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Completed Orcinus Duo vs. Simon Says at Wario Ware Inc.

Discussion in 'ASB' started by Maxim, Oct 2, 2011.

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  1. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,264
    Well, I came to this rather ominous looking building owned by Wario. If it weren't for the ASB lawyers we'd each have to pay $1000 bucks just to play this match.

    Team Orcinus Duo:
    Nommy (open)

    [​IMG]
    Nommy (F)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Thick Fat:
    Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Pick Up:
    Type: Innate
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Gluttony:
    Type: Innate
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 4 (-)
    Evasion: -10%
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defence Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away

    Counter
    Double Edge
    Substitute

    Earthquake
    Rock Slide
    Toxic

    Total:15



    Purple Boss (open)

    [​IMG]
    Haunter(*) Purple Boss (M)
    Nature: Timid

    Type: Poison/Ghost
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 106 (+)
    Accuracy: +30%
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC: 4/9
    MC: 2

    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Night Shade(*)
    Confuse Ray(*)
    Sucker Punch(*)

    Will-O-Wisp(*)
    Astonish(*)
    Disable(*)

    Sludge Bomb(*)
    Substitute(*)
    Thunderbolt(*)
    Shadow Ball
    Toxic
    Energy Ball
    Taunt
    Total Moves: 18



    Mind (open)
    [​IMG]
    Mind (Mine Jr.) (F)
    Nature: Timid
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Soundproof:Type: Innate
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
    Filter:Type: Innate
    This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
    Technician (DW):Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    HP: 80
    Atk: Rank 0 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 69 (+)
    Acc: +27%
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    Evolution Counter: 1 / 6
    Move Counter: 0
    Dream Counter: 1 / 5

    Attacks:
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    DoubleSlap
    Mimic
    Light Screen
    Reflect
    Psybeam

    Fake Out
    Confuse Ray
    Icy Wind

    Psyshock
    Protect
    Toxic
    Psychic
    Double Team
    Hypnosis
    Endure
    Magic coat
    Thunder Wave
    Thunder
    Taunt
    Shadow Ball
    Moves: 24


    Team Simon Says
    Ace the DRAGONAIR (open)

    [​IMG]
    Dragonair (*) Ace (F)
    Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    (Dragonite line capable of breathing underwater)

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).


    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 2


    EC: 5/9
    MC: 2
    DC: 5/5


    Attacks:
    Wrap(*)
    Leer(*)
    Thunder Wave(*)
    Twister(*)
    Dragon Rage(*)
    Slam(*)
    Agility(*)
    Safeguard
    Outrage

    Dragon Dance(*)
    ExtremeSpeed(*)
    Dragon Rush(*)

    Rest(*)
    Waterfall(*)
    Fire Blast(*)
    Thunder
    Blizzard

    Moves: 17


    Baron the LAIRON (open)

    [​IMG]
    Lairon (Baron) (M)
    Nature: Jolly (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Special Attack)
    Type: Steel/Rock
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 46 (+) (40*1.15, rounded up)
    Size Class: 2
    Weight Class: 5 (120 kg)
    Base Rank Total: 16
    Acc. Boost: +5% (46^2)/580 = 4%, 5% Minimum)



    EC: 5/9
    MC: 0
    DC: 5/5


    Attacks:
    Tackle
    Harden
    Mud Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Metal Burst
    Heavy Slam
    Protect

    Curse
    Head Smash
    Dragon Rush

    Hone Claws
    Earthquake
    Aerial Ace
    Substitute

    Magnet Rise
    Moves: 18


    Duke the VIGOROTH (open)

    [​IMG]
    Vigoroth (Duke) [M]
    Nature: Docile; (No effect)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Abilities:
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 90
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 16


    EC: 4/9
    MC: 0


    Attacks:
    Uproar
    Scratch
    Yawn
    Encore
    Slack Off
    Faint Attack
    Amnesia
    Endure
    Flail
    Focus Punch
    Reversal
    Counter

    Crush Claw
    Night Slash
    Hammer Arm
    Body Slam

    Return
    Double Team
    Rock Slide
    Earthquake
    Facade
    Toxic

    Moves: 22


    Turn order:
    Simon Says sends out his mons
    Orcinus Duo sends out his mons
    Wario Ware issues a challenge
    Orcinus Duo orders
    Simon Says orders
    I ref
  2. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    [​IMG]

    "Alright then, let's show them who's earned their place! Ace and Baron, let's go!"

    [​IMG][​IMG]
    "Ace, since you've been my diamond girl from when I first started ASB, you get to hold the Amulet Coin. Baron, I got nothing for you to hold. Just keep holding your head up and smile, you big lug."
  3. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Why didnt I bring scraggy along?? -.-

    Mind and Purple Boss, you're up!

    Awaiting the wario troll.
  4. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    Dude, you jumped the gun. You gots to wait for our challenge, silly sausage.

    Come on man, you're the one who wanted the arena! =P
  5. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,264
    [​IMG]

    "Okay then, let's start this challenge off with a bang! At least one of your two pokemon must use only non-attacking moves for this round! You don't have to do it for any actions this pokemon is taunted however."
  6. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    I have no idea who this pokemon who knows pretty much only supporting moves is.

    Wait.

    Mind, start us off with a confuse ray lairon, then a reflect, then a light screen. I had no idea you could do that. Well done. Sub: if safeguard is up on your a1, encore dragonair instead.
    Purple boss, let us roll with a confuse ray on dragonair, then a sludge bomb and a shadow ball, all on dragonair. If dragonair tries to use thunder wave when awake, I order you to hypnotize dragonair and pushback, because I hate parahax.
  7. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    [​IMG]
    "Ohh, you don't like Parahax? I don't like Confusion. Let's go!"

    Ace: Agility/Safeguard Combination ~ Cooldown ~ Prob. Encored Safeguard
    The aim of the combination is to give Safeguard +1 Priority. I seen Deck do such, so I know it's legit.

    Baron: Hone Claws ~ Heavy Slam (Purple Boss) ~ Head Smash (Purple Boss)
  8. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,264
    Team Orcinus Duo:
    [​IMG]
    Purple Boss (Haunter):
    Health: 90
    Energy: 100
    Speed: 106
    Stats:1/2/4/2
    Size/Weight:3/1
    Boosts/Drops: None
    Status: None
    +30% Accuracy
    [​IMG]
    Mind (Mime Jr.):
    Health: 80
    Energy: 100
    Speed:69
    Stats: 0/2/3/3
    Size/Weight: 1/2
    Boosts/Drops: None
    Status: None
    +27% Accuracy

    Team SimonSays:
    [​IMG]
    Ace (Dragonair):
    Health: 100
    Energy: 100
    Speed: 70
    Stats: 4/2/3/3
    Size/Weight: 3/2
    Boosts/Drops: None
    Status: none

    [​IMG]
    Baron (Lairon):
    Health: 90
    Energy: 100
    Speed: 46
    Stats: 3/5/1/2
    Size/Weight: 2/5
    Boosts/Drops: None
    Status: None
    +5% Accuracy

    Round 1: At the behest of our...generous host.

    Welcome folks to this match in the err...magnificent Wario Ware Inc. (accursed sponsorships) for this battle between Simon Says and Orcinus Duo.

    Ace starts this match off by using a Swift Safeguard combination that puts up a priority safeguard. This safeguard then deflects Purple Boss's confuse ray. Mind is smarter than that, so he encores Dragonair's safeguard. Seeing an opportunity, Baron simply hones his claws to make a bigger attack later.

    Purple drops the charade and shoots a sludge bomb at the Dragonair, who can't do anything due to the combo. Mind set's up a Reflect, being relegated to support duty via the challenge. Baron then uses his weight to his advantage, supported with Heavy Metal to launch a heavy offensive with Heavy Slam on Purple Boss.

    The final action is started by Haunter launching a Shadow Ball at Ace, who responds to the applause this time by Safeguarding. After that, Mime Jr sets up a Light Screen while the Lairon launches another Heavy Slam.

    And now a word from both our Wario Ware Sponsers (they practically own the network for this entire battle) and the challenger for the next round Little Cricket.
    Calculations (open)

    Action One
    Dragonair used Swift Safeguard
    The team was protected from status for 4 rounds
    Energy: (7+10)*1.5=25.5=26 Energy
    [-26 Energy Dragonair]

    Haunter used Confuse Ray on Dragonair
    It was blocked by Safeguard
    [-4 Energy H]

    Mime Jr. used Encore on Dragonair
    Dragonair had to use Safeguard
    [-10 Energy M]

    Lairon used Hone Claws
    +1 Attack +1 Accuracy
    [-6 Energy L]

    Action Two
    Haunter used Sludge Bomb on Dragonair
    To Crit: [1= Yes]=15=NO
    To Poison: [30<= Yes]=91=NO
    Damage: [9+3+1.5]=13.5=14 Damage
    [14 Damage D] [-6 Energy H]

    Dragonair had to rest, despite the encore

    Mime Jr. used Reflect.
    A reflect went up for Mime jr.'s team for 6 actions
    [-7 Energy M]

    Lairon used Heavy Slam on Haunter
    To Crit: 14=NO
    Damage: [(4+2*(6-1))+3+1.5+1.5-5]=15 Damage
    Energy: 5+5/1.5=8.33=8-1=7
    [15 Damage H] [-7 Energy L]

    Action Three
    Haunter used Shadow Ball on Dragonair
    To Crit: 3=NO
    To Drop Stats: [20<= Yes]=92=NO
    Damage: [8+3+1.5]=12.5=13
    [13 Damage D] [-5 Energy H]

    Dragonair used Safeguard
    It had no effect
    [-10 Energy D]

    Mime Jr. used Light Screen
    Team protected for 6 actions
    [-8 Energy M]

    Larion used Heavy Slam on Haunter
    To Crit: 9=NO
    [15 Damage H] [-10 Energy L]

    Dragonair snapped out of Encore


    Team Orcinus Duo:
    [​IMG]
    Purple Boss (Haunter):
    Health: 60
    Energy: 85
    Speed: 106
    Stats:1/2/4/2
    Size/Weight:3/1
    Boosts/Drops: None
    Status: Reflect 4 actions, Light Screen 5 actions
    +30% Accuracy
    [​IMG]
    Mind (Mime Jr.):
    Health: 80
    Energy: 75
    Speed:69
    Stats: 0/2/3/3
    Size/Weight: 1/2
    Boosts/Drops: None
    Status: Reflect 4 actions, Light Screen 5 actions
    +27% Accuracy

    Team SimonSays:
    [​IMG]
    Ace (Dragonair):
    Health: 73
    Energy: 64
    Speed: 70
    Stats: 4/2/3/3
    Size/Weight: 3/2
    Boosts/Drops: None
    Status: Safeguarded (3 Actions)

    [​IMG]
    Baron (Lairon):
    Health:90
    Energy: 100
    Speed: 46
    Stats: 3/5/1/2
    Size/Weight: 2/5
    Boosts/Drops: None
    Status: Safeguard (3 Rounds)
    +5% Accuracy

    Turn order:
    Simon Says orders
    Orcinus Duo orders
    I ref

    Challenge:
    [​IMG]

    I challenge all your pokemon to use only moves that match it's type (chill is acceptable).
  9. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    [​IMG]
    STAB? I love STAB! =]"

    Ace: Dragon Dance ~ Dragon Rush (Purple Boss) ~ Outrage (Mind)

    Baron: Head Smash (Purple Boss) ~ Metal Claw (Purple Boss) ~ Head Smash (Purple Boss)
    IF Purple Boss uses Sludge Bomb, imagine what it would be like to be able to bodyblock that and continue actions as normal.

    EDIT: Ohh, woops. It would seem I can't target who Outrage targets. Hmm.
  10. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Our stab is terrible. Oh well.
    PB: sludge bomb ace, protect, sludge bomb ace.
    Mime jr: psychic ace twice, then protect

    EDIT: no nvm, I forgot about protects typing. Consider this a placeholder. I'll give actions when feeling slightly less...fuzzy.

    Ok. So my best bet is to let purple boss take a penalty. It's going to hurt, but not as much as the alternative.

    PB: disable head smash, protect, sludge bomb ace
    Mind: psychic ace three times.
  11. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,264
    Just posting to let you guys know I haven't forgotten you guys. I should have this reffed by tomorrow, though it may be saturday.
  12. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,264
    Team Orcinus Duo:
    [​IMG]
    Purple Boss (Haunter):
    Health: 60
    Energy: 85
    Speed: 106
    Stats:1/2/4/2
    Size/Weight:3/1
    Boosts/Drops: None
    Status: Reflect 4 actions, Light Screen 5 actions
    +30% Accuracy
    [​IMG]
    Mind (Mime Jr.):
    Health: 80
    Energy: 75
    Speed:69
    Stats: 0/2/3/3
    Size/Weight: 1/2
    Boosts/Drops: None
    Status: Reflect 4 actions, Light Screen 5 actions
    +27% Accuracy

    Team SimonSays:
    [​IMG]
    Ace (Dragonair):
    Health: 73
    Energy: 64
    Speed: 70
    Stats: 4/2/3/3
    Size/Weight: 3/2
    Boosts/Drops: None
    Status: Safeguarded (3 Rounds)

    [​IMG]
    Baron (Lairon):
    Health: 90
    Energy: 100
    Speed: 46
    Stats: 3/5/1/2
    Size/Weight: 2/5
    Boosts/Drops: None
    Status: Safeguard (3 Rounds)
    +5% Accuracy

    Round 2: Disproportionate retribution

    Calculations (open)

    Action One
    Haunter used Disable Head Smash on Lairon
    [-7 Energy H]
    A strange aura befell upon Haunter!

    Dragonair used Dragon Dance
    +1 Attack, +1 Speed
    [-6 Energy D]

    Mime Jr. used Psychic on Dragonair
    To Crit: 16=NO
    To Drop Sp Def: [10<= Yes]=57=NO
    Damage: [(6+2)+3]=11 Damage
    [11 Damage D] [-4 Energy M]

    Lairon used Head Smash
    It was disabled
    [-10 Energy]

    Action Two
    Haunter used Protect
    Haunter protected against all attacks this action

    Dragonair used Dragon Rush on Purple Boss
    To Hit: [25<= Miss]=51=Hit
    Damage: [10+3+3-5+1.5]=13
    Haunter protected itself
    [-6 Energy D]

    Mind used Psychic on Dragonair
    To Crit: 16
    To Drop Stats: 91=NO
    [11 Damage D] [-8 Energy M]

    Lairon used Metal Claw on Haunter
    To Hit: [5<= Miss]=35=Hit
    To Crit: 9=NO
    To Raise Stats: [10<= Yes]=54=NO
    Damage: [5+3+1.5-5]=4.5=5
    Haunter protected against it
    [-3 Energy L]

    Haunter protected against all attacks
    Energy: 7+(18/3)=13
    [-13 Energy Haunter]

    Action Three
    Dragonair used Outrage
    Target: (1=Mime Jr. 2=Haunter)=2
    To Crit: 6=No
    Damage: [12+3+3-5]+1.5=14.5=15
    [15 Damage H] [-7 Energy D]

    Haunter used Sludge Bomb on Dragonair
    To Crit: 14
    To Poison: [30<= yes]=Irrelevant due to safeguard
    Damage: [9+3+1.5]=13.5=14
    [14 Damage D] [-8 Energy H]

    Mime Jr. used Psychic on Dragonair
    To Crit: 12
    To Drop Stats: 11=NO
    [11 Damage D] [-12 Energy M]

    Lairon used Head Smash
    It was disabled
    [-10 Energy L]

    Post Round
    Haunter did not complete the challenge
    Damage: 90/4=22.5=23 Damage
    [23 Damage H]


    Team Orcinus Duo:
    [​IMG]
    Purple Boss (Haunter):
    Health: 22
    Energy: 57
    Speed: 106
    Stats:1/2/4/2
    Size/Weight:3/1
    Boosts/Drops: None
    Status: Reflect 1 actions, Light Screen 2 actions
    +30% Accuracy
    [​IMG]
    Mind (Mime Jr.):
    Health: 80
    Energy: 51
    Speed:69
    Stats: 0/2/3/3
    Size/Weight: 1/2
    Boosts/Drops: None
    Status: Reflect 1 actions, Light Screen 2 actions
    +27% Accuracy

    Team SimonSays:
    [​IMG]
    Ace (Dragonair):
    Health: 26
    Energy: 45
    Speed: 105 (+)
    Stats: 4/2/3/3
    Size/Weight: 3/2
    Boosts/Drops: +1 Attack, +1 Speed (2 Actions)
    Status: Safeguarded (2 Rounds)

    [​IMG]
    Baron (Lairon):
    Health: 90
    Energy: 54
    Speed: 46
    Stats: 3/5/1/2
    Size/Weight: 2/5
    Boosts/Drops: None
    Status: Safeguard (2 Rounds)
    +5% Accuracy

    Challenge:
    You may only use one action this round. There will be only one action this round. (Yes, I do have 5 things to ref, why do you ask?)
  13. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    LOL ok.
    Haunter, you did that like a boss. Now, use pai--
    Damnit.
    Mind, use our favorite move--icy wind!
    PB, Sludge bomb dragonair. If dragonair uses protect, you also use protect.
  14. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    [​IMG]
    "1 Action? Full power."

    Baron: Heavy Slam (Haunter)
    SUB: IF Haunter is fainted, use Heavy Slam/Dragon Rush Combination (Mime Jr.)

    Ace: Dragon Rush/Dragon Rush Combination (Haunter)
  15. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    Bumping for ref.
  16. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    It's been a full week and a day since the last order was sent. Orcinus, DQ Tie?
  17. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,264
    Team Orcinus Duo:
    [​IMG]
    Purple Boss (Haunter):
    Health: 22
    Energy: 57
    Speed: 106
    Stats:1/2/4/2
    Size/Weight:3/1
    Boosts/Drops: None
    Status: Reflect 1 actions, Light Screen 2 actions
    +30% Accuracy
    [​IMG]
    Mind (Mime Jr.):
    Health: 80
    Energy: 51
    Speed:69
    Stats: 0/2/3/3
    Size/Weight: 1/2
    Boosts/Drops: None
    Status: Reflect 1 actions, Light Screen 2 actions
    +27% Accuracy

    Team SimonSays:
    [​IMG]
    Ace (Dragonair):
    Health: 26
    Energy: 45
    Speed: 105 (+)
    Stats: 4/2/3/3
    Size/Weight: 3/2
    Boosts/Drops: +1 Attack, +1 Speed (2 Actions)
    Status: Safeguarded (2 Rounds)

    [​IMG]
    Baron (Lairon):
    Health: 90
    Energy: 54
    Speed: 46
    Stats: 3/5/1/2
    Size/Weight: 2/5
    Boosts/Drops: None
    Status: Safeguard (2 Rounds)
    +5% Accuracy

    Round 3: 10 Years Later...

    Calculations (open)

    Action One
    Haunter used Sludge Bomb on Dragonair
    To Poison: 79=NO
    To Crit: 13=NO
    [14 Damage D] [-8 Energy H]


    Mime Jr. used Icy Wind
    To Hit: 38/69=Both hit
    To Crit: 10/3=No crits
    Damage (D): [6]*1.5=9
    Damage (L): [6+1.5]*.67=5.025=5
    [9 Damage D] [5 Damage L] [-5 Energy M]
    -1 Speed both enemies

    Dragonair used a Dragon Charge combo on Haunter
    To Crit: 7=NO
    Damage: [10*2.25+3+3]=28.5=29-5=24 Damage
    Energy: 35
    [24 Damage H] [-35 Energy D]
    Haunter fainted!

    Lairon used Kaiser Rush on Mime Jr.
    To Crit: 5=NO
    Damage: [(10+(12))+3+1.5]=26.5=27-5=22
    Energy: [7+8]=15-1=14
    [22 Damage M] [-14 Energy Mime Jr.]


    Team Orcinus Duo:
    [​IMG]
    Purple Boss (Haunter):
    Health: KO

    [​IMG]
    Mind (Mime Jr.):
    Health: 58
    Energy: 46
    Speed:69
    Stats: 0/2/3/3
    Size/Weight: 1/2
    Boosts/Drops: None
    Status: Light Screen 2 actions
    +27% Accuracy

    Team SimonSays:
    [​IMG]
    Ace (Dragonair):
    Health: 3
    Energy: 10
    Speed: 105 (+)
    Stats: 4/2/3/3
    Size/Weight: 3/2
    Boosts/Drops: +1 Attack (1 Actions)
    Status: Safeguarded (5 Actions)

    [​IMG]
    Baron (Lairon):
    Health: 85
    Energy: 40
    Speed: 46
    Stats: 3/5/1/2
    Size/Weight: 2/5
    Boosts/Drops: None
    Status: Safeguard (5 Actions)
    +5% Accuracy

    Challenge:
    Both mons on your team must use at least one move that supports their ally, even if it's bodyblock (up to ref discrestion).

    Turn Order:
    Orcinus last pokemon comes out (no post needed)
    Simon Says orders
    Orcinus Duo Orders
    I ref

    Again sorry about that you guys, if you feel you need a subref to get through this faster, feel free to get one.
  18. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    heh...screens count, right? XD
    go nommy. avenge stuff.
  19. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    Ohh, bother. I don't exactly have a lot of support options, but I think this'll work. And Baron should be at 40 Energy.

    Ace: Thunder Wave (Mime Jr.) ~ Chill ~ Chill
    Goodnight, kiddo. You fought hard today. Let's at least cripple our faster foe.

    Baron: Magnet Rise ~ Substitute (20HP) ~ Head Smash (Mime Jr.)
  20. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Mind: fake out baron (no magnet rise for you, boy!)-reflect-Confusion lairon
    Nommy: you know what to do. EQ, EQ, EQ.
    If mind is parahaxed a3, replace with tackle (screw one damage left on sub. )
    With lairon taking a penalty, it should finish with 3hp this round (fake out-19+20+19+23 penalty. Icy wind damage needs to be factored in, and lairon from SS stats has 90 hp not 100)
  21. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,264
    Good grief, how do I keep delaying this so long, I'm just glad no one I'm reffing needs a quick gym team training :/.

    Team Orcinus Duo:
    [​IMG]
    Nommy (Munchlax):
    Health: 120
    Energy: 100
    Speed: 4
    Stats:4/2/2/3
    Size/Weight: 1/5
    Boosts/Drops: None
    Status: Light Screen (2 Actions)

    [​IMG]
    Mind (Mime Jr.):
    Health: 58
    Energy: 46
    Speed:69
    Stats: 0/2/3/3
    Size/Weight: 1/2
    Boosts/Drops: None
    Status: Light Screen 2 actions
    +27% Accuracy

    Team SimonSays:
    [​IMG]
    Ace (Dragonair):
    Health: 3
    Energy: 10
    Speed: 105 (+)
    Stats: 4/2/3/3
    Size/Weight: 3/2
    Boosts/Drops: +1 Attack (1 Actions)
    Status: Safeguarded (5 Actions)

    [​IMG]
    Baron (Lairon):
    Health: 85
    Energy: 40
    Speed: 46
    Stats: 3/5/1/2
    Size/Weight: 2/5
    Boosts/Drops: None
    Status: Safeguard (5 Actions)
    +5% Accuracy

    Round 4: I need a hand here

    Calculations (open)

    Action One
    Mime Jr. used Fake Out on Lairon
    To Crit: 15=NO
    Damage: [4-7.5]*.44=0
    [0 Damage] [-4 Energy Mi]

    Dragonair used Thunder Wave on Mime Jr.
    Mime Jr. was 25% paralyzed
    [-7 Energy D]

    Lairon flinched

    Munchlax used Earthquake
    To Crit: 14/11/10=No Crits
    Damage (D): [10+3]=13
    Damage (L): [9-1.5]*2.25=16.875=17
    Damage (M): [10+3]=13
    [13 Damage D] [17 Damage L] [13 Damage Mi] [-7 Energy Mu]
    Dragonair fainted

    Action Two
    Lairon used 20 HP Substitute
    Lairon made a Substitute
    [-18 Energy L]

    Mime Jr. used Reflect
    To Paralyze: [25<= Yes]=71=NO
    A reflect was put up on Mime Jr.'s team
    [-7 Energy Mi]

    Munchlax used Earthquake
    To Crit: 14/13=No Crits
    [17 Damage L] [8 Damage Mi] [-11 Energy Mu]

    Action Three
    Lairon used Head Smash on Mime Jr.
    To Crit: 3=NO
    To Hit: [20<= Miss]=28=HIT
    Damage: [(12+4)+3]=19
    [19 Damage Mi] [-9 Energy L]

    Mime Jr. used Confusion
    To Paralyze: 4=YES
    Mime Jr. was Paralyzed
    -5% Paralysis Mi

    Munchlax used Tackle
    To Crit: 15
    Damage: [(3+3)+3-1.5]*.44=3.3
    [1 Damage L] [-3 Energy Mu]

    Post Round
    Lairon didn't fulfil the requirements
    [-23 Health Lairon]

    Munchlax didn't fulfil the requirements
    [-30 Health Mu]



    Team Orcinus Duo:
    [​IMG]
    Nommy (Munchlax):
    Health: 90
    Energy: 79
    Speed: 4
    Stats:4/2/2/3
    Size/Weight: 1/5
    Boosts/Drops: None
    Status:Reflect (4 actions)

    [​IMG]
    Mind (Mime Jr.):
    Health: 18
    Energy: 35
    Speed:69
    Stats: 0/2/3/3
    Size/Weight: 1/2
    Boosts/Drops: None
    Status: Reflect (4 Actions)
    +27% Accuracy

    Team SimonSays:
    [​IMG]
    Ace (Dragonair):
    Health: KO


    [​IMG]
    Baron (Lairon):
    Health: 25
    Energy: 13
    Speed: 46
    Stats: 3/5/1/2
    Size/Weight: 2/5
    Boosts/Drops: None
    Status: Safeguard (5 Actions)
    +5% Accuracy

    Challenge:
    No Challenge for this round

    Turn order:
    Orcinus Duo orders
    Simon Says orders
    I ref
  22. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Mime: Taunt Lairon, protect, thunder wave vigoroth
    If lairon uses protect a1, use DT 3 and push back
    Nommy: Toxic vigoroth, EQ, EQ
    If vigoroth uses hammer arm, replace with counter and target lairon
  23. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    [​IMG]
    "Duke, it's time to shine. Let's show them how we roll! Baron, hang in there. We've almost pulled through."
    [​IMG][​IMG]
    Duke: Focus Punch (Munchlax) ~ Encore (Munchlax) ~ Encore (Mime Jr.)
    IF Mime Jr. is Fainted A3, use Focus Punch (Munchlax)

    Baron: Heavy Slam (Mime Jr.) ~ Mud-Slap (Munchlax) ~ Head Smash (Mime Jr.)
    IF Mime Jr. is fainted A3, redirect to Munchlax.

    And please remember Safeguard where our foe forgot it.
  24. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
  25. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Let's call DQ
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