Completed Ornicus Vs Appa an NFE Battle

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#1
Well we have come here today to watch yet another pokemon battle if we look at the big screen we can see th rules
Originally Posted by Fat RemembranceOfAppa

Lookin' for my first ASB Battle. Preferably Training?

1 vs. 1 Basic Singles
2 Day DQ
1 Recovery / 3 Chills
ASb Arena

1 vs. 1 Basic Singles
2 Day DQ
1 Recovery / 3 Chills
ASb Arena
Items On because I'm a dick
One Ability
Training, yeah sure
Sequences Off
2 Subs
Now lets see the pokemon the two trainers will be using today
Team Appa
Necturine(*)
The Painted Lady (F)
Nature: Naughty (+Atk, -SpD)

Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities: Anticipation
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW-Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0
MC: 0
DC: 0/5

Attacks (12)
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Future Sight
Leaf Blade
Sketch

Grass Knot
Psychic
Payback


Team OD

Cubone (Drake) (M)
Nature: Adamant

Type: Ground
Summary: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.


Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

Rock Slide
Detect
Endure

Counter
Earthquake
Dig
Endeavor
Fire Punch
Double Edge
Thunderpunch
Smack Down


Well the order is

OD sends out mon equips item and order
Appa does the same
I ref
 

Orcinus Duo

Banned deucer.
#2
Drake, Thick Club

Spam Fire Punches
If that thing uses will-o-wisp, adjust your punch so that you use the fire to power up your fire punch while avoiding a burn on your body.


role play wooooo
 
#3
Let's deal with this Cubon, PL!

"Since we're faster, we can burn him before he fires up his punch! Even if he has enough time to retaliate, the combined heat of our attacks should still burn him!"

Will-o-Wisp -> Leaf Blade -> Hex
 
#4
Pre Round

90HP/100en

90Hp/!00en

Well here we go Necturin launches a speedy Will-O-Wisp while Cubone tries to Adjust his punch wellwhat happens here is amazing the club of the Cubone Blazes Up so all his fire attacks are boosted but it looks like its burnig his hand Ouch anyway since he was busy adjusting his club the punch automaticly misses the next turn the Necturine take out its stem and lashes out at cubone while Cubone lets loose another Fire Punch the Necturine then launches a weak hex while Cubone punches it again OD now has 2 options

a) Ditch the Club
b) Keep the Club

Calculations
Necturine used Will-O-Wisp -7en
Auto Hit
Cubone used Fire Punch -6en
Auto Miss

Cubone -5Hp

Necturine used Leaf Blade (9+3+4.5-4.5)*1.5 = 18da, -6en
Crit 5675 no
Cubone used Fire Punch (11+8.5-3)*1.5 = 25da, -10en
Crit2381 no
Burn 4441 no

Cubone -5Hp

Necturine used Hex (5+3) = 8da, -7en
Crit 1965 no
Cubone used Fire Punch (11+8.5-3)*1.5 = 25da, -14en
Crit 9521 no
Burn 2732 no

Cubone -5HP


Post Round

40HP/80en

51Hp/70en
 
#8
Pre Round

40HP/80en

51Hp/70en
Calculations
Necturine used Leaf Blade (9+3+4.5-4.5)*1.5 = 18da, -6en
Crit 3091 no
Cubone used Deluxe Fire Punch( 25+5)*1.5 = 45da -30en
Crit 3256 no
Burn 9250 no

Necturine was Knocked Out[/hide

Post Round

Pre Round

KO/KO

Alive/Alive

Both Appa and OD gets 2CC
Necturine gets 1EC, 2MC, 1DC
Cubone gets 1EC 2MC 1DC and 1KOC
I get 3UC

Congrats to OD and Appa for a good battle
 
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