Completed Orcinus Duo vs Rezzy! A Begginner battle in the Berry Forest!

Discussion in 'ASB' started by Leethoof, Sep 20, 2011.

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  1. Leethoof

    Leethoof

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    RULES ROCK AND RULE:
    3v3 Singles - Beginner Pokemon
    2 Day DQ
    Arena: Berry Forest:
    A regular forest, with nearby water and rocks, so all moves are allowed. However, a Pokemon may spend one action and 6 Energy to forage a specific berry from the selection in the forest, which is all of them. However, each berry can only be used once.
    Switch: OK (ref decision)
    All abilities
    Items all

    TEAM ORCINUS:
    Pants (open)
    [​IMG]
    Scraggy(*) Pants (M)
    Nature: Adamant
    Type: Dark/Fighting
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:

    Shed Skin:
    Type: Innate
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie:
    Type: Innate
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Intimidate (DW):
    Type: Can be Activated, locked
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 48
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15


    EC: 2/6
    MC: 0
    DC: 1/5

    Attacks:
    Leer (*)
    Low Kick(*)
    Sand-Attack(*)
    Faint Attack(*)
    Headbutt(*)
    Swagger(*)
    Brick Break(*)
    Payback(*)

    Fire Punch(*)
    Thunderpunch(*)
    Ice Punch(*)

    Dig(*)
    Taunt(*)
    Dragon Claw(*)
    Detect
    Drain Punch
    Moves: 16


    Purple Boss (open)

    [​IMG]
    Gastly(*) Purple Boss (M)
    Nature: Timid

    Type: Poison/Ghost
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC: 2/9
    MC: 0
    DC: 0/5

    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Night Shade(*)
    Confuse Ray(*)
    Sucker Punch(*)

    Will-O-Wisp(*)
    Astonish(*)
    Disable(*)

    Sludge Bomb(*)
    Substitute(*)
    Thunderbolt(*)
    Shadow Ball
    Toxic
    Total Moves: 16


    SOD (open)
    [​IMG]
    Ferroseed(*) SpikesOfDoom (F)
    Nature: Timid

    Type: Steel/Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Iron Barbs:
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 4 (+)
    SpA: Rank 1
    SpD: Rank 3
    Spe: 9 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle (*)
    Harden(*)
    Rollout(*)
    Curse(*)
    Metal Claw(*)
    Pin Missile(*)
    Gyro Ball(*)

    Bullet Seed (*)
    Rock Climb (*)
    Gravity (*)

    Protect (*)
    Toxic (*)
    substitute (*)
    Leech Seed
    Power Whip
    Total Moves: 15


    TEAM REZZY:
    Cadillac the Trubbish (open)
    [​IMG]
    Trubbish [Cadillac] (M)
    Nature: Brave (+1 Atk, -15% Speed, +10% evasion on foe's moves)
    Type:
    Water
    : Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Stench: This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Sticky Hold: This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Aftermath (DW): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.


    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 56 (65/1.15=56)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 15


    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Pound
    Poison Gas
    Recycle
    Toxic Spikes
    Acid Spray
    DoubleSlap
    Sludge
    StockPile
    Swallow
    Take Down

    Rock Blast
    Sand Attack
    Spikes

    Toxic
    Venoshock
    Payback

    Ford the Pineco (open)
    [​IMG]
    Pineco* [Ford] (M)
    Nature: Brave (+1 Atk, -15% Speed, +10% Accuracy on enemy moves)
    Type:
    Bug
    : Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Abilities:
    Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Overcoat (DW) : This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 13 (-) (15/1.15=13)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Tackle*
    Protect*
    SelfDestruct*
    Bug Bite*
    Take Down*
    Rapid Spin*
    Bide*
    Natural Gift*
    Spikes*
    Gyro Ball
    Payback
    Explosion

    Counter*
    Stealth Rock*
    Toxic Spikes*

    Toxic*
    Sandstorm*
    Earthquake*
    Reflect


    Toyota the Nincada (open)
    [​IMG]
    Nincada* [Toyota] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type:
    Bug
    : Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    CompoundEyes: This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Run Away (DW) : This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Scratch*
    Harden*
    Leech Life*
    Sand Attack*
    Fury Swipes*
    Mind Reader*
    False Swipe*
    Metal Claw
    Mud-Slap

    Bug Bite*
    Endure*
    Night Slash*

    Dig*
    Aerial Ace*
    X-Scissor*
    Cut



    1. Rezzy sends out pokemon
    2. Orcinus sends out pokemon, and orders
    3. Rezzy orders
    4. I ref
    5. Rezzy orders
    5. Orcinus orders
    6. I ref
    7. etc
  2. Rezzy

    Rezzy

    Joined:
    Sep 18, 2011
    Messages:
    73
    Let's go Cadillac! You should be able to set up for our allies and also do a fair bit of damage!
  3. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
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    2,751
    Go, PB! Cadillac can't do crap to you.
    Start off with a nice confuse ray, followed by two shadow balls. If Cadillac uses spikes, use an RNG roll (50/50 chance) to determine if you will replace the action on the next turn with disable. :D That way, rezzy can't take advantage of your disable and will have to waste his sub.
  4. Rezzy

    Rezzy

    Joined:
    Sep 18, 2011
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    According to some veterans on IRC, that is not a legal substitution!

    Cadillac, let's just set up and hope you don't get too confused.

    Spikes~Payback~Spikes

    IF you hit yourself in confusion, THEN move attacks down.
  5. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,206
    These two ASB newbies begin a battle in the deep reaches of the amazing and mystical Berry Forest, and both of them seem to be ignoring the arena for now! Rezzy sends out his Trubbish, Cadillac who seems right at home among all the berries. Orcinus Duo responds with a poison-type of his own, Purple Boss the Ghastly.

    The super speedy PB sends out a bedazzling Confuse Ray, confusing his trash-baggy foe for three actions. However, it appears that the Trubbish is a focused and stout kind, and succesfully barfs up some Spikes to lay on the ground of Orcinus's team.

    Purple Boss thinks he is so boss (and he is), and creates a terrifying Shadow Ball to blast right into Cadillac. Cadillac appears to be storing that energy, and lashes out with flailing rubbish arms in a dastardly Payback!

    Purple Boss was greatly wounded by that attack, but continues to attack with another Shadow Ball. Cadlillac, somehow completely ignoring the earlier confusion, burps up some more Spikes. How does it even keep something so sharp in that trash bag? It must be HEFTY brand!

    [​IMG]
    Cadillac
    HP: 64
    Energy: 77
    Stats: None
    Status: None

    [​IMG] (fix your sprites Orcinus)
    Purple Boss
    HP: 73
    Energy: 82
    Stats: None
    Status: Spikes (2 Layers)
  6. Rezzy

    Rezzy

    Joined:
    Sep 18, 2011
    Messages:
    73
    Excellent work, Cadillac. Keep it up.

    Grab Persim Berry->Stockpile->Toxic Spikes.

    If you do not get Persim Berry action one, then change attacks two and three to Grab Persim Berry and Toxic Spikes.
  7. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Comfuzzle ray, shadow ball twice.
  8. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,206
    Purple Boss, disappointed with last round's confusion, tries again with another Confuse Ray , this time only slightly confusing. Cadillac waddles over towards a Persim Berry bush, but trips on a root and hurts himself in confusion.

    Now grinning in the most terrifying way possible at his success, Ghastly fires off another Shadow Ball to chip away at Trubbish's HP, and Trubbish succesfully grabs a Persim Berry to stop any more confusion, immediately tossing it into his mouth.

    Purple Boss does not approve of his foe's actions, and shoots another Shadow Ball at Cadillac, smacking the trash bag in the face with ghostly energy. Cadillac shakes it off and shoots out some Toxic Spikes
    this time, preparing for future encounters even more.

    [​IMG]
    Cadillac
    HP: 44
    Energy: 62
    Stats: None
    Status: Persim Berry

    [​IMG]
    Purple Boss
    HP: 73
    Energy: 64
    Stats: None
    Status: Spikes (2 Layers), T-Spikes (1 Layer)
  9. Orcinus Duo

    Orcinus Duo

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    Rezzy, i dont recall seeing your sub when i posted actions.
  10. Leethoof

    Leethoof

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    Well, there shows no edit, which means he added it within 5 or so minutes, so unless you took a half hour to write up your actions, they should have been there. Post your actions now, please.
  11. Orcinus Duo

    Orcinus Duo

    Joined:
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    -.-

    Sub: 20 hp~Hypnomiss...er, hypnosis~Shadow Ball
    If on A3, sub is broken and the garbage bag is not asleep, replace with sub:20 hp

    Garbage bags kill the environment.
  12. Rezzy

    Rezzy

    Joined:
    Sep 18, 2011
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    He thinks he can do whatever he wants to you, Cadillac, but lets prove him wrong!

    Grab chesto berry - Payback - Rock Blast
  13. Leethoof

    Leethoof

    Joined:
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    2,206
    As Purple Boss cleverly siphons his own health to create a protective Substitute, Trubbish casually drops his Persim Berry and forages for a Chesto Berry, holding it close.

    It looks like the Chesto Berry was a good idea, as the incoming Hypnosis from Ghastly, grinning behind its substitute, put Cadillac into a deep sleep. Fortunately, the Chesto Berry dropped into his mouth, and he woke up to deliver a nasty Payback to the ghostly foe, instead hitting the sub.

    Ghastly seems to really like Shadow Balls, as he shoots off another one into Cadillac's face, but the Trubbish retaliates with a string of Rock Blasts that power right through the Substitute, hitting three times and even damaging Purple Boss behind it!

    [​IMG]
    Cadillac
    HP: 31
    Energy: 49
    Stats: None
    Status: Chesto Berry

    [​IMG]
    Purple Boss
    HP: 45
    Energy: 34
    Stats: None
    Status: Spikes (2 Layers), T-Spikes (1 Layer)
  14. Orcinus Duo

    Orcinus Duo

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    so...
    20hp sub, shadow ball, shadow ball

    if rezzy tries to use a payback+payback combo on any turn that you do not have a sub up, put up a 20hp sub.
  15. Rezzy

    Rezzy

    Joined:
    Sep 18, 2011
    Messages:
    73
    Ferroseed won't stand a chance with this set-up, and it looks like Ghastly is quite exhausted, meaning we won't even have to attack him!

    Stockpile, and then create Acidic Spikes to strike Ferroseed with Toxic Spikes+Acid Spray.
  16. Leethoof

    Leethoof

    Joined:
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    Purple Boss seems intent on having a Substitute, as he creates another one, draining his energy reserves significantly. He's getting quite tired! Cadillac ignores this and gathers up some delicous mud and poke-crap to Stockpile in his baggy body, preparing for the incoming hits.

    Ghastly, angry and intent on wearing down Cadillac with pure power, fires off another Shadow Ball. Trubbish takes his time, seeming to ignore his foe, and sprays out Acidic Spikes to not only poison any incoming foes, but also corrode any steel-types and poison them as well!

    Purple Boss, as a final blow, shoots out another Shadow Ball, though weakened because of Trubbish's stockpiling. This last attack was nearly too much energy, but Ghastly barely remains standing. Trubbish just rests after that last combo.

    [​IMG]
    Cadillac
    HP: 9
    Energy: 27
    Stats: None
    Status: Chesto Berry, Stockpile (1)

    [​IMG]
    Purple Boss
    HP: 25
    Energy: 2
    Stats: None
    Status: Spikes (2 Layers), Acidic T-Spikes (2 Layer), Substitute (20 HP)
  17. Orcinus Duo

    Orcinus Duo

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    Hide behind that sub.
    Chill~Shadow ball~chill
    We're in a pretty tight spot with that energy and i want to keep you alive, so no suiciding.
  18. Rezzy

    Rezzy

    Joined:
    Sep 18, 2011
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    Keep grabbing those berries, Cadillac!

    Grab Oran Berry~Payback~Rock Blast
  19. Leethoof

    Leethoof

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    Ghastly is far too tired to even attack, and takes a moment to chill out and regain energy. Cadillac takes this opportunity to grab an Oran Berry, tossing his Chesto to the ground, and immediately consumes it for some health.

    Purple Boss fires off another Shadow Ball (he is quite fond of those), but Trubbish retaliates with another powerful Payback, striking the Substitute for massive damage!

    As Purple Boss relaxes and chills out some more, Cadillac does not. He blasts off five rocks out of his mouth (which probably means they are not rocks), striking Ghastly and his substitute for significant damage!

    [​IMG]
    Cadillac
    HP: 8
    Energy: 8
    Stats: None
    Status: Stockpile (1)

    [​IMG]
    Purple Boss
    HP: 11
    Energy: 21
    Stats: None
    Status: Spikes (2 Layers), Acidic T-Spikes (2 Layer)
  20. Rezzy

    Rezzy

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    Cadillac...you could be useful later...let's switch out!

    Come on Ford! Finish what your ally has started!

    Would you like to switch as well, Orcinus?
  21. Orcinus Duo

    Orcinus Duo

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    Gah. 2 hp away from surviving a possible SR reentry. -.-

    Stay with gastly.
  22. Rezzy

    Rezzy

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    Darn it, Ford, he caught on to our plan! Finish him regardless.

    Spikes~Payback~Gyro Ball

    IF he uses confuse ray, THEN Protect and move attacks down.
  23. Orcinus Duo

    Orcinus Duo

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    Confuse Ray~Confuse Ray~Toxic

    Come on, confusehax...
  24. Leethoof

    Leethoof

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    2,206
    Trainer Rezzy decides to switch up, and recalls his weakened Trubbish, replacing him with Ford the Pineco! Orcinus keep his Purple Boss in, fearing later stealth rock damage.

    And it looks like Purple Boss will keep on fighting, sending out a crazy ray of light to trick the significantly slower Ford. However, Ford did get a Protective barrier up just in time!

    But Purple Boss is relentless in his attempts to confuse his foe, and sends out another Confuse Ray. But what's this? Ford tries to block it with another Protect, but the attack fails! Ford is confused.

    And now Purple Boss decides to try a different status, grabbing some leftover Trubbish goop to Toxic Ford. That will hurt quite a lot if he doesn't switch out! Ford resolutely finishes what Cadillac started, creating another layer of Spikes.

    [​IMG]
    Ford
    HP: 89
    Energy: 82
    Stats: None
    Status: Toxic (2 DPA), Confused (1A)

    [​IMG]
    Purple Boss
    HP: 11
    Energy: 3
    Stats: None
    Status: Spikes (3 Layers), Acidic T-Spikes (2 Layer)


    Storage (open)

    [​IMG]
    Cadillac
    HP: 8
    Energy: 8
    Stats: None
    Status: None, Chesto Berry
  25. Orcinus Duo

    Orcinus Duo

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    2,751
    Wait. Placeholder, need to ask on IRC for stuff.

    kdone. Let's go gastly.
    chill~hypnosis~chill
    If: ford plans to attack you on any turn
    replace: sludge bomb+sludge bomb combo~die~come back from the dead and lick ford.
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