This is my very first 5th Gen Team, so please bear with me.
Espeon @ Light Clay
EVs: 252 HP / 252 Spe / 4 Def
Nature: Timid
Ability: Magic Bounce
Moves:
Reflect
Calm Mind
Baton Pass
Psychic
I decided to mix two of Espeon's standard smogon sets into one. My strategy, basically, is to Reflect the first turn, Calm Mind up, and pass to Cofagrigus (will explain later) for some almost impenetrable Defense and Special Defense. Psychic is there for some damage in case the strategy isn't viable for that battle. Now, for the EVs. I maxed 252 HP and Spe so he can have as much bulk as possible while outspeeding Landorus and Thundurus-T, two potential threats. I could run Stored Power over Psychic, but I am not always guaranteed two Calm Minds. Reflect allows him to boost his weaker Def for 8 turns, thanks to Light Clay.
Heatran @ Leftovers
EVs: 252 SpA / 252 Spe / 4 HP
Nature: Modest
Moves:
Lava Plume
Earth Power
Protect
Toxic
As per tehy's suggestion, I swapped Empoleon for him. Empoleon wasn't really pulling its weight. Lava Plume is for that chance to burn, so it could surprise a physical sweeper by burning it. Earth Power gives it the ability to beat other Heatran. Protect+Toxic is for scouting and a bit of stalling.
Cofagrigus @ Leftovers
EVs: 252 HP / 136 Def / 120 SpD
Nature: Bold
Moves:
Shadow Ball
Trick Room
Rest
WoW
Cofagrigus is my spin blocker, and pseudo-special attacker. I just evened out his Def and SpD while giving him max HP EVs.
Ferrothorn @ CB
EVs: 248 HP / 252 Atk / 8 SpD
IV: 0 Spe
Nature: Brave
Moves:
Power Whip
Gyro Ball
Spikes
Bulldoze
He helps counter electric moves that plague my Empoleon. The 248 HP EVs allow it to maximize its bulkiness. 252 Atk EVs are given to help with its attacks. The remaining 8 EVs are given to SpD so Genesect doesn't get a SpA boost.
Chansey @ Eviolitte
Ability: Natural Cure
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpD
Moves:
Wish
Protect
Heal Bell
Seismec Toss
This is the cleric for my team. As you noticed, Cofag has Rest, so Heal Bell wakes him up, as well as curing other ailments off my team. Wish+Protect acts as healing and stall, and helps my teammates with HP. Seismec Toss is there so it isn't completely shut down by Taunters.
Donphan @ Leftovers
EVs: 252 HP / 252 Atk / 4 Spe
Ability: Sturdy
Nature: Adamant
Moves:
Rapid Spin
EQ
Head Smash
Ice Shard
Here is the spinblocker of my team. Max HP allows it to be even more of a tank, while Max Attack maximizes his damage output. 4 EVs in speed allows it to outspeed Chansey before it can attack. Rapid Spin is obviously the crux, spinning away SR and Spikes. Since I don't care much for recoil due to Chansey, I opted for Head Smash. Ice Shard for Dragons.
I notice that my team is weak to Genesect and I lack a Toxic Spikes absorber. Any help is appreciated. Thanks!
Espeon @ Light Clay
EVs: 252 HP / 252 Spe / 4 Def
Nature: Timid
Ability: Magic Bounce
Moves:
Reflect
Calm Mind
Baton Pass
Psychic
I decided to mix two of Espeon's standard smogon sets into one. My strategy, basically, is to Reflect the first turn, Calm Mind up, and pass to Cofagrigus (will explain later) for some almost impenetrable Defense and Special Defense. Psychic is there for some damage in case the strategy isn't viable for that battle. Now, for the EVs. I maxed 252 HP and Spe so he can have as much bulk as possible while outspeeding Landorus and Thundurus-T, two potential threats. I could run Stored Power over Psychic, but I am not always guaranteed two Calm Minds. Reflect allows him to boost his weaker Def for 8 turns, thanks to Light Clay.
Heatran @ Leftovers
EVs: 252 SpA / 252 Spe / 4 HP
Nature: Modest
Moves:
Lava Plume
Earth Power
Protect
Toxic
As per tehy's suggestion, I swapped Empoleon for him. Empoleon wasn't really pulling its weight. Lava Plume is for that chance to burn, so it could surprise a physical sweeper by burning it. Earth Power gives it the ability to beat other Heatran. Protect+Toxic is for scouting and a bit of stalling.
Cofagrigus @ Leftovers
EVs: 252 HP / 136 Def / 120 SpD
Nature: Bold
Moves:
Shadow Ball
Trick Room
Rest
WoW
Cofagrigus is my spin blocker, and pseudo-special attacker. I just evened out his Def and SpD while giving him max HP EVs.
Ferrothorn @ CB
EVs: 248 HP / 252 Atk / 8 SpD
IV: 0 Spe
Nature: Brave
Moves:
Power Whip
Gyro Ball
Spikes
Bulldoze
He helps counter electric moves that plague my Empoleon. The 248 HP EVs allow it to maximize its bulkiness. 252 Atk EVs are given to help with its attacks. The remaining 8 EVs are given to SpD so Genesect doesn't get a SpA boost.
Chansey @ Eviolitte
Ability: Natural Cure
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpD
Moves:
Wish
Protect
Heal Bell
Seismec Toss
This is the cleric for my team. As you noticed, Cofag has Rest, so Heal Bell wakes him up, as well as curing other ailments off my team. Wish+Protect acts as healing and stall, and helps my teammates with HP. Seismec Toss is there so it isn't completely shut down by Taunters.
Donphan @ Leftovers
EVs: 252 HP / 252 Atk / 4 Spe
Ability: Sturdy
Nature: Adamant
Moves:
Rapid Spin
EQ
Head Smash
Ice Shard
Here is the spinblocker of my team. Max HP allows it to be even more of a tank, while Max Attack maximizes his damage output. 4 EVs in speed allows it to outspeed Chansey before it can attack. Rapid Spin is obviously the crux, spinning away SR and Spikes. Since I don't care much for recoil due to Chansey, I opted for Head Smash. Ice Shard for Dragons.
I notice that my team is weak to Genesect and I lack a Toxic Spikes absorber. Any help is appreciated. Thanks!