Orcinus Duo vs. TheWolfe

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
BATTLE ON!

Arena:

The battle takes place deep within a subterranean cave, not unlike Mt. Moon and Union Cave of Pokemon lore. Being an enclosed environment, all weather moves will have no effect. Attacks that require solar/lunar power such as Solarbeam, Moonlight, etc. will still work, however their effects will be harshly reduced (akin to using them in the Rain or Sandstorm). Despite this, there is sufficient, if a bit dim, lighting due to the various iridescent vegetation and gemstones throughout the cave. The cave is also very spacious allowing for free movement, although the various stone structures give plentiful cover should the need arise. Furthermore, it is very sturdy and can withstand strong seismic forces. However, the cave is not indestructible and repeated attempts can cause various levels of structural damage. Should the cave completely collapse, the battle will end and whoever side has more Pokemon left than the other (or which Pokemon have a greater health % at the end of the match) will be declared victor.

As a result of being an subterranean environment, Ground Pokemon are most comfortable here and gain a bonus. What kind of bonus this is up to interpretation to the referee. I also forgot to add the cave also has a small pool nearby for Water Pokemon and Water attacks that need it.

Rules:

2vs2 Doubles
2-day DQ
0 Recoveries / 0 Chills
Abilities=ALL
Items=OFF
Switch=N/A

Teams:

Orcinus Duo:

Gastly(*) Purple Boss (M)
Nature: Timid

Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 3/9
MC: 0

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)

Will-O-Wisp(*)
Astonish(*)
Disable(*)

Sludge Bomb(*)
Substitute(*)
Thunderbolt(*)
Shadow Ball
Toxic
Energy Ball
Taunt
Total Moves: 18

Scraggy(*) Pants (M)
Nature: Adamant
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie:
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW):
Type: Can be Activated, locked
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15


EC: 4/6
MC: 0
DC: 3/5

Attacks:
Leer (*)
Low Kick(*)
Sand-Attack(*)
Faint Attack(*)
Headbutt(*)
Swagger(*)
Brick Break(*)
Payback(*)

Fire Punch(*)
Thunderpunch(*)
Ice Punch(*)

Dig(*)
Taunt(*)
Dragon Claw(*)
Detect
Drain Punch
Crunch
Double team
Poison Jab
Substitute
Hi Jump Kick
Moves: 21

Nommy (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Pick Up:
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Gluttony:
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (-)
Evasion: -10%
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defence Curl
Amnesia
Lick
Recycle
Screech
Chip Away

Counter
Double Edge
Substitute

Earthquake
Rock Slide
Toxic

Total:15

TheWolfe:

Hype Dog - Marshtomp (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
KOs: 4

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43 - 10 evasion flat
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 6/9
MC: 1
DC: 5/5

Attacks:
-Tackle
-Growl
-Mud Slap
-Water Gun
-Bide
-Foresight
-Mud Sport

-Mud Shot
-Mud Bomb
-Earthquake
-Protect
-Endeavor

-Counter
-Yawn
-Uproar

-Mirror Coat
-Water Pledge
-Avalanche

-Scald
-Ice Beam
-Rock Smash

-Hidden Power: Electric 7
-Toxic
-Waterfall
-Endure

Total Moves: 25

Chugga - Koffing (M)
Nature: Quiet (Adds one Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
KOs: 0

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 30 - 10 evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0

Attacks:
-Poison Gas
-Tackle
-Smog
-Smokescreen
-Assurance
-Clear Smog
-Selfdestruct
-Sludge

-Psybeam
-Pain Split
-Spite

-Sludge Bomb
-Thunderbolt
-Flamethrower

Total Moves: 14

Hakumen - Nohface (M)
Nature: Impish (Adds one Rank to Defense; Subtract one Rank to Special Attack)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
KOs: 0

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Levitate: (Dream World) LOCKED.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 4
SpA: Rank 0
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Scratch
-Tackle
-Iron Defense
-Lick
-Leer
-Odor Sleuth
-Faint Attack
-Shadow Sneak
-Curse

-Yawn
-Psycho Shift
-Meteor Mash

-Will-o-Wisp
-Rock Slide
-Payback

Total Moves: 15


Ornicus Duo releases 2 Pokes --> TheWolfe releases 2 Pokes and issues Actions --> Ornicus Duo issues Actions --> Korski refs
 

Orcinus Duo

Banned deucer.
Gastly, Scraggy, let's do this!

What's this? Gastly is evolving! (did I do this right? :S)
Haunter(*) Purple Boss (M)
Nature: Timid

Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

Haunter
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 110 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 3/9 (+1 end of battle)
MC: 0

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)

Will-O-Wisp(*)
Astonish(*)
Disable(*)

Sludge Bomb(*)
Substitute(*)
Thunderbolt(*)
Shadow Ball
Toxic
Energy Ball
Taunt
Total Moves: 18
 
You got the evolution done right, so no worries.



"We got some deadly adversaries today. Let's get it on shall we, Hype Dog and Chugga?"



Hype Dog: Mud Bomb @Haunter ~ Yawn @Scraggy ~ Waterfall @Scraggy
Sub: If Taunted, make the Yawn into a Scald.

Chugga: Psybeam @Haunter ~ Smokescreen ~ Sludge Bomb @Scraggy
Sub: If Haunter uses Energy Ball throughout the round, Spite it (only once).
 

Orcinus Duo

Banned deucer.
"Righto then, let's get this party started!"

Pants: Taunt Chugga so he can't do anything annoying (and it'll be funny to watch him struggle twice), hi jump kick hype dog, drain punch hype dog
Purple Boss: Ok, PB, your job will be simple. Energy Ball Hype Dog x2, then hypnotise hype dog. Lure out that spite and watch chugga get taunted so you also avoid psybeam and any damage from chugga (assuming sub is replace?)

EDIT: It has been brought to my attention that i forgot to include the accuracy boost from the speed boosting nature in my mon descriptions. Please make sure to factor that into calcs. Thanks. :)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 1 BEGINS~

Poke: Haunter | Scraggy
HP: 90 | 90
Energy: 80 | 100
Boosts: None | None
Other: None | None

VS.

Poke: Marshtomp | Koffing
HP: 100 | 90
Energy: 100 | 100
Boosts: None | None
Other: None | None

---------------------

Sorry gotta do it flavorless this time. I lowered Energy Ball's BAP by 2 because of the arena.

----------------------

Action 1:

Haunter: Energy Ball [Marshtomp] (17 damage, -6 energy, crit fails, SpD drop fails)
Scraggy: Taunt [Koffing] (-9 energy, Koffing Taunted for 6 Actions)
Marshtomp: Mud Bomb [Haunter] (15 damage, -5 energy, crit fails, Acc drop fails)
Koffing: Spite [Haunter] (fails, -6 energy)

Action 2:

Haunter: Energy Ball [Marshtomp] (24 damage, -10 energy, crit successful, SpD drop fails)
Scraggy: Hi Jump Kick [Marshtomp] (18 damage, -7 energy, crit fails)
Marshtomp: Yawn [Scraggy] (-7 energy, Scraggy Drowsy)
Koffing: Struggle [RNG for opponent=Haunter] (7 damage, -3 HP, -5 energy, crit fails)

Action 3:

Haunter: Hypnosis [Marshtomp] (-7 energy, Marshtomp falls Asleep for 2 Actions)
Scraggy: Drain Punch [Marshtomp] (13 damage, -11 energy, crit fails)
Marshtomp: Asleep
Koffing: Sludge Bomb [Scraggy] (12 damage, -6 energy, crit fails, Poison fails)

~ROUND 1 ENDS~

Poke: Haunter | Scraggy
HP: 68 | 78
Energy: 57 | 73
Boosts: None | None
Other: None | Drowsy (1 Action)

VS.

Poke: Marshtomp | Koffing
HP: 28 | 87
Energy: 88 | 83
Boosts: None | None
Other: Asleep (1 Action) | Taunted (3 Actions)

Orcinus Duo --> TheWolfe --> Korski
 

Orcinus Duo

Banned deucer.
That worked out well. Lets press in our advantage then!

PB: energy ball hype dog, shadow ball chugga, shadow ball chugga
Pants:drain puch hype dog, crunch chugga, crunch chugga.

Im pretty sure theres no way out of this since hype dog is still asleep for one turn and its not like chugga can bodyblock...

Actually, to save some time, if marshtomps HP should be 18...My actions dont change that much lol.
PB: energy ball hype dog, shadow ball chugga x2.
Pants: headbutt hype dog, crunch chugga, crunch chugga.
PB and pants sub: if weezing uses pain split on you a3, replace with protect.
 
For some reason, Haunter somehow took 22 damage last round?



"Ugh...that's what I get for posting actions 7 in the morning on a whim. But don't be certain of victory just yet!"

Hype Dog: Endure ~ Waterfall x2 @Haunter
Chugga: Psybeam x3 @Haunter
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 2 BEGINS~

Poke: Haunter | Scraggy
HP: 68 | 78
Energy: 57 | 73
Boosts: None | None
Other: None | Drowsy (1 Action)

VS.

Poke: Marshtomp | Koffing
HP: 28 | 87
Energy: 88 | 83
Boosts: None | None
Other: Asleep (1 Action) | Taunted (3 Actions)

--------------------

Keep it up!

--------------------

Action 1:

Marshtomp: Asleep
Haunter: Energy Ball [Marshtomp] (17 damage, -6 energy, crit fails, SpD drop fails)
Scraggy: Drain Punch [Marshtomp] (11 damage, +6 HP, -15 energy, KO)
Koffing: Psybeam [Haunter] (13 damage, -5 energy, crit fails, Confusion fails)

End of Action: Yawn (Scraggy falls Asleep for 1 Action)

Action 2:

Haunter: Shadow Ball [Koffing] (14 damage, -5 energy, crit fails, SpD drop fails)
Scraggy: Asleep
Koffing: Psybeam [Haunter] (13 damage, -9 energy, crit fails, Confusion fails)

Action 3:

Haunter: Shadow Ball [Koffing] (14 damage, -9 energy, crit fails, SpD drop successful, Koffing -1 SpD)
Scraggy: Crunch [Koffing] (13 damage, -5 energy, crit fails)
Koffing: Psybeam [Haunter] (14 damage, -13 energy, crit fails, SpD drop fails)

~ROUND 2 ENDS~

Poke: Haunter | Scraggy
HP: 28 | 84
Energy: 37 | 53
Boosts: None | None
Other: None | None

VS.

Poke: Marshtomp | Koffing
HP: 0 | 46
Energy: 88 | 56
Boosts: Done | -1 SpD (1 Round)
Other: Gone | None

TheWolfe --> Orcinus Duo --> Korski
 

Orcinus Duo

Banned deucer.
Lol. Pants, evasive dig. Purple boss, be a ghost, and chill in the face of moderately large explosions like a boss (if you want, you can also laugh menacingly). And then disable selfdestruct. And then lick chugga.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 3 BEGINS~

Poke: Haunter | Scraggy
HP: 28 | 84
Energy: 37 | 53
Boosts: None | None
Other: None | None

VS.

Poke: Koffing
HP: 46
Energy: 56
Boosts: -1 SpD (1 Round)
Other: None

--------------------

Well it looks like Chugga has taken things into its own hands with a Selfdestruct that does no good at all except to save us all a little bit of time! Orcinus Duo WINS!

---------------------

Action 1:

Haunter: Chill (fails, -5 energy)
Scraggy: Dig [Evade]
Koffing: Selfdestruct (0 damage [Haunter], miss [Scraggy], -46 HP, -15 energy, KO [Koffing])
Scraggy: Dig [Koffing] (0 damage, -10 energy)

~ROUND 3 ENDS~

Poke: Haunter | Scraggy
HP: 28 | 84
Energy: 32 | 43
Boosts: None | None
Other: None | None

VS.

Poke: Koffing
HP: 0
Energy: 41
Boosts: Done
Other: Gone

--------------------

~GG TO BOTH!~

Orcinus Duo: 2 TC
  • Purple Boss the HAUNTER: 1 EC, 2 MC
  • Pants the SCRAGGY: 1 EC, 2 MC, 1 DC, 2 KOC
TheWolfe: 2 TC
  • Hype Dog the MARSHTOMP: 1 EC, 2 MC
  • Chugga the KOFFING: 1 EC, 2 MC
Korski: 4 RT
 

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