Information on MAD WORLD MadWorld is divided into several levels representing different parts of Jefferson Island that have been converted into sets for the game show DeathWatch. The player progresses through these levels in a linear fashion during the first playthrough, but can revisit any completed level to attempt to score more points or take on a harder challenge. Three days prior to the events in the game, Varrigan City had become a target for a group of terrorists known as "The Organizers", who severed the island city's transportation and communication ties with the rest of the world, and then released a virus onto its population that would kill them in less than 24 hours. However, the Organizers informed the populace that any person that killed another would receive the vaccine. The city was quickly transformed into the stage of a recurring game show called Death Watch, with announcers Howard "Buckshot" Holmes and former DeathWatch fighter Kreese Kreeley. The remaining citizens of Varrigan City as well as new hopefuls become the show's contestants, hoping to become the top-ranked fighter in the game and win a large cash prize. Introduction This entire team, I blame on the Smogcast crew. They put the idea of a sweeping Sceptile in my head, and now I have to make a team for it, because it won’t leave me alone otherwise. Anyways, I was listening to the Smogcast, when the mention of Sceptile came up. At first, I was quick to ignore this. I mean, Sceptile in OU? So many things can OHKO it easily, and the only thing I saw that it could do viably would be Choice Scarf Revenge Killing. They soon started talking about its uses in OU as a Special Sweeper. Immediately, the first thought that ran through my mind was, ‘Blissey walls the set, no matter what it is’, which is true. Blissey walls any Sceptile set that’s been created, except maybe Substitute + Leech Seed Sceptile with Toxic Spikes support. Then, they started talking about how Life Orb Sceptile could sweep quite a large portion of OU, with the correct move-set. Naturally, I was still skeptical, until they started mentioning its partner, Magnezone. I had been looking for an excuse to use Magnezone for a while, but he didn’t fit into my other teams at all, since they had no problems with Scizor, and Skarmory started carrying Shed Shell (something else I learned from the Smogcast). I finished out the rest of the Podcast, set my iPod down, and got to work on this team. From there, everything just began to fall into place. I completely ditched Sceptile after testing him, and getting some sound advice from the Smogon community, and replaced it with a Substitute + Focus Punch Breloom. Note Every member of this team is named after a specific track on the MAD WORLD Original Soundtrack, which I recommend picking up if you can find it (which you should be able to, if you dig enough). Look Pimpin'! _|__|__|__|__|__|__|_ Survival (Azelf) @ Leftovers Ability: Levitate EVs: 252 HP | 4 Atk | 252 Spd Nature: Impish (+Def, -SAtk) Stealth Rock U-turn Explosion Taunt Why This Pokemon: Uxie just wasn't doing it right. After it lost the Choice Scarf, it was horrendously slow. I wanted a Lead that hit fast, set up Stealth Rock, and could do a decent amount of damage. I had to look no further than Azelf. It has the same exact weaknesses and resistances as Uxie, so I don't have to update the Type-chart (thank God), or the section devoted to a Pokemon's weaknesses/resistances. Why This Set: Changed the EVs on this set, as well as the Nature. With the given Nature and EVs, it defeats more Leads than it did before, including the frustrating Anti-Lead Machamp. I'm thinking of swapping out Focus Sash for Leftovers, to give myself some extra durability, and some recovery. This set was mostly inspired by the Colbur Azelf Lead, which was created by Cooltrainer. This Azelf sacrifices straight offensive power, and goes for a balance between attack and defense. 252 HP EVs ensures that Machamp Payback (from the Substitute + Encore set on Smogon's analysis) will not OHKO, maxing out at 91.5, with the minimum being 77.4. However, should they be using the Attacking Anti-Lead Machamp, they'll be doing 97.2% (at maximum), and 82.5% at the minimum. Bullet Punch will do 16.7% - 19.8%, which means that there is a chance that they won't OHKO with Payback and Bullet Punch, with Explosion still being a OHKO (136.8% - 161.1%). I chose Impish because of the move U-turn, and the 252 HP EVs. You'll see a better explanation in the Lead Analysis's. Explosion is the move I use to take down one Pokemon, and it does massive damage, even with only 4 Atk EVs. It takes a huge chunk out of basically anything, and nothing can OHKO Azelf. Stealth Rock is the best Utility move ever created, and the sole reason to use Azelf as a Lead, if you're not running Dual Screens. Taunt is to hit those slower Leads, which are still plentiful, even with a neutral Nature. Top Thirteen Leads - U-turn out as they go for Taunt, and go to Breloom. From there, they'll go for Stealth Rock, or, if they've already used Stealth Rock, Taunt Breloom. Focus Punch doesn't care about Taunt in the slightest, and with the Focus Sash shattered due to U-turn, Aerodactyl is done. Takes a bit of prediction, but it gets the job done. Aerodactyl: Rock Slide (252 Atk) vs. Azelf (252 HP): 36.4% - 43.2% - U-turn out, then go to Tyranitar. If they used Taunt, now they have to worry about whether or not my Tyranitar is holding a Choice Scarf. If they used Stealth Rock, they're still worrying about Choice Scarf Tyranitar. At this point, they'll probably end up using Explosion, so Gengar would be a good switch-in. Azelf: Fire Blast (252 SAtk) vs. Azelf (252 HP): 49.2% - 57.9% Azelf: Psychic (252 SAtk) vs. Azelf (252 HP): 27.4% - 32.5% Azelf: Explosion (4 Atk) vs. Azelf (252 HP): 150.8% - 177.7% - I could Taunt it, to prevent Stealth Rock, but what Heatran would use Stealth Rock on Azelf? Logically, they would go straight for Fire Blast, bringing Azelf down to its Focus Sash. However, Azelf lives through standard Stealth Rock Lead Heatran Fire Blast with HP to spare. I can set up Stealth Rock in its face, then switch to Tyranitar to lure out Scizor. Heatran: Fire Blast (252 SAtk) vs. Azelf (252 HP): 75.7% - 89.3% Heatran: Explosion (252 SAtk) vs. Azelf (252 HP): 113.6% - 133.9% Heatran: Hidden Power [Grass] (252 SAtk) vs. Azelf (252 HP): 29.7% - 35% - They go for Fake Out, and Azelf takes meager damage. From there, I can set up Stealth Rock, seeing as they're just barely out-speeding me, by a single Speed point. Should they chose to set up Stealth Rock the same turn that I do, that means that they will Fire Blast next turn, but I live through it and I can use Explosion on it. From there, I send in Tyranitar and Sandstorm finishes off the last 1 HP Infernape has left, while my opponent has to guess what set my Tyranitar has (and probably sending out Scizor as a counter). Infernape: Fake Out (64 Atk) vs. Azelf (252 HP): 11% - 13.3% Infernape: Fire Blast (252 SAtk) vs. Azelf (252 HP): 64.7% - 76.3% Infernape: Close Combat (64 Atk) vs. Azelf (252 HP): 24.6% - 28.8% - Well, it really depends on what they're going for. If they use Trick and give me a Choice Scarf, then I can make use of it later on. If they chose to hold onto their Choice Scarf, all I need to do is set up Stealth Rock as they continuously use Iron Head, which gives me only a 40% chance of setting up Stealth Rock. However, seeing as they have a Choice Scarf and defeated Azelf, I can easily send in Magnezone, set up a Substitute as they do pathetic damage, and Thunderbolt it to death. Jirachi: Iron Head (252 Atk) vs. Azelf (252 HP): 38.1% - 44.9% Jirachi: U-turn (252 Atk) vs. Azelf (252 HP): 44.6% - 52.5% - Yeah, I kind of use this set for the purpose of giving a gigantic middle-finger to Machamp. I wrote down all the notes I had on Machamp above, in the set analysis. I'll post the statistics here though, of the Anti-Lead set, and the Attacking Lead sets. Machamp: Payback (160 Atk) vs. Azelf (252 HP): 77.4% - 91.5% Machamp: Stone Edge (160 Atk) vs. Azelf (252 HP): 38.7% - 45.8% Machamp: DynamicPunch (160 Atk) vs. Azelf (252 HP): 28.8% - 34.2% Machamp: Payback (240 Atk) vs. Azelf (252 HP): 82.5% - 97.2% Machamp: Bullet Punch (240 Atk) vs. Azelf (252 HP): 16.7% - 19.8% Machamp: Stone Edge (240 Atk) vs. Azelf (252 HP): 41.2% - 48.6% Machamp: Ice Punch (240 Atk) vs. Azelf (252 HP): 30.8% - 36.4% Machamp: DynamicPunch (240 Atk) vs. Azelf (252 HP): 30.8% - 36.4% - I can go for Taunt or Stealth Rock here. Normally, I'll be going for Taunt first, seeing as Stone Edge doesn't even manage to do over 50% damage without a Critical Hit. Ice Shard isn't doing enough to get the 2HKO after Stone Edge, so I can risk using Taunt, then set-up Stealth Rock. From there, I can use U-turn or Explosion. Mamoswine: Stone Edge (252 Atk) vs. Azelf (252 HP): 41.5% - 48.9% Mamoswine: Stone Edge (252 Atk) vs. Azelf (252 HP): 24.9% - 29.7% - I can set up Stealth Rock, and it's advisable that I do, as Meteor Mash and Bullet Punch can still OHKO, though I do have a change to survive, supposing that Meteor Mash doesn't get max damage (or an annoying Attack boost). Metagross: Meteor Mash (236 Atk) vs. Azelf (252 HP): 63% - 74.6% Metagross: Bullet Punch (236 Atk) vs. Azelf (252 HP): 25.4% - 29.9% Metagross: Explosion (236 Atk) vs. Azelf (252 HP): 211% - 248.3% - Fuck you, Ninjask. You are a massively annoying prick. Taunt gives you the sign to GTFO out though, so everything's okay. I'm so happy that Taunt goes through Substitutes, otherwise Ninjask would be a bigger threat. I set up Stealth Rock on the first turn, as they scout for Taunt/Trick. After that, Taunt, U-turn. Rock and roll from there. Ninjask: X-Scissor (252 Atk) vs. Azelf (252 HP): 71.2% - 83.6% Ninjask: Aerial Ace (252 Atk) vs. Azelf (252 HP): 26.3% - 31.4% Ninjask: Aerial Ace (8 Atk) vs. Azelf (252 HP): 61% - 71.8% - Out-speed it, use Taunt, then move to Stealth Rock. From there, Explosion, then switch to Tyranitar to defeat it. Roserade: Leaf Storm (252 SAtk) vs. Azelf (252 HP): 85.9% - 101.1% Roserade: Hidden Power [Fire] (252 SAtk) vs. Azelf (252 HP): 28.8% - 33.9% Roserade: Grass Knot (252 SAtk) vs. Azelf (252 HP): 12.1% - 14.7% - Taunt it, Stealth Rock, Explosion. Rather simple to kill Swampert, but that's why I see it as one of the worst Leads. It may be bulky, and good for coming back late-game, but if it gets damaged to badly, or hit with Will-o-wisp/Toxic, it's as good as dead, and with no Recovery move of its own, other than Rest, you can easily get rid of it. Swampert: Ice Beam (0 SAtk) vs. Azelf (252 HP): 23.2% - 27.4% Swampert: Surf (0 SAtk) vs. Azelf (252 HP): 34.7% - 41% - Not as large of a threat, but still a pretty bad bastard. Payback is still a clean OHKO, with Stone Edge managing a 2HKO, should they be lacking Payback for whatever reason. If they chose to set up Stealth Rock as opposed to attacking with Payback on the first turn, I can use Explosion and damage it to a decent degree. Tyranitar: Payback (32 Atk) vs. Azelf (252 HP): 108.5% - 127.7% Tyranitar: Stone Edge (32 Atk) vs. Azelf (252 HP): 54.2% - 63.8% - They'll probably go for U-turn right off the bat, so my best bet would be to use Stealth Rock (I still out-speed). If they should stay in, Explosion is a nice OHKO, which is great. Gliscor: U-turn (0 Atk) vs. Azelf (252 HP): 33.3% - 39.5% Gliscor: Stone Edge (0 Atk) vs. Azelf (252 HP): 24% - 28.2% P.S: I'm actually not too sure on the set that Lead Gliscor runs, so if someone could leave that in a post, I'll be able to generate some better statistics. Weaknesses: Resistances: Bang (Magnezone) @ Leftovers Ability: Magnet Pull EVs: 40 HP | 252 SAtk | 216 Spd Nature: Naive (+Spd, -SDef) Thunderbolt Hidden Power [Ice] Substitute Explosion Why This Pokemon: One of the most common things that happens after Azelf gets a KO on my opponent's Lead, they usually send in Scizor to either hit Pursuit, Bullet Punch, or U-turn. If they use the former two, then I have Scizor completely trapped with Magnezone. Thunderbolt is a 2HKO all of the time (unless they run a large amount of SDef investment, which makes Substitutes harder to break), which is something I need to open up the way for Salamence and Tyranitar, both of which can be OHKO'd by Scizor Bullet Punch in the right situation. Magnezone also traps things like Fortress and Skarmory, both of which can cause serious problems for Salamence due to the set I'm using. Skarmory are running Shed Shell 49.3% of the time though, which can cause some problems. Forretress runs Shed Shell 31.1% of the time, so it's a slightly less problem to trap and kill, but I should still be careful, lest they carry Earthquake over Explosion and/or Gyro Ball. Why This Set: Well, I tried out the Substitute + Magnet Rise set, and I was extremely disappointed. Using Substitute and Magnet Rise caused me to lost significant damage, something I desperately wanted. Surprisingly, Magnezone can come in on a weakened Choice Scarf Latias and hit it with Signal Beam or Explosion, with Signal Beam doing a minimum of 43.7%, but the smarter move would be to use Explosion and immediately kill Latias, doing a minimum of 102%, while a Choice Specs Surf does, at most, 70.5%. Explosion murders Blissey, even though those have been rising in usage to 12.23%, doing a minimum of 71.6% on all Blissey sets, and then I can KO it with Salamence or Tyranitar. Thunderbolt takes care of Water-types like Suicune, which can be a death sentence to my team if Breloom is down and out. Hidden Power [Ice] I actually feel is a bit redundant, seeing as Thunderbolt still 2HKOs most Dragons, bar Latias, which is KO'd by Explosion. I'm considering Hidden Power [Ground] as opposed to Hidden Power [Fire]. Currently, I'm running Hidden Power [Grass] though, to kill off Swampert, who otherwise walls this entire set, bar Explosion, which I prefer saving until Blissey/Latias, or I've trapped all their Steel-types, and I feel that Magnezone has no further use. Edit: Changed the set from Choice Scarf to Substitute Magnezone, which is working much better than Substitute + Magnet Rise. Thunderbolt and Hidden Power [Ice] is giving me BoltBeam-esque coverage, and Substitute helps to increase Magnezone's sweeping potential, netting it at least two KOs, and a severely weakened Pokemon. Weakness: Resistances: Mad World (Breloom) @ Toxic Orb Ability: Poison Heal EVs: 4 HP | 252 Atk | 252 Spd Nature: Adamant (+Atk, -SAtk) Spore Substitute Focus Punch Seed Bomb Why This Pokemon: Well, I realized that I was using Sceptile as a Revenge Killer to ScartTar, which isn't smart in the slightest. What player in their right mind would leave a ScarfTar in on a Sceptile? Of course, no one keeps a Tyranitar in on Breloom either, but Breloom has the advantage of resisting Tyranitar's major STAB attacks, Spore, and Poison Heal, giving my team a Status Absorber of sorts, which is something useful on any team. Why This Set: I'm tempted to write 'Standard SubPunch is standard', but I never liked writing one sentence descriptions. Breloom can absolutely destroy teams single-handedly, with only a single turn of set-up. You send Breloom in on something that can't do much hard (ScarfTar for example), Substitute on their switch-in, Spore, and if they destroyed your Substitute set-up another, and then go to town with Focus Punch and Seed Bomb. Even Latias, a "great counter' to Breloom takes 48.7% - 57.3% from a single Focus Punch to the throat, 2HKOing it should Stealth Rock be set up. Seed Bomb, Breloom's secondary STAB, does 34.9% - 41.4% to Standard Rotom-A, which isn't much, but still pretty decent damage, especially if they're taken hits prior to switching in to Breloom. Breloom might as well be my contingency plan. If Salamence and Tyranitar have worn down my opponent's team to practically nothing, but they're still hanging on, send out this beast and watch it go to town on their team. Sorry, Sceptile. I found someone better. Weakness: Resistances: Breathe (Salamence) @ Life Orb Ability: Intimidate EVs: 4 HP | 252 Atk | 252 Spd Nature: Adamant (+Atk, -SAtk) Dragon Dance Earthquake Outrage Roost Why This Pokemon: Salamence works perfectly with Magnezone and Azelf, as well as Sceptile. Azelf draws in Scizor, which are promptly 2HKO'd by my Magnezone. The meta-game is in such shambles that everyone believes 'Oh, I run Bullet Punch Scizor, and that will be my Salamence counter!', not realizing that some people do still run Magnezone on their teams, even though Magnezone usage has taken a moderate hit. Once Scizor has been done away with, Salamence runs rampant on teams, completely destroying them due to a lack of a true Salamence counter. Why This Set: I'll admit, this set is a bit stranger than the normal 232 Atk | 24 SpA | 252 Spd set, using Roost as opposed to Fire Blast, but there's a method to this madness. Magnezone, if I can play my cards right, can eliminate Steel-types (which is really only Scizor, Skarmory, non-Agility Lucario, and Forretress) that would otherwise wall this set indefinitely. However, with Magnezone taking down those bothersome Steel-types, Salamence has no real need to run Fire Blast, allowing me to put those SAtk EVs back into Atk, giving Salamence a 4 | 252 | 252 EV spread. Roost allows Salamence to get rid of his Flying-type (which doesn't help much if I'm being attacked by an Ice-type attack), allowing me to heal off Life Orb recoil and Sandstorm damage, letting Salamence keep going after other Salamence would have died out. Earthquake is a necessity to hit Heatran, something that may be trapped by Magnezone, but can OHKO with either of its two main attacks, Fire Blast and Earth Power. Salamence resists/negates both, making Salamence an even better partner for Magnezone. Outrage is rather iffy for me.I've never liked the accompanying Confusion status, but the only real alternative is Dragon Claw, but using Dragon Claw over Outrage loses me some valuable KOs that my team can't afford to miss. Weaknesses: Resistances: Get It Up! (Gengar) @ Life Orb Ability: Levitate EVs: 4 HP | 252 SAtk | 252 Spd Nature: Timid (+Spd, -Atk) Substitute Pain Split Shadow Ball Focus Blast Why This Pokemon: It has damn near the same resistances as Rotom-w, it's faster, and it hits harder. It can out-stall Blissey, destroy Starmie, and scout for Scizor (since they like to switch in on resisted Shadow Ball every now and again). To put it bluntly, Rotom-w wasn't performing up to standard. Nothing against the set, but it was dying far too quickly, and it didn't handle Blissey very well, if at all. Why This Set: Why not use this set? It works so well against the usual Gengar counters, such as Choice Band Scizor, Choice Scarf Tyranitar, and Blissey. I can, behind a Substitute, switch out from Choice Band Scizor Pursuit with no adverse side-effects, I can kill off Scarf Tyranitar from behind a Substitute with Focus Blast, and I can drain and then 2HKO Blissey with Pain Split and Focus Blast. Substitute is the main crux of this set, blocking Status, trappers, and Choice Scarf Pokemon from Revenge Killing me. It's amazingly easy to set up a Substitute, especially with the plethora of Choice Band/Scarf Earthquake that people just fire off haphazardly. Shadow Ball is a standard move on Gengar, and should require no explanation, ever. Focus Blast, despite having terrible accuracy, is one of the main legs Gengar stands on. Focus Blast deals with so many things that cause problems for this set, it's not even funny. Tyranitar and Blissey are great mentions of how Gengar can dominate with Focus Blast, provided it actually hits, which is an insane concept by itself. Pain Split is what allows me to defeat Blissey, and robs walls like Snorlax as well, of their health, so I can KO with Focus Blast/Shadow Ball. Weaknesses: Resistances: Deathwatch (Tyranitar) @ Life Orb Ability: Sand Stream EVs: 4 HP | 252 Atk | 252 Spd Nature: Jolly (+Spd, -SAtk) Crunch Dragon Dance Earthquake Stone Edge Why This Pokemon: Does anyone ever need a reason to run Tyranitar on their team, other than the fact that it's a total badass? Tyranitar, ever since showing up on the Competitive Battling scene, has been snappin' necks and cashin' checks. R/S/E/FR/LG is where Tyranitar really started reaching its full potential, gaining another valuable asset, one under the name of 'Dragon Dance'. With it, Tyranitar became the Pokemon that you needed to prepare for, lest you get your ass completely handed to you on a sandy platter. Tyranitar works well with Magnezone and Salamence, using each others resistances to keep momentum constantly in my favor, without sacrificing offensive power. Why This Set: Honestly, who expects Dragon Dance anymore? If you ask a lot of people, they'll tell you that Dragon Dance Tyranitar died out when Bullet Punch Scizor was introduced to the OU meta-game, and those people would be right. Bullet Punch Scizor was the decisive nail in the coffin for DDTar, though, the Rotom-A formes didn't help matters one bit. However, with Magnezone, I can trap Scizor. And, without Scizor to harass Tyranitar as he's Dragon Dancing, I can completely steamroll teams. Like Salamence, people rely on Scizor for their be all, end all counter to Tyranitar. When Magnezone KOs my opponent's Scizor, and I send in Dragon Dance Tyranitar during the final phase of the battle, they're usually at a complete loss at what to do. Sometimes, they'll send in Flygon for the initial counter, and I've gotta say, that's the only thing that can really stop me, if I haven't gotten a Dragon Dance in yet. And yet, even with Flygon, if they're running Choice Scarf, their Earthquake can only manage 74.3% - 87.7%, U-turn getting a paltry 34.5% - 40.9%. If they're running Choice Band, then not only do I out-speed after Dragon Dance, I OHKO with Crunch doing 114.2% - 134.4%. Choice Band has no real chance, seeing as I Dragon Dance as they switch to Flygon, wrecking them completely if they switch to Choice Band, and damaging whatever they send in after U-turn. At +0, Life Orb Adamant Tyranitar Crunch does 92.8% - 109.2% to Standard Bulky Rotom-A, and 95.4% - 113.2% to ResTalk variations. Choice Specs Latias, one of, if not the, most dangerous sets Latias can run, can only manage 53.8% - 63.7% with Surf, and takes a nice 139.1% - 163.6% at +0 from Crunch. I changed Tyranitar's nature to Jolly, since it could use the extra Speed, and with Life Orb as his Held Item, he'll still be hitting just as hard. Even with a Jolly nature, at +0, I'm doing 98.7% - 116.4%, more than enough to OHKO with Stealth Rock down. I went Life Orb over Lum Berry because this Tyranitar should be coming in on something that can't threaten it at all, and then using Dragon Dance. At that point, Rotom-A would only be food for Tyranitar's Crunch, I'll be at +1 with a Life Orb, and I've got Jolly to out-run things like Flygon. I think Dragon Dance Tyranitar has been forgotten about, lost amidst Choice Band Scizor, Choice Scarf Tyranitar, and Choice Specs Latias. I say that we give it a proper resurrection, one that such a monster deserves. Weaknesses: Resistances: Currently Testing (Move your mouse to reveal the content) Currently Testing (open) Currently Testing (close) Mad World (Breloom) @ Toxic Orb Ability: Poison Heal EVs: 68 HP | 252 Atk | 188 Spd Nature: Adamant (+Atk, -SAtk) Spore Substitute Focus Punch Seed Bomb Breathe (Salamence) @ Life Orb Ability: Intimidate EVs: 4 HP | 252 Atk | 252 Spd Nature: Jolly (+Spe, -SAtk) Dragon Dance Earthquake Outrage Roost Deathwatch (Tyranitar) @ Life Orb Ability: Sand Stream EVs: 4 HP | 252 Atk | 252 Spd Nature: Jolly (+Spd, -SAtk) Crunch Dragon Dance Earthquake Taunt No longer testing (Move your mouse to reveal the content) No longer testing (open) No longer testing (close) Soul (Rotom-h) @ Leftovers Ability: Levitate EVs: 252 HP | 120 Def | 136 SDef Nature: Bold (+Def, -Atk) Reflect Thunderbolt Shadow Ball Overheat What It'd Replace: Rotom-w Why This Pokemon: Rotom-h brings the same resistances to the table as it did the first time around, so that's a definite plus for it. I really don't feel like copying and pasting the analysis that I wrote for Rotom-h the first time, so could you just read that instead? It's the exact same thing. Why This Pokemon: Well, this Rotom-h, unlike the other, is a team player, while also functioning as a sweeper of sorts. Reflect helps out Salmence and Tyranitar, both of which like the boost in Def, with Sandstorm raising Tyranitar's SpD, and Salamence likes to manipulate the -1 Atk my opponent gets from Intimidate. Thunderbolt/Shadow Ball/Overheat provide decent coverage, hitting things like Latias (61.6% - 73.5% if Choice Scarf), Gyarados (obvious OHKO is obvious), and Scizor (if Mangezone has been KO'd unexpectedly). --- Survival (Swampert) @ Leftovers Ability: Torrent EVs: 252 HP | 252 Def | 4 Spd Nature: Relaxed (+Def, -Spd) Stealth Rock Protect/Roar Earthquake Ice Beam Why This Pokemon: Swampert would provide a bulky Lead, a Pokemon that can come back into the match late game and tank for a bit. Swampert makes a great partner for Magnezone, resisting each others weaknesses for the most part, which is great, since Magnezone has to stay alive long enough to trap Scizor and/or Skarmory, neither of which hit Swampert particularly hard. Why This Set: Well, this is rather standard MixLeadPert. Protect would help scout against Trick Pokemon, and Explosion, but Roar would help me scout the opponent's entire team one piece at a time, and rack up damage from Stealth Rock. Speaking of which, Stealth Rock is a vital part of this team. With it, a lot of 2HKOs become OHKOs, 3HKOs turn to 2HKOs and so on and so forth. Ice Beam would be to hit things like Salamence (the possibly banned Dragon) for the OHKO after Stealth Rock, with Earthquake providing great coverage when paired with Ice Beam. Booted Out (Move your mouse to reveal the content) Booted Out (open) Booted Out (close) Survival (Starmie) @ Choice Scarf Ability: Natural Cure EVs: 4 HP | 252 Spd | 252 SAtk Nature: Timid (+Spd, -Atk) Hydro Pump Ice Beam Thunderbolt Trick Why This Pokemon: Honestly, I couldn't think of anything else to put here. This team does need Stealth Rock, but I couldn't think of anywhere to put it. Starmie is working great as a Lead though. With Choice Scarf, I always have the choice (pardon the pun) to either cripple the opponent's Lead Pokemon, or save the Choice Scarf for later on during the match, to use Starmie as a Revenge Killer later on during the match. I feel that TrickScarf Starmie should be in the Top Ten, or at least Top Twelve, most used Leads, just because it works against against practically all Leads, OHKO or 2HKO-ing everything, bar a few odd leads. Why This Set: Well, I needed a decent Anti-Lead set that could take care of a decent amount of Leads that are swarming around. Starmie beats quite a few Leads, thanks to Choice Scarf. Let's go through each one of the Top Twelve Leads. As you can see, Anti-Lead Starmie with Thunderbolt and Ice Beam over Stealth Rock can do quite a bit more damage, and should Starmie live throughout its Anti-Lead role, it can become a dangerous Revenge Killer, which is great. --- Soul (Rotom-h) @ Leftovers Ability: Levitate EVs: 252 HP | 120 Def | 136 SDef Nature: Bold (+Def, -Atk) Shadow Ball Pain Split Substitute Will-o-wisp Why This Pokemon: Well, I was planning to use Rotom-A from the very start. The question is, what kind of Rotom-A? Eventually, I settled on Rotom-H, though I think I should Choice Scarf this thing, and run it as somewhat of a check against non-Scarfed Latias. Rotom-h has, so far, brought a way to defeat ScarfTar much easier than if I ran anything else in this slot. Of course, that's assuming that Sceptile has already fallen to some sort of previous damage. Why This Set: Honestly, I don't know. At first, I was planning on using this set as a check to ScarfTar. Then, I realized that ScarfTar really isn't that big of a threat to this team as a whole. As long as Sceptile is still around, ScarfTar is easily OHKO'd by Leaf Storm, so that's no problem at all. I stumbled upon another set that looks like it would fit this team a bit more. This set was replaced due to, in all honesty, not doing anything beneficial in the slightest for the entire team. Yeah, it Burned things a few times, but other than that, it just sat around and did nothing. --- Mad World (Sceptile) @ Life Orb Ability: Overgrow EVs: 28 HP | 252 SAtk | 228 Spd Nature: Timid (+Spd, -Atk) Dragon Pulse Hidden Power [Fire] Focus Blast Leaf Storm Why This Pokemon: Sceptile, not only providing an above average Special Sweeper on this team, is perfect Scizor bait, and it can easily Revenge Kill Choice Scarf Tyranitar, OU's newest favorite set that just about everyone is infatuated with. This set was suggested to all the listeners of the Smogcast, which was suggested to them by a user by the name of Silent Echo, so I give credit to him/her for creating such an effective set. Why This Set: Like I stated above, this Sceptile is capable of out-speeding and OHKO-ing Tyranitar with Leaf Storm (149.1% - 176%), or Focus Blast (170.8% - 201.2%), which is great, since Choice Scarf Tyranitar can do some heavy damage to my entire team, with me being only able to Revenge Kill it at best. Leaf Storm also destroys Vaporeon (119.2% - 140.6%) and Gliscor (91.8% - 108.5%), two Pokemon that love to run with Choice Scarf Tyranitar. Hidden Power [Fire] completely wrecks Scizor that try to switch in unharmed. Hidden Power [Fire], even after the SpA drop from Leaf Storm, does 60.6% - 72.3% damage, which is more than enough for Salemence to KO Scizor on the switch-in with Earthquake and/or Outrage. Focus Blast, despite being an absolutely terrible move, is necessary on this set for providing maximum coverage. Sceptile can out-speed all all variations of Heatran, bar Choice Scarf Heatran, but none of that matters in the slightest, since Focus Blast cannot OHKO any Heatran set, unless it's been weakened by at least 50%. Dragon Pulse hits Dragon-types for decent damage, and I can use it to Revenge Kill weakened Latias (doing 58.3% - 68.9%), and it can hit a weakened Salamence for a maximum of 105.1% on standard Dragon Dance sets, which can KO it if it's been weakened by Sandstorm and Life Orb recoil, 83.8% - 99.1% on Classic Mixmence, and 88.8% - 105.1% on New Mixmence, all OHKO'd with Stealth Rock in play, which I'm currently testing with Swampert over Starmie as a lead. It's kind of ironic that the Pokemon that I built the team for was one of the ones to be replaced, but I assume that happens a lot. --- Survival (Uxie) @ Choice Scarf Ability: Levitate EVs: 252 HP | 104 Def | 152 Spd Nature: Impish (+Def, -SAtk) Trick Stealth Rock U-turn Thunder Wave Why This Pokemon: I needed Stealth Rock, but I wanted something decently bulky enough. Uxie fits both fields, and can use the TrickScarf strategy almost exactly like Starmie. Uxie, unlike its brother Azelf, has the power to come back in during the match and set up Stealth Rock if it couldn't manage it the first time, which is great for my team, since it revolves around a lot of switching to counter everything. Now, let's take a look at the Top Twelve Leads, shall we? --- Soul (Rotom-w) @ Life Orb Ability: Levitate EVs: 4 HP | 252 SpA | 252 Spd Nature: Timid (+Spd, -Atk) Shadow Ball Pain Split Thunderbolt Hydro Pump Why This Pokemon: Well, I was planning to use Rotom-A from the very start. The question is, what kind of Rotom-A? At first, I ran a Pain Split + Will-o-wisp Rotom-H, which didn't really work out that well. That's not to say the set was terrible, because it wasn't. It just didn't have the Speed I needed, and the lone attacking move (Shadow Ball) just let me down too many times for me to keep Rotom-H around. So, I traded in Rotom-H for Rotom-w, a sweeping version at that. This thing can completely wreck teams that are unprepared for it, especially teams that try to run Blissey to counter it, which get their HP ripped away by Pain Split, though, the Shoddy glitch that causes 10% with Pain Split if you have a Life Orb equipped is a massive pain, and I'm considering ditching Pain Split completely for Substitute. Why This Set:That set looks much more appealing to me compared to this current set. Like I said above though, I'm also thinking of just Scarfing it and letting it run as a Revenge Killer alongside Magnezone and/or Starmie. I'm also contemplating a Choice Specs Rotom-A forme, for more raw power. Shadow Ball, on the switch-on, decimates Latias to insane levels. 78.1% is the minimum, with 92.1% being the maximum, giving me a chance to OHKO, if I'm Stealth Rock is up. Thunderbolt is for taking care of Bulky Water-types that switch into Hydro Pump without much fear. Hydro Pump rounds out the set as Rotom-w's most powerful attack, and provides great coverage with the two accompanying attacks. Pain Split is to hurt Blissey (though, I shouldn't be staying in on Blissey in the first place), and to recover off Life Orb damage at the expense of my opponent's health. I'm also currently testing out Substitute over Pain Split, and it's working astonishingly well. You wouldn't believe how easy it is for Rotom-w to get a Substitute up with all the Earthquake and Fighting-type attacks flying around. Interesting Facts I only have one Pokemon weak to Stealth Rock, and he has Roost to negate that damage. On the flip side, three of my Pokemon are vulnerable to Spikes, and one to Toxic Spikes. I resist every single type...and I'm weak to nearly every type at the same time. Paradox? Perhaps... Thanks for any and all rates, guys. This concludes my first RMT on Smogon, The team format was shamelessly stolen from New UU LonelyBalance, a team created by the awe-inspiring LonelyNess. Once again, I have to thank all of Smogon for these rates. They've given me a better insight as to what my team is weak against, and what needed to be changed. I think I'd be lost without you guys. Thanks again.