: 100

    4/3/4/2
    Size 4/Weight 5
    Speed 110/+14 Accuracy

    Status: Fire+4DMG
    Stat modifiers: -

    Actions: Flinch - Will-O-Wisp - Flare Blitz
    [​IMG]
    Marge @ Expert Belt
    Swift Swim/Rain Dish/Own Tempo
    HP: 100
    EN: 100

    4/3/3/3
    Size 3/Weight 4
    Speed 70

    Status: -
    Stat modifiers: -

    Actions: Fake Out - Protect -Rain Dance​
    Arena Effects:
    Stealth Rock activated on danmantican's field

    ---​

    Round 2
    [HIDE="Round 2 Calculations]
    A1
    Ludicolo used Fake Out!
    9936 No Crit
    Damage: 4 + 1.5 = 5.5 Damage
    Arcanine flinched!
    -4 En

    A2
    Ludicolo used Protect!
    -7 En

    Arcanine used Will-O-Wisp!
    Ludicolo protected itself!
    -6 En

    A3
    Arcanine used Flare Blitz!
    6403/4660 No Crit No Burn
    Damage: 15 + 3 + 4 + 1.5 = 23.5 Damage
    Recoil: 7.8 Damage
    -8.5 En

    Ludicolo used Rain Dance!
    Rain began to fall!
    -9 En

    Ludicolo's Rain Dish healed it![/HIDE]

    Post Round
    [​IMG]
    Skrimir @ Charcoal
    Intimidate/Flash Fire/Justified
    HP: 72
    EN: 85

    4/3/4/2
    Size 4/Weight 5
    Speed 110/+14 Accuracy

    Status: Fire+4DMG
    Stat modifiers: -

    Actions: Flinch - Will-O-Wisp - Flare Blitz
    [​IMG]
    Marge @ Expert Belt
    Swift Swim/Rain Dish/Own Tempo
    HP: 78
    EN: 80

    4/3/3/3
    Size 3/Weight 4
    Speed 140

    Status: Rain Dish Activated, Swift Swim Activated
    Stat modifiers: -

    Actions: Fake Out - Protect - Rain Dance
    Arena Effects:
    Rain (4r)
    Stealth Rock activated on danmantican's field

    ---​
  15. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Ilyana, your turn! Take this Expert Belt.
  16. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
  17. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Hurricane~Thunder~Hurricane
    If Substitute, use Roar~Substitute (20 HP)~Light Screen for all remaining actions.
    If Dive, use Magnet Rise and push back. Only once.
  18. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Sub (15)-Fake Out-Ice Beam
    IF Light SCreen is up when you are to attack on A3, Ice Punch instead.
  19. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    I'll so ref this in the morning.
  20. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Pre-Round
    [​IMG]
    Ilyana @ Expert Belt
    Shield Dust/Static/Overcoat
    HP: 110
    EN: 100

    1/4/5/3
    Size 4/Weight 4
    Speed 80

    Status: -
    Stat modifiers: -

    Actions: Roar | Substitute (20) | Light Screen
    [​IMG]
    Marge @ Expert Belt
    Swift Swim/Rain Dish/Own Tempo
    HP: 78
    EN: 80

    4/3/3/3
    Size 3/Weight 4
    Speed 140

    Status: Rain Dish Activated, Swift Swim Activated
    Stat modifiers: -

    Actions: Substitute (15) | Fake Out | Ice Beam​
    Arena Effects:
    Rain (4r)
    Stealth Rock activated on danmantican's field

    ---​
    Round 3 Calculations (open)

    A1
    Cyclohm was damaged by rocks!

    Ludicolo used Substitute!
    -15HP
    -12 En

    Cyclohm used Roar!
    The Substitute faded!
    -7 En

    A2
    Ludicolo used Fake Out!
    1244 No Crit
    Damage: 4 Damage
    -4 En

    Cyclohm flinched!

    A3
    Ludicolo used Ice Beam!
    7592 No Crit
    Damage: 10 * 1.5 = 15 Damage
    -7 En

    Cyclohm used Light Screen!
    Light Screen (6a)
    -8 En


    Post Round
    [​IMG]
    Ilyana @ Expert Belt
    Shield Dust/Static/Overcoat
    HP: 79
    EN: 86

    1/4/5/3
    Size 4/Weight 4
    Speed 80

    Status: Light Screen (5a)
    Stat modifiers: -

    Actions: Roar | Substitute (20) | Light Screen
    [​IMG]
    Marge @ Expert Belt
    Swift Swim/Rain Dish/Own Tempo
    HP: 69
    EN: 57

    4/3/3/3
    Size 3/Weight 4
    Speed 140

    Status: Rain Dish Activated, Swift Swim Activated
    Stat modifiers: -

    Actions: Substitute (15) | Fake Out | Ice Beam
    Arena Effects:
    Rain (3r)
    Stealth Rock activated on danmantican's field​


    ---​
  21. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Orcinus has been disqualified following his announcement of quitting on IRC.

    The match goes to Dan, congratulations.

    I earn 1 UC as compensation.

    Your Pokemon all earn 3 MC and you get 3 CC for yourself.
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