Orcinus isn't reffing because he's too busy battling Gerard

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Challenging somebody to a 4v4 training doubles

I am open to you EQ/surf-spamming, as long as this ends quickly
Ok, let's see

2 Day DQ
5 Chills / 2 Recovery Moves per mon
2 Substitutions
Switch = Ok
Items = Training
All Abilities
Arena: ASB Arena

Gerard said:
Fantine (Kitsunoh) {♀}

Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
Type: Ghost/Steel



  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


Abilities:


  • Frisk: (Can be Activated)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
  • Limber: (Innate)
This Pokemon’s body is well trained and immune to paralysis.
  • Cursed Body: (Innate)
When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:


HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (+)
SC: 3
WC: 4
BST: 19



EC: 6/6
MC: 4
DC: 5/5


Attacks: 45

Aerial Ace
Copycat
Curse
Dig
Double Team
Earthquake
Endeavour
Faint Attack
Fake Out
Foul Play
Giga Impact
Ice Punch
Imprison
Iron Defense
Iron Head
Knock Off
Lick
Low Kick
Magic Coat
Metal Claw
Meteor Mash
Odor Sleuth
Perish Song
Protect
Psycho Shift
Rain Dance
Revenge
Roar
Rock Slide
Safeguard
Scratch
Shadow Claw
Shadow Sneak
ShadowStrike
Substitute
Super Fang
Superpower
Tail Whip
Taunt
Thunder Punch
Torment
Toxic
U-Turn
Will-o-Wisp
Yawn

Éponine (Togekiss) {♀}

Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Type: Normal / Flying


  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:


  • Hustle: (Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
  • Serene Grace: (Innate)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects.
  • Super Luck: (Innate)
This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:

HP: 100
Atk:
1 (-)
Def:
3
SpA:
5
SpD: 4

Spe:
96 (+)
SC: 3
WC: 3
BST: 20


EC: 9/9
MC: 0
DC: 5/5


Attacks: 48

After You
Air Slash
AncientPower
Aura Sphere
Baton Pass
Bestow
Charm
Counter
Defog
Double Team
Encore
Endure
ExtremeSpeed
Flamethrower
Fly
Follow Me
Grass Knot
Growl
Heal Bell
Heat Wave
Hidden Power Ice (7)
Hyper Beam
Hyper Voice
Icy Wind
Light Screen
Magic Coat
Magical Leaf
Metronome
Morning Sun
Nasty Plot
Protect
Psych Up
Psychic
Psycho Shift
Reflect
Round
Safeguard
Shadow Ball
Signal Beam
Sky Attack
Solarbeam
Sunny Day
Sweet Kiss
Tailwind
Thunder Wave
Tri Attack
Wish
Yawn
Starmie (Vogue) {O}

Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
Type: Water / Psychic



  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

  • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:


  • Illuminate: (Can be Activated)
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
  • Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic: (Innate)
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: 2 (-)
Def:
3
SpA: 4
SpD: 3
Spe: 133
(+)
SC: 2
WC: 4
BST: 19


EC: 6/6
MC: 0
DC: 5/5



Attacks: 55

Aurora Beam
Barrier
Bide
Blizzard
Brine
Camouflage
Confuse Ray
Cosmic Power
Dive
Double Team
Dream Eater
Endure
Flash Cannon
Grass Knot
Gravity
Gyro Ball
Hail
Harden
Hidden Power Fire (7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Minimize
Pain Split
Power Gem
Protect
Psychic
Psyshock
Rain Dance
Rapid Spin
Recover
Refect Type
Reflect
Rest
Scald
Signal Beam
Skill Swap
Sleep Talk
Substitute
Supersonic
Surf
Swift
Tackle
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Trick
Twister
Water Gun
Zap Cannon
Jinx (Lola) {♀}

Nature: Hasty (+15% Speed, +14% Acc, -1 Def)
Type: Ice/Psychic


  • Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Oblivious: (Innate)
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
  • Forewarn: (Innate)
This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
  • Dry Skin: (Innate)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Stats:

HP: 100
Atk:
2
Def:
1 (-)
SpA:
4
SpD:
3
Spe:
110 (+)
SC:
3
WC:
3
BST:
22


EC:
6/6
MC:
3
DC:
5/5


Attacks: 27

Sweet Kiss
Confusion
Sing
Pound
Lick
Lovely Kiss
Powder Snow
DoubleSlap
Ice Punch
Heart Stamp
Mean Look
Fake Tears
Blizzard
Perish Song
Psychic

Heal Bell
Drain Punch
Endure
Fake Out
Wish
Miracle Eye
Counter

Energy Ball

Taunt
Ice Beam
Shadow Ball

Focus Blast


Enjoy yourself ;3

Orcinus Duo said:

Monferno-Simion (M)
Nature: Hardy
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist:(DW LOCKED)Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 81
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Attacks:(19)
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Focus Punch
Fake Out
Encore
Endeavor
Counter

Flamethrower
Brick Break
Acrobatics
U-Turn


Lampent - Soul (F)
Nature: Timid (+15% Speed [+5% Accuracy], -1 Atk)

Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW) (Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 64 (+)
Size Class: 1
Weight Class: 2

EC: 4/9
MC: 0
DC: 1/5

Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Shadow Ball
Pain Split

Clear Smog
Endure
Heat Wave

Calm Mind
Fire Blast
Taunt
Protect


Charmeleon - Tim (M)
Nature: Naughty (Adds one Rank to Attack; Subtracts one Rank from Special Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 92

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang

Crunch
Counter
Focus Punch
Thunderpunch

Dig
Rock Slide
Substitute


Flarelm - Trace (M)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.



Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 46(-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:(15)
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Leaf Tornado
Fire Spin
Petal Dance
Flame Burst
Synthesis
Lava Plume

Counter
Aromatherapy
Blaze Kick
Earth Power
Heat Wave
Iron Tail
Low Kick
Seed Bomb
Psybeam
Dragonbreath
Grasswhistle
Revenge

Solarbeam
Flamethrower
Double Team
Toxic
Sunny Day
Facade
Flame Charge
Rock Slide
Grass Knot
Swagger
Protect
Flash Cannon
Substitute
Rest
Sleep Talk


WHO WOULDA GUESSED
-Orcinus sends out.
-Gerard sends our and orders.
-Orcinus orders.
-I ref.
 

.
"Ok, we have work to do, Vogue, take this Amulet Coin, Lola, an Exp. Share"

Vogue: [Illuminate] Surf ~ Surf ~ Surf
*If Soul (Succesfully) uses a Protective move then use Hydro Pump (Simion) and push actions

.
Lola: Psychic (Simion) ~ Psychic (Simion)~ Psychic (Simion)
*If Simion faints then change all remaining actions with Shadow Ball (Soul)
 
Orcinus AAOO

HP: 100
EN: 100
Other: none
Item: none


Soul
HP: 90
EN: 100
Other: none
Item: none

Gerard AAOO

Vogue
HP: 90
EN: 100
Other: none
Item: Amulet Coin


Lola
HP: 100
EN: 100
Other: none
Item: EXP. Share

Arena: none
KOC: none


Action 1:
Vogue used Surf!
Lola:
Calculation: 7.5+3+4*1.5-3*1.5=14.5
Recovery=30
Simion:
Crit: [<=625] 2285/10000 (No)
Calculation: (7.5+3+4*1.5-2*1.5)*1.5=20.25
Soul:
Crit: [<=625] 5157/10000 (No)
Calculation: (7.5+3+4*1.5-2*1.5)*1.5=20.25
-6 Energy

Lola used Psychic (Simion)!
Crit: [<=625] 9822/10000 (No)
-SpDef: [<=1000] 7377/10000 (No)
Calculation: (8+3+4*1.5-2*1.5)*1.5=21
-5 Energy

Simion used Flamethrower (Lola)!
Hit: [<=5925] 6678/10000 (No)
-6 Energy

Soul used Shadow Ball (Lola)!
Hit: [<=6600] 3028/10000 (Yes)
Crit: [<=625] 2966/10000 (No)
-SpDef: [<=2000] 8939/10000 (No)
Calculation: (8+3+3*1.5-3*1.5)*1.5=16.5
-5 Energy

Action 2:
Vogue used Surf!
Lola:
Calculation: 7.5+3+4*1.5-3*1.5=12
Recovery=3
Simion:
Crit: [<=625] 7144/10000 (No)
Calculation: (7.5+3+4*1.5-2*1.5)*1.5=20.25
Soul:
Crit: [<=625] 1245/10000 (No)
Calculation: (7.5+3+4*1.5-2*1.5)*1.5=20.25
-10 Energy

Lola used Psychic (Simion)!
Crit: [<=625] 8647/10000 (No)
-SpDef: [<=1000] 7165/10000 (No)
Calculation: (8+3+4*1.5-2*1.5)*1.5=21
-9 Energy

Simion used Flamethrower (Lola)!
Hit: [<=5925] 1562/10000 (Yes)
Crit: [<=625] 4188/10000 (No)
Burn: [<=1000] 2324/10000 (No)
Calculation: (12+3+3*1.5-3*1.5)*1.5=22.5
-10 Energy

Soul used Shadow Ball (Lola)!
Hit: [<=6600] 1297/10000 (Yes)
Crit: [<=625] 3316/10000 (No)
-SpDef: [<=2000] 9780/10000 (No)
Calculation: (8+3+3*1.5-3*1.5)*1.5=16.5
-9 Energy

Action 3:
Vogue used Surf!
Lola:
Calculation: 7.5+3+4*1.5-3*1.5=14.5
Recovery=3
Simion:
Crit: [<=625] 2490/10000 (No)
Calculation: (7.5+3+4*1.5-2*1.5)*1.5=20.25
Soul:
Crit: [<=625] 8879/10000 (No)
Calculation: (7.5+3+4*1.5-2*1.5)*1.5=20.25
-10 Energy
Simion fainted!

Lola used Shadow Ball (Soul)!
Crit: [<=625] 9021/10000 (No)
-SpDef: [<=2000] 6851/10000 (No)
Calculation: (8+4*1.5-2*1.5)*1.5=16.5
-6 Energy

Soul used Shadow Ball (Lola)!
Hit: [<=6600] 3513/10000 (Yes)
Crit: [<=625] 8653/10000 (No)
-SpDef: [<=2000] 3178/10000 (No)
Calculation: (8+3+3*1.5-3*1.5)*1.5=16.5
-13 Energy


Orcinus XAOO

HP: -3
EN: 84
Other: none
Item: none


Soul
HP: 13
EN: 73
Other: -1 Accuracy
Item: none

Gerard AAOO

Vogue
HP: 90
EN: 70
Other: none
Item: Amulet Coin


Lola
HP: 33
EN: 80
Other: none
Item: EXP. Share

Arena: none
KOC: none


-Orcinus sends out and orders.
-Gerard orders.
-I ref.
 

Orcinus Duo

Banned deucer.
Let's go Trace!

Trace: Toxic Lola-Flamethrower Lola-Flamethrower Lola
IF your target uses protect, redirect and push actions
Soul: Endure-Heat Wave-Shadow Ball

KO sub: redirect to vogue

KILL ME GERARD
 

.
"Lola, I think another immunity wouldn't be that bad, don't you?"

Vogue: Skill Swap [Soul's Flash Fire & Lola's Oblivious] ~ Psychic (Trace) ~ Surf
.
Lola: Taunt (Trace) ~ Psychic (Trace) ~ Psychic (Trace)

PS: Lola's Forewarn makes the Accuracy of Simion's Flamethrower be 59.25, making the first Flamethrower Miss
 
Forewarn: Accuracy=100-(2*10+1)=79%

Orcinus XAAO

HP: -3
EN: 84
Other: KOed
Item: none


Soul
HP: 13
EN: 73
Other: -1 Accuracy
Item: none


Trace
HP: 90
EN: 100
Other: none
Item: none

Gerard AAOO

Vogue
HP: 90
EN: 70
Other: none
Item: Amulet Coin


Lola
HP: 33
EN: 80
Other: none
Item: EXP. Share

Arena: none
KOC: none


Action 1:
Soul used Endure!
-15 Energy

Vogue used Skill Swap (Oblivious, Flash Fire)!
-6 Energy

Lola used Taunt (Trace)!
-10 Energy

Trace cannot use Toxic!

Action 2:
Vogue used Psychic (Trace)!
-SpDef: [<=1000] 7017/10000 (No)
Calculation: 9+3+4*1.5-3*1.5=13.5
-6 Energy

Lola used Psychic (Trace)!
-SpDef: [<=1000] 698/10000 (Yes)
Calculation: 9+3+4*1.5-3*1.5=13.5
-6 Energy

Soul used Heat Wave!
Lola:
Flash Fire!
Vogue:
Hit: [<=9500] 1703/10000 (Yes)
Crit: [<=625] 7236/10000 (No)
Burn: [<=1000] 2317/10000 (No)
Calculation: (7.5+3+3*1.5-3*1.5)*2/3=7
-6 Energy

Trace used Flamethrower (Lola)!
Flash Fire!
-6 Energy

Action 3:
Vogue used Surf!
Lola:
Calculation: 7.5+3+4*1.5-3*1.5=14.5
Recovery=3
Trace:
Calculation: 7.5+3+4*1.5-3*1.5+1.75=13.75
Soul:
Crit: [<=625] 4236/10000 (No)
Calculation: (7.5+3+4*1.5-2*1.5)*1.5=20.25
-6 Energy
Soul endured the hit!

Lola used Psychic (Trace)!
-SpDef: [<=1000] 3011/10000 (No)
Calculation: 9+3+4*1.5-3*1.5+1.75=15.25
-10 Energy

Soul used Shadow Ball (Lola)!
Hit: [<=6600] 6714/10000 (No)
-5 Energy

Trace used Flamethrower (Lola)!
Flash Fire!
-10 Energy

END OF ROUND


Orcinus XAAO

HP: -3
EN: 84
Other: KOed
Item: none


Soul
HP: 1
EN: 47
Other: none
Item: none


Trace
HP: 34
EN: 84
Other: none
Item: none

Gerard AXOO

Vogue
HP: 81
EN: 48
Other: none
Item: Amulet Coin


Lola
HP: 50
EN: 54
Other: Oblivious swapped for Flash Fire, Flash Fire boost
Item: EXP. Share

Arena: none
KOC: Vogue


-Gerard orders.
-Orcinus orders.
-I ref.
 
Flamethrower's Acc = 100 [Regular Accuracy] - 21 [Forewarn] x 3/4 [Illuminate] = 59.25
Hit: [<=7900] 6678/10000 (Yes)
Thus, Simion's first Flamethrower misses, Jynx survives

Hit: [<=5925] 6678/10000 (No)

For the same reason:

Shadow Ball's Acc = 100 [Regular Accuracy] + 5 [+Spe Boost] - 17 [Forewarn] x 3/4 [Illuminate] = 66
Hit: [<=8300] 6714/10000 (Yes)
Hit: [<=6600] 6714/10000 (No)

Actions will be up after this is fixed
 

.
"Let's finish this two"

Vogue: Surf ~ Brine (Trace) ~ Surf
*If Soul (Succesfully) uses a Protective move on itself then use Brine (Trace) and push actions
.
Lola: Fake Out (Trace) ~ Ice Beam (Trace) ~ Psychic (Trace)

PS: Trace is still Taunted, at least for 3 actions
 
Orcinus XAAO

HP: -3
EN: 84
Other: KOed
Item: none


Soul
HP: 1
EN: 47
Other: none
Item: none


Trace
HP: 34
EN: 84
Other: none
Item: none

Gerard AXOO

Vogue
HP: 81
EN: 48
Other: none
Item: Amulet Coin


Lola
HP: 50
EN: 54
Other: Oblivious swapped for Flash Fire, Flash Fire boost
Item: EXP. Share

Arena: none
KOC: Vogue


Action 1:
Lola used Fake Out (Trace)!
Calculation: 4+2*1.5-3*1.5=2.5
-4 Energy

Vogue used Surf!
Lola:
Calculation: 7.5+3+4*1.5-3*1.5=14.5
Recovery=3
Trace:
Calculation: 7.5+3+4*1.5-3*1.5+1.75=13.75
Soul:
Crit: [<=625] 4352/10000 (No)
Calculation: (7.5+3+4*1.5-2*1.5)*1.5=20.25
-10 Energy
Soul fainted!

Trace flinched!

Action 2:
Vogue used Brine (Trace)!
Calculation: 13+3+4*1.5-3*1.5=17.5
-7 Energy

Lola used Ice Beam (Trace)!
Calculation: 10+4*1.5-3*1.5=11.5
-6 Energy
Trace fainted!

END OF ROUND


Orcinus XXXO

HP: -3
EN: 84
Other: KOed
Item: none


Soul
HP: -19
EN: 47
Other: KOed
Item: none


Trace
HP: -9
EN: 84
Other: KOed
Item: none

Gerard AAOO

Vogue
HP: 81
EN: 31
Other: none
Item: Amulet Coin


Lola
HP: 50
EN: 44
Other: Oblivious swapped for Flash Fire, Flash Fire boost
Item: EXP. Share

Arena: none
KOC: Vogue, Vogue, Lola


-Orcinus automatically sends out Tim and orders.
-Gerard orders.
-I ref.
 

.
"Time to stall... (Why? an extra MC sweet)"

Vogue: Hydro Pump (Tim) ~ Surf ~ Hydro Pump (Tim)
.
Lola: Fake Out (Tim) ~ Lovely Kiss (Tim) ~ Chill
 
Orcinus XXXA

HP: -3
EN: 84
Other: KOed
Item: none


Soul
HP: -19
EN: 47
Other: KOed
Item: none


Trace
HP: -9
EN: 84
Other: KOed
Item: none


Tim
HP: 90
EN: 100
Other: none
Item: none

Gerard AAOO

Vogue
HP: 81
EN: 31
Other: none
Item: Amulet Coin


Lola
HP: 50
EN: 44
Other: Oblivious swapped for Flash Fire, Flash Fire boost
Item: EXP. Share

Arena: none
KOC: Vogue, Vogue, Lola


Action 1:
Lola used Fake Out (Tim)!
Crit: [<=625] 3387/10000 (No)
Calculation: 4+2*1.5-2*1.5=4
-4 Energy

Vogue used Hydro Pump (Tim)!
Crit: [<=625] 2142/10000 (No)
Calculation: (12+3+4*1.5-2*1.5)*1.5=27
-7 Energy

Tim flinched!

Action 2:
Vogue used Surf!
Lola:
Calculation: 7.5+3+4*1.5-3*1.5=14.5
Recovery=3
Tim:
Crit: [<=625] 40/10000 (Yes)
Calculation: (7.5+3+3+4*1.5-2*1.5)*1.5=24.75
-6 Energy

Lola used Lovely Kiss (Tim)!
Hit: [<=8900] 1563/10000 (Yes)
Intensity: 2826/10000 (Light)
-6 Energy

Tim is fast asleep!

Action 3:
Vogue used Hydro Pump (Tim)!
Crit: [<=625] 5200/10000 (No)
Calculation: (12+3+4*1.5-2*1.5)*1.5=27
-7 Energy

Lola chilled!
+12 Energy

Tim woke up!
Tim used Rock Slide!
Vogue:
Hit: [<=9000] 3750/10000 (Yes)
Crit: [<=625] 4786/10000 (No)
Calculation: 6+4*1.5-3*1.5=7.5
Lola:
Hit: [<=7100] 4252/10000 (Yes)
Crit: [<=625] 8263/10000 (No)
Calculation: (6+4*1.5-1*1.5)*1.5=15.75
-6 Energy

END OF ROUND


Orcinus XXXA

HP: -3
EN: 84
Other: KOed
Item: none


Soul
HP: -19
EN: 47
Other: KOed
Item: none


Trace
HP: -9
EN: 84
Other: KOed
Item: none


Tim
HP: 7
EN: 94
Other: none
Item: none

Gerard AAOO

Vogue
HP: 73
EN: 11
Other: none
Item: Amulet Coin


Lola
HP: 37
EN: 46
Other: Oblivious swapped for Flash Fire, Flash Fire boost
Item: EXP. Share

Arena: none
KOC: Vogue, Vogue, Lola


-Gerard
-Orcinus
-Me
 
Incredibly bad Internet...

Switching Lola out, instead Éponine will be taking it's place with an exp. share...

... And since Orcinus can't switch anyway then:

Vogue: Brine - Hydro Pump - Brine
Éponine: Air Slash - Air Slash - Air Slash
 
Yeah Vogue gets the KO gg.

Prizes:
Both battlers get 3 CC, but Gerard gets one extra CC.
Each mon gets 3 MC.
Eponine and Lola get one extra MC
KOC: Vogue (x3), Lola
I get 11 UC.
 
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