Hey guys, it's me! Right now I'm running a very offensive style Monodragon Team on the Pokemon Showdown forum, and right now, I have pretty good success with this team! I was even able to beat Balanced OU teams before, yet this team does have its flaws! Rate my team to see what I need to fix, ok? Garchomp @ Yache Berry Trait: Rough Skin EVs: 252 Spe/ 252 Atk/ 4 Hp Jolly Nature -Outrage -Earthquake -Fire Fang/ Swords Dance -Stone Edge The big bad Garchomp! He saved me many times in battle! My gameplan with him is to use him later in the game and hit with EQ and Stone Edge. He's a great lead for Sun Teams who expect an EQ cuz he'll predit the switch to a Balloner or a Levitator and hit with Stone Edge! Swords Dance is also an option for an upcoming switch out too, since I have been using Fire Fang less! If all else fails.....Outrage! Salamence @ Choice Scarf Trait: Moxie EVs: 252 Spe/ 252 Atk/ 4 SpA Jolly Nature -Outrage -Earthquake -Fire Blast -Brick Break Probably one of the best comeback makers on my team! He helped turn 3-5 leads by my opponent into 3-0!!! One time I was behind 1-4, yet Salamence swept my opponents team! He's mainly used if and only if there is a nice opening to sweep! He has pretty solid coverage too, however, I rarely use Fire Blast, and most of the time, he goes for a well timed Outrage Assult!!!! Dragonite @ Leftovers Trait: Multiscale EVs: 252 Spe/ 252 Atk/ 4 Hp Jolly Nature -Outrage -Dragon Dance -Fire Punch -ExtremeSpeed He is mainly used to hit things hard early before Stealth Rocks come on the field! He has pretty solid coverage to, yet is only used for priority kills now, yet if my foe lets him get off a Dragon Dance....my foe will lose lots of Pokemon!!! I got a quick 6-1 lead once because of DD! Latios @ Choice Scarf Trait: Levitate EVs: 252 Spe/ 252 SpA/ 4 Hp Timid Nature -Dragon Pulse -Ice Beam -Thunderbolt/Psyshock/ Grass Knot -Hidden Power Fire Great Revenge Killer, because he's pretty fast!! He can hit hard with his strong coverage too, yet he's very very late game, who at times, can finish off teams that are worn down! Ice Beam is great for killing Gliscor and HP Fire easily kills Scizor! I don't run Draco Meteor cuz I don't wanna be locked into a penalizing move like that! Latias @ Life Orb Trait: Levitate EVs: 252 Spe/ 252 SpA/ 4 Hp Timid Nature -Draco Meteor -Grass Knot -Ice Beam -Hidden Power Fire I absolutely love her coverage! She really shines on rain teams, especially rain teams with Gastrodon and Swampert, who are a little harder to take out with my other guys! She's mid game, and is capable of taking out a good number of foes and if all else fails.....Draco Meteor!! Hydreigon @ Life Orb Trait: Levitate EVs: 252 Spe/ 252 SpA/ 4 Hp Timid Nature -Draco Meteor -Fire Blast -Superpower -Earthquake I use him as my lead for most battles cuz of his coverage for most common leads such as Tyranitar, Ninetails, and anyone who can't take a first turn Draco Meteor!! Her problem is the penalizing factor to Draco Meteor and Superpower, cuz it weakens her super early, but she does get off a couple of kills early in the match, and really helps out my team! Teams Strength: This team has pretty good coverage, and has a lot of fast members! Also 5/6 members on the team is immune to Spikes/Toxic Spikes, so needing a Spinner isn't 100% neccesary! The entire team is immune to Ground moves as well (exept Garchomp, but he can take an Earthquake). They all have high attack, and are able to put pressure on lots of opposing members! Anyone who is frail and slow will fall easily to my team in one hit! This kind of wear and tear is vicious and deadly! Team Weaknessess: Since the team is defensively weak, they won't take hits well at all (especially Salamence, who gets OHKO'd by anything named super effective or critical hit). Because of this, switches are very rare, even when needed. The only time I switch out is when I predict a Tyranitar switch in on one of my Eon Twins. Also, Stealth Rocks could be a problem for 2/6 of my members, especially for Dragonite since he instantly losses his Multiscale! Don't even mention Ice Attacks or Hail Teams, cuz although they don't always guarrentee the GG for my opponent, they are very, very troubling! Water Monoteams are also troubling cuz of Ice Attacks. Heavy stallers, aka Eviolite Porygon, Eviolite Chansey, WishTect Vaporeon etc, stalls out my team to death (Vaporeon isn't that bad, but Poryon is unbearable)!! This team also hates statuses and Tricks such as Trick Room or one of my Orb Holders getting Tricked or Switcharooed! I began climbing this team with an alt (Champion Scytha) and i only have 1810 points after 25 fights. I'm 84th in the OU Monotype ladder on Showdown, but I wanna be 1st. The top 5 types that give me trouble, in order, are: 1. Normal (cuz of Porygon2/Chansey/Blissey) 2. Ice (hail Blizzard/ Ice Shard Spam) 3. Water (ice moves/Keldeo/Cloyster) 4. Psychic (stalling teams/Trick Room Teams only) 5. Dragon (not really, but these matches really depend on the items we hold. I have battled teams with all focus sashes, and my scarf latios lost a speed tie before, which basically means gg, cuz no dragon outspeeds scarf latios) I need help taking out Porygon2. They are the reason I get 5-0'ed by Normal Teams. My record now is 17-8, and I lost to 1 Water team, 1 Ice team, 2 Normal Teams, 2 Psychic Teams, 1 Dragon Team (bad plays), and 1 Flying Team (bad plays). Any tips? Conclusion: The teams main stragety is pure offensive wear and tear!! I give them a move set that will allow them to perform well Without having to switch often! Prediction is only used to see If my foe will switch into a Levitator or not! Plays matter a lot, and the goal is to take out foes fast, without staying in to long. If there's an opening, opposing teams will crumble, but if not, my team will use coverage to the best of its ability! And I will kill all problems before they become one! Hope you enjoyed!