OU Cores in the BW2 Metagame

alexwolf

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Alakazam @ Focus Sash
Trait: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spd
Timid Nature
- Psyshock / Psyshic
- Focus Blast
- Signal Beam
- Trick Room


Conkeldurr @ Life Orb
Trait: Sheer Force
EVs: 120 HP / 252 Atk / 116 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Ice Punch
- ThunderPunch
- Mach Punch / Fire Punch

This combo is capable of stopping any Speed boosting sweeper dead on its tracks. Threats that Alakazam couldn't handle before, such as Volcarona, Double Dance Thundurus-T, Dragon Dance Dragonite with Multiscale active, Dragon Dance Gyarados, and Double Dance Landorus-T (i know that moves such as Hidden Power Ice and Thunder Wave can deal with some of those Pokemon, but not with all at the same time), are taken care of by setting up Trick Room as the opponent attacks, dealing a hit before dying (you are slower than the opponent and thus will play first under Trick Room), and then leaving the rest of the job for Conkeldurr to finish, which gets three turns to wreck havoc, often enough to clean up late-game. Conkeldur and Alakazam also have great synergy, as Conkeldur happily switches into common answers to Zam, such as Ferrothorn, Blissey, and Chansey, while Alakazam scares out many of the fast special attackers that threaten Conkeldurr, namely Latios, Latias, Hydreigon, Gengar, Starmie, and Keldeo, while also luring and weakening Celebi with Singal Beam, a good check to Conkeldurr if it carries Psychic. All in all, great combo that shields offensive teams by any Speed boosting threats while also being quite difficult to wall as well.
 
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Jaiho

bandy legged troll

Conkeldurr @ Life Orb
Trait: Sheer Force
EVs: 120 HP / 252 Atk / 116 SpD / 20 Spe
Timid Nature
- Drain Punch
- Ice Punch
- ThunderPunch
- Mach Punch / Fire Punch
I know this is just a typing mistake, but Conkeldurr has the wrong nature. You should change it so no one uses that by accident.
 
Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 164 HP / 252 Atk / 92 Spd
Adamant Nature
- Crunch
- Pursuit
- Superpower
- Stone Edge

Conkeldurr @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Adamant Nature
- Bulk Up
- Drain Punch
- Mach Punch
- Ice Punch/Payback/Stone Edge


The main things stopping conk from really wrecking shit are psychics and flying types, both of which t-tar can easily kill. pursuit 2 trap the psychics (lati@s, starmie etc) and stone edge for flying types (gyarados, d-nite etc). u may consider scarfing t-tar 2 outpace common threats like thundurus making it even easier for conk 2 sweep.
 

Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Stealth Rock
- Softboiled
- Seismic Toss
- Toxic


Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Relaxed Nature
IVs: 0 Spd
- Leech Seed
- Spikes
- Power Whip
- Gyro Ball


Toxicroak (M) @ Leftovers
Trait: Dry Skin
EVs: 244 HP / 252 Def / 12 Spd
Impish Nature
- Toxic
- Substitute
- Drain Punch
- Ice Punch

I've been using this core on a rain stall team and it's proven to be pretty solid. You have two great mixed walls with a full complement of hazards who unfortunately share a fighting weakness and die easily to STAB Fighting attacks; however, the third member Toxicroak is a good counter the most common fighting types in OU, Terrakion, Keldeo, and Breloom after sleep clause activates. Chansey is very bulky and isn't 2hko'ed by much except for fighting attacks and Outrages which are handled by Toxicroak and Ferrothorn respectively. Obviously rain support is needed and this core has troubles with opposing Toxicroak, CM Jirachi/Reuniclus, and offensive Ground types.
 
Here is a stall oriented core I've used on PO with much success. It can be used with, or against any type of weather team (I prefer to use it with sand). SDef Heatran and SDef Gastro synergize extremely well and do work at spreading Toxic to the enemy team. Skarmory does a great job covering physical holes the two have while also laying down Spikes and shuffling around the opponent's team.



Heatran (Heat) @ Leftovers / Air Balloon
Ability: Flash Fire
Trait: Calm (+SDef, -Atk)
EVs: 252 HP / 4 Def / 252 SDef
- Lava Plume / Fire Blast
- Substitute
- Roar
- Toxic

Special Defensive Heatran is my fav of all Heatran sets. It's typing makes it resistant to almost all but Water and Electric-type SAtks (bar Focus Blast or Earth Power) which is why Gastrodon makes such a great partner.

Heat's attack of choice is between a higher chance of burn, or a little extra damage. The item is also preference. Substitute is for blocking things like Ferro's T-Waves and Leeches, or to scout the enemy's next move. First Sub, then proceed to poison/burn their switch-in, or Roar them out to rack-up entry hazard damage.



Skarmory (Skarm) @ Leftovers
Ability: Sturdy
Trait: Impish (+Def, -SAtk)
EVs: 224 HP / 252 Def / 32 SDef
- Brave Bird
- Spikes
- Whirlwind
- Roost

Standard Skarm which still works wonders. Walls the Ground and Fighting moves Heat doesn't like while Heat can absorb fire. Lay Spikes and phaze. Could also use SDef spread here.



Gastrodon (Gastro) @ Leftovers
Ability: Storm Drain
Trait: Sassy (+SDef, -Spd)
EVs: 252 HP / 84 Def / 172 SDef
- Earthquake
- Scald
- Toxic / Yawn
- Recover

And last, but not least, is the backbone to the core. Without this guy, Heat and Skarm would be completely shut down by powerful Water and Electric-type attacks. Gastrodon can stop almost any Rain team by itself. All Water attacks are absorbed while Gastro can Toxic and stall with Recover. Yawn can also be used to help force switches. Feel free to go with a +Def trait and EVs if prefered.

Heat and Skarm check any Grass or Dragon-type attacks Gastro doesn't like, while Gastro defends against opposing Heatran and Electric/Fire-type attacks aimed at Skarm.

To complete this team:


Weather Changer/Wall
Spinner/Wall
Wall Breaker/Revenge Killer

A check for Nasty Plot Celebi and Chlorophyll Venusaur is a must. Also watch out for different types of Thundurus-T, Tornadus, Gengar, Alakazam, Kyurem-B, and Latios. ScarfScizor, SDef Tyranitar, and SDef Hippowdon all do great on this team by laying SR, changing weather, and walling/checking the aforementioned attackers.
 
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