Jurassic Park's game warden, Robert Muldoon Hi, and welcome to Mark II of my first RMT! Here we have what is effectively a midrange team -- which it is, for the most part -- but it is fun to use as well. My Initial idea was to maximise type advantage and minimise type disadvantage as much as possible and to do this by gaining through switch ins. I also wanted two pokemon that could at least be seen to be leads to make my opponent starting making important decisions as early on as possible. Now for the more detailed look: Jolteon @ LeftoversTrait: Volt AbsorbEVs: 4 Def/ 252 SpA / 252 SpeNature: Timid- Volt Switch- Signal beam- Hidden Power Ice- Thunderbolt Jolteon the least likely pokemon to be found in Jurassic park and the only pokemon in this party that isn't on the OU threat list; so more likely the prey than the predator. None of that means Jolteon doesn't belong here, it adds the very important electric type to the party and one of my 'set' lead out pokemon. Thunderbolt, HP Ice and Signal beam provide great coverage and Volt switch allows me to gain incremental advantages ith switch ins. Skarmory (F) @ Shed Shell Trait: Sturdy Shiny: Yes EVs: 224 HP / 252 Def / 32 SDef Impish Nature - Roost - Brave Bird - Whirlwind - Spikes Skarmory the velociraptor esq pokemon. Skarmory is pretty much set up the same way as one half of the SkarmBliss core and is used to wall my opponent. Brave bird is important to not be ruined by a Taunt. I think Roost and Whirlwind is pretty self explanatory. The big difference is Toxic>Spikes which im currently debating whether to switch too so i would appreciate any opinions on this minor point Mamoswine (M) @ Focus Sash Trait: Thick Fat EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature - Ice Shard - Earthquake - Icicle Crash - Stealth Rock Mamoswine the mammoth obviously, is set up in a prettywell rounded way to be able to handle numerous situations. Icicle crash and Earthquake allow it to 2HKO pretty much anything it likes and Focus sash gives it a very big possibility that it will. Starmies rapid spin has great importance to Mamoswine to make the most of Focus sash. Stealth rock allows more incremental damage accross the team and finally the most important move of them all, Ice shard. The priority move pretty much guarantees a KO for Mamoswine every game. Mamoswine is the physical sweeper in the party and probably the best pokemon for the job Tyranitar (F) @ Leftovers Trait: Sand Stream Shiny: Yes EVs: 252 HP / 76 Atk / 180 SDef Careful Nature - Crunch - Pursuit - Earthquake - Stone Edge Finally we get to the T-rex of the group and the 'T' stands for Tank because this is exactly what it does. One of its most important roles in the team is to switch in against rain teams to stem the rain fall and try put the match back on equal footing. The move set provides very good coverage and a lot of problems for my opponent to think about. My only question here is whether it should be Super power or Low kick, thoughts? Infernape (M) @ Life Orb Trait: Iron Fist EVs: 252 Spd / 76 SAtk / 180 HP Hasty Nature - Close Combat - Overheat - ThunderPunch - U-turn The Fire Monkey, the Mixed attackers of the party. The great move pool and great stats allow it to run havoc if it goes unchecked. Thunder punch creates some redundancy for Jolteon but also provides a weapon against flying types that Infernape is inherently weak against. Finally U-turn provides further incremental advantage with switch ins Starmie @ Choice SpecsTrait: Natural CureEV's: 252 SpA/ 4 SpD/ 252 SpeNature: Timid- Rapid Spin- Surf- Ice beam- Psychic The final piece to my puzzle, Starmie the offensive rapid spinner and the special sweeper of the team. Rapid spin is important to the team because it allows Skarmory and Mamoswine to make the most of Sturdy and Focus sash respectively. Thanks to choice specs and its offensive move pool Starmie is able to keep a check on nearly every pokemon in the game There we have it Game warden Robert Muldoon's Pokemon party What do we all think of it?