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(OU) Gimmick'd

Discussion in 'Past Gen Teams' started by DjGopher, Jun 20, 2011.

  1. DjGopher

    DjGopher

    Joined:
    Jul 12, 2009
    Messages:
    706
    Hello!
    This team somewhat relies on heavy prediction and careful planning.
    I am looking for comments, advice and suggestions on move replacements, pokemon replacements and nature/ev swapping.

    The team is not by any means perfect.
    Spoilers contain logs and pokemon that previously held a position.

    Slot 1: [​IMG]
    Smeargle
    Position: Lead/ Set up crippler
    Moveset: Trick, Spikes, Spore, Encore
    Item: Choice Scarf
    Ev's: 248 hp, 40 def, 220 spe
    Ability: Own Tempo
    Nature: Jolly/Timid

    Use:
    The first thing to be aware of when using this lead is determining whether your opponent is a slower, set up lead or a lead breaker. Spore the breaker's and Trick set up leads.
    If it was a set up lead you've likely locked them into SR, Taunt or Spikes. They will switch and you Spore, allowing you to effectively disable a counter and scout out some parts of their team. I typically proceed to lay out some spikes and then switch. If they were locked into Taunt, switch to Feraligatr.
    If it was a lead breaker, more prediction is required. My first move is to spore it. I then typically switch in to Feraligatr or Zapdos, depending on the threat.
    Later in the game, Smeargle loves to come in on Calm Mind Suicune, Blissey and other support pokemon and force an encore.
    Smeargle in action! (Full use log (open)
    Battle between Dj Gopher and Magnetoz started!

    Tier: OverUsed Gen 4
    Variation: +11, -21
    Rule: Rated
    Rule: Sleep Clause
    Rule: Species Clause

    Magnetoz sent out Mysterio! (Bronzong)
    Dj Gopher sent out Atoko! (Smeargle)

    Start of turn 1
    Atoko used Trick!
    Atoko switched items with the foe's Mysterio!
    Atoko obtained one Leftovers!
    The foe's Mysterio obtained one Choice Scarf!

    The foe's Mysterio used Stealth Rock!
    Pointed stones float in the air around Dj Gopher's team!

    Start of turn 2
    Magnetoz called Mysterio back!
    Magnetoz sent out Swampert!

    Atoko used Spore!
    The foe's Swampert fell asleep!

    Start of turn 3
    Atoko used Spikes!
    Spikes were scattered all around the feet of Magnetoz's team!

    The foe's Swampert is fast asleep!

    Start of turn 4
    Atoko used Spikes!
    Spikes were scattered all around the feet of Magnetoz's team!

    The foe's Swampert woke up!
    The foe's Swampert used Curse!
    The foe's Swampert's Attack rose!
    The foe's Swampert's Defense rose!
    The foe's Swampert's Speed fell!

    Start of turn 5
    Atoko used Encore!
    The foe's Swampert received an encore!

    The foe's Swampert used Curse!
    The foe's Swampert's Attack rose!
    The foe's Swampert's Defense rose!
    The foe's Swampert's Speed fell!

    Start of turn 6
    Atoko used Spikes!
    Spikes were scattered all around the feet of Magnetoz's team!

    The foe's Swampert used Curse!
    The foe's Swampert's Attack rose!
    The foe's Swampert's Defense rose!
    The foe's Swampert's Speed fell!

    Start of turn 7
    Dj Gopher called Atoko back!
    Dj Gopher sent out Purple! (Mismagius)
    Pointed stones dug into Purple!

    The foe's Swampert used Curse!
    The foe's Swampert's Attack rose!
    The foe's Swampert's Defense rose!
    The foe's Swampert's Speed fell!

    Purple restored a little HP using its Leftovers!

    Slot 2: [​IMG]
    Feraligatr
    Position: Early game scout/ Late game sweeper
    Moveset: Swords Dance, Aqua Jet, Return, Crunch
    Item: Life Orb
    Ev's: 24 hp, 252 atk, 232 spe
    Nature: Jolly

    Use: Early in the game, Feraligatr gives you a chance to see further counters and help unveil the foe's team. Feraligatr's main threats at this point are Celebi, Shymin and Choice Specs Rotom. If Rotom is brought out, I switch to Donphan unless it is Mow/Wash Rotom which pack Leaf Storm/Hydro Pump respectively. If Mow/Wash Rotom is brought out, I switch to Miltank. Once it is determined that Rotom does not have Specs, Feraligatr can survive one Thunderbolt and typically outspeeds with Crunch.
    Late use is best against a defensive support pokemon who allows at least one Swords Dance. If you know a Rotom is hiding around, Crunch on the switch and remove the threat. If you know a Shymin or an offensive Celebi is hiding, Feraligatr needs to wait until the threats are cleared.
    Feraligatr needs to be careful he is not doing something that Gyarados can better pull off. Access to Swords Dance and a priority move, when applied properly, can prove to be a more immediate threat than Gyarados, and you won't find yourself dreading to switch him out as you might with a + 4-6 Gyarados. At +4, Feraligatr 2hko's everything in OU.
    Feraligatr in action! (best case scenario log) (open)
    Battle between Dj Gopher and stop26 started!

    Tier: OverUsed Gen 4
    Variation: +8, -24
    Rule: Rated
    Rule: Sleep Clause
    Rule: Species Clause

    stop26 sent out Jirachi!
    Dj Gopher sent out Atoko! (Smeargle)

    Start of turn 1
    The foe's Jirachi used Trick!
    The foe's Jirachi switched items with Atoko!
    The foe's Jirachi obtained one Choice Scarf!
    Atoko obtained one Choice Scarf!

    Atoko used Spore!
    The foe's Jirachi fell asleep!

    Start of turn 2
    stop26 called Jirachi back!
    stop26 sent out Swampert!

    Dj Gopher called Atoko back!
    Dj Gopher sent out Green! (Feraligatr)

    Start of turn 3
    Green used Swords Dance!
    Green's Attack sharply rose!

    The foe's Swampert used Curse!
    The foe's Swampert's Attack rose!
    The foe's Swampert's Defense rose!
    The foe's Swampert's Speed fell!

    Start of turn 4
    Green used Swords Dance!
    Green's Attack sharply rose!

    The foe's Swampert used Curse!
    The foe's Swampert's Attack rose!
    The foe's Swampert's Defense rose!
    The foe's Swampert's Speed fell!

    Start of turn 5
    Green used Swords Dance!
    Green's Attack sharply rose!

    The foe's Swampert used Curse!
    The foe's Swampert's Attack rose!
    The foe's Swampert's Defense rose!
    The foe's Swampert's Speed fell!

    Start of turn 6
    Green used Return!
    The foe's Swampert lost 56% of its health!

    The foe's Swampert used Avalanche!
    It's not very effective...
    Green lost 122 HP! (38% of its health)

    The foe's Swampert restored a little HP using its Leftovers!

    Start of turn 7
    Green used Return!
    The foe's Swampert lost 49% of its health!
    The foe's Swampert fainted!

    stop26 sent out Gliscor!

    Start of turn 8
    Green used Aqua Jet!
    It's super effective!
    A critical hit!
    The foe's Gliscor lost 100% of its health!
    The foe's Gliscor fainted!

    stop26 sent out Skarmory!

    Start of turn 9
    Green used Aqua Jet!
    The foe's Skarmory lost 100% of its health!
    The foe's Skarmory fainted!

    stop26 sent out Rotom-W!

    Start of turn 10
    Green used Aqua Jet!
    The foe's Rotom-W lost 100% of its health!
    The foe's Rotom-W fainted!

    stop26 sent out Jirachi!

    Start of turn 11
    Green used Aqua Jet!
    The foe's Jirachi lost 100% of its health!
    The foe's Jirachi fainted!

    stop26 sent out Blissey!

    Start of turn 12
    Green used Return!
    The foe's Blissey lost 100% of its health!
    The foe's Blissey fainted!
    Green fainted!

    Dj Gopher won the battle!
    stop26: I had fun.
    Dj Gopher: gg
    stop26: lol wow


    Slot 3: [​IMG]
    Zapdos
    Position: Special attacker + defender
    Moveset: Heat Wave, Hidden Power Ground, Thunderbolt, Roost
    Item: Leftovers
    Ev's: 248 hp, 228 spd, 32 spe
    Nature: Calm

    Use: Without Heat Wave, this team is easily swept by Shymin, offensive Celebi and the occasional offensive Abamosnow. Hp Ground allows Zapdos to hit Heatran and Thunderbolt covers the water types that threaten Feraligatr with Hp Electric.
    Replacement (open)
    Perish Trap Mismagius, Energy Ball, Perish Song, Mean Look, Protect

    Slot 4: [​IMG]
    Slowbro
    Position: Physical wall
    Moveset: Amnesia, Slack off, Toxic, Surf
    Item: Leftovers
    Ev's: 252 hp, 252 def, 4 spd
    Ability: Own Tempo
    Nature: Bold

    Use: While many question the use of Slowbro over Suicune in OU, a perfect Machamp counter, Amnesia and instant recovery can become fairly attractive.
    Slowbro is typically brought in against physical threats that don't pack pursuit or crunch. His set is fairly straight forward and, with moderate prediction, can be an extremely effective tank.
    Replacement (open)
    Specially Defensive Dragonite, Dragon Dance, Dragon Claw, Roost, Roar

    Slot 5: [​IMG]
    Donphan
    Position: Physical wall/ Rapid Spin
    Moveset: Earthquake, Ice Shard, Assurance, Rapid Spin
    Item: Leftovers
    Ev's: 244 Hp, 188 Atk, 68 Def, 8 spe
    Nature: Adamant

    Use: Donphan is my favored Rapid Spinner because of his access to Ice Shard. Assurance helps take out Spin Blockers which are typically a problem for Feraligatr, and Ice Shard 2hko's Flygon and most Dragonite. When presented with a strong special counter, switch to Zapdos. If however it is a pokemon which typically packs Ice Beam, switch to Miltank.
    Replacement (open)
    Specially Defensive Starmie, Rapid Spin, Thunderbolt, Psychic, Recover

    Donphan was taken over Starmie because it can also act as a capable defensive wall.
    Slot 6: [​IMG]
    Miltank
    Position: Special Wall/ Cleric
    Moveset: Return, Curse, Heal Bell, Milk Drink
    Item: Leftovers
    Ev's: 252 Hp, 4 Def, 252 Spd
    Ability: Scrappy
    Nature: Careful

    Use: While Blissey is obviously a much better special wall and cleric, Miltanks ability to set up and sweep makes her a very serious threat, as well as a great support pokemon. Miltank survives modest Focus Blast from Gengar if he is not Spec'd and, if she already has a curse up, can retaliate with Return. Miltanks unique ability creates a relatively unique niche in any environment, and with proper support can prove to be a very viable option. Miltank can't just be thrown into any team, but in this, Zapdos handles what Miltank can't, and vice verse.
    Miltank in action! (log (open)
    Start of turn 43
    The foe's Rotom-W used Rest!
    The foe's Rotom-W went to sleep and became healthy!

    Grey used Assurance!
    It's super effective!
    The foe's Rotom-W lost 30% of its health!

    The foe's Rotom-W restored a little HP using its Leftovers!
    Grey restored a little HP using its Leftovers!

    Start of turn 44
    The foe's Rotom-W is fast asleep!
    The foe's Rotom-W used Sleep Talk!
    The foe's Rotom-W used Will-O-Wisp!
    Grey was burned!

    Grey used Assurance!
    It's super effective!
    The foe's Rotom-W lost 17% of its health!

    The foe's Rotom-W restored a little HP using its Leftovers!
    Grey restored a little HP using its Leftovers!
    Grey is hurt by its burn!

    Start of turn 45
    Dj Gopher called Grey back!
    Dj Gopher sent out Blue! (Miltank)

    The foe's Rotom-W is fast asleep!
    The foe's Rotom-W used Sleep Talk!
    The foe's Rotom-W used Rest!
    But it failed!

    Blue restored a little HP using its Leftovers!
    The foe's Rotom-W restored a little HP using its Leftovers!

    Start of turn 46
    Blue used Heal Bell!
    A bell chimed!

    The foe's Rotom-W woke up!
    The foe's Rotom-W used Sleep Talk!
    But it failed!

    Blue restored a little HP using its Leftovers!
    The foe's Rotom-W restored a little HP using its Leftovers!

    Start of turn 47
    Blue used Curse!
    Blue's Attack rose!
    Blue's Defense rose!
    Blue's Speed fell!

    The foe's Rotom-W used Will-O-Wisp!
    The attack of the foe's Rotom-W missed!

    The foe's Rotom-W restored a little HP using its Leftovers!

    Start of turn 48
    The foe's Rotom-W used Will-O-Wisp!
    Blue was burned!

    Blue used Curse!
    Blue's Attack rose!
    Blue's Defense rose!
    Blue's Speed fell!

    The foe's Rotom-W restored a little HP using its Leftovers!
    Blue is hurt by its burn!

    Start of turn 49
    The foe's Rotom-W used Discharge!
    Blue lost 90 HP! (22% of its health)

    Blue used Heal Bell!
    A bell chimed!

    The foe's Rotom-W restored a little HP using its Leftovers!
    Blue restored a little HP using its Leftovers!

    Start of turn 50
    The foe's Rotom-W used Discharge!
    Blue lost 84 HP! (21% of its health)

    Blue used Return!
    The foe's Rotom-W lost 50% of its health!

    The foe's Rotom-W restored a little HP using its Leftovers!
    Blue restored a little HP using its Leftovers!

    Start of turn 51
    The foe's Rotom-W used Rest!
    The foe's Rotom-W went to sleep and became healthy!

    Blue used Milk Drink!
    Blue regained health!

    Start of turn 52
    The foe's Rotom-W is fast asleep!
    The foe's Rotom-W used Sleep Talk!
    The foe's Rotom-W used Rest!
    But it failed!

    Blue used Curse!
    Blue's Attack rose!
    Blue's Defense rose!
    Blue's Speed fell!

    Start of turn 53
    The foe's Rotom-W is fast asleep!
    The foe's Rotom-W used Sleep Talk!
    The foe's Rotom-W used Discharge!
    Blue lost 94 HP! (23% of its health)

    Blue used Curse!
    Blue's Attack rose!
    Blue's Defense rose!
    Blue's Speed fell!

    Blue restored a little HP using its Leftovers!

    Start of turn 54
    The foe's Rotom-W woke up!
    The foe's Rotom-W used Sleep Talk!
    But it failed!

    Blue used Curse!
    Blue's Attack rose!
    Blue's Defense rose!
    Blue's Speed fell!

    Blue restored a little HP using its Leftovers!

    Start of turn 55
    The foe's Rotom-W used Discharge!
    Blue lost 91 HP! (23% of its health)

    Blue used Return!
    The foe's Rotom-W lost 93% of its health!

    The foe's Rotom-W restored a little HP using its Leftovers!
    Blue restored a little HP using its Leftovers!

    Start of turn 56
    rj36 called Rotom-W back!
    rj36 sent out Heatran!

    Blue used Curse!
    Blue's Attack rose!
    Blue's Defense rose!
    Blue's Speed fell!

    The foe's Heatran restored a little HP using its Leftovers!
    Blue restored a little HP using its Leftovers!

    Start of turn 57
    The foe's Heatran used Explosion!
    Blue lost 94 HP! (23% of its health)
    The foe's Heatran fainted!

    Blue used Return!
    But there was no target...

    Blue restored a little HP using its Leftovers!
    rj36 sent out Azelf!

    Start of turn 58
    The foe's Azelf is fast asleep!

    Blue used Return!
    The foe's Azelf lost 100% of its health!
    The foe's Azelf fainted!

    Blue restored a little HP using its Leftovers!
    rj36 sent out Rotom-W!

    Start of turn 59
    The foe's Rotom-W used Rest!
    The foe's Rotom-W went to sleep and became healthy!

    Blue used Return!
    The foe's Rotom-W lost 100% of its health!
    The foe's Rotom-W fainted!

    Blue restored a little HP using its Leftovers!
    Dj Gopher: gg :)
    rj36 sent out Shaymin!

    Start of turn 60
    The foe's Shaymin used Seed Flare!
    The attack of the foe's Shaymin missed!

    Blue used Return!

    (opponent quit)


    There are a few pokemon that likely will not be considered, being Blissey, Suicune and Gyarados covering Miltank, Slowbro and Feraligatr respectively.
    The team requires a lot of unpredictability, and those three pokemon have been carefully looked over. I tried to include reasons in each pokemons description.

    Thanks for reading!

    Comments, whether negative or positive, are greatly appreciated.
    ~Dj.
  2. deathrain96

    deathrain96

    Joined:
    Jun 13, 2011
    Messages:
    23
    I congratulate you on the team. I always love it when people find places for less common pokemon on a successful OU team.
  3. Eggbert

    Eggbert

    Joined:
    Oct 30, 2009
    Messages:
    1,076
    Not to good with rating gimmick teams but I'll try. Gatr and bro are very viable though. Anyway your team has pretty much no chance against the common stall team as Forry can easily spike up against half of your team, while rest tak gyarados + bliss will pretty much wall and phaze this team to oblivion. Offensively, threats like leech seed shaymin can pretty much wall and beat your whole team with seed flare, as even Zapdos won't be able to beat it. Taunt + DD gyara also has a good shot at a sweep if Zapdos has taken SR damage, and chesto kingdra will set up easily as well if you waste time trying to toxic it with Slowbro. Jolteon and subsplit Gengar can also cruise through your team. I'd also watch out for sweepers like Lucario who can hurt this team badly as well. Mixnite gets free KOs all over the place. Your team also lacks stealth rock which makes it alot more difficult for gatr to get a sweep.

    I can't fix all of these problems, but changing a few sets might be able to deal with most of it. To deal with physical threats more effectively, I'd run a more coverage based set on Slowbro. It is a utility counter to stuff but you need to run the right moves. Running ice beam and hidden power electric let it check most OU dragon dancers barring Kingdra. Running a curse Snorlax over Miltank will give you an advantage against Gengar, Zapdos, Rotom, and Jolteon because Miltank usually just gets 2HKOd. Against stall teams you can just save lax as the last poke as the common stall team nowadays does not use a perish song Celebi. Leech seed shaymin is still a big threat to this team because it will get past Zapdos and Snorlax/Miltank. Rotom with trick can also beat most of your team too. I'd try a Skarmory over Donphan. It will stop Breloom, enemy Celebi, Shaymin, Skarm can also stop kingdra and wall Flygon. It isn't the best stall breaker but it does give stall trouble with taunt.

    Changes:
    -Fix Slowbro's set
    -Replace Miltank with Curselax
    -skarm over donphan
    -SR over spikes on smeargle

    Sets:

    Slowbro @ Leftovers
    Bold, 252 Hp / 252 Def / 6 SpA
    - Surf
    - Ice Beam
    - Hidden Power Electric
    - Slack Off

    Snorlax @ Leftovers
    Careful, 188 Hp / 104 Def / 216 SpD
    - Curse
    - Crunch
    - Body Slam
    - Rest

    Skarmory @ Leftovers
    Impish, 252 HP / 224 SpD / 36 Spe
    - Taunt / Brave Bird
    - Spikes
    - Whirlwind
    - Roost

    You probably won't like the snorlax but its probably the best way to defend against the special threats that zapdos can't handle without really changing alot of stuff. Slowbro is more efficient now and can easily stop Dragonite, Gyarados, Infernape, ect. Skarm beats grass types like Shaymin and Celebi. Spikes + Sr make it easy to sweep with gatr. Taunt and Snorlax beat stall, with lax helping against stall a bit too.
  4. DjGopher

    DjGopher

    Joined:
    Jul 12, 2009
    Messages:
    706
    Skarmory is definitely something to look into as I do have quite a problem with Breloom, but I don't know if it's worth losing rapid spin. Sr over spikes makes sense if I'm running Skarmory.. I do like snorlax, but I really do need a cleric.
    I've been trying a Careful, 252 hp 252 spdef Umbreon with Wish, Protect, Heal bell and toxic.
    Umbreon in that sense is completely outclassed by wish blissey.. So I may be going against my wishes and end up running her.

    I find myself using Toxic on Slowbro a lot, so I think I'd be running it over hp electric.

    Thanks a bunch, I'll look into Skarmory and the new slowbro set. :)
    ~Dj.
  5. WiredSushi

    WiredSushi

    Joined:
    Jun 11, 2011
    Messages:
    83
    maybe change tbolt for chargebeam on zap, but idk

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