A Mono Psychic RMT
Hi there! I'm not too sure if this is the right place for a monotype RMT, so forgive me if it isn't :P
I've always liked the idea of a monotype team, and have been wanting to try out this playstyle for a while now.
I always loved psychic types, my first favorite being Alakazam way back in the day. Amazing psychic types are probably half the reason I loved Gen 3. So, without further ado, I present to you my Psychic Monotype Team.
Build Process
As I mentioned before, I love Alakazam, so I definitely want him on this team. I'll start building around good ol' Alakazam. I keep in mind that I want a balanced team. Not one made only of attackers and sweepers or one made only of stallers with one attacker, but fairly balanced.
Now, I've got a very fast, hard hitting, and frail pokemon. Now I want someone who is pretty much the opposite of that. Someone to sponge attacks and be defensive. This space was originally occupied by Cresselia, who was alright, but wasn't quite as annoying as I hoped. With the right switch in Sigilyph can be unstoppable, and incredible annoying to deal with.
With this little core built, I want someone who can handle steel types. Those are a pretty massive problem to this team. I was pretty limited in my choices, so I went with Victini (who also makes a nice physical attacker).
Up next I want someone who can deal with most dark types fairly well. This is pretty damn hard, seeing as this is a psychic monotype team, but I did come up with another pokemon close to my heart, Metagross.
Up next I wanted a revenge killer and a cleaner. Alakazam is fast, no doubt, but he still can't outspeed some scarfed pokemon. That's where Latias comes in. Lightning fast with STAB Draco Meteor, I'm lovin' it.
Finally, I was thinking of someone who could set up on an enemy team when the opportunity presents itself. Also, someone who can switch into a fair share of attacks as well, since many psychic types are pretty frail. Reuniclus once occupied this space, and though he was very useful, his pure psychic typing was kind of a setback. I ended up putting Jirachi here, since another neutrality to dark type attacks was appreciated.
Details
Alakazam (Fox) @ Life Orb
Ability: Magic Guard
252 SpA/4 Def/ 252 Spe
Nature: Timid
- Substitute
- Focus Blast
- Shadow Ball
- Psychic
Alakazam is my baby. The original OU psychic type, and for good reason. Great speed, power, coverage, and a great ability makes Alakazam a fearsome opponent. His EV spread allows for max speed and special attack, while Timid Nature gives him even greater speed. Focus Blast, Shadow Ball and Psychic give him great coverage and Substitute allows him a little more attacking time. Life Orb maximizes his damage output without all the unpleasant recoil, thanks to his ability. If there is any pokemon I don't want to replace on this team, it's Alakazam.
Sigilyph(Shinporah) @ Flame Orb
Ability: Magic Guard
252 HP/150 Def/ 52 SpD / 56 Spe
Nature: Bold
- Psycho Shift
- Cosmic Power
- Stored Power
- Roost
This is potentially one of the most annoying set up walls in the game. Magic Guard disallows him to be worn down by Toxic and actually, Psycho Shift makes giving this guy a status a bad idea. His spread lets him switch into an attack fairly well, and hopefully begin to power up. After a few Cosmic Powers this guy becomes nearly untouchable. Stored Power suddenly does loads of damage and Roost is there to heal up a bit. Unfortunately, Sigilyph isn't flawless, and fast and hard hitters can take him out with relative ease if he doesn't have time to set up.
Victini (Viktor) @ Choice Band
Ability: Victory Star
252 Att/4 Def/ 252 Spe
Nature: Jolly
- V-Create
- Fusion Bolt
- Brick Break
- U-Turn
Viktor the Victini is kind of like the physical version of Alakazam on my team. I run a Jolly nature to max of his speed and gave him the choice band to get his attack high up there. V-Create needs no explanation and Fusion Bolt is a powerful move that gives the little rodent guy some pretty good coverage. U-Turn is a nice scouting move and is good for hitting other psychic types and even a dark type. Brick Break is there for breaking bricks, and rock types too.
Metagross (Cossack) @ Leftovers
Ability: Clear Body
252 HP/252 Att/ 4 Spe
Nature: Adamant
- Stealth Rock
- Meteor Mash
- Hammer Arm
- Bullet Punch
My dark type killer and long time favorite (not as much as Alakazam though) pokemon, Metagross. Metagross is my typical lead, setting up Stealth Rocks. I do my best to preserve him and use him as a tank/surprisingly potent revenge killer. Despite having an awful speed and not having technician, a priority STAB Bullet Punch from a Metagross hurts. Meteor Mash and Hammer Arm offer pretty good coverage, especially against my worse enemy, Dark Types. His EV spread gives him survivability and a monstrous attack stat.
Latios (Master Llama) @ Choice Scarf
Ability: Levitate
4 HP/252 SpA/ 252 Spe
Nature: Timid
- Surf
- Draco Meteor
- Psyshock
- Hidden Power Fire
Latios, fast and furious. Another lightning fast special attacker. Surf is there for ground, rock, and fire types. Draco Meteor needs no introduction, though the stat drop is unpleasant. I run Psyshock instead of Psychic since I've got Psychic on a Alakazam and I figured it would a nice way to diversify the damage i deal out. It's also a nice way to surprise a special wall that might come in to block Latios. Hidden Power Fire is there for steel types mostly, though I've considered using Dragon Pulse in its place, as a backup dragon attack that doesn't drop SpA. Latias is scarfed so that he may function as a revenge killer and late game cleaner, outspeeding a great deal of the metagame.
Jirachi (LezarBizar) @ Leftovers
Ability: Serene Grace
252 HP/4 SpA/ 252 Spe
Nature: Timid
- Substitute
- Calm Mind
- Flash Cannon
- Thunderbolt
Jirachi is a somewhat hard to predict pokemon. It's hard to tell what it might do when it's switched in, but after a few moves are revealed, you figure it out. With that in mind I hope to use Jirachi to my advantage, switching into a special attack or wall and Substituting. Then Calm Mind for as many turns as I can and unleash the punishment. I concentrated the EV spread on HP and speed, since SpA will be boosted by Calm Mind. Jirachi is also an answer to Dark Types, though not as much as Metagross is, since Metagross has Hammer Arm. Flash Cannon is obligatory STAB and Thunderbolt provides nice, though not flawless coverage.
Threats
Dark Types. Psychic's greatest enemy is the Dark Type. Even with Jirachi and Metagross Dark Types can still rip this team to bits, no problem. Zoroark and Houndoom cause considerable problems, since Metagross can't stick around for a Flamethrower or a STAB Fire Blast. Not much can be done about this, sadly
Bug Types: I don't see way too many Bug monotype teams, but when they come around they can be problematic. Again, I have to rely on Jirachi and Metagross to keep me alive here which doesn't work with the likes of Volcarona.
Monodragon. My lack of fast Ice Type moves and the sheer power of dragon types can be problematic for almost any team. I have to rely on Latios here, and with Draco lowering my damage output each time he's not awfully effective. That's why I debate having Dragon Pulse.
I've left a little update down below, where I mention my toss-up of opinion about Gallade/Victini/Jirachi/Reuniclus, please do read that.
Thanks for reading and rating!
I again apologize in advance if this isn't the place to put Monotype RMT's! I'm still pretty new around here
Hi there! I'm not too sure if this is the right place for a monotype RMT, so forgive me if it isn't :P
I've always liked the idea of a monotype team, and have been wanting to try out this playstyle for a while now.
I always loved psychic types, my first favorite being Alakazam way back in the day. Amazing psychic types are probably half the reason I loved Gen 3. So, without further ado, I present to you my Psychic Monotype Team.
Build Process
As I mentioned before, I love Alakazam, so I definitely want him on this team. I'll start building around good ol' Alakazam. I keep in mind that I want a balanced team. Not one made only of attackers and sweepers or one made only of stallers with one attacker, but fairly balanced.
Now, I've got a very fast, hard hitting, and frail pokemon. Now I want someone who is pretty much the opposite of that. Someone to sponge attacks and be defensive. This space was originally occupied by Cresselia, who was alright, but wasn't quite as annoying as I hoped. With the right switch in Sigilyph can be unstoppable, and incredible annoying to deal with.
With this little core built, I want someone who can handle steel types. Those are a pretty massive problem to this team. I was pretty limited in my choices, so I went with Victini (who also makes a nice physical attacker).
Up next I want someone who can deal with most dark types fairly well. This is pretty damn hard, seeing as this is a psychic monotype team, but I did come up with another pokemon close to my heart, Metagross.
Up next I wanted a revenge killer and a cleaner. Alakazam is fast, no doubt, but he still can't outspeed some scarfed pokemon. That's where Latias comes in. Lightning fast with STAB Draco Meteor, I'm lovin' it.
Finally, I was thinking of someone who could set up on an enemy team when the opportunity presents itself. Also, someone who can switch into a fair share of attacks as well, since many psychic types are pretty frail. Reuniclus once occupied this space, and though he was very useful, his pure psychic typing was kind of a setback. I ended up putting Jirachi here, since another neutrality to dark type attacks was appreciated.
Details
Alakazam (Fox) @ Life Orb
Ability: Magic Guard
252 SpA/4 Def/ 252 Spe
Nature: Timid
- Substitute
- Focus Blast
- Shadow Ball
- Psychic
Alakazam is my baby. The original OU psychic type, and for good reason. Great speed, power, coverage, and a great ability makes Alakazam a fearsome opponent. His EV spread allows for max speed and special attack, while Timid Nature gives him even greater speed. Focus Blast, Shadow Ball and Psychic give him great coverage and Substitute allows him a little more attacking time. Life Orb maximizes his damage output without all the unpleasant recoil, thanks to his ability. If there is any pokemon I don't want to replace on this team, it's Alakazam.
Sigilyph(Shinporah) @ Flame Orb
Ability: Magic Guard
252 HP/150 Def/ 52 SpD / 56 Spe
Nature: Bold
- Psycho Shift
- Cosmic Power
- Stored Power
- Roost
This is potentially one of the most annoying set up walls in the game. Magic Guard disallows him to be worn down by Toxic and actually, Psycho Shift makes giving this guy a status a bad idea. His spread lets him switch into an attack fairly well, and hopefully begin to power up. After a few Cosmic Powers this guy becomes nearly untouchable. Stored Power suddenly does loads of damage and Roost is there to heal up a bit. Unfortunately, Sigilyph isn't flawless, and fast and hard hitters can take him out with relative ease if he doesn't have time to set up.
Victini (Viktor) @ Choice Band
Ability: Victory Star
252 Att/4 Def/ 252 Spe
Nature: Jolly
- V-Create
- Fusion Bolt
- Brick Break
- U-Turn
Viktor the Victini is kind of like the physical version of Alakazam on my team. I run a Jolly nature to max of his speed and gave him the choice band to get his attack high up there. V-Create needs no explanation and Fusion Bolt is a powerful move that gives the little rodent guy some pretty good coverage. U-Turn is a nice scouting move and is good for hitting other psychic types and even a dark type. Brick Break is there for breaking bricks, and rock types too.
Metagross (Cossack) @ Leftovers
Ability: Clear Body
252 HP/252 Att/ 4 Spe
Nature: Adamant
- Stealth Rock
- Meteor Mash
- Hammer Arm
- Bullet Punch
My dark type killer and long time favorite (not as much as Alakazam though) pokemon, Metagross. Metagross is my typical lead, setting up Stealth Rocks. I do my best to preserve him and use him as a tank/surprisingly potent revenge killer. Despite having an awful speed and not having technician, a priority STAB Bullet Punch from a Metagross hurts. Meteor Mash and Hammer Arm offer pretty good coverage, especially against my worse enemy, Dark Types. His EV spread gives him survivability and a monstrous attack stat.
Latios (Master Llama) @ Choice Scarf
Ability: Levitate
4 HP/252 SpA/ 252 Spe
Nature: Timid
- Surf
- Draco Meteor
- Psyshock
- Hidden Power Fire
Latios, fast and furious. Another lightning fast special attacker. Surf is there for ground, rock, and fire types. Draco Meteor needs no introduction, though the stat drop is unpleasant. I run Psyshock instead of Psychic since I've got Psychic on a Alakazam and I figured it would a nice way to diversify the damage i deal out. It's also a nice way to surprise a special wall that might come in to block Latios. Hidden Power Fire is there for steel types mostly, though I've considered using Dragon Pulse in its place, as a backup dragon attack that doesn't drop SpA. Latias is scarfed so that he may function as a revenge killer and late game cleaner, outspeeding a great deal of the metagame.
Jirachi (LezarBizar) @ Leftovers
Ability: Serene Grace
252 HP/4 SpA/ 252 Spe
Nature: Timid
- Substitute
- Calm Mind
- Flash Cannon
- Thunderbolt
Jirachi is a somewhat hard to predict pokemon. It's hard to tell what it might do when it's switched in, but after a few moves are revealed, you figure it out. With that in mind I hope to use Jirachi to my advantage, switching into a special attack or wall and Substituting. Then Calm Mind for as many turns as I can and unleash the punishment. I concentrated the EV spread on HP and speed, since SpA will be boosted by Calm Mind. Jirachi is also an answer to Dark Types, though not as much as Metagross is, since Metagross has Hammer Arm. Flash Cannon is obligatory STAB and Thunderbolt provides nice, though not flawless coverage.
Threats
Dark Types. Psychic's greatest enemy is the Dark Type. Even with Jirachi and Metagross Dark Types can still rip this team to bits, no problem. Zoroark and Houndoom cause considerable problems, since Metagross can't stick around for a Flamethrower or a STAB Fire Blast. Not much can be done about this, sadly
Bug Types: I don't see way too many Bug monotype teams, but when they come around they can be problematic. Again, I have to rely on Jirachi and Metagross to keep me alive here which doesn't work with the likes of Volcarona.
Monodragon. My lack of fast Ice Type moves and the sheer power of dragon types can be problematic for almost any team. I have to rely on Latios here, and with Draco lowering my damage output each time he's not awfully effective. That's why I debate having Dragon Pulse.
I've left a little update down below, where I mention my toss-up of opinion about Gallade/Victini/Jirachi/Reuniclus, please do read that.
Thanks for reading and rating!
I again apologize in advance if this isn't the place to put Monotype RMT's! I'm still pretty new around here