Order and chaos! Ragnarok alex against The Royal Guard

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Here are the pokemon on either side, so let's get started!
Ragnarokalex said:

Lairon (Malthir) Male
Nature:
Adamant
Type:
Steel: STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (Dreamworld)
Type: Innate
The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 5 (120 kg)
Base Rank Total: 16

EC: 6/9
DC: 3/5
MC: 1


Attacks: 18 Total
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Metal Burst
Heavy Slam
Protect

Head Smash
Dragon Rush
Superpower

Rollout

Dig
Aerial Ace
Shadow Claw


Squirtle (Shorin) Male
Nature:
Modest
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish:(Dreamworld)
Type: Innate
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
Squirtle
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9
DC: 0/5
MC: 4


Attacks: 17 Total
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Rain Dance
Hydro Pump

Water Spout
Magic Coat
Fake Out
Yawn

Ice Beam
Scald
Brick Break


Togetic (Azavel) Male
Nature:
Timid
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck:(Dreamworld)
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 46 (+) (+5% Accuracy & Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
DC: 3/5
MC: 0


Attacks: 23 Total
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Wish
Safeguard
Magical Leaf

Extrasensory
Morning Sun
Nasty Plot
Mirror Move

Magic Coat

Protect
Shadow Ball
Fire Blast
Light Screen
Reflect
Solar Beam


Quilava (Sellian) Male
Nature:
Modest
Type:
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire:(Dreamworld)
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16


EC: 4/9
DC: 2/5
MC: 0

Attacks: 16 Total
Tackle
Leer
Smokescreen
Ember
Quick Attack
Flame Wheel
Defense Curl
Eruption
Lava Plume

Extrasensory
Flame Burst
Foresight

Fire Blast
Protect
Sunny Day
Dig
The Royal Guard said:

<Servine> [Eirlasdar] (Male)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary:(DW) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 83
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 4/9
MC: 2
DC: 4/5

Attacks:(15)
Leer
Leech Seed
Tackle
Vine Whip
Slam
Leaf Torando
Wrap
Growth
Mega Drain

Glare
Magical Leaf
Mirror Coat

Energy Ball
Protect
Taunt

[/IMG]
<Wartortle> [Sumvin] (Male)
Nature: Rash
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:(Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Rain Dish:(Innate)This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2(-)
Spe: 58
Size Class: 2
Weight Class: 2
Base Rank Total: 16


EC: 6/9
MC: 4
DC: 2/5

Attacks:(15)
Tail Whip
Water Gun
Tackle
Bite
Rapid Spin
Protect
Water Pulse
Bubble
Withdraw

Water Spout
Yawn
Mirror Coat

Scald
Brick Break
Ice Beam


<Embrich> [Axel] (Male)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.



Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43(-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:(15)
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Counter
GrassWhistle
Blaze Kick

Will-o-Wisp
Fire Blast
Sunny Day


<Monohm> [Zephyr] (Male)
Nature: Lonely
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Shield Dust:(Innate)This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Overcoat:(Innate)(DW LOCKED)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 0/9
MC: 0
DC: 0/5

Attacks:(14)
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom

Dragon Dance
Dragon Breath
Mud-Slap

Thunder
Toxic
Protect
 
Axel-Will-o-Wisp(Malthir)-Fire Blast(Malthir)-Will-o-Wisp(Azavel)
(If your target is protected that action switch action to Growth but don't push actions down)

Sumvin-Water Spout-Yawn(Azavel)-Water Spout
IF you're target is protected then switch that action to Withdraw)
 
And lets set ourselves up for victory!

Azavel: Safeguard - Solar Beam+Solar Beam Combo on Sumvin - Cooldown

Malthir: Head Smash Sumvin - Take Down Sumvin - Head Smash Axel
 
Team ragnarok alex

Lairon (Malthir) Male
HP: 90 EN: 100
Status: fine
Speed: 40


Togetic (Azavel) Male
HP: 90 EN: 100
Status: fine
Speed: 46

Team The Royal Guard:

[/IMG]
<Wartortle> [Sumvin] (Male)
HP: 90 EN: 100
Status: fine
Speed: 58


<Embrich> [Axel] (Male)
HP:90 EN: 100
Status: fine
Speed: 43

Round one starts!
Preliminary Reffing -will be changed depending on calculations

As the two trainers face each other across the field preparing to battle, screams of political activist fans drown all noise as ragnarokalex, the king of the end times, sends out Azavel, the demon-named angel bird and his emblem of destruction, Malthir the Lairon. Trying to exploit the weaknesses of his opponent's pokemon, The Royal Guard sends out Sumvin and Axel, his faithful bodyguards.
Sumvin uses Water Spout! Vs malthir (15+3+3-1)*1.5*.75=22.5=23damage 6/16 = no crit
Vs Azavel (15+3)*.75=13.5=14(2/16) no crit -7 en
Azavel used Safeguard! -10 en
Axel used Will-O-Wisp! It failed! -6
Malthir used Head Smash! (9/10) miss-11 en

Sumvin used yawn! It failed miserably! -7 en
Axel used Fire Blast! (6/20) hit (7/16) no crit (3/10) no burn(12+3+1.5-1)*1.5=24.25=24 damage, 7 en
Malthir used Take Down (20/20= miss)
Azavel used Solar Burst! (13/16) = no crit (12*2.25+1.5)*1.5=42.75=43 damage -20 en

Sumvin used Water Spout! (5/16) no crit (13/16) no crit Vs Malthir (8+3+3-1)*1.5*.75=14.625=15 damage
Vs Azavel (8+3)*.75=8.25=8 damage, -7 en
Azavel cooled down.
Axel used Will-O-Wisp! It failed miserably! -6 en
Malthir used Head Smash! (5/20) hit (1/16) crit (16+3+3+3)*1.5=37.5=38 damage, 8 en

Team ragnarok alex

Lairon (Malthir) Male
HP: 38 EN: 83
Status: fine
Speed: 40


Togetic (Azavel) Male
HP: 68 EN: 70
Status: fine
Speed: 46

Team The Royal Guard:

[/IMG]
<Wartortle> [Sumvin] (Male)
HP: 47 EN: 79
Status: fine
Speed: 58


<Embrich> [Axel] (Male)
HP:52 EN: 82
Status: fine
Speed: 43

To be finished...
 
Azavel: Encore Axel - Solar Beam Sumvin - Morning Sun
IF Sumvin uses Protect A2, use Morning Sun that action and Solar Beam A3

Malthir: Head Smash+Superpower Combo on Sumvin - Cooldown - Head Smash Axel
IF Sumvin uses Protect A1, use Dig to go underground A1, then A2 come up and combine dig with a Headsmash Combo on Sumvin and Cooldown A3
 
Team ragnarok alex

Lairon (Malthir) Male
HP: 38 EN: 83
Status: fine
Speed: 40


Togetic (Azavel) Male
HP: 68 EN: 70
Status: fine
Speed: 46

Team The Royal Guard:

[/IMG]
<Wartortle> [Sumvin] (Male)
HP: 47 EN: 79
Status: fine
Speed: 58


<Embrich> [Axel] (Male)
HP:52 EN: 82
Status: fine
Speed: 43

Round two starts!
Preliminary Reffing -will be changed depending on calculations
Sumvin uses Protect -7 en
Azavel used Encore! It failed! -10 en
Axel used GrassWhistle! It failed.
Malthir used dig! -10 en

Sumvin used yawn! It failed. -7 en
Axel used Fire Blast! It miss ed! 7 en
Malthir used smashing appearance! 10/10 miss
Azavel used Solar Beam! (8/16) = no crit (12+1.5)*1.5=20.25=20 damage -8 en

Sumvin used Water Pulse! (16/16) no crit (3/5) no confuse (8+3+3-1)*1.5=19.5=20 damage -4 en
Malthir cooled down.
Azavel used morning Sun! +25 hp!, 17 en.
Axel used Leech Seed! (8/10) Azavel was safeguard-protected!! -9 en

Through good tactics, the Royal Guard has triumphed over Malthir. But Azavel still remains almost untouched, having more hit points than his two enemies put together! Come back next round to see who will finally win the day!
Team ragnarok alex

Lairon (Malthir) Male
HP: 18 EN: 78
Status: not actually dead
Speed: 40


Togetic (Azavel) Male
HP: 93 EN: 35
Status: fine
Speed: 46

Team The Royal Guard:

[/IMG]
<Wartortle> [Sumvin] (Male)
HP: 20 EN: 61
Status: fine
Speed: 58


<Embrich> [Axel] (Male)
HP:52 EN: 61
Status: fine
Speed: 43

[/HIDE]
 
Sumvin-Water Pulse(Malthir)-Water Pulse(Malthir)-Brick Break(Azavel)
IF Malthir is dead by A2 switch that action only to Scald(Azavel)

Axel-Fire Spin-Blaze Kick- Fire Blast(All on Azavel
IF Azavel uses Protect switch that action to Growth and push actions down Oly do this once
 
Team ragnarok alex

Lairon (Malthir) Male
HP: 18 EN: 78
Status: not actually dead
Speed: 40


Togetic (Azavel) Male
HP: 93 EN: 35
Status: fine
Speed: 46

Team The Royal Guard:

[/IMG]
<Wartortle> [Sumvin] (Male)
HP: 20 EN: 61
Status: fine
Speed: 58


<Embrich> [Axel] (Male)
HP:52 EN: 61
Status: fine
Speed: 43

[/HIDE]

This is not yet finished!
Will post when done


Round three starts!
And so, not only surviving, Malthir manages to kill off both of The Royal Guards pokemon in a great comeback! You will send out your next two pokemon that I will post tomorrow.
Malthir uses Protect! -7 en
Sumvin uses Water Pulse! Malthir is protected! -3 en
Azavel used Light Screen! -8 en
Axel used Fire Spin! (16/20) hit (4/16) no crit (4-5+1.5(-1))=-2.5=1 damage, 3 en

Sumvin used Water Pulse! (3/5) no confuse (7/16) no crit (8+3+3-1-5)*1.5=12 damage, 7 en
Azavel used Ancient Power! (1/16) crit (2?10) no stat raise (6+3+1(1.5))*1.5=15.75=16 damage, 4 en
Malthir used Head Smash! (13/16) no crit (3/5) hit!!! (16+3+1(1.5))=20.5=21 damage, 12 En
Axel used Blaze Kick! (2/16) crit (3/10) no burn (8/10) hit (8+3+3)=14 damage, 6 en.
Azavel loses two HP.

Azavel used Ancient Power! (13/16) no crit (6/10) no raise (6+1.5)*1.5=11.25=11 damage, 8 en
Axel used Fire Blast! (14/20) hit (7/11) no burn (11/16) no crit (12+3-5-1(1.5))= 13.5 = 9 damage, 8 en
Malthir used Head Smash! (3/16) no crit (3/5) hit (16+3+2(1.5))*1.5=33 damage, 16 en
Azavel loses two health.

Team ragnarok alex

Lairon (Malthir) Male
HP: 6 EN: 43
Status: not actually dead
Speed: 40


Togetic (Azavel) Male
HP: 73 EN: 15
Status: fire spin (2 rounds)
Speed: 46

Team The Royal Guard:

[/IMG]
<Wartortle> [Sumvin] (Male)
HP: KO EN: KO
Status: fine
Speed: 58


<Embrich> [Axel] (Male)
HP:KO EN: KO
Status: fine
Speed: 43

[/HIDE]

This is Finished!
Will post when done[/B]
 
If my math is correct: your actions+my actions=YOU'RE FUCKED!

Eirlasdar-Taunt Azavel-Leech Seed Azavel-Protect

Zephyr-Dragon Rage Malthir-Rain Dance-Charge
IF Malthir isn't dead on A2 switch that action to Dragon Rage and push actions down.
 
Team ragnarok alex

Lairon (Malthir) Male
HP: 6 EN: 43
Status: about to be dead
Speed: 40


Togetic (Azavel) Male
HP: 73 EN: 15
Status: fire spin (2 actions)
Speed: 46

Team The Royal Guard:


<Servine> [Eirlasdar] (Male)
HP: 90 EN: 100
Status: fine
Speed: 83


<Monohm> [Zephyr] (Male)
HP: 90 EN: 100
Status: fine
Speed: 60


This is not yet finished!
Will post when done



Round four starts!
Eirlasdar used Taunt! Azavel got annoyed. 10 en
Zephyr used Dragon Rage! Malthir was destroyed. 5 en
Azavel was too annoyed to do anything.
Azavel took two damage.

Eirlasdar used leech seed!(10/10) no hit -10 en
Azavel used Struggle! (9/16) no crit (5-1(1.5))=3.5=4 damage, 5 en
Zephyr used Rain Dance! - 10 en
Azavel loses two HP.

Eirlasdar used protect! -7 en
Zephyr used charge! -8 en
Azavel used Fire Blast! Eirlasdar was protected! -8 en

Tem ragnarok alex

Lairon (Malthir) Male
HP: dead EN: dead
Status: dead
Speed: 40


Togetic (Azavel) Male
HP: 73 EN: 2
Status: taunted (does it really matter?)
Speed: 46

Team The Royal Guard:


<Servine> [Eirlasdar] (Male)
HP: 90 EN: 73
Status: fine
Speed: 83


<Monohm> [Zephyr] (Male)
HP: 86 EN: 77
Status: fine
Speed: 60
[/HIDE]
 
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