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Gen 3 OU Suicide Team

Discussion in 'Ruins of Alph' started by Hey Oh, Nov 28, 2008.

  1. Hey Oh

    Hey Oh

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    Everything on this team is built to suicide to try to set up for late-game raikou sweep.

    Alakazam (M) @ Petaya Berry
    Trait: Synchronize
    EVs: 200 HP / 40 Def / 176 Spd / 92 SAtk
    Timid Nature (+Spd, -Atk)
    - Calm Mind
    - Fire Punch
    - Ice Punch
    - Psychic

    301 hp for blissey, survives 300 atk lax shadow ball, still has 352 speed with 329 satk, this thing goes all out vs lax/bliss to get it into duggy ko range to support raikou. This thing is amazing, the most important support piece to raikou on the team.

    Dugtrio (M) @ Choice Band
    Trait: Arena Trap
    EVs: 228 Atk / 232 Spd / 48 SDef
    Adamant Nature (+Atk, -SAtk)
    - Aerial Ace
    - Earthquake
    - Hidden Power [Bug]
    - Rock Slide

    needed to kill those annoying special walls for sure

    Raikou @ Leftovers
    Trait: Pressure
    EVs: 124 HP / 220 Spd / 164 SAtk
    Timid Nature (+Spd, -Atk)
    - Calm Mind
    - Hidden Power [Ice]
    - Substitute
    - Thunderbolt

    finisher, but even this thing can be good if going suicide.

    Metagross @ Leftovers
    Trait: Clear Body
    EVs: 252 HP / 56 Atk / 16 Def / 132 Spd / 52 SDef
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Explosion
    - Meteor Mash
    - Reflect

    reflect for random supporting stuff, and this thing is very bulky to take some hits before it booms.

    Gengar (M) @ Leftovers
    Trait: Levitate
    EVs: 44 HP / 156 Atk / 188 Spd / 120 SAtk
    Naive Nature (+Spd, -SDef)
    - Explosion
    - Ice Punch
    - Thunderbolt / Giga Drain
    - Will-O-Wisp

    standard boomgar with wisp so i can cut the attacks of pokes, which can very often lead to easier setups for other pokes, since noboby but meta can take phyiscal hits that well.

    Snorlax (M) @ Leftovers
    Trait: Immunity
    EVs: 76 HP / 136 Atk / 96 Def / 4 Spd / 92 SAtk / 104 SDef
    Sassy Nature (+SDef, -Spd)
    - Earthquake
    - Fire Blast
    - Return
    - Selfdestruct

    standard boomlax, never liked shadow ball on my boomlax's


    Comments:
    -This team can very often have trouble with pert, i sometimes consider putting giga drain > wisp on gar.
    -This team can be hit or miss, depending on what teams they are using, and if they've played this team before its never as effective the 2nd time
    -This team main thing to do when using this team is to scope out your opponents team, and hide as much as your team as you can until necessary.

    overall its a very fun team to use, and i've had decent but not great results. Unlike the last team i posted i am really looking to change this team for the better, and want some opinions on how to do so.
  2. Falkner12

    Falkner12

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    Not looking too deeply at your team I'm having a hard time coming up with how you counter Gengar. Metagross + Raikou seems like it would handle it well enough, I'd just hate to see Meta get burned only to force Gengar out the next turn, or Raikou exploded on. Not necessarily pointing out a weakness, I'm just curious.
  3. Hey Oh

    Hey Oh

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    i usually just use lax first, but zam/meta/raikou and even dug/gar in rare situations can all be used to stop gar. Its not like gar can really switch on anything but dugtrio, or eq/returns, meaning i already have a threat to gar out at all times unless its after a duggy eq ko. Fire blast from lax still does like 40% to gars, which is generally enough to force it out quickly. Gar doesnt threaten the raikou sweep, it doesnt really bother me much.
  4. Heysup

    Heysup Monsters are dangerous and kings are dying like flies.
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    Generally, ANY team has trouble with swampert.
  5. Lutra

    Lutra

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    What? >_>
  6. Heysup

    Heysup Monsters are dangerous and kings are dying like flies.
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    Most*, it stops so many pokemon, and also has STAB earthquake. It can die no question, its usually difficult for most teams.
  7. Lutra

    Lutra

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    Considering a large proportion of teams have other bulky waters - which Swampert can do nothing to - and the fact that Celebi is very common, I find that hard to believe. I think your opinion is based on a coincidence that many of the terrible teams posted here are weak to Swampert.
  8. Hey Oh

    Hey Oh

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    this is not a terrible team

    oh thanks for the fixes/rates...

    oh wait you didnt help, only falkner did a constructive post
  9. Solidus

    Solidus

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  10. Rubberbandman

    Rubberbandman

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    Solidus, I believe those EVs on duggy are to survive a Blissey's Ice Beam once, just to be able to ko back next turn iirc.

    Hey Oh, I suggest Giga Drain > Ice Punch to take on Swampert
  11. Falkner12

    Falkner12

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    I think if you can get Swampert burned, Snorlax should have no problem with it. Then, were it to Rest everything off, I'd explode to take care of it. Swampert isn't going to come in on Gengar to take it 1v1 and Gengar doesn't want to stay in, Giga Drain and risk a OHKO due to Hydro Pump.

    I'm pretty sure Fire Punch is for lead Metagross(es) and I always thought the spdef evs on Duggys were to take +1 Kou Hp Grasses, but the Blissey thing sounds more reasonable.
  12. EndlersaurusRex

    EndlersaurusRex

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    Comments in Blue.
  13. Heysup

    Heysup Monsters are dangerous and kings are dying like flies.
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    Bleh. What im trying to say is, Swampert is definately a pokemon you should consider countering when you make a team. He is hard to kill without a grass move, he can be WALLED easily, but not killed.
  14. Falkner12

    Falkner12

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    @EndlersaurusRex: this is adv. Special type moves are special and physical type physical--this means fire punch on Snorlax=not good. Alakazam is going to take those special walls 1v1 as to weaken them enough so that Duggy has an easy time finishing them off, clearing the field for Kou, as mentioned in the description which you said wasn't good enough.
  15. Hey Oh

    Hey Oh

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    i'll go through poke by poke

    zam - fire punch is for jirachi/metagross. Without fire punch zam can barely touch both of them. Gyarados can be stopped by gar once, snorlax/meta can slow it down as well. Zam is probably the only poke there's absolutely nothing i will change on.

    duggy - The evs just let it take extra hits, ice beam from bliss, as well as things such as hp grass/ice's from elec pokes

    raikou - raikou's need at least 338 hp, and this one needs over 350 speed. I decided to add a little extra hp incase they get spikes on me, so i can still give bliss a run if it didnt die first. I chose 352 hp to get a lefties point.

    Metagross - Generally i try to save metagross, so i can reflect boom, then go right to raikou/gar/zam for the sweep, since not many physical moves can ko them at that point. I might consider adding a random hp grass over it though just to try it out. The evs are to simply to take hits from all over with less damage. No specific reasons

    Gar - The gar really needs ice punch, not really for dragons, but more for celebi, as well as the fast ko to dragons. If i try giga drain it would be over wisp. The evs are to get to a lefties point, so it can take some kind of hit before i wisp, kill, boom etc.

    Lax - the evs are so it can do alot of damage to just about everything, while still walling quite well. I've used alot of lax evs in the past, and these are the boomlax evs & set i've come to like best. Return is just a personal preference over body slam, i like that extra damage boost.

    to falkner - you understand the team, you understand why i have most of my pokes/evs/moves. Thankyou for your educated posts.
  16. snookajam

    snookajam

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    and why dont u just get an endeavor sceptile to kill blissey? its much more effective than your CMzam
  17. Lutra

    Lutra

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    snookajam, first thing, endeavour sceptile does not counter Blissey at all unless you somehow find a way to outsmart your opponent. Blissey has softboiled and unlike Celebi, it is in no danger of getting critted. So it can basically keep softboiling and easily put the low pp of endeavour under pressure.

    Secondly, I know Hey Oh might not seem like it but I think he is slightly above the level your aiming your comments at. They are not only completely obvious but also imply your complete lack of understanding of the advance metagame. Having a team of six individual pokemon which can counter everything is simply not possible. And I'm sure you know that. I hope you're messing around.

    The Dugtrio is absolutely fine and it is of course the standard one. The very nature that it's a suicide team means that pokemon aren't going to stay in for very long. So that means adamant Dugtrio with evs to Survive JollyKou are sufficient because Kou is very unlikely to have time to stat up on the team. Example: Kou's not gonna waste calm minding when either the opponent is gonna attempt to kill it or have a chance of statusing it.

    Anyway I don't mean to be harsh but posting your team here is a complete waste of time. It's fine as it is. The chances of someone finding a way to improve a team that they don't even know of a fairly good battler is extremely low. I'm guessing you just need reassurance. It's great as it is. You have thought about the evs, the counters, the abuse it does vs recovery and you have a balanced team. What more is there? You can over analyse a team to death but you're not gonna get too far with ways of improving it.
  18. Heysup

    Heysup Monsters are dangerous and kings are dying like flies.
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    Thats Lutras way of saying that he disagrees.

    Lutra, you have to remember people put RMTS here because more people usually look at it(i think) and also, its entertaining, even if they dont get imrpovements.
  19. Falkner12

    Falkner12

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    looking back at this, how do you handle DDmence, or CBmence for that matter? Looks like it could pick apart this team after a DD.
  20. Scoopapa

    Scoopapa
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    This team seems pretty solid to me, three booms will certainly help you keep the opponent from gaining momentum and remove specific obstacles for Raikou.

    Lutra, being the top rated, best Adv. player ever might make it okay to be so smug and condescending, but probably not. I'll assume you are though, because otherwise you would be going waaaay overboard.
  21. Heysup

    Heysup Monsters are dangerous and kings are dying like flies.
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    Well assuming The Mence comes in after dugtrio kills blissey/lax/whatever special wall. He can just send out metagross or snorlax to blow it up, but a smart player would see this and suspect boom because thats the only way those pokemon can kill Mence, and then he could retreat and send out an appropriate pokemon to deal with the situation.

    Mence cant come in on anything else without being blown up or ice punched.

    Same with Gyarados except it can come in on a Calm mind from Zam, survive a psychic and DD, then preceed to hurt. Leaving their special wall unharmed. I personally dont think this is an issue, i would assume that zam has thunderpunch, and would not send out gyarados. All these problems are unlikely, i think the team is good as it is. Although i dislike Gengar with boom.
  22. Rubberbandman

    Rubberbandman

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    Boom Gar+Duggy is suppose to trap a special wall and set up a special sweeper, so I would trade out either kou or Zam to something that would counter Mence then. A bulky water like vaporeon would mitigate the problem.
  23. ABC-Trainer

    ABC-Trainer

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    This team is apt to fail against a team that's even slightly defensive. No stability at all means you will get eaten up.
  24. Heysup

    Heysup Monsters are dangerous and kings are dying like flies.
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    Elaborate please.
  25. kd24

    kd24 yo daddy musta been a drug dealer? why, cuz you're dope
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    I think he is refering to the fact that Skarm + Bliss + Clops + Pert would be almost an impossible unit for this team to break but then again, I like how he uses Zam to draw in Blissey so he can finish it with Dugtrio, and I also like lefties lax with fire blast for skarm. I do agree on HP Grass somewhere, perhaps even on raikou? I would think of it this way, you have 2 pretty good special attackers with ice punch, and one of them should be alive when blissey is dead thanks to dugtrio. So hp ice on raikou seems like it would be good for mence (but tbolt does a shitload anyway), breloom (not too worried about this, it cant switch into anything at all and raikou can block spore / leech seed anyway meaning all it can do is probably focus punch which you block by just attacking), and a few other pokemon like bulky grounds. But HP grass provides the same coverage on bulky grounds, mence and loom are already covered, but swampert isnt. Since swampert is a pretty common switch in to raikou it gives you the perfect chance to cm again. Usually they will switch out to scout for hp grass first meaning when you see a pert, you should cm (if you have the sub, attack if you dont). that basically means you could get 2 free calm minds and then a dead swampert. sweet deal if you ask me.

    I like the heavy offense and suicide approach to the team.

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