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Completed Orcinus Duo vs. Eternal Drifter

Discussion in 'ASB' started by Pwnemon, Oct 29, 2012.

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  1. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Leader

    Joined:
    Aug 26, 2010
    Messages:
    3,409
    rules (open)
    4vs4 Doubles (He brings 6 and choses 4)
    DQ: 2 Days
    Restrictions: 5 Chills/2 Recoveries
    Switch: OK
    Abilities: All
    Items: On
    Special: Coin Flip determines who sends out first (like a gym battle)
    Arena: Flareon Training Grounds

    Long ago, Cinnabar Island was a technological mecca, a hub for the brightest minds of a generation. But a volcano erupted on the island, destroying everything there was, or ever will be. There isn’t anything here anymore, in “The Ravaged Town of the Past”…

    But is there?

    Finally, you reach the topmost layer of Cinnabar Island. Flashes of red dart past the corner of your eye. You turn, but see nothing. The once-charred ground stares resolutely back at you, covered by a hair of swaying grass. Another flash. Turn again, but this time, the emptiness seems to be watching you. The sun is shining brightly, but through a thin veil of steam, which the sun evaporated from the surrounding ocean. A drop of your sweat falls, caught by an outstretched blade of grass that lowers it gently to the ground. The ground here is hard, very hard. What kinds of vegetation are these?

    A flash, a turn, a howl, and then you flinch. But then, in the distance, you see the rough, chalked outline of the arena. Determined, you walk to it, and release your Pokemon. The sun shines mercilessly, the steam chokes, and you have a mission to fulfil.


    Welcome to the Flareon Training Grounds. After the eruption of the volcano, an elite society of Flareons have cultivated the land. Here, they practice skills that are not privy to the knowledge of the outside world. Flare blitzes right and left, the Flareon here are practically legends in their own right. Thankfully, it is not them who you will be fighting today, but Gym Leader orcinus, who grew up in Canada and hates the weather here as much as you. He’s befriended the Flareons here, and it is here that he learns from the skills of these skilled fighters to beat challengers like you.

    There are some special rules here, so pay attention. Spread moves, for fear of invoking the wrath of the nearby Flareons, may not be used in their full capacity, as a safety rule set by orcinus. Instead, Earthquake, Rock Slide, Surf and the like must be focused and directed only at one Pokemon. However, while orcinus wants to obey safety rules, he does not want to disrupt the spirit of the game. And so, spread moves can still hit Pokemon that are using evasive actions, and can wipe out all of the clones of one Pokemon.

    The arena is in a stage of permanent sun and steam, which is from the nearby water. This acts as sun in every respect (including the including the BAP reduction of water-typed moves, since the sun evaporates much of the water and steam doesn’t actually hurt), but one—it heals dry skin Pokemon instead of harming then.

    There is no natural water source on the Arena. You are too far from the surrounding ocean to use that water.

    Orcinus' Fire Mons are intensely familiar with the environment, and thus are able to navigate everything with ease--rocks included. As such, all of orcinus' mons have an increases resistance to Stealth Rocks.

    Finally, orcinus gets a fan and a cooler. You do not.

    Summary: Attacking moves that affect more than one opponent must be targeted at one opponent. However, they can still hit Pokemon that are using evasive actions, and can wipe out clones from Double Team.
    Permanent Sun/Steam is in effect, acting like Sun in every respect except healing Pokemon with the ability dry skin. This can only be changed by weather rock holders.
    No natural water source.
    Stealth Rocks reduced effectiveness against Leader's mons (-4 damage)


    ED's mons are as follows:
    Butler the Audino (open)

    [​IMG]
    Audino* (Butler) (Male)
    Calm Nature
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Healer: Type: Innate
    This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
    Regenerator: Type: Innate
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    (Dream World: Locked) Klutz: Type: Can be Disabled
    The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    MC: 0
    DC: 5/5

    Attacks: (30 Moves Known)
    Pound*
    Growl*
    Helping Hand*
    Refresh*
    Doubleslap*
    Attract*
    Secret Power*
    Entrainment*
    Heal Pulse
    Simple Beam

    Encore
    Heal Bell*
    Wish*
    Sweet Kiss*

    Drain Punch
    Hyper Voice

    Toxic*
    Ice Beam
    Light Screen
    Protect*
    Safeguard
    Thunderbolt
    Thunder
    Psychic
    Shadow Ball*
    Double Team
    Reflect
    Flamethrower
    Thunder Wave
    Grass Knot


    Dream slayer the Golbat (open)

    [​IMG]
    Dream Slayer (Golbat) (Male)
    Jolly Nature
    Type: Poison/Flying
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilties:
    Inner Focus: Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    (Dream World: Unlocked!) Infiltrator: Type: Innate
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2-
    SpD: Rank 3
    Spe: 104+
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18
    Accuracy Bonus: +18.46939655% (or +18%)

    EC: 5/9
    MC: 0
    DC: 5/5

    Attacks: (23 Moves Known)
    Leech Life
    Screech
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Swift
    Air Cutter
    Mean Look
    Poison Fang
    Acrobatics
    Haze
    Air Slash

    Faint Attack
    Hypnosis
    Quick Attack

    Mimic
    Roost
    Zen Headbutt

    Toxic

    Protect
    Aerial Ace



    Itsumo the Spiritomb (open)

    [​IMG]
    Itsumo (Spiritomb) (Male)
    Relaxed Nature
    Type: Ghost/Dark
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Pressure: Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    (Dream World: Unlocked!) Infiltrator: Type: Innate
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    HP: 90
    Atk: Rank 3
    Def: Rank 5 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 29 (-) (29.75 Unrounded) (-10% Evasion)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18

    MC: 0
    DC: 5/5

    Attacks: (25 Moves Known)
    Curse
    Pursuit
    Confuse Ray
    Spite
    Shadow Sneak
    Faint Attack
    Hypnosis
    Dream Eater
    Ominous Wind
    Sucker Punch
    Nasty Plot
    Memento
    Dark Pulse

    Destiny Bond
    Imprison
    Pain Split
    Smokescreen

    Toxic
    Protect
    Psychic
    Shadow Ball
    Shock Wave
    Rock Tomb
    Thief
    Will-O-Wisp


    Hope the Chimecho (open)

    [​IMG]
    Chimecho (Hope) (Female)
    Bold Nature
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Levitate: Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    HP: 100
    Atk: Rank 1-
    Def: Rank 4+
    SpA: Rank 3
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 6/6
    MC: 0

    Attacks: (23 Moves Known)
    Wrap
    Growl
    Astonish
    Confusion
    Uproar
    Last Resort
    Entrainment
    Take Down
    Yawn
    Heal Bell
    Safeguard
    Heal Pulse

    Hypnosis
    Recover
    Wish

    Mimic
    Recycle
    Signal Beam
    Swift

    Toxic
    Protect
    Shock Wave
    Thunder Wave


    Orcinus's Mons:
    Simion (open)

    [​IMG]
    Infernape-Simion (M)
    Nature: Naughty
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze:Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist: Trait
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2
    Spe: 108
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: (72)
    Mach Punch
    Flame Wheel
    Feint
    Punishment
    Close Combat
    Fire Spin
    Calm Mind
    Flare Blitz
    Facade
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment

    Focus Punch
    Fake Out
    Encore
    Endeavor
    Counter
    Blast Burn
    Covet
    Dual Chop
    Gunk Shot
    Heat Wave
    Helping Hand
    Iron Tail
    Low Kick
    Role Play
    Sleep Talk
    Stealth Rock
    Thunderpunch

    Flamethrower
    Brick Break
    Acrobatics
    U-Turn
    Roar
    Toxic
    Hyper Beam
    Protect
    Solarbeam
    Earthquake
    Dig
    Double Team
    Rock Tomb
    Aerial Ace
    Flame Charge
    Rest
    Low Sweep
    Focus Blast
    Incinerate
    Shadow Claw
    Retaliate
    Stone Edge
    Bulldoze
    Rock Slide
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Hidden Power Ice (7)
    Endure
    Quick Guard
    Slack Off
    Will-o-Wisp
    Fire Blast
    Fire Punch
    Cut
    Focus Energy
    Fling

    Soul (open)

    [​IMG]
    Chandelure - Soul (F)
    Nature: Timid
    Type:Fire/Ghost
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW) (Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 3
    Spe: 92 (+10% Accuracy)
    Size Class: 2
    Weight Class: 3

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks (45):
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    Shadow Ball
    Pain Split
    Hex
    Curse
    Memento

    Clear Smog
    Endure
    Heat Wave
    Dark Pulse
    Spite
    Trick
    Acid Armor

    Calm Mind
    Fire Blast
    Taunt
    Protect
    Toxic
    Hyper Beam
    Safeguard
    Psychic
    Shadow Ball
    Substitute
    Trick Room
    Solarbeam
    Hidden Power Ground 7
    Thief
    Energy Ball
    Telekinesis
    Rest
    Flame Charge
    Flamethrower
    Double Team
    Sunny Day
    Hidden Power Ice 7
    Sleep Talk

    Tim (open)
    [​IMG]
    Charizard - Tim (M)
    Nature: Naughty
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 100
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: (59)
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang
    Heat Wave
    Dragon Claw
    Shadow Claw
    Air Slash
    Flame Burst
    Wing Attack
    Slash
    Flamethrower
    Fire Spin
    Flare Blitz

    Crunch
    Counter
    Focus Punch
    Thunderpunch
    Blast Burn
    Dragon Pulse
    Outrage
    Roost
    Sleep Talk
    Tailwind

    Dig
    Rock Slide
    Substitute
    Roar
    Toxic
    Hyper Beam
    Protect
    Solarbeam
    Earthquake
    Brick Break
    Double Team
    Flamethrower
    Rock Tomb
    Aerial Ace
    Façade
    Flame Charge
    Rest
    Attract
    Focus Blast
    Sky Drop
    Incinerate
    Will-o-Wisp
    Dragon Tail
    Rock Smash
    Fly
    Hidden Power Ground 7
    Bide
    Endure
    Fire Blast

    Trace (open)
    [​IMG]
    Pyroak - Trace (M)
    Nature:Brave
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52(-) (-10% Evasion)
    Size Class: 4
    Weight Class: 5

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:(61)
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Leaf Tornado
    Fire Spin
    Petal Dance
    Flame Burst
    Synthesis
    Lava Plume
    Wood Hammer
    Flare Blitz
    Iron Defense
    Amnesia
    Zap Cannon
    Heat Crash

    Counter
    Aromatherapy
    Blaze Kick
    Earth Power
    Heat Wave
    Iron Tail
    Low Kick
    Seed Bomb
    Psybeam
    Dragonbreath
    Grasswhistle
    Revenge
    Block

    Solarbeam
    Flamethrower
    Double Team
    Toxic
    Sunny Day
    Facade
    Flame Charge
    Rock Slide
    Grass Knot
    Swagger
    Protect
    Flash Cannon
    Substitute
    Rest
    Sleep Talk
    Earthquake
    Dragon Tail
    Hyper Beam
    Low Sweep
    Sunny Day
    Endure
    Stealth Rock
    Fire Blast
    Energy Ball
    Hidden Power Ice 7
    Light Screen

    Pompeii (open)

    [​IMG]
    Camerupt - Pompeii (M)
    Nature: Brave
    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor:
    (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6

    EC: 6/6
    MC:0
    DC: 5/5

    Attacks: (48)
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Flame Burst
    Amnesia
    Lava Plume
    Curse
    Yawn
    Eruption

    Endure
    Heat Wave
    Iron Head
    After You
    Sleep Talk
    Stealth Rock

    Protect
    Dig
    Rock Tomb
    Earthquake
    Toxic
    Rock Slide
    Rest
    Flame Charge
    Bulldoze
    Flamethrower
    Earth Power
    Roar
    Hidden Power Ice 7
    Sunny Day
    Hyper Beam
    Solarbeam
    Double Team
    Sandstorm
    Fire Blast
    Façade
    Attract
    Overheat
    Incinerate
    Will-o-Wisp
    Explosion
    Stone Edge
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Selfdestruct

    Dream (open)

    [​IMG]
    Mollux - Dream (F)
    Nature: Bold
    Type: Fire/Poison
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Illuminate (DW Locked): (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 76
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 5/5

    Attacks: (51)
    Bide
    Ember
    Acid
    Withdraw
    Acid Spray
    Confuse Ray
    Clear Smog
    Lava Plume
    Moonlight
    Acid Armor
    Heat Wave
    Recover
    Toxic Spikes
    Gunk Shot
    Eruption

    Heal Bell
    Heal Pulse
    Stealth Rock
    Bind
    Bug Bite
    Gastro Acid
    Helping Hand
    Iron Defense
    Knock Off
    Sleep Talk
    Snatch
    Trick

    Sludge Wave
    Thunderbolt
    Protect
    Flamethrower
    Toxic
    Venoshock
    Sunny Day
    Hyper Beam
    Light Screen
    Rain Dance
    Solarbeam
    Thunder
    Double Team
    Sludge Bomb
    Flame Charge
    Rest
    Thief
    Will-o-Wisp
    Explosion
    Thunder Wave
    Substitute
    Rapid Spin
    Fire Spin
    Hidden Power Ice 7



    And the coinflip is: (4031/10000)

    [​IMG]

    HEADS! Eternal Drifter, send out your mons!
  2. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,602
    [​IMG][​IMG][​IMG]
    "The heat..." Walker says, finally reaching the battlefield. "I could really use a drink. But perhaps after the battle. In the meantime, let's get started. Itsumo! Dream Slayer! Get out there!"

    Come, servant. Let us please my other servant.


    Itsumo sent out. Exp. Share attached.
    Dream Slayer sent out. No item attached.
  3. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Why the fuck did i bring pompeii and not palm to my gym match. Oh well.

    ED, slightly disappointed that you used NFEs against me, but that's all right I suppose. I'll make up for this for playing gimmicky as fuck, using the worst mons possible, and spamming shit instead of actually paying attention to what's happening.

    Tim, come on out and take a Life Orb!
    Soul, take this expert belt!

    Tim: Fire Blast Golbat x3
    IF successful protective/evasive action, shift targets
    IF Rock Tomb, Fly (Golbat) that action
    IF Golbat is KO'd, redirect.
    Soul: Safeguard-Fire Blast Golbat x2
    IF successful protective/evasive action, shift targets
    IF Safeguard is not up on A2, use Safeguard that action
    IF Golbat is KO'd, redirect

    Also, chandy has hp ice, not too sure why hp ground is still on there.
  4. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,602
    [​IMG][​IMG][​IMG]
    "This is going to be very costly for you," Walker says.

    Itsumo:
    Action 1: Spite (Tim: Fire Blast)
    Action 2: Rock Tomb (Soul)
    Action 3: Protect (Self)

    Dream Slayer:
    Action 1: Acrobatics (Soul)
    Action 2: Faint Attack (Soul)
    Action 3: Protect (Self)
  5. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Leader

    Joined:
    Aug 26, 2010
    Messages:
    3,409
    Round 1 Start!
    [​IMG]
    HP: 90
    EN: 100
    OTHER: none
    [​IMG]
    HP: 100
    EN: 100
    OTHER: none
    VS
    [​IMG]
    HP: 90
    EN: 100
    OTHER: none
    [​IMG]
    HP: 100
    EN: 100
    OTHER: none
    Arena Notes: None

    calculations (open)

    Golbat used Acrobatics!
    crit = 9365 = no
    dmgC = [11+3] = 14
    -7 EN

    Charizard used Fire Blast!
    hit = 4029 = yes
    crit = 1092 = no
    burn = 7169 = no
    dmgG = [12+3+3+2+3+3] = 26
    -7 EN
    dmgZ = 3

    Chandelure used Safeguard
    -8 EN

    Spiritomb used Spite!
    -5 EN

    a2

    Golbat used Faint Attack!
    crit = 9585 = no
    dmgC = [6]*1.5 = 9
    -5 EN

    Charizard flew up high!

    Chandelure used Fire Blast!
    hit = 1523 = yes
    crit = 9760 = no
    burn = 7190 = no
    dmgG = [12+3+3+3] = 21

    Spiritomb used Rock Tomb!
    hit = 3895 = yes
    crit = 6251 = no
    dmgC = [5]*1.5 = 7.5
    -5 EN

    Charizard used Fly!
    hit = 7064 = yes
    crit = 4891 = no
    dmgG = [10+3+3] = 16
    dmgZ = 3
    -10 EN

    a3

    Golbat used Protect!
    -6 EN

    Spiritomb used Protect!
    -24 EN

    Charizard used Fire Blast (tomb!)
    hit = 8292 = yes
    dmgS = [12+3+3+3+1.5+2] = 24.5
    dmgZ = 3
    -11 EN

    Chandelure used Fire blast!
    hit = 2587 = yes
    dmgS = [12+3+3+1.5] = 19.5
    -11 EN


    Round 1 End!
    [​IMG]
    HP: 90
    EN: 66
    OTHER: none
    [​IMG]
    HP: 37
    EN: 82
    OTHER: none
    VS
    [​IMG]
    HP: 59
    EN: 74
    OTHER: none
    [​IMG]
    HP: 91
    EN: 72
    OTHER: none
    Arena Notes: Safeguard (Orc, 3r)
  6. Eternal Drifter

    Eternal Drifter

    Joined:
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    Messages:
    1,602
    [​IMG][​IMG][​IMG]
    "Not quite as intened, but will work. Let's see if we can grasp the ghost..."

    Itsumo:
    Action 1: Imprision (Protect, Pain Split, Shadow Ball)
    Action 2: Shadow Ball (Chandelure)
    Action 3: Dark Pulse (Chandelure)

    IF Taunted action 1, use Dark Pulse (Chandelure), overriding Imprison.
    IF Chandelure is KOed by the time Itsumo is to act, use Rock Tomb on Charizard on remaining actions.

    Dream Slayer:
    Acrobatics Spam! (Acrobatics actions 1, 2, 3)
    Target Chandelure, or Charizard if Chandelure is KOed.
  7. Orcinus Duo

    Orcinus Duo

    Joined:
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    Messages:
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    Chandelure: Pain Split Itsumo-Fire blast Dream Slayer-Fire Blast Dream Slayer
    IF Dream Slayer is KO'd, redirect
    Charizard: Tailwind-Fire Blast Dream Slayer-Fire Blast Dream Slayer
    IF Dream Slayer is KO'd, will-o-wisp Itsumo
  8. Pwnemon

    Pwnemon judges silently
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    Round 1 End!
    [​IMG]
    HP: 90
    EN: 66
    OTHER: none
    [​IMG]
    HP: 37
    EN: 82
    OTHER: none
    VS
    [​IMG]
    HP: 59
    EN: 74
    OTHER: none
    [​IMG]
    HP: 91
    EN: 72
    OTHER: Spite on Fire Blast 4a
    Arena Notes: Safeguard (Orc, 3r)

    calculations (open)

    Golbat used Acrobatics!
    crit = 7473 = no
    dmgC = [11] = 11
    -7 EN

    Charizard used Tailwind!
    -9 EN

    Chandelure used Pain Split!
    diffHP = 90-48 = 42
    dmgS = 21
    +21 HP
    -20 EN

    Spiritomb used Imprison!
    -8 EN

    dmgZ = 1

    a2

    Charizard used Fire Blast!
    hit = 6054 = no
    crit = 5558 = no
    burn = 1212 = no
    dmgG = [12+3+3+3+3+2] = 26
    dmgZ = 3
    -11 EN

    Chandelure used Fire Blast!
    hit = 7975 = yes
    crit = 5821 = no
    burn = 4440 = no
    dmgG = [12+3+3+3] = 21
    Golbat was KO'd!
    -7 EN

    Spiritomb used Shadow Ball!
    crit = 1988 = no
    -spd = 4947 = no
    dmgC = [8+3]*1.5 = 16.5
    -5 EN

    a3

    Charizard used Will-O-Wisp!
    hit = 1507 = yes
    -6 EN
    dmgZ = 1

    Chandelure used Fire Blast!
    hit = 1533 = yes
    crit = 251 = yes
    dmgS = [12+3+3+3+1.5] = 22.5
    -11 EN

    Spritomb used Dark Pulse!
    crit = 7934 = no
    dmgC = [8+3]*1.5 = 16.5
    -5 EN

    dmgS = 2


    Round 2 End!
    [​IMG]
    HP: 44
    EN: 48
    OTHER: Burn
    [​IMG]
    HP: 0
    EN: 0
    OTHER: dead
    VS
    [​IMG]
    HP: 36
    EN: 36
    OTHER: none
    [​IMG]
    HP: 86
    EN: 46
    OTHER: Spite (Fire Blast, 1a)
    Arena Notes: Safeguard (Orc, 2r), Tailwind (Orc, 4a), Imprison (Shadow Ball, Pain Split, Protect, 4a)
  9. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,602
    [​IMG][​IMG][​IMG]
    "I'm not relying on Hope just yet..." Walker says, tossing out a Poke'ball. "Butler! Get in there."

    ...Trouble.

    You think? If he thinks I'll heal you willingly...

    You're in a corner, though. If you disobey him now, you'll reveal the entire hand to the servant. And neither of us want that... at least, in my case, for now...

    I hate you.

    I know.

    Let's get this over with.

    "Calm down, you two," Walker says. "I know you don't like each other, and I can't understand you, but you have a common enemy. Focus on the flames before you, and see if you can put those out. Now, we wait for the fire to make its move..."
  10. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
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    Ima switch Dream in for Soul, holding a leftovers.

    ED ?
  11. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,602
    [​IMG][​IMG][​IMG]
    "...There goes that KO Counter..." Walker says. "Go ahead and switch; We'll remain standing."

    (Also, I'll be taking this opprotunity to attach an Amulet Coin to Butler, since it should have no bearing on this battle.)
  12. Orcinus Duo

    Orcinus Duo

    Joined:
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    Dream: Flamethrower-Tbolt-Flamethrower all Itsumo
    Charizard: Flamethrower-Fire Blast-Fire Blast all Itsumo
    (for both mons)
    IF successful protective/evasive move, redirect
    IF fainted, redirect
  13. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,602
    [​IMG][​IMG][​IMG]
    "Attacking a Poke'mon with Pressure AND Spite? There goes your energy. Again."

    Itsumo:
    Action 1: Protect (Self)
    Action 2: Spite (Charzard: Fire Blast)
    Action 3: Hypnosis (Dream)

    Butler:
    Action 1: Light Screen (Itsumo and Butler)
    Action 2: Heal Pulse (Itsumo)
    Action 3: Heal Bell

    IF Itsumo is fainted Action 2 or 3, use Thunder Wave (Dream) 1st instance and Attract (Dream) the 2nd.

    (Also, my congratulations on getting your gym open!)
  14. Pwnemon

    Pwnemon judges silently
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    Round 2 End!
    [​IMG]
    HP: 44
    EN: 48
    OTHER: Burn
    [​IMG]
    HP: 110
    EN: 100
    OTHER: none
    VS
    [​IMG]
    HP: 100
    EN: 100
    OTHER: none
    [​IMG]
    HP: 86
    EN: 46
    OTHER: Spite (Fire Blast, 1a)
    Arena Notes: Safeguard (Orc, 2r), Tailwind (Orc, 4a), Imprison (Shadow Ball, Pain Split, Protect, 4a)

    calculations (open)

    Charizard used Flamethrower!
    crit = 640 = no
    burn = 5882 = no
    dmgA = [10+3+3+3+2+1.5] = 22.5
    dmgZ = 3
    -6 EN

    Mollux used Flamethrower!
    crit = 6062 = no
    dmgS = [10+3+3+1.5] = 17.5
    -8 EN

    Audino used Light Screen!
    -8 EN

    Spiritomb used Protect!
    -6 EN

    dmgS = 2

    a2

    Charizard use Fire Blast!
    hit = 6399 = yes
    crit = 890 = no
    dmgS = [8+3+3+3+3+2] = 22
    dmgZ = 3
    -9 EN

    Mollux used Fire Blast!
    hit = 9441 = no
    -7 EN

    Audino used Heal Pulse!
    +20 HP S!
    -14 EN

    Spiritomb used Spite (fire blast, zard)
    -5 EN

    dmgS = 2

    a3

    Charizard used Fire Blast!
    hit = 2357 = yes
    crit = 7379 = no
    dmgS = [8+3+3+3+3+2] = 22
    dmgZ = 3
    -17 EN

    Audino used Heal Bell!
    -8 EN

    Mollux used Fire blast!
    hit = 2388 = yes
    crit = 5939 = no
    dmgA = [8+3+3+3] = 17
    Spiritomb was KO'D!
    -11 EN


    Round 3 End!
    [​IMG]
    HP: 0
    EN: 0
    OTHER: dead
    [​IMG]
    HP: 110
    EN: 70
    OTHER: none
    VS
    [​IMG]
    HP: 100
    EN: 80
    OTHER: none
    [​IMG]
    HP: 77
    EN: 14
    OTHER: none
    Arena Notes: Safeguard (Orc, 1r), Tailwind (Orc, 1a), Imprison (Shadow Ball, Pain Split, Protect, 1a), Light Screen (ED, 4a)

    ED sends in Hope and orders
    Orc orders
  15. Eternal Drifter

    Eternal Drifter

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    1,602
    Wait, what? Itsumo should have Protected Action 1.
  16. Pwnemon

    Pwnemon judges silently
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    god derp i read butler protecting a1 while itsumo light screened

    fixed
  17. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,602
    [​IMG][​IMG][​IMG][​IMG]
    "Energy? What energy?" Walker asks, grinning. "Anyway, Hope remains... and I'll be giving her her Pure Incense."

    (Pure Incense increases Hopes Special Attack and Special Defense by 1 rank each. In addition, it lowers the damage from burn and poison, and increases the speed of decay on several other status things.)

    (Also, Spite lingers on Charizard, I think.)

    "Can we end this? I believe we've lost, but let's see if we can get a KO out of it."

    Hope:
    Action 1: Wrap (Charizard)
    Action 2: Mimic (Audino: Psychic)
    Action 3: Confusion (Mollux)

    IF Charizard uses an Evasive Damaging move and is not Wrapped, use Safeguard the first instance, Confusion (Mollux) the second, and Confusion (Mollux) the third, pushing actions back.
    IF Charizard uses Protect and is not Wrapped, Confusion (Mollux) and push actions back.

    KO: IF Charizard faints from Energy Loss, use Confusion (Mollux) for remaining actions.

    Butler:
    Action 1: Psychic (Mollux)
    Action 2: Simple Beam (Mollux)
    Action 3: Shadow Ball (Mollux)
  18. Orcinus Duo

    Orcinus Duo

    Joined:
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    Charizard: Flamethrower Butler-Chill-Chill
    Dream: Toxic Butler-Protect-Venoshock Butler
  19. Pwnemon

    Pwnemon judges silently
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    Round 4 Start!
    [​IMG]
    HP: 100
    EN: 100
    OTHER: none
    [​IMG]
    HP: 70
    EN: 70
    OTHER: none
    VS
    [​IMG]
    HP: 100
    EN: 80
    OTHER: none
    [​IMG]
    HP: 77
    EN: 14
    OTHER: none
    Arena Notes: Safeguard (Orc, 1r), Tailwind (Orc, 1a), Imprison (Shadow Ball, Pain Split, Protect, 1a), Light Screen (ED, 4a)

    calculations (open)

    charizard used flamethrower!
    crit = 6622 = no
    burn = 2001 = no
    dmgA = [5+3+3+3+1.5+2] = 17.5
    -6 EN

    Mollux used Toxic!
    hit = 1428 = yes
    -6 EN

    Chimecho used Wrap!
    crit = 4036 = no
    dmgZ = [3-3] = 1 (scratch)
    -4 EN

    Audino used Psychic!
    crit = 5334 = no
    -spd = 6741 = no
    dmgM = [9-3]*1.5 = 9
    -7 EN

    dmgA = 1
    dmgZ = 5
    dmgM = -2

    a2

    Charizard used Chill
    +12 en

    Mollux used Protect!
    - 13 EN

    Chimecho used Psychic!
    dmgM = [9+3]*1.5 = 18
    -6 EN

    Audino used Simple Beam!
    -5 EN

    dmgM = -2
    dmgZ = 3
    dmgA = 1

    a3

    Charizard used Chill
    +12 en

    Mollux used Venoshock!
    crit = 1653 = no
    dmgA = [6.5+3+1.5] = 11
    -6 EN

    ChimeHO used Confusion!
    crit = 5614 = no
    conf = 4909 = no
    dmgM = [5+3]*1.5 = 12
    -2 EN

    Audino used Shadow Ball!
    crit = 8045 = no
    -spd = 4757 = no
    dmgM = [8-3] = 5
    -6 EN

    dmgM = -2
    dmgZ = 3
    dmgA = 1


    Round 4 End!
    [​IMG]
    HP: 100
    EN: 88
    OTHER: none
    [​IMG]
    HP: 38
    EN: 52
    OTHER: Toxic (2dpa)
    VS
    [​IMG]
    HP: 80
    EN: 55
    OTHER: none
    [​IMG]
    HP: 67
    EN: 32
    OTHER: wrap (1a)
    Arena Notes: Light Screen (ED, 1a)
  20. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
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    Dream: Venoshock Butler-Flamethrower Butler-Venoshock Butler
    IF target fainted, toxic chimecho, and venoshock for remaininga ctions
    Tim: Fire Blast Butler-Flamethrower Butler-Fire Blast Butler
    IF target fainted, redirect

    Both: IF successfully protected/evaded, redirect
  21. Eternal Drifter

    Eternal Drifter

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    [​IMG][​IMG][​IMG]
    "Time is nearing an end... but can we score a single KO?"

    Hope:
    Action 1: Heal Pulse (Butler)
    Action 2: Safeguard (Hope and Butler)
    Action 3: Psychic (Dream)

    Butler:
    Action 1: Refresh (Butler)
    Action 2: Light Screen (Hope and Butler)
    Action 3: Attract (Dream)
  22. Pwnemon

    Pwnemon judges silently
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    Round 4 End!
    [​IMG]
    HP: 100
    EN: 88
    OTHER: none
    [​IMG]
    HP: 38
    EN: 52
    OTHER: Toxic (2dpa)
    VS
    [​IMG]
    HP: 83
    EN: 55
    OTHER: none
    [​IMG]
    HP: 67
    EN: 32
    OTHER: wrap (1a)
    Arena Notes: Light Screen (ED, 1a)

    calculations (open)

    Zard used Fire Blast!
    hit = 8863 = no
    dmgZ = 5
    -7 EN

    Mollux used Venoshock!
    crit = 4716 = no
    dmgA = [6.5+3+1.5] = 11
    -6 EN

    Audino used Refresh!
    -5 EN

    Chimecho used Heal Pulse!
    +20 HP A
    -13 EN

    dmgM = -3

    a2

    Zard used Flamethrower!
    crit = 9755 = no
    burn = 9602 = no
    dmgA = [10+3+3+3+1.5+2] = 22.5
    -6 EN
    dmgZ = 5

    Mollux used Flamethrower!
    crit = 1288 = no
    burn = 3274 = no
    dmgA = [10+3+3+1.5] = 17.5
    -6 EN

    Audino used Light Screen!
    -8 EN

    Chimecho used Safeguard!
    -8 EN

    dmgM = -3

    a3

    Zard used Fire Blast!
    hit = 2072 = yes
    Audino Fainted!
    -7 EN
    dmgZ = 5

    Mollux used Toxic!
    -6 EN

    Chimecho used Psychic!
    crit = 3664 = no
    -spd = 2263 = no
    dmgM = [9+3+1.5]1.5 = 20.25
    -6 EN

    dmgM = -3


    Round 5 End!
    [​IMG]
    HP: 100
    EN: 61
    OTHER: none
    [​IMG]
    HP: 0
    EN: 0
    OTHER: dead
    VS
    [​IMG]
    HP: 72
    EN: 37
    OTHER: none
    [​IMG]
    HP: 52
    EN: 12
    OTHER: none
    Arena Notes: Light Screen (ED, 5a); Safeguard (ED, 3r)
  23. Eternal Drifter

    Eternal Drifter

    Joined:
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    [​IMG][​IMG]
    "Hope remains... Time for a change in tactics..."

    (Slight error, you have Butler having 52 HP at the end of last round, even though in your calculations say he's KOed.

    Hope:
    Action 1: Wrap (Tim)
    Action 2: Shock Wave (Tim)
    Action 3: Shock Wave (Tim)

    IF Tim uses an Evasive Damaging move, Chill and push actions back.
  24. Eternal Drifter

    Eternal Drifter

    Joined:
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    [​IMG]
    "What's this? A flight of a gym leader? Well, I do not know if this is fact or fiction, but I am willing to wait a little longer for him to make his actions... but one small problem: Back at the begining of August, I made an oath to not call DQ or be as pushy in the next three months. August passed, September passed, and October ended. My oath has ended."

    "However, I have gained some patience from my oath. I will not call DQ in this battle for one more day. After that, I will bring the hammer down and end this battle. Act now, or feel a loss at one who was not truely prepared to defeat you..."
  25. Eternal Drifter

    Eternal Drifter

    Joined:
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    [​IMG]
    "Orcinus is gone. So be it! Let it be known that he has lost the match through disqualification! And I so wanted to get at least one KO..."

    Orcinus has passed DQ time significantly. Calling this match over, in favor of Eternal Drifter
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