ORIGINAL TEAM
NEW TEAM SO FAR:
I'm sorry, but I'm not going to give extended explanations about how this team is built up and how the Pokemon in it work together. I will do that when the team is finished.
Skarmory @ Leftovers
Ability: Sturdy
Careful. Hp:252/S.Def:164/Spe:92
~Spikes
~Taunt
~Roost
~Brave Bird
-Spikes lead
-Can taunt other defensive pokemon
-Roost allows me to switch in more often and stick around
Swampert @ Leftovers
Ability: Torrent
Relaxed. Hp:252/Def:216/S.Def:44
~Stealth Rock
~Roar
~Earthquake
~Ice Beam
-Covers Tentacruel's and Skarmory's Electric weakness
-Reliable Pokemon for setting up Stealth Rock
-Roar for the extra residual damage.
Tentacruel @ Leftovers
Ability: Liquid Ooze
Calm. Hp:252/Def:120/S.Def:136
~Toxic Spikes
~Rapid Spin
~Surf
~Sludge Bomb
-Can lay down Toxic Spikes and absorb them
-Rapid Spin enemy's entry hazards away
Zapdos @ Leftovers
Ability: Pressure
Timid. Hp:252/Def:4/Spe:252
~Substitute
~Roost
~Thunderbolt
~Hidden Power [Ice]
-SubRoost to stall out the opponent, works very well with Toxic Spikes
-Thunderbolt and Hidden Power [Ice] give me excellent coverage
Heatran @ Leftovers
Ability: Flash Fire
Calm. Hp:252/S.Atk:4/S.Def:252
~Lava Plume
~Earth Power
~Protect
~Roar
-Finally, a Substitute-Calm Mind Jirachi counter
-Heatran has good typing for my team
Rotom-W @ Choice Scarf
Ability: Levitate
Timid. Hp:252/S.Atk:40/Spe:216
~Thunderbolt
~Shadow Ball
~Hydro Pump
~Trick
-Spinblocker
-Revenge killer
Hello RMT forum, today I am asking you to rate my OU defensive team. I haven't played Pokemon for a very long time, but right now I'm making a comeback. Don't want to play 5th gen yet because I don't know the pokes. Anyway let's get to the point.
When building this team, I was thinking about stall, because I like defensive play. Toxic Spikes was the first thing to come to my mind. From the few available choices, I picked Tentacruel, because it's a cool Pokemon I wanted to build my team around.
Tentacruel @ Leftovers
Ability: Liquid Ooze
Calm. Hp:252/Def:120/S.Def:136
~Toxic Spikes
~Rapid Spin
~Hydro Pump
~Knock Off
Explanation: I just copied the EV's from Smogon's Tentacruel analysis, because they seemed just fine to me. The only thing that's really going to need explanation is the move Knock Off. I picked this move because it has proven to be quite handy in stall vs. stall games. Besides, if I want to do any damage Hydro Pump is the best option anyway (instead of Sludge Bomb or any kind of Hidden Power).
The reason I use Hydro Pump over Surf, is the fact that the most common switch-in to this Tentacruel is Rotom-W, and Surf barely touches it, while Hydro Pump does.
Moving on to the next Pokemon. Tentacruel's weaknesses are Ground and Electric moves. But hey, one type at a time. Ground first. I quickly realised Zapdos would be the perfect teammate for Tentacruel, since he/she/it can take the Earthquakes/Earth Powers aimed at Tentacruel.
Plus, a SubRoost Zapdos is excellent at stalling out opponents while Toxic Spikes is on their field. So I added Zapdos to the team.
Zapdos @ Leftovers
Ability: Pressure
Bold. Hp:252/Def:112/S.Def:112/Spe:32
~Substitute
~Roost
~Thunderbolt
~Baton Pass
This Zapdos is definately going to need some explanation. First of all, the EVs. The Zapdos analysis told me to run Timid nature, 252 speed EV's if I was going to use the SubRoost set. But, after playing some matches, I realised sky-high speed is not necessary at all. Getting my defenses up helped me out a lot more, especially against Machamp.
Secondly, Baton Pass. You might think: what the heck? Well, I would have done the same. But you'd be surprised how useful Baton Pass is on this set. A very frequent scenario: I switch to Zapdos, opponent thinks 'my Vaporeon needs to GTFO of here' (this applies to much more Pokemon by the way: Vaporeon was the first thing that popped up in my mind). And I set up a substitute on the switch. If they went for Tyranitar or any other kind of Pokemon my Zapdos can't handle, Baton Pass makes sure my next Pokemon gets a safe switch-in. Very, very handy.
I can keep rambling forever about how useful Baton Pass is on this set, but I think you've gotten the point already. There is just one other thing I want to mention about the Tentacruel + Zapdos combo: we all know how weak Zapdos is to Stealth Rock, right? Tentacruel's Rapid Spin takes care of that.
So that's it for Zapdos. Moving on to the next Pokemon. What I still needed on the team was a Phazer, and something to put up Stealth Rock. Plus I needed to cover Tentacruel's Electric weakness. There's one perfect candidate for that, you may have guessed it already: Swampert.
Swampert @ Leftovers
Ability: Torrent
Relaxed. Hp:248/Def:216/S.Def:44
~Stealth Rock
~Roar
~Earthquake
~Ice Beam
The standard set. I already mentioned why I put this Pokemon on my team, and it does an excellent job. Well done Swampert.
After I made this defensive core, it was time to think about my lead. What should I use? I really had no idea. The only thing I knew was that this core had no real way to deal with opposing walls (mainly ones with self-healing and heal bell respectively) and bulky stat-uppers like Suicune. So I decided maybe my lead should try to take care of this. I was trying something random but it worked out pretty goddamn well. Here it is:
Smeargle @ Choice Scarf
Ability: Own Tempo
Jolly. Hp:4/Atk:252/Spe:252
~Spore
~Trick
~U-Turn
~Explosion
Something random. That's a pretty good description for this Pokemon. But it works surprisingly good. People don't expect it to be scarfed, people don't expect their Spiking Scarmory to get Tricked, people don't expect their Gyarados getting OHKO'ed by a Smeargle's Explosion after the first turn of Dragon Dance. When I'm in a lucky game, Smeargle can put 1 Pokemon to sleep for almost the entire game, screw a wall up with Trick, AND KO something with Explosion. That's half a team ruined by just one Smeargle. Yea that's right.
And now something about U-Turn: It's handy to use against Azelf leads (with Focus Sash). I strike first, deal like 30% of their max hp damage (yep Smeargle is stronger than you'd think) and switch to an appropiate counter. U-Turn is also useful when I have just used Trick, because it lets me switch after my opponent does :) so I can switch a counter in. Gives me a goddamn huge advantage.
The last two Pokemon are the ones I really want to get rated. I believe the core of Tentacruel, Zapdos and Swampert is strong, but I feel like the rest is lacking. I didn't put that much thought into the last two Pokemon, besides their typing being unique to my team. Another huge problem is the fact that I don't have any kind of setup (Calm Mind/Dragon Dance/Swords Dance) even though I would have plenty of opportunities to set up thanks to Zapdos Baton Passing Subs. Anyways, here goes:
Scizor @ Choice Band
Ability: Technician
Adamant. Hp:248/Atk:252/Spe:8
~U-Turn
~Bullet Punch
~Pursuit
~Superpower
Choice Band set. Bullet Punch is a helpful move since I didn't have any kind of revenge killer yet. Pursuit is nice against Rotoms who have been blocking my Rapid Spins and against Blissey/Celebi (and probably some more Pokemon as well). I don't really need the U-Turn on my team, but it hits hard. Superpower has only been used rarely.
I was thinking about maybe changing it to a Swords Dance set, but I'm really not sure. Hence I'm posting in this forum.
Heatran @ Choice Scarf
Ability: Flash Fire
Rash. Hp:4/S.Atk:252/Spe:252
~Flamethrower
~Earth Power
~Dragon Pulse
~Explosion
I absolutely love Heatran's typing on my team, but the problem is: I already got another Pokemon with Choice Scarf and Explosion. But Heatran is the only speedy offensive Pokemon I got, so replacing it would not be a good idea...
So yea, that was the team. I want you guys to mostly rate the last two (or three) pokes, since I'm quite sure my defensive core is strong enough. Obviously, tips about them are always welcome :) posting here for a reason after all. Anyway, thank you for reading my RMT!
~Bengedoes
EDIT: I forgot to mention Smeargle gets a lot of switch-in opportunities thanks to Zapdos.
When building this team, I was thinking about stall, because I like defensive play. Toxic Spikes was the first thing to come to my mind. From the few available choices, I picked Tentacruel, because it's a cool Pokemon I wanted to build my team around.
Tentacruel @ Leftovers
Ability: Liquid Ooze
Calm. Hp:252/Def:120/S.Def:136
~Toxic Spikes
~Rapid Spin
~Hydro Pump
~Knock Off
Explanation: I just copied the EV's from Smogon's Tentacruel analysis, because they seemed just fine to me. The only thing that's really going to need explanation is the move Knock Off. I picked this move because it has proven to be quite handy in stall vs. stall games. Besides, if I want to do any damage Hydro Pump is the best option anyway (instead of Sludge Bomb or any kind of Hidden Power).
The reason I use Hydro Pump over Surf, is the fact that the most common switch-in to this Tentacruel is Rotom-W, and Surf barely touches it, while Hydro Pump does.
Moving on to the next Pokemon. Tentacruel's weaknesses are Ground and Electric moves. But hey, one type at a time. Ground first. I quickly realised Zapdos would be the perfect teammate for Tentacruel, since he/she/it can take the Earthquakes/Earth Powers aimed at Tentacruel.
Plus, a SubRoost Zapdos is excellent at stalling out opponents while Toxic Spikes is on their field. So I added Zapdos to the team.
Zapdos @ Leftovers
Ability: Pressure
Bold. Hp:252/Def:112/S.Def:112/Spe:32
~Substitute
~Roost
~Thunderbolt
~Baton Pass
This Zapdos is definately going to need some explanation. First of all, the EVs. The Zapdos analysis told me to run Timid nature, 252 speed EV's if I was going to use the SubRoost set. But, after playing some matches, I realised sky-high speed is not necessary at all. Getting my defenses up helped me out a lot more, especially against Machamp.
Secondly, Baton Pass. You might think: what the heck? Well, I would have done the same. But you'd be surprised how useful Baton Pass is on this set. A very frequent scenario: I switch to Zapdos, opponent thinks 'my Vaporeon needs to GTFO of here' (this applies to much more Pokemon by the way: Vaporeon was the first thing that popped up in my mind). And I set up a substitute on the switch. If they went for Tyranitar or any other kind of Pokemon my Zapdos can't handle, Baton Pass makes sure my next Pokemon gets a safe switch-in. Very, very handy.
I can keep rambling forever about how useful Baton Pass is on this set, but I think you've gotten the point already. There is just one other thing I want to mention about the Tentacruel + Zapdos combo: we all know how weak Zapdos is to Stealth Rock, right? Tentacruel's Rapid Spin takes care of that.
So that's it for Zapdos. Moving on to the next Pokemon. What I still needed on the team was a Phazer, and something to put up Stealth Rock. Plus I needed to cover Tentacruel's Electric weakness. There's one perfect candidate for that, you may have guessed it already: Swampert.
Swampert @ Leftovers
Ability: Torrent
Relaxed. Hp:248/Def:216/S.Def:44
~Stealth Rock
~Roar
~Earthquake
~Ice Beam
The standard set. I already mentioned why I put this Pokemon on my team, and it does an excellent job. Well done Swampert.
After I made this defensive core, it was time to think about my lead. What should I use? I really had no idea. The only thing I knew was that this core had no real way to deal with opposing walls (mainly ones with self-healing and heal bell respectively) and bulky stat-uppers like Suicune. So I decided maybe my lead should try to take care of this. I was trying something random but it worked out pretty goddamn well. Here it is:
Smeargle @ Choice Scarf
Ability: Own Tempo
Jolly. Hp:4/Atk:252/Spe:252
~Spore
~Trick
~U-Turn
~Explosion
Something random. That's a pretty good description for this Pokemon. But it works surprisingly good. People don't expect it to be scarfed, people don't expect their Spiking Scarmory to get Tricked, people don't expect their Gyarados getting OHKO'ed by a Smeargle's Explosion after the first turn of Dragon Dance. When I'm in a lucky game, Smeargle can put 1 Pokemon to sleep for almost the entire game, screw a wall up with Trick, AND KO something with Explosion. That's half a team ruined by just one Smeargle. Yea that's right.
And now something about U-Turn: It's handy to use against Azelf leads (with Focus Sash). I strike first, deal like 30% of their max hp damage (yep Smeargle is stronger than you'd think) and switch to an appropiate counter. U-Turn is also useful when I have just used Trick, because it lets me switch after my opponent does :) so I can switch a counter in. Gives me a goddamn huge advantage.
The last two Pokemon are the ones I really want to get rated. I believe the core of Tentacruel, Zapdos and Swampert is strong, but I feel like the rest is lacking. I didn't put that much thought into the last two Pokemon, besides their typing being unique to my team. Another huge problem is the fact that I don't have any kind of setup (Calm Mind/Dragon Dance/Swords Dance) even though I would have plenty of opportunities to set up thanks to Zapdos Baton Passing Subs. Anyways, here goes:
Scizor @ Choice Band
Ability: Technician
Adamant. Hp:248/Atk:252/Spe:8
~U-Turn
~Bullet Punch
~Pursuit
~Superpower
Choice Band set. Bullet Punch is a helpful move since I didn't have any kind of revenge killer yet. Pursuit is nice against Rotoms who have been blocking my Rapid Spins and against Blissey/Celebi (and probably some more Pokemon as well). I don't really need the U-Turn on my team, but it hits hard. Superpower has only been used rarely.
I was thinking about maybe changing it to a Swords Dance set, but I'm really not sure. Hence I'm posting in this forum.
Heatran @ Choice Scarf
Ability: Flash Fire
Rash. Hp:4/S.Atk:252/Spe:252
~Flamethrower
~Earth Power
~Dragon Pulse
~Explosion
I absolutely love Heatran's typing on my team, but the problem is: I already got another Pokemon with Choice Scarf and Explosion. But Heatran is the only speedy offensive Pokemon I got, so replacing it would not be a good idea...
So yea, that was the team. I want you guys to mostly rate the last two (or three) pokes, since I'm quite sure my defensive core is strong enough. Obviously, tips about them are always welcome :) posting here for a reason after all. Anyway, thank you for reading my RMT!
~Bengedoes
EDIT: I forgot to mention Smeargle gets a lot of switch-in opportunities thanks to Zapdos.
NEW TEAM SO FAR:
I'm sorry, but I'm not going to give extended explanations about how this team is built up and how the Pokemon in it work together. I will do that when the team is finished.
Skarmory @ Leftovers
Ability: Sturdy
Careful. Hp:252/S.Def:164/Spe:92
~Spikes
~Taunt
~Roost
~Brave Bird
Stats:
Health: 334
Attack: 196
Defence: 316
Sp. Attack: 104
Sp. Defence: 238
Speed: 199
Health: 334
Attack: 196
Defence: 316
Sp. Attack: 104
Sp. Defence: 238
Speed: 199
-Spikes lead
-Can taunt other defensive pokemon
-Roost allows me to switch in more often and stick around
Swampert @ Leftovers
Ability: Torrent
Relaxed. Hp:252/Def:216/S.Def:44
~Stealth Rock
~Roar
~Earthquake
~Ice Beam
Stats:
Health: 403
Attack: 256
Defence: 297
Sp. Attack: 206
Sp. Defence: 227
Speed: 140
Health: 403
Attack: 256
Defence: 297
Sp. Attack: 206
Sp. Defence: 227
Speed: 140
-Covers Tentacruel's and Skarmory's Electric weakness
-Reliable Pokemon for setting up Stealth Rock
-Roar for the extra residual damage.
Tentacruel @ Leftovers
Ability: Liquid Ooze
Calm. Hp:252/Def:120/S.Def:136
~Toxic Spikes
~Rapid Spin
~Surf
~Sludge Bomb
Stats:
Health: 364
Attack: 158
Defence: 196
Sp. Attack: 196
Sp. Defence: 341
Speed: 236
Health: 364
Attack: 158
Defence: 196
Sp. Attack: 196
Sp. Defence: 341
Speed: 236
-Can lay down Toxic Spikes and absorb them
-Rapid Spin enemy's entry hazards away
Zapdos @ Leftovers
Ability: Pressure
Timid. Hp:252/Def:4/Spe:252
~Substitute
~Roost
~Thunderbolt
~Hidden Power [Ice]
Stats:
Health: 384
Attack: 193
Defence: 206
Sp. Attack: 286
Sp. Defence: 216
Speed: 328
Health: 384
Attack: 193
Defence: 206
Sp. Attack: 286
Sp. Defence: 216
Speed: 328
-SubRoost to stall out the opponent, works very well with Toxic Spikes
-Thunderbolt and Hidden Power [Ice] give me excellent coverage
Heatran @ Leftovers
Ability: Flash Fire
Calm. Hp:252/S.Atk:4/S.Def:252
~Lava Plume
~Earth Power
~Protect
~Roar
Stats:
Health: 386
Attack: 194
Defence: 248
Sp. Attack: 297
Sp. Defence: 342
Speed: 190
Health: 386
Attack: 194
Defence: 248
Sp. Attack: 297
Sp. Defence: 342
Speed: 190
-Finally, a Substitute-Calm Mind Jirachi counter
-Heatran has good typing for my team
Rotom-W @ Choice Scarf
Ability: Levitate
Timid. Hp:252/S.Atk:40/Spe:216
~Thunderbolt
~Shadow Ball
~Hydro Pump
~Trick
Stats:
Health: 304
Attack: 149
Defence: 250
Sp. Attack: 256
Sp. Defence: 250
Speed: 288
Health: 304
Attack: 149
Defence: 250
Sp. Attack: 256
Sp. Defence: 250
Speed: 288
-Spinblocker
-Revenge killer