Hey guys, what do you think of Pangoro getting an analysis? I've been running just a Choice Band set with Superpower / Knock Off / Earthquake / [Gunk Shot or Parting Shot] with Mold Breaker and it's incredibly difficult to switch into. It's certainly not the most viable thing in the world, but it's a heavy hitter and a useful pivot. It's also got //ok// bulk, it's actually not horrible, and two other useful abilities, along with enough Speed to Speed creep a lot of defensive stuff (I just run 252/252 because got to be as fast as possible). Possibly in the future? Or not at all? Or right now?
Here's the set:
Choice Band Panda
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name: Choice Band Panda
move 1: Superpower
move 2: Knock Off
move 3: Earthquake
move 4: Gunk Shot / Parting Shot
ability: Mold Breaker
item: Choice Band
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant
I began using this in OU because Hollywood posted a thing in NU about Superpower and I thought it sounded kinda cool, kinda crazy. I ended up testing it and it's 100% more useful than Drain Punch because of its raw power. For example:
252+ Atk Choice Band Mold Breaker Pangoro Superpower vs. 252 HP / 252+ Def Skarmory: 178-210 (53.2 - 62.8%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Iron Fist Pangoro Drain Punch vs. 252 HP / 252+ Def Skarmory: 133-157 (39.8 - 47%) -- guaranteed 3HKO after Leftovers recovery
Superpower is so much stronger, it doesn't even require Iron Fist (which nothing else on this set needs). Mold Breaker Earthquake is really helpful to smack Rotom-W as they switch in. Knock Off is really strong, even stronger than Bisharp's thanks to the Choice Band effect. Gunk Shot is neat to hit Clefable on the switch and Parting Shot is a great pivotal move in general.
QC thoughts?
Here's the set:
Choice Band Panda
########
name: Choice Band Panda
move 1: Superpower
move 2: Knock Off
move 3: Earthquake
move 4: Gunk Shot / Parting Shot
ability: Mold Breaker
item: Choice Band
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant
I began using this in OU because Hollywood posted a thing in NU about Superpower and I thought it sounded kinda cool, kinda crazy. I ended up testing it and it's 100% more useful than Drain Punch because of its raw power. For example:
252+ Atk Choice Band Mold Breaker Pangoro Superpower vs. 252 HP / 252+ Def Skarmory: 178-210 (53.2 - 62.8%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Iron Fist Pangoro Drain Punch vs. 252 HP / 252+ Def Skarmory: 133-157 (39.8 - 47%) -- guaranteed 3HKO after Leftovers recovery
Superpower is so much stronger, it doesn't even require Iron Fist (which nothing else on this set needs). Mold Breaker Earthquake is really helpful to smack Rotom-W as they switch in. Knock Off is really strong, even stronger than Bisharp's thanks to the Choice Band effect. Gunk Shot is neat to hit Clefable on the switch and Parting Shot is a great pivotal move in general.
QC thoughts?