some hyper offense sets that should be considered when teambuilding: gengar @ life orb / leftovers trait: levitate evs: 252 satk / 4 sdef / 252 spd timid nature - substitute - disable / pain split - shadow ball - focus blast the premier spinblocker for hyper offensive teams to utilize. makes a great pair with taunt or magic coat deo-d variants, set up hazards and then prevent them from being spun away is always a solid strategy. gengar obvious has trouble handling starmie, though, so you might want to consider also running some sort of pursuit trapper to get rid of it, such as tyranitar @ choice band trait: sand stream evs: 160 hp / 252 atk 96 spd adamant nature - crunch - pursuit - stone edge - superpower another near-essential on deo-d hyper offense teams. makes a great partner for the hazard setter by removing starmie with ease, and serves as an excellent utility weather check as well, especially for pursuit trapping ninetales and cb crunching politoed. also handles the lati twins, which generally give ho some issues. all in all, a good choice for any team. in addition to the standard deo-d, gengar, and cbtar core, i generally slap on two sweepers and a scarfed revenge killer. good choices for the former two are lucario, terrakion, breloom, scizor, landorus, landorus-t, thundurus-t, and dragonite. the best scarfers include latios, terrakion, keldeo, landorus, and salamence. you probably don't need sets for any of those, but i can post the generic ones if need be.