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Completed ORCINUS Y SKARMORY LUCHAN CON LOS BEBÉS!

Discussion in 'ASB' started by ToastTyrant13, Dec 19, 2011.

  1. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    Team Orc!
    Mind (open)
    [​IMG]
    Mind (Mine Jr.) (F)
    Nature: Timid
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Soundproof:Type: Innate
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
    Filter:Type: Innate
    This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
    Technician (DW):Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    HP: 80
    Atk: Rank 0 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 69 (+)
    Acc: +11%
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    Evolution Counter: 6 / 6
    Move Counter: 1
    Dream Counter: 5 / 5

    Attacks:
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    DoubleSlap
    Mimic
    Light Screen
    Reflect
    Psybeam

    Fake Out
    Confuse Ray
    Icy Wind

    Psyshock
    Protect
    Toxic
    Psychic
    Double Team
    Hypnosis
    Endure
    Magic coat
    Thunder Wave
    Thunder
    Taunt
    Shadow Ball
    Nasty Plot
    Signal Beam
    Safeguard
    Snatch
    Attract
    Substitute
    Moves: 28

    Sunshine (open)
    [​IMG]
    Sunkern (Sunshine) (F)
    Nature: Quiet

    Type: Grass
    Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 5/6
    MC: 0
    DC: 4/5

    Abilities:
    Chlorophyll (innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Solar Power (innate):When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    Early Bird (DW Locked): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

    Attacks:
    Absorb
    Growth
    Mega Drain
    Ingrain
    Leech Seed
    Grasswhistle
    Endeavor
    Worry Seed

    Endure
    Encore
    Bide

    Toxic
    Energy Ball
    Protect
    Sunny Day
    Synthesis
    Light Screen
    Giga Drain
    Solarbeam
    Substitute
    Total moves: 20


    Mamoslayer (open)
    [​IMG]
    Bonsly (Mamoslayer) (M)
    Nature: Adamant
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Sturdy (innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Rock Head (innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Rattled (innate): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 10
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Fake Tears
    Copycat
    Flail
    Low Kick
    Rock Throw
    Mimic
    Block
    Faint Attack

    Endure
    Stealth Rock
    Defense Curl

    Toxic
    Sandstorm
    Rock Slide
    Double Edge
    Protect
    Total Moves: 16


    Team SS!
    Treewig the Grotle (open)

    [​IMG][​IMG]
    Grotle(*) [Treewig] (F)
    Nature: Gentle (+1 Sp. Def, -1 Def)

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Shell Armor: (Innate) (DW) (Locked) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 36
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16

    EC: 5/9
    MC: 1
    DC: 4/5

    Moves

    Level Up
    Tackle (*)
    Withdraw (*)
    Absorb (*)
    Razor Leaf (*)
    Curse (*)
    Bite (*)
    Mega Drain (*)
    Synthesis
    Leech Seed
    Leaf Storm
    Crunch

    Egg Moves
    Growth (*)
    Superpower (*)
    Body Slam (*)

    Tutor Moves (all gens)
    Seed Bomb

    TMs
    Grass Knot (*)
    Rock Smash(*)
    Protect (*)

    Skye the Vibrava (open)

    [​IMG][​IMG]
    Vibrava [Skye] (F)
    Nature: Brave (+Atk, -15% Spe, - 10 Evasion)

    Type(s):

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:

    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70/1.15=60 speed, -10% evasion
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    EC: 4/9
    MC: 0

    Moves

    Level Up
    Sonicboom
    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb
    Fissure
    Crunch
    Dragonbreath

    Egg Moves
    Quick Attack
    Endure
    Focus Energy

    TMs
    Earthquake
    Rock Slide
    Dig

    5th Gen Tutor
    Draco Meteor

    Finley the Marshtomp (open)

    [​IMG]
    Marshtomp [Finley] (M)
    Nature: Adamant (+1 Atk, -1 Sp.A)

    Types: Water
    Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent (Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2).

    Damp (Innate) (DW) (Locked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (+)
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 2/5

    Moves (19)

    Level Up
    Tackle
    Growl
    Mud Slap
    Water Gun
    Bide
    Mud Shot
    Foresight
    Mud Sport
    Mud Bomb
    Take Down
    Protect
    Hydro Pump (Mudkip)
    Earthquake

    Egg Moves
    Counter
    Mirror Coat
    Avalanche

    TM Moves
    Waterfall
    Rock Slide
    Facade


    Here we are, folks, in the ASB Arena! I'm your host, Senor Gutierrez, but you can call me Toast! We have a 3 vs 3 Singles between Senor Orcinus, and Senor Skarmory! It's gonna' be a long battle, so sit back, relax, and enjoy the show!

    Skarmory sends out his first nino, then Orcinus follows suit and makes actions.
  2. shinyskarmory

    shinyskarmory

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    Let's lead with Grotle.
  3. Orcinus Duo

    Orcinus Duo

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    This was a tough choice, but I think I'll be going with Mamoslayer. I know not of what this type advantage you speak of is. Let us claim our next victim, my dear bonsly.
    Sandstorm-Toxic-Double Edge
    If protect is used A2, swap A1 and A2
  4. shinyskarmory

    shinyskarmory

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    Go for the hax, that Toxic is going to severely limit our options.

    Body Slam->Bite->Curse
  5. ToastTyrant13

    ToastTyrant13

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    Not much time for flavor atm because I'm reffing about 4 battles and I don't have much free time irl, sorry folks. Hopefully I'll have time during the next reffing.
    [​IMG]
    HP: 90 ~ En: 100
    [​IMG]
    HP: 100 ~ En: 100

    Show Hide

    Grotle: Body Slam [no-crit(/1000), paralysis(97/1000)] ~ 5 Damage ~ -6 En
    Bonsly: Fully Paralyzed (86/1000) ~ -5% Para

    Grotle: Bite [no-crit(332/1000), flinch(180/1000) ~ 4 Damage ~ -4 En
    Bonsly: Flinched!

    Grotle: Curse ~ +1 Atk / Def, -1 Spe ~ -6 En
    Bonsly: Double Edge [crit(46/1000)] ~ 14 Damage ~ -7 En

    [​IMG]
    HP: 75 ~ En: 93 ~ 5% Paralysis
    [​IMG]
    HP: 92 ~ En: 84 ~ +1 Atk / Def, -1 Spe

    You're up, SS! You got lucky with the damn RNG, lol.
  6. shinyskarmory

    shinyskarmory

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    His Special Defense is increased, so go on the attack on the physical side!

    Seed Bomb->Rock Smash->Seed Bomb

    If he uses Toxic, use Protect and push back your actions.
  7. Orcinus Duo

    Orcinus Duo

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    Wow what the fuck. To appropriately quote somebody's sig: AYE FUCK YOU SKARMORY. Btw sandstorm isn't up.
    Sandstorm-toxic-toxic
  8. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    [​IMG]
    HP: 75 ~ En: 93 ~ 5% Paralysis
    [​IMG]
    HP: 91 ~ En: 84 ~ +1 Atk / Def, -1 Spe

    Calculations (open)

    Grotle: Seed Bomb [no-crit(804/1000)] ~ 15 Damage ~ -5 En
    Bonsly: Sandstorm [fully-paralyzed=26/1000)]

    Grotle: Protect ~ -7 En
    Bonsly: Toxic [no-miss(275/1000)] ~ -7 En
    G: -1 HP

    Grotle: Protect ~ Failed [704/1000] ~ 11 En
    Bonsly: Toxic ~ Failed ~ -11 En
    G: -1 HP


    [​IMG]
    HP: 60 ~ En: 75
    [​IMG]
    HP: 90 ~ En: 66 ~ +1 Atk / Def ~ Badly Poisoned (2dpa)
  9. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Toast, skarmorys sub stated to protect and pushback for ALL toxic since it didn't state non-consecutively. Thus, protect should have been used and failed on a2

    Alright let's get it, bonsly.
    Protect-Stealth Rock-Double Edge
    If Grotle uses Curse on an action where you are supposed to use Protect, replace that action with double-edge and pushback.



    Ok hold on for a sec here...I'm running some calcs. Double edge has base power 12 (10+2/2.5 round up=2), grotle has a negative nature boost, effectiveness is 100%, shouldn't it be doing 15 damage, with the critical putting that at 18? ([10+(2/1.5)]+(2*1.5))*1 (thanks folks on IRC)
  10. shinyskarmory

    shinyskarmory

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    Jul 12, 2011
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    LOL.

    Growth->Leaf Storm+Razor Leaf Combo->cooldown

    Also, Protect doesn't ALWAYS fail when used twice in a row. It simply has the CHANCE to fail. (learned by spamming Protect to try to stall out a Houndoom with a Ledian ingame)
  11. Orcinus Duo

    Orcinus Duo

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    Not in ASB, mate. Protect will always fail when used consecutively. And yeah I saw growth but decided that curse was the bigger threat since I only had one sub I think.

    Oh...and sturdy hasn't been factored in to any calculations I believe this is from a quick check of the seed bomb calculation.
  12. ToastTyrant13

    ToastTyrant13

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    Calcs are fixed
    • Sturdy is effective in all of them
    • Double Edge fixed from BP error
    • HP fixed up
    • Protect re-calced [it still fails]
    Anything else, don't be afraid to poke me with a fork. I'll ref as soon as I make me' breakfast.
  13. Orcinus Duo

    Orcinus Duo

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  14. ToastTyrant13

    ToastTyrant13

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    [​IMG]
    HP: 60 ~ En: 75
    [​IMG]
    HP: 90 ~ En: 66 ~ +1 Atk / Def ~ Badly Poisoned (2dpa)

    Calculations (open)

    Bonsly: Protect ~ -7 En
    Grotle: Growth ~ -6 En ~ +1 Atk, +1 SpA ~ -2 HP

    Bonsly: Stealth Rock ~ -11 En
    Grotle: Leaf Storm + Razor Leaf [no-crit(432/1000), no-miss(908/1000)]~
    [14+6+3-1]=22/2=11
    11+(3-3)=(11+3.50)*1.5=21.75...\41 Damage ~ -17 En ~ -2 SpA ~ -2 HP
    11+(2-2)=(11+1.75)*1.5=19.125 /

    Bonsly: Double Edge [crit(46/1000)] ~ 14 Damage ~ -7 En
    Grotle: Cooldown ~ -2 HP


    [​IMG]
    HP: 19 ~ En: 50
    [​IMG]
    HP: 70 ~ En: 43 ~ +2 Atk, +1 Def, -1 SpA~ Badly Poisoned (3dpa)
  15. shinyskarmory

    shinyskarmory

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    Seed Bomb->Seed Bomb->Seed Bomb
  16. Orcinus Duo

    Orcinus Duo

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    Orcinus uses trap card! Deck knight goofed on the protect thing, not sure if that's what threw you off so...protect can be used multiple times in a round, just not consecutively. Ergo,

    Protect-flail-protect

    Pleaseletseedbombnotkillme

    NVM NEW ACTIONS SINCE I THINK SEED BOMB KILLS ME.
    endure-flail-flail

    NVM

    God I fail at calcs.

    No actions until I wake up tomorrow with a clearer head and calculate seed bomb damage properly

    Thank you toast
    Endure-flail-flail
  17. ToastTyrant13

    ToastTyrant13

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    [​IMG]
    HP: 19 ~ En: 50
    [​IMG]
    HP: 70 ~ En: 43 ~ +2 Atk, +1 Def, -1 SpA~ Badly Poisoned (3dpa)

    Calculations (open)

    Bonsly: Endure ~ -15 En
    Grotle: Seed Bomb [no-crit(782/1000)] ~ 20 Damage ~ -5 En ~ Bonsly endures the attack! ~ -3 HP

    Grotle: Seed Bomb ~ -9 En ~ Bonsly endures the attack! ~ -3 HP
    Bonsly: Flail [no-crit(925/1000)] ~ 21 Damage ~ -13 En

    Grotle: Seed Bomb ~ -13 En ~ Bonsly endures the attack! ~ -3 HP
    Bonsly: Flail [crit(16/1000)] ~ 26 Damage ~ -17 En

    [​IMG]
    HP: 1 ~ En: 5
    [​IMG]
    HP: 14 ~ En: 16 ~ +1 Atk, -1 SpA~ Badly Poisoned (4dpa)
  18. Orcinus Duo

    Orcinus Duo

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    FLAIL

    you know bonsly if rng hadn't screwed with us we would've won this. :)
  19. shinyskarmory

    shinyskarmory

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    Endure so OP :(

    Tackle


  20. Orcinus Duo

    Orcinus Duo

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    Next mon is Mind by the way
  21. ToastTyrant13

    ToastTyrant13

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    [​IMG]
    HP: 1 ~ En: 5
    [​IMG]
    HP: 14 ~ En: 16 ~ +1 Atk, -1 SpA~ Badly Poisoned (4dpa)

    Calculations (open)

    Grotle: Tackle ~ 1 Damage ~ -3 En

    [​IMG]
    K.Oed
    [​IMG]
    HP: 10 ~ En: 16 ~ Badly Poisoned (5dpa)


    ~~~


    [​IMG]
    HP: 80 ~ En: 100
    [​IMG]
    HP: 10 ~ En: 13 ~ Badly Poisoned (5dpa)

    Here we go folks, Skarmory's in the lead, but Grotle will slowly die a painful death from the poisoning! Well, he won't die, but it'll burn like Satan's mouth-wash.
  22. shinyskarmory

    shinyskarmory

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    Seed Bomb->Razor Leaf->Seed Bomb

    Next mon is Finley the Marshtomp.
  23. Orcinus Duo

    Orcinus Duo

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    Ah screw it
    Psychic
  24. ToastTyrant13

    ToastTyrant13

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    Just a heads up, I won't be here tomorrow or Saturday, and I'll hopefully be back Sunday afternoon.

    [​IMG]
    HP: 80 ~ En: 100
    [​IMG]
    HP: 10 ~ En: 13 ~ Badly Poisoned (5dpa)

    Calcs (open)

    Mime Jr.: Psychic [no-crit(759/1000)] ~ 12 Damage ~ -6 En


    [​IMG]
    HP: 80 ~ En: 94
    [​IMG]
    KOed

    ~~~

    [​IMG]
    HP: 80 ~ En: 94
    [​IMG]
    HP: 100 ~ En: 100
  25. Orcinus Duo

    Orcinus Duo

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    Reflect-toxic-psychic
    If marshtomp chooses to use protect A2, swap your actions for A2 and A1

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