Completed ORCINUS Y SKARMORY LUCHAN CON LOS BEBÉS!

#1
Open Challange
3v3 Singles
DQ: 2 Days (excluding Thursday and Wednesday the 28th for anyone as per request)
Items: Training
Switch: KO

Arena ASB
Abilities all
NFE
Team Orc!

Mind (Mine Jr.) (F)
Nature: Timid
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof:Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter:Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician (DW):Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

HP: 80
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 69 (+)
Acc: +11%
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Evolution Counter: 6 / 6
Move Counter: 1
Dream Counter: 5 / 5

Attacks:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Confuse Ray
Icy Wind

Psyshock
Protect
Toxic
Psychic
Double Team
Hypnosis
Endure
Magic coat
Thunder Wave
Thunder
Taunt
Shadow Ball
Nasty Plot
Signal Beam
Safeguard
Snatch
Attract
Substitute
Moves: 28


Sunkern (Sunshine) (F)
Nature: Quiet

Type: Grass
Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 5/6
MC: 0
DC: 4/5

Abilities:
Chlorophyll (innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power (innate):When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW Locked): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Attacks:
Absorb
Growth
Mega Drain
Ingrain
Leech Seed
Grasswhistle
Endeavor
Worry Seed

Endure
Encore
Bide

Toxic
Energy Ball
Protect
Sunny Day
Synthesis
Light Screen
Giga Drain
Solarbeam
Substitute
Total moves: 20



Bonsly (Mamoslayer) (M)
Nature: Adamant
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Sturdy (innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head (innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Rattled (innate): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack

Endure
Stealth Rock
Defense Curl

Toxic
Sandstorm
Rock Slide
Double Edge
Protect
Total Moves: 16


Team SS!

Grotle(*) [Treewig] (F)
Nature: Gentle (+1 Sp. Def, -1 Def)

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Shell Armor: (Innate) (DW) (Locked) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 36
Size Class: 2
Weight Class: 4
Base Rank Total: 16

EC: 5/9
MC: 1
DC: 4/5

Moves

Level Up
Tackle (*)
Withdraw (*)
Absorb (*)
Razor Leaf (*)
Curse (*)
Bite (*)
Mega Drain (*)
Synthesis
Leech Seed
Leaf Storm
Crunch

Egg Moves
Growth (*)
Superpower (*)
Body Slam (*)

Tutor Moves (all gens)
Seed Bomb

TMs
Grass Knot (*)
Rock Smash(*)
Protect (*)


Vibrava [Skye] (F)
Nature: Brave (+Atk, -15% Spe, - 10 Evasion)

Type(s):

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 70/1.15=60 speed, -10% evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 4/9
MC: 0

Moves

Level Up
Sonicboom
Bite
Sand-Attack
Faint Attack
Sand Tomb
Fissure
Crunch
Dragonbreath

Egg Moves
Quick Attack
Endure
Focus Energy

TMs
Earthquake
Rock Slide
Dig

5th Gen Tutor
Draco Meteor


Marshtomp [Finley] (M)
Nature: Adamant (+1 Atk, -1 Sp.A)

Types: Water
Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent (Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2).

Damp (Innate) (DW) (Locked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Moves (19)

Level Up
Tackle
Growl
Mud Slap
Water Gun
Bide
Mud Shot
Foresight
Mud Sport
Mud Bomb
Take Down
Protect
Hydro Pump (Mudkip)
Earthquake

Egg Moves
Counter
Mirror Coat
Avalanche

TM Moves
Waterfall
Rock Slide
Facade


Here we are, folks, in the ASB Arena! I'm your host, Senor Gutierrez, but you can call me Toast! We have a 3 vs 3 Singles between Senor Orcinus, and Senor Skarmory! It's gonna' be a long battle, so sit back, relax, and enjoy the show!

Skarmory sends out his first nino, then Orcinus follows suit and makes actions.
 

Orcinus Duo

Banned deucer.
#3
This was a tough choice, but I think I'll be going with Mamoslayer. I know not of what this type advantage you speak of is. Let us claim our next victim, my dear bonsly.
Sandstorm-Toxic-Double Edge
If protect is used A2, swap A1 and A2
 
#5
Not much time for flavor atm because I'm reffing about 4 battles and I don't have much free time irl, sorry folks. Hopefully I'll have time during the next reffing.

HP: 90 ~ En: 100

HP: 100 ~ En: 100

Grotle: Body Slam [no-crit(/1000), paralysis(97/1000)] ~ 5 Damage ~ -6 En
Bonsly: Fully Paralyzed (86/1000) ~ -5% Para

Grotle: Bite [no-crit(332/1000), flinch(180/1000) ~ 4 Damage ~ -4 En
Bonsly: Flinched!

Grotle: Curse ~ +1 Atk / Def, -1 Spe ~ -6 En
Bonsly: Double Edge [crit(46/1000)] ~ 14 Damage ~ -7 En


HP: 75 ~ En: 93 ~ 5% Paralysis

HP: 92 ~ En: 84 ~ +1 Atk / Def, -1 Spe

You're up, SS! You got lucky with the damn RNG, lol.
 
#6
His Special Defense is increased, so go on the attack on the physical side!

Seed Bomb->Rock Smash->Seed Bomb

If he uses Toxic, use Protect and push back your actions.
 
#8

HP: 75 ~ En: 93 ~ 5% Paralysis

HP: 91 ~ En: 84 ~ +1 Atk / Def, -1 Spe

Grotle: Seed Bomb [no-crit(804/1000)] ~ 15 Damage ~ -5 En
Bonsly: Sandstorm [fully-paralyzed=26/1000)]

Grotle: Protect ~ -7 En
Bonsly: Toxic [no-miss(275/1000)] ~ -7 En
G: -1 HP

Grotle: Protect ~ Failed [704/1000] ~ 11 En
Bonsly: Toxic ~ Failed ~ -11 En
G: -1 HP



HP: 60 ~ En: 75

HP: 90 ~ En: 66 ~ +1 Atk / Def ~ Badly Poisoned (2dpa)
 

Orcinus Duo

Banned deucer.
#9
Toast, skarmorys sub stated to protect and pushback for ALL toxic since it didn't state non-consecutively. Thus, protect should have been used and failed on a2

Alright let's get it, bonsly.
Protect-Stealth Rock-Double Edge
If Grotle uses Curse on an action where you are supposed to use Protect, replace that action with double-edge and pushback.



Ok hold on for a sec here...I'm running some calcs. Double edge has base power 12 (10+2/2.5 round up=2), grotle has a negative nature boost, effectiveness is 100%, shouldn't it be doing 15 damage, with the critical putting that at 18? ([10+(2/1.5)]+(2*1.5))*1 (thanks folks on IRC)
 
#10
Protect-Stealth Rock-Double Edge
If Grotle uses Curse on an action where you are supposed to use Protect, replace that action with double-edge and pushback.
LOL.

Growth->Leaf Storm+Razor Leaf Combo->cooldown

Also, Protect doesn't ALWAYS fail when used twice in a row. It simply has the CHANCE to fail. (learned by spamming Protect to try to stall out a Houndoom with a Ledian ingame)
 

Orcinus Duo

Banned deucer.
#11
Not in ASB, mate. Protect will always fail when used consecutively. And yeah I saw growth but decided that curse was the bigger threat since I only had one sub I think.

Oh...and sturdy hasn't been factored in to any calculations I believe this is from a quick check of the seed bomb calculation.
 
#12
Calcs are fixed
  • Sturdy is effective in all of them
  • Double Edge fixed from BP error
  • HP fixed up
  • Protect re-calced [it still fails]
Anything else, don't be afraid to poke me with a fork. I'll ref as soon as I make me' breakfast.
 
#14

HP: 60 ~ En: 75

HP: 90 ~ En: 66 ~ +1 Atk / Def ~ Badly Poisoned (2dpa)

Bonsly: Protect ~ -7 En
Grotle: Growth ~ -6 En ~ +1 Atk, +1 SpA ~ -2 HP

Bonsly: Stealth Rock ~ -11 En
Grotle: Leaf Storm + Razor Leaf [no-crit(432/1000), no-miss(908/1000)]~
[14+6+3-1]=22/2=11
11+(3-3)=(11+3.50)*1.5=21.75...\41 Damage ~ -17 En ~ -2 SpA ~ -2 HP
11+(2-2)=(11+1.75)*1.5=19.125 /

Bonsly: Double Edge [crit(46/1000)] ~ 14 Damage ~ -7 En
Grotle: Cooldown ~ -2 HP



HP: 19 ~ En: 50

HP: 70 ~ En: 43 ~ +2 Atk, +1 Def, -1 SpA~ Badly Poisoned (3dpa)
 

Orcinus Duo

Banned deucer.
#16
Orcinus uses trap card! Deck knight goofed on the protect thing, not sure if that's what threw you off so...protect can be used multiple times in a round, just not consecutively. Ergo,

Protect-flail-protect

Pleaseletseedbombnotkillme

NVM NEW ACTIONS SINCE I THINK SEED BOMB KILLS ME.
endure-flail-flail

NVM

God I fail at calcs.

No actions until I wake up tomorrow with a clearer head and calculate seed bomb damage properly

Thank you toast
Endure-flail-flail
 
#17

HP: 19 ~ En: 50

HP: 70 ~ En: 43 ~ +2 Atk, +1 Def, -1 SpA~ Badly Poisoned (3dpa)

Bonsly: Endure ~ -15 En
Grotle: Seed Bomb [no-crit(782/1000)] ~ 20 Damage ~ -5 En ~ Bonsly endures the attack! ~ -3 HP

Grotle: Seed Bomb ~ -9 En ~ Bonsly endures the attack! ~ -3 HP
Bonsly: Flail [no-crit(925/1000)] ~ 21 Damage ~ -13 En

Grotle: Seed Bomb ~ -13 En ~ Bonsly endures the attack! ~ -3 HP
Bonsly: Flail [crit(16/1000)] ~ 26 Damage ~ -17 En


HP: 1 ~ En: 5

HP: 14 ~ En: 16 ~ +1 Atk, -1 SpA~ Badly Poisoned (4dpa)
 
#21

HP: 1 ~ En: 5

HP: 14 ~ En: 16 ~ +1 Atk, -1 SpA~ Badly Poisoned (4dpa)

Grotle: Tackle ~ 1 Damage ~ -3 En


K.Oed

HP: 10 ~ En: 16 ~ Badly Poisoned (5dpa)


~~~



HP: 80 ~ En: 100

HP: 10 ~ En: 13 ~ Badly Poisoned (5dpa)

Here we go folks, Skarmory's in the lead, but Grotle will slowly die a painful death from the poisoning! Well, he won't die, but it'll burn like Satan's mouth-wash.
 
#24
Just a heads up, I won't be here tomorrow or Saturday, and I'll hopefully be back Sunday afternoon.


HP: 80 ~ En: 100

HP: 10 ~ En: 13 ~ Badly Poisoned (5dpa)

Mime Jr.: Psychic [no-crit(759/1000)] ~ 12 Damage ~ -6 En



HP: 80 ~ En: 94

KOed

~~~


HP: 80 ~ En: 94

HP: 100 ~ En: 100