So as my year has progressed more time has opened due to the holidays so I have broken out my Pokemon games and strategies and started to prepare for the coming of Black and White this Spring. So I have been messing around with some teams and strategies on Pokemon Online and think I have found a pretty good team but noticed it has some kinks and wanted to know what ideas anyone has to help improve. Please realize that since its been about 3 months since i was truly focusing on competitive battling i might be a tad bit rusty, and especially with all the new moves and items and abilities from 5th Gen that im still getting use to. Regardless heres my team:
Urugamosu @ Leftovers
Ability: Flame Body
EVs: 4HP/ 252 SpAtk/ 252 Spd
Nature: Timid
-Bug Buzz
-Butterfly Dance
-Flame Dance
-Hidden Power (Ground)
*The reason for Urugamosu is that I really like him in 5th Gen, hes a heavy hitter with VERY good stats imo. Bug Buzz is just for a STAB bug move obviously, Butterfly Dance is used to raise his stats in a manner similar to Dragon Dance or Swords Dance, Flame Dance, is used as a STAB fire move and is also used for the possible stat increase, finally Hidden Power is used to take care of the occasional fire type that tries to attack Uru as well as to take care of electric types, the occasional poison type and of course rock types.
Threats: So as i have battled with him i have noticed that hes real weak against any flying types at all especially pokemon like Skarmory, Shaymin, and the occasional Zapdos also notice that water types have a hay day with him, especially Starmie, and Milotic
Abagoora @ Expert Belt
Ability: Solid Rock
EVs: 80HP/ 252 Atk/ 176 SpDef
Nature: Impish
-Stone Edge
-Aqua Jet
-Earthquake
-Crunch
*The reason for Abagoora being on my team is that Uru is weak to Rock and Water types so I said why not cover the weaknesses with a Water Rock type, and with the way Abagoora's Def and SpDef figured he was perfect. Run the stats that way to make him a little more of a wall, but feel as if i'm accomplishing this in the wrong way. Stone Edge is to take care of the flying types which Uru is weak against and as a good STAB move, Aqua Jet is for speed priority to sweep up anyone that has a little HP left and as an ok STAB move. Earthquake obviously for heavy hitting and to take out any electric types which try to go up against Abagoora. Crunch is just to take care of any Psychic types which decide to roll out.
Threats: Notice he is good but really weak imo, his HP is horrible and if an Electric type doesn't murder him a Nattorei will come through and Power Whip him and hes gone. Zapdos is again an issue here too >.<
Moltres @ Choice Specs
Ability: Pressure
EVs: 4HP/ 252 SpAtk/ 252 Spd
Nature: Modest
-Flamethrower
-Air Slash
-Extrasensory
-Hidden Power (Grass)
*I originally had Zapdos here so as to take care of my Zapdos problem :P but with the move set i was running I didn't have a flying move so thats why i switched to Moltres, and also so as to take care of all the Nattorei's i keep running into >.< Flamethrower is for a STAB fire move, Air Slash is to take care of the Fighting type weakness i have all throughout this team as well as a STAB flying move and Extrasensory is again for the Fighting type thing but also for poison types which i see pop up every now and then. Finally, Hidden Power is meant to take care of the Water types which come through and try to take this guy out.
Threats: WATER TYPES!!! you would not believe how often a Water type like Kingdra pops up uses Hydro Pump and wipes this guy out. Also Electric types again come and do a heck of a lot of damage to this guy, examples are Jolteon and Zapdos.
Mamoswine @ Leftovers
Ability: Thick Fat
EVs: 252 Atk/ 4 Def/ 252 Spd
Nature: Jolly
-Earthquake
-Ice Shard
-Rest
-Sleep Talk
*Reason for Mamoswine is to take care of dragon type and ground and grass types which come through as well as Flying types, and fire and rock types. My idea behind this was to have a typical Sleep talk build....doesn't work though..... so... irregardless Earthquake is for STAB and heavy damage, Ice Shard is for STAB as well as the speed priority to take out pesky Dragon types. Rest to heal and Sleep Talk so as im not useless.
Threats: EVERYTHING!!! I always had thought this guy had goo type coverage but he really sucks actually! Fire types demolish him, example Moltres or Heatran, Grass types whomp him like stupid Nattorei, and Fighting types like Roopushin, who is REALLY over used in 5th Gen imo, and Machamp annihilate him.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 172 HP/ 120 SpAtk/ 216 Spd
Nature: Timid
-Rapid Spin
-Recover
-Surf
-Ice Beam
*Reason for being on the team is cause I really like Starmie and it really helps take care of the super over abundance of field hazards that are occuring in 5th Gen. Rapid Spin is to take care of the aforementioned hazards, Recover so as to heal, Surf for a good STAB and to take care of the Fire dull the Water types which Mamoswine has issues with, and Ice Beam is to take care of the Dragons which Mamoswine doesnt take care of and to get rid of pesky grass types.
Threats: Starmie does well but those stupid Nattorei which CONSTANTLY are appearing in 5th Gen battling take care of this guy in a second, and electric types again like Zapdos or Jolteon pop up and take care of Starmie VERY quickly, as well as Ghost types like Shandera and Dark types like Zuruzukin or Kirikizan.
Sazandora @ Choice Scarf
Ability: Levitate
EVs: 4 HP/ 252 Atk/ 252 Spd
Nature: Adamant
-Earthquake
-Crunch
-Dragon Rush
-Fire Fang
*Reason i have Sazandora is just cause i looks really cool and is an AMAZING heavy hitter imo. He is imo the Garchomp or Tyranitar of this Gen. Earthquake is for some heavy damage, Crunch is for some STAB, Dragon Rush is in there cause i really dont like the whole forcing the opponent to switch their pokemon, I mean i could probably get use to it if it really is suggested in place of Dragon Rush, its also for STAB and Fire Fang is to deal with Nattorei's again as well as to deal with Bug types that pop up from time to time.
Threats: Kingdra and Dragonite are real threats to this guy, Especially Pokemon like Milotic as well who come in and Ice Beam this guy in a sec, also noticed fighting Pokemon again come through and typically one hit this guy.
Well thats everything! Thank you ahead of time for any suggestions anyone gives!!
Also! Im a HUGE fan of Latias, hence the forum name, and wanted to know if I try and put him in here would it be a good idea, and if so who should I get rid of in his place? and if you have a suggested move set and layout of evs and moves for Latias, if you do think its a good idea to put him in, thats GREAT!!
Thanks again!
Urugamosu @ Leftovers
Ability: Flame Body
EVs: 4HP/ 252 SpAtk/ 252 Spd
Nature: Timid
-Bug Buzz
-Butterfly Dance
-Flame Dance
-Hidden Power (Ground)
*The reason for Urugamosu is that I really like him in 5th Gen, hes a heavy hitter with VERY good stats imo. Bug Buzz is just for a STAB bug move obviously, Butterfly Dance is used to raise his stats in a manner similar to Dragon Dance or Swords Dance, Flame Dance, is used as a STAB fire move and is also used for the possible stat increase, finally Hidden Power is used to take care of the occasional fire type that tries to attack Uru as well as to take care of electric types, the occasional poison type and of course rock types.
Threats: So as i have battled with him i have noticed that hes real weak against any flying types at all especially pokemon like Skarmory, Shaymin, and the occasional Zapdos also notice that water types have a hay day with him, especially Starmie, and Milotic
Abagoora @ Expert Belt
Ability: Solid Rock
EVs: 80HP/ 252 Atk/ 176 SpDef
Nature: Impish
-Stone Edge
-Aqua Jet
-Earthquake
-Crunch
*The reason for Abagoora being on my team is that Uru is weak to Rock and Water types so I said why not cover the weaknesses with a Water Rock type, and with the way Abagoora's Def and SpDef figured he was perfect. Run the stats that way to make him a little more of a wall, but feel as if i'm accomplishing this in the wrong way. Stone Edge is to take care of the flying types which Uru is weak against and as a good STAB move, Aqua Jet is for speed priority to sweep up anyone that has a little HP left and as an ok STAB move. Earthquake obviously for heavy hitting and to take out any electric types which try to go up against Abagoora. Crunch is just to take care of any Psychic types which decide to roll out.
Threats: Notice he is good but really weak imo, his HP is horrible and if an Electric type doesn't murder him a Nattorei will come through and Power Whip him and hes gone. Zapdos is again an issue here too >.<
Moltres @ Choice Specs
Ability: Pressure
EVs: 4HP/ 252 SpAtk/ 252 Spd
Nature: Modest
-Flamethrower
-Air Slash
-Extrasensory
-Hidden Power (Grass)
*I originally had Zapdos here so as to take care of my Zapdos problem :P but with the move set i was running I didn't have a flying move so thats why i switched to Moltres, and also so as to take care of all the Nattorei's i keep running into >.< Flamethrower is for a STAB fire move, Air Slash is to take care of the Fighting type weakness i have all throughout this team as well as a STAB flying move and Extrasensory is again for the Fighting type thing but also for poison types which i see pop up every now and then. Finally, Hidden Power is meant to take care of the Water types which come through and try to take this guy out.
Threats: WATER TYPES!!! you would not believe how often a Water type like Kingdra pops up uses Hydro Pump and wipes this guy out. Also Electric types again come and do a heck of a lot of damage to this guy, examples are Jolteon and Zapdos.
Mamoswine @ Leftovers
Ability: Thick Fat
EVs: 252 Atk/ 4 Def/ 252 Spd
Nature: Jolly
-Earthquake
-Ice Shard
-Rest
-Sleep Talk
*Reason for Mamoswine is to take care of dragon type and ground and grass types which come through as well as Flying types, and fire and rock types. My idea behind this was to have a typical Sleep talk build....doesn't work though..... so... irregardless Earthquake is for STAB and heavy damage, Ice Shard is for STAB as well as the speed priority to take out pesky Dragon types. Rest to heal and Sleep Talk so as im not useless.
Threats: EVERYTHING!!! I always had thought this guy had goo type coverage but he really sucks actually! Fire types demolish him, example Moltres or Heatran, Grass types whomp him like stupid Nattorei, and Fighting types like Roopushin, who is REALLY over used in 5th Gen imo, and Machamp annihilate him.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 172 HP/ 120 SpAtk/ 216 Spd
Nature: Timid
-Rapid Spin
-Recover
-Surf
-Ice Beam
*Reason for being on the team is cause I really like Starmie and it really helps take care of the super over abundance of field hazards that are occuring in 5th Gen. Rapid Spin is to take care of the aforementioned hazards, Recover so as to heal, Surf for a good STAB and to take care of the Fire dull the Water types which Mamoswine has issues with, and Ice Beam is to take care of the Dragons which Mamoswine doesnt take care of and to get rid of pesky grass types.
Threats: Starmie does well but those stupid Nattorei which CONSTANTLY are appearing in 5th Gen battling take care of this guy in a second, and electric types again like Zapdos or Jolteon pop up and take care of Starmie VERY quickly, as well as Ghost types like Shandera and Dark types like Zuruzukin or Kirikizan.
Sazandora @ Choice Scarf
Ability: Levitate
EVs: 4 HP/ 252 Atk/ 252 Spd
Nature: Adamant
-Earthquake
-Crunch
-Dragon Rush
-Fire Fang
*Reason i have Sazandora is just cause i looks really cool and is an AMAZING heavy hitter imo. He is imo the Garchomp or Tyranitar of this Gen. Earthquake is for some heavy damage, Crunch is for some STAB, Dragon Rush is in there cause i really dont like the whole forcing the opponent to switch their pokemon, I mean i could probably get use to it if it really is suggested in place of Dragon Rush, its also for STAB and Fire Fang is to deal with Nattorei's again as well as to deal with Bug types that pop up from time to time.
Threats: Kingdra and Dragonite are real threats to this guy, Especially Pokemon like Milotic as well who come in and Ice Beam this guy in a sec, also noticed fighting Pokemon again come through and typically one hit this guy.
Well thats everything! Thank you ahead of time for any suggestions anyone gives!!
Also! Im a HUGE fan of Latias, hence the forum name, and wanted to know if I try and put him in here would it be a good idea, and if so who should I get rid of in his place? and if you have a suggested move set and layout of evs and moves for Latias, if you do think its a good idea to put him in, thats GREAT!!
Thanks again!