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OU stallin it up! [=

Discussion in 'Past Gen Teams' started by Slingshot279, Jun 1, 2012.

  1. Slingshot279

    Slingshot279

    Joined:
    Feb 13, 2010
    Messages:
    24
    Okay, seeing as almost all of the competition has gone to gen 5, I've been working on a sort of unorthodox stall team. I want to stay away from any OU pokemon (meaning BL or below), but the team is made FOR fighting in the OU metagame.

    What I wanted for sure was:
    ~Stealth Rocks
    ~Spikes
    ~Toxic Spikes
    ~Phazer/Hazers
    ~Spinner
    ~Spin Blocker

    But that should be a given, as it is a stall team.

    On to the team!

    My Lead:
    [​IMG]
    Cloyster @ Life Orb
    Shell Armor
    222HP/104ATK/4SPD/180SPATK
    Quiet Nature
    ~Spikes
    ~Surf
    ~Ice Shard
    ~Explosion
    Lead Cloyster, he's actually pretty viable for OU. His main purpose on this team is the spikes so I can stack my entry hazards. He hands most of the leads well, and if I'm not too sure I can just explode or switch out and bring him in later.
    (Seeing as he doesn't last long, I've been considering lefties over LO)

    Synergy:
    Electric: Rotom, Claydol, Nidoqueen
    Grass: Registeel
    Fighting: Rotom, Nidoqueen, Claydol
    Rock: Registeel, Claydol
    Steel: Registeel, Milotic, Rotom

    Every stall team needs a spinblocker right? I've narrowed it down to:
    [​IMG]
    Rotom @ Leftovers
    Levitate
    254HP/252DEF/4SPATK
    Bold Nature
    ~Rest
    ~Sleep Talk
    ~Discharge
    ~Will-O-Wisp
    My spinblocker. God I love this thing. It a) absorbs status b) spinblocks c) spreads status via WoW. Aside from being a check to quite a few threats (Gyarados mainly), it also provides some handy resistances. If I had to pick the MVP of the team, it's definitely this guy.

    Synergy:
    Dark: Registeel
    Ghost: Registeel

    Now I have, my spinner:
    [​IMG]
    Claydol @ Leftovers
    Levitate
    254HP/144DEF/112SPATK
    Relaxed Nature
    ~Rapid Spin
    ~Stealth Rock
    ~Earthquake
    ~Ice Beam
    There is nothing more annoying to stall than having to deal with opposing entry hazards. Since I'll be switching a lot, I want it to be safe. Claydol seemed to be the best rapid spinner for the team because he also has SR. Earthquake and Ice Beam are for coverage, EQ being a nice STAB.

    Synergy:
    Grass: Registeel
    Ice: Milotic, Registeel, Cloyster
    Water: Milotic, Cloyster
    Bug: Nidoqueen, Registeel
    Dark: Registeel
    Ghost: Registeel

    [​IMG]
    Registeel @ Leftovers
    Clear Body
    254HP/168ATK/88DEF
    Impish Nature
    ~Earthquake
    ~Ice Punch
    ~Toxic
    ~Explosion
    This is my physical wall. However, he has always seemed to be the dead weight of the team. EQ/IP again for coverage, Toxic for status, and Explosion if needed (last second sweeps). Not too sure on keeping this fella, and possibly considering a ResTalk set.

    Synergy:
    Fighting: Nidoqueen, Rotom, Claydol
    Fire: Milotic, Cloyster
    Ground: Rotom, Claydol

    [​IMG]
    Milotic @ Leftovers
    Marvel Scale
    254HP/192DEF/8SPD/56SPDEF
    Calm Nature
    ~Surf
    ~Toxic
    ~Haze
    ~Recover
    Milotic. Perfect for a stall team. She provides me with a hazer, both special and physical bulk, and Toxic for spreading status. Milotic always finds the most use in being a hazer, able to stop most setup sweepers.

    Synergy:
    Electric: Rotom, Claydol, Nidoqueen
    Grass: Registeel

    And finally comes the Toxic Spikes:
    [​IMG]
    Nidoqueen @ Leftovers
    Poison Point
    254HP/4ATK/252DEF
    Impish Nature
    ~Toxic Spikes
    ~Earthquake
    ~Fire Blast
    ~Roar
    Even though its defensive stats don't look promising at first, this thing sure takes a hit. Nidoqueen provides me with more entry hazards (toxic spikes), a phaze move, and EQ/FB for some attacking power. Nidoqueen is one of the most underrated pokemon imo, because it stops SD scizor and lucario right in their tracks and finishes them with EQ or FB respectively.
    It will live anything they can throw at them, except for the rare EQ from lucario.

    Synergy:
    Ground: Rotom, Claydol
    Psychic: Registeel, Claydol
    Water: Milotic, Cloyster
    Ice: Milotic, Registeel, Cloyster

    That's my team! (Mods let me know if the descriptions aren't long enough)
  2. LUST

    LUST
    is a Team Rater Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Past WCoP Winneris a SPL Winner

    Joined:
    Jul 14, 2011
    Messages:
    955
    Please improve your descriptions as they are not quite up to Rule 3 of the forum rules.
  3. Arikado

    Arikado What's yours is mine, and what's mine is mine too
    is a Community Contributoris a Tiering Contributoris a Contributor to Smogon

    Joined:
    Jul 17, 2010
    Messages:
    2,446
    You're swept clean by CM Jirachi, Machamp, Celebi, Gyarados to an extent, Dragon Dance Tyranitar, etc. and Starmie can spin all your hazards away and doesn't mind rotom switching into him because he'll gladly Hydro Pump rotom's ass for a guaranteed 2HKO.. Look at this calc:

    252 SpAtk Starmie Hydro Pump vs 252 HP/0 SpDef Rotom: 67.11% - 78.95% (2 hits to KO)

    And if Starmie's is using Life Orb then it's a guaranteed OHKO on Rotom after stealth rock damage, and 18% chance to OHKO without stealth rock damage.


    Now, look at your Rotom's Discharge against Starmie:

    0 SpAtk Rotom Discharge vs 4 HP/0 SpDef Starmie: 72.14% - 85.88% (2 hits to KO)


    You see, not a guaranteed OHKO even after Stealth Rock. And if Rotom switches in as Starmie uses Hydro Pump then you can kiss your Rotom goodbye. Your lead Cloyster loses to lead Machamp so he can't really set up anything besides a layer of spikes. And if it's against Taunt leaders then, well, he won't set up anything.

    Your team can be swept basically by most OU sweepers. My suggestion is to either use that team for UU or make an original OU team. I know it's fun to mess around in OU but I don't think you really can do anything.

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