FrocoTerra
Banned deucer.
Hi, just would like to point out now that Serperior is really common you may want to recommend Haze over Acid Spray on Tentacruel sets
I don't necessarily agree with haze over acid spray, but acid spray doesn't lower spatk, it lowers SpD. And, thanks to Contrary, it will just boost its SpD. (correct me if I am wrong)If Serperior uses Leaf Storm at +0 vs a Tentacruel, it will survive that. If it uses Acid Spray, the Special Attack boost will already be lowered to 0. It only really works against a boosted Serperior, though. I feel like Acid Spray is still better. I'm not a council member / QC though so it's ofc up to them.
Thanks, I forgot that :X deleting my post rn. Ugh Contrary is annoying.I don't necessarily agree with haze over acid spray, but acid spray doesn't lower spatk, it lowers SpD. And, thanks to Contrary, it will just boost its SpD. (correct me if I am wrong)
Also, I feel like in a MSableye meta acid spray is necessary, and it's also cool to force out shit like clef and slowbro. just my opinion though.
As far as I can tell, Thunderpunch and Superpower were never run over Earthquake and Fire Punch. Unless you're talking about Gen 5, but I think every then it was the latter.Isn't EQ+Fire Punch better than Thunder Punch+Superpower on Dragonite now ?
With Multiscale and EQ, Dragonite is able to RK Mega Diancie et Mega Metagross (however Gross will probably be banned). It is also Dragonite's best way to hit Mega Altaria.
Maybe that's just me, but EQ+Fire Punch seems better in the current meta.
Actually, Thunder Punch and Superpower were run on Dragonite during late XY, so yes, there were ran for a short period of time.As far as I can tell, Thunderpunch and Superpower were never run over Earthquake and Fire Punch. Unless you're talking about Gen 5, but I think every then it was the latter.
Starmie needs some updates but there is no point in Dazzling Gleam. You do more damage with Hydro Pump and Scald for its burn chance will cripple M-Sableye tremendously.boltsandbombers referred to this in part a few pages ago by saying that the bulky set needs a revamp, but I feel that Starmie needs a complete revamp (i.e. both its offensive and defensive sets). With the shifts in the metagame, there are a number of moves which weren't worth using when the current analysis of it was written which have become viable due to new threats in the meta (e.g. Dazzling Gleam for M-Sableye).
I agree with you but I personally think a DD set could be good to make up for Tyrantrum's low Speed. (Maybe even over Band)Just thought I would chime in and say that Rock Head Tyrantrum is finally released today! I'd say it finally has worthy niche in OU as hard hitting Head Smasher making it much more powerful than CB Ttar and therefore deserving of an analysis.
Here's calc showing how powerful this thing is:
252+ Atk Choice Band Tyrantrum Head Smash vs. 252 HP / 88+ Def Ferrothorn: 129-152 (36.6 - 43.1%) -- 98.2% chance to 3HKO after Leftovers recovery
The problem with that is that it's still out sped by Mega Lopunny and that unlike mega Ttar it doesn't have the bulk to take bps from Scizor or Mach Punches from Breloom. It does resist Brave bird which is nice. Too many dragon dancers in OU are imo more effective. Idk I think it's better off spamming cb head smashes like no tomrrow since that capitalizes on its niche.I agree with you but I personally think a DD set could be good to make up for Tyrantrum's low Speed. (Maybe even over Band)
Yeah but without it it's p easily revenge killed. For example, it fails to outspeed even Rotom-W w/ 44 Spe.The problem with that is that it's still out sped by Mega Lopunny and that unlike mega Ttar it doesn't have the bulk to take bps from Scizor or Mach Punches from Breloom. It does resist Brave bird which is nice. Too many dragon dancers in OU are imo more effective. Idk I think it's better off spamming cb head smashes like no tomrrow since that capitalizes on its niche.
Well of course it's easily outsped, but that doesn't stop it from switching out after head smashing something. And max speed adamant Tyrantrum easily out speeds 44 Rotom-W.Yeah but without it it's p easily revenge killed. For example, it fails to outspeed even Rotom-W w/ 44 Spe.
Oh I forgot that it has 71 Spe, I mixed it up with Rampardos's Speed. My bad, anyhow, we better take this somewhere else if this is going to be continued (most likely will not though).Well of course it's easily outsped, but that doesn't stop it from switching out after head smashing something. And max speed adamant Tyrantrum easily out speeds 44 Rotom-W.
Oh yeah, forgot to bring this up earlier. Thoughts on Swords Dance + STABs + Roost? It's a set that I've seen here and there over the past couple of months (chimpact mentioned it in his POTW thread, if I remember right), and I've used it a little myself. It's a bit of a terror for slower teams to face since it can even OHKO 252/252+ Hippowdon with a +2 Flare Blitz if it gets a high damage roll and can do even more damage to a minimally invested Mega Altaria, and unlike the Swords Dance + Tailwind set, it's harder for these teams to wear down thanks to the presence of Roost. If you don't want to make it its own set, one other option would be to make the current "Swords Dance + Tailwind" set into a more general "Swords Dance" set with Roost either slashed next to Tailwind or mentioned in Moves (Dragon Claw would need a bigger mention as well since it works better alongside Roost than Outrage, in my opinion). I know it's kinda late since this is already into the GP stage, but just thought I'd float that idea out there.
I'd prefer to make that an option with the Tailwind set and just call it SD Char-X tbh. Then again there's a lot of variations to the Zards so we'll be working on that.I brought this up in the Charizard thread to no avail, and since that analysis is already in the GP stage, I figured it'd be a good idea to bring it back up in this thread: