Hello fellow spicy Boi, time for a RMT based on MMetagross and Hydregon
Team at a glance:
-MMet/Hydrogen
-Lando T
-Volcraona/serperior/starmie
In depth:
Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Earthquake
- Ice Punch
- Zen Headbutt
MMet is a huge fairy counter, Meteor Mash is for STAB and it alone counters all of hydregons hard counters, earthquake is for non-Talonflame fires and ice punch is for bulky grounds, specifically garachomp and Landot Zen Headbutt deals with fighting pokes, another threat to hydregon.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Dark Pulse
- U-turn
- Superpower
Pretty standard LO Moveset, U-turn for momentum but that slot was also used for flamethrower but I find u-turn is more benificial considering I outspeed most steels anyway and like the chip damage
Volcarona
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Bug Buzz
- Giga Drain
- Quiver Dance
Standard sweeper set, it's weaknesss are covered by both hydregon and MMet who can switch into physical rock attacks a bunch, you have won if you get volcrona to +1 spe and atk without heatran on the other team
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Scald
- Ice Beam
- Rapid Spin
Standard utility starmie, hazard removal and synergy with volcrona
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Leaf Storm
- Dragon Pulse
- Hidden Power [Ground]
- Giga Drain
Late game cleaner and tran lure, if the opponent wants to keep his tran health so volcrona can't set up just use serperior as an alternate win con, HP ground has a huge chance to OHKOs tran after a single leaf storm (in the switch in) dragon pulse can hit bulk grass but with volcrona above 25% bulky grass is never a problem
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- U-turn
- Earthquake
- Stone Edge
- Stealth Rock
Solid pivot and tank, I have considered swords dance to sweep but for now he works well like this.
So in conclusion I need a item for volcrona, Smogon wants Lum/anti-water berry I set up on waters but if a water is switching in boosting as they come in then finishing them with giga drain at x1.5 speed works as well avoiding prankster para shit once is also tempting, especially because once is all I really need.
All of volcronas checks are handled by the team, and serperiors checks are handeled by volcrona, giving it yet another free turn to set up
Just for reference offensive mega venusar has a 30% to 2HKO with sludge bomb, making volcrona a shakey counter
Threat list:
Heatran
Heatran
And heatran
That's all I have com across so far, pleas leave questions and comments
Ps: Evening out the physical-special balance without breaking the team would be nice.
Team at a glance:
-MMet/Hydrogen
-Lando T
-Volcraona/serperior/starmie
In depth:
Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Earthquake
- Ice Punch
- Zen Headbutt
MMet is a huge fairy counter, Meteor Mash is for STAB and it alone counters all of hydregons hard counters, earthquake is for non-Talonflame fires and ice punch is for bulky grounds, specifically garachomp and Landot Zen Headbutt deals with fighting pokes, another threat to hydregon.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Dark Pulse
- U-turn
- Superpower
Pretty standard LO Moveset, U-turn for momentum but that slot was also used for flamethrower but I find u-turn is more benificial considering I outspeed most steels anyway and like the chip damage
Volcarona
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Bug Buzz
- Giga Drain
- Quiver Dance
Standard sweeper set, it's weaknesss are covered by both hydregon and MMet who can switch into physical rock attacks a bunch, you have won if you get volcrona to +1 spe and atk without heatran on the other team
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Scald
- Ice Beam
- Rapid Spin
Standard utility starmie, hazard removal and synergy with volcrona
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Leaf Storm
- Dragon Pulse
- Hidden Power [Ground]
- Giga Drain
Late game cleaner and tran lure, if the opponent wants to keep his tran health so volcrona can't set up just use serperior as an alternate win con, HP ground has a huge chance to OHKOs tran after a single leaf storm (in the switch in) dragon pulse can hit bulk grass but with volcrona above 25% bulky grass is never a problem
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- U-turn
- Earthquake
- Stone Edge
- Stealth Rock
Solid pivot and tank, I have considered swords dance to sweep but for now he works well like this.
So in conclusion I need a item for volcrona, Smogon wants Lum/anti-water berry I set up on waters but if a water is switching in boosting as they come in then finishing them with giga drain at x1.5 speed works as well avoiding prankster para shit once is also tempting, especially because once is all I really need.
All of volcronas checks are handled by the team, and serperiors checks are handeled by volcrona, giving it yet another free turn to set up
Just for reference offensive mega venusar has a 30% to 2HKO with sludge bomb, making volcrona a shakey counter
Threat list:
Heatran
Heatran
And heatran
That's all I have com across so far, pleas leave questions and comments
Ps: Evening out the physical-special balance without breaking the team would be nice.