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Completed Ornicus Vs Appa an NFE Battle

Discussion in 'ASB' started by Wobbanaut, Apr 15, 2012.

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  1. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
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    Well we have come here today to watch yet another pokemon battle if we look at the big screen we can see th rules
    Now lets see the pokemon the two trainers will be using today
    Team Appa
    Show Hide

    Necturine(*) [​IMG] The Painted Lady (F)
    Nature: Naughty (+Atk, -SpD)

    Type: Grass / Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities: Anticipation
    Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW-Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2 (-)
    Spe: 51
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0
    MC: 0
    DC: 0/5

    Attacks (12)
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex

    Future Sight
    Leaf Blade
    Sketch

    Grass Knot
    Psychic
    Payback


    Team OD
    Show Hide


    [​IMG]
    Cubone (Drake) (M)
    Nature: Adamant

    Type: Ground
    Summary: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.


    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Abilities:
    Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Lightningrod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.

    Attacks:
    Bone Club
    Growl
    Tail Whip
    Headbutt
    Leer
    Focus Energy
    Bonemerang
    Rage

    Rock Slide
    Detect
    Endure

    Counter
    Earthquake
    Dig
    Endeavor
    Fire Punch
    Double Edge
    Thunderpunch
    Smack Down


    Well the order is

    OD sends out mon equips item and order
    Appa does the same
    I ref
  2. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Drake, Thick Club

    Spam Fire Punches
    If that thing uses will-o-wisp, adjust your punch so that you use the fire to power up your fire punch while avoiding a burn on your body.


    role play wooooo
  3. RemembranceOfAppa

    RemembranceOfAppa

    Joined:
    Apr 10, 2012
    Messages:
    45
    Let's deal with this Cubon, PL!

    "Since we're faster, we can burn him before he fires up his punch! Even if he has enough time to retaliate, the combined heat of our attacks should still burn him!"

    Will-o-Wisp -> Leaf Blade -> Hex
  4. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    Pre Round
    [​IMG]
    90HP/100en
    [​IMG]
    90Hp/!00en

    Well here we go Necturin launches a speedy Will-O-Wisp while Cubone tries to Adjust his punch wellwhat happens here is amazing the club of the Cubone Blazes Up so all his fire attacks are boosted but it looks like its burnig his hand Ouch anyway since he was busy adjusting his club the punch automaticly misses the next turn the Necturine take out its stem and lashes out at cubone while Cubone lets loose another Fire Punch the Necturine then launches a weak hex while Cubone punches it again OD now has 2 options

    a) Ditch the Club
    b) Keep the Club

    Calculations
    Show Hide


    Necturine used Will-O-Wisp -7en
    Auto Hit
    Cubone used Fire Punch -6en
    Auto Miss

    Cubone -5Hp

    Necturine used Leaf Blade (9+3+4.5-4.5)*1.5 = 18da, -6en
    Crit 5675 no
    Cubone used Fire Punch (11+8.5-3)*1.5 = 25da, -10en
    Crit2381 no
    Burn 4441 no

    Cubone -5Hp

    Necturine used Hex (5+3) = 8da, -7en
    Crit 1965 no
    Cubone used Fire Punch (11+8.5-3)*1.5 = 25da, -14en
    Crit 9521 no
    Burn 2732 no

    Cubone -5HP


    Post Round
    [​IMG]
    40HP/80en
    [​IMG]
    51Hp/70en
  5. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    i did not just post before appa
  6. RemembranceOfAppa

    RemembranceOfAppa

    Joined:
    Apr 10, 2012
    Messages:
    45
    Let's try to do some nice damage!

    Leaf Blade -> Leaf Blade -> Leaf Blade
  7. Orcinus Duo

    Orcinus Duo

    Joined:
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    Messages:
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    SUPER FIRE PUNCH-cooldown (spam fire punch)-chill

    Be a man, keep the club


    Did I just beat necturine with a cubone? Lol.
  8. Wobbanaut

    Wobbanaut

    Joined:
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    Messages:
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    Pre Round
    [​IMG]
    40HP/80en
    [​IMG]
    51Hp/70en
    Calculations
    Show Hide


    Necturine used Leaf Blade (9+3+4.5-4.5)*1.5 = 18da, -6en
    Crit 3091 no
    Cubone used Deluxe Fire Punch( 25+5)*1.5 = 45da -30en
    Crit 3256 no
    Burn 9250 no

    Necturine was Knocked Out[/hide

    Post Round

    Pre Round
    [​IMG]
    KO/KO
    [​IMG]
    Alive/Alive

    Both Appa and OD gets 2CC
    Necturine gets 1EC, 2MC, 1DC
    Cubone gets 1EC 2MC 1DC and 1KOC
    I get 3UC

    Congrats to OD and Appa for a good battle
  9. RemembranceOfAppa

    RemembranceOfAppa

    Joined:
    Apr 10, 2012
    Messages:
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    gg Orcinus! You fought well, PL. We'll have better luck next time.
    Thanks for reffing, Wob.
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