Confirming im StarGengar (though i didnt make the cut lol)
Ok, when i red that those who wont vote can still make nominations, i was ready to flame inconsistent, darkie, etc. but now that i see all those posts, I think is better to skip anything redudant
So, i nominate Inconsistent, Darkrai, Skymin, Deoxys (all) and Latios under the same reasons everybody has nominated them.
Now with what i want to point:
Drizzle/Doryuuzu: "Wait, what? Those are two totally different things!"
In my opinion, they are actually really close to each other. To explain me further, lets recall the Platinum/HG/SS metagame:
(Btw, if you dont like massive recalls you can skip the next 7 pharagraphs)
First, I will start from the point of view that this meta was, even since before latias got banned, a pretty balanced meta (yeah I know what dragons were in gen 4, but lets face it, they werent as half as broken as a lot of things this gen). Offense, stall, HO, weather, wathever you wanted to use was viable just because none of these strategies was overpowered enough to relegate the other to novelties. Yes every one had its stars (Luke, Infernape, Mence among others in offense, the standart Hippo/Skarmbliss/Gyara/Rotom/filler for stall, etc.), but there was always enough space in the meta for your own gimmicks, your own playstyles.
Leaving that clear, ill go with the strategy that matters for my post: Weather.
In gen 4, the most exploited weather was, by far, sandstorm. Why? The one true reason was the permanent inducers: Tyranitar and Hippowdon were, by themselves, two great pokes, as Tar was a great set up sweeper/Choice bander/mixed sweeper, etc., and Hippo has always been a great wall/tank with great phazing and offensive capabilities, and with 2 totally different inducers, sandstorm was easy to fit on your team (because indeed, you didnt need to fit your team to sandstorm very much).
Still, the effects of sandstorm were not gamebreaking in a bit: 6% of pasive damage and 50% more Spdef on rock types are not what i would call dangerous, hovewer the damage is a nice bonus to offensive teams and the SpDef boost wasnt very exploitable (unless you wanted to make half of your team weak to scizors BP, bad idea). The only way a poke could beneffit directilly from sand (unless it was a rock type) was by sand veil, a handy but shaky ability only used by Gliscor and Garchomp.
And as there was sandstorm, ther was rain: With no permanent rain inducer, teams needed to rely in Rain Dance and a Damp Rock to make it last 8 turns. Teams had to always keep at leat one (of the most of time 3 or 4) rain dancers safe if they expected to win, and still had to sucessfully summon the rain is a sandstorm plagued meta. But when a player passed trought that, the results were memorable: with the boost to water attacks, all the swift swin sweepers, rain dish stallers, a 100% accurated thunder and, in some sort, the negation of SS, even good players should face 8 turns of complete chaos when facing rain. The balance was in the fact that rain only could last 8 turns before another hard set up, so rain players had to play their best to make those turns woth it.
Hail was an option as it haves the passive damage of SS and a 100% acc. Blizzard (like thunder in rain), hovewer, the only "benefit" lied on the ice pokes, with overall either poor typing, stats and/or options. Snow cloak and ice body were (and still are) the only abilities that exploit hail, and even those have poor distribution (only walrein usen ice body, and SC was, well, unreliable). That made it open to variety, but neither was hail better than other weather in anything.
And finnaly, Sun had in one way or another the pros and flaws of all other weather combined: it had the bennefits rain had, but also the 8 turns limit, the bad typing problem of hail and the lack of good exploiters of sandstorm: the boost in attacks was for fire types and the abilities were for the grass types, and this split in usefullness really hindered sun in general.
But even with all this, the metagame wasnt centralized by any of these, as all had a marked flaw: hail and sandstorm had the inducers, but werent game breaking, while rain and sun were the opposite, having good pokes with abilities that put the weather to use, but had to be set first.
Now with the actual matter, the nominations:
I nominate Drizzle just because it lifts the only hinder of rain teams, as they already posses everything else needed to rule the metagame. With permanent rain, manaphy, ludicolo, kingdra and crew dont need to sacrifice a move (and item) or risk a turn switching in to start their limited fest, but thats really the way it should be, as rain can, in the hands of a good player, end the match before anymore than 1 or 2 set ups.
I personnaly think this will bring back rain to a good (and fun) strategy rather than a nigthmare to face.
Hovewer, if drizzle is banned, the obvious result will be a meta where SS is the most dominant weather, with rain, hail and (thanks to drougth) sun being also viable strategies... or thats what i would like.
Sandstorm best toy, Doryuuzu, its the very definition of weather sweeper: massive attack with good typing and a blistering speed thanks to its ability, he has noting to fear from a lot of pokes in wich he can get a sword dance, and after that, is pretty much game. Kingdra at least really dont have the best set up moves (come on, with swift swim, sword dance>dragon dance all the way), neither the monstrous stats (if you havent noticed, 95 all aboard but speed is good, but it could be better) of Dory, she only beats him in typing (yes water/dragon rocks).
With the rise in SS there will be in the upcoming meta (i have red the posts and drizzle is going uber), Doryuuzu will become again the centralizing monster it was at the begining of the B/W meta. If he isnt banned rigth now, he will in round 2, so why to postpone it?
Once he is gone, SS will still have more options that in last gen (there will still be Randorosu, and if you havent noticed, Sandslash get Sand throw too lol)
I post them together because, in my opinion, one leads to the other.
Well, i think im done, ill edit if i remember something else. Sorry if i got too crazy with bolding or if i end being redudant, but i had to take it out from my chest.
Ok, when i red that those who wont vote can still make nominations, i was ready to flame inconsistent, darkie, etc. but now that i see all those posts, I think is better to skip anything redudant
So, i nominate Inconsistent, Darkrai, Skymin, Deoxys (all) and Latios under the same reasons everybody has nominated them.
Now with what i want to point:
Drizzle/Doryuuzu: "Wait, what? Those are two totally different things!"
In my opinion, they are actually really close to each other. To explain me further, lets recall the Platinum/HG/SS metagame:
(Btw, if you dont like massive recalls you can skip the next 7 pharagraphs)
First, I will start from the point of view that this meta was, even since before latias got banned, a pretty balanced meta (yeah I know what dragons were in gen 4, but lets face it, they werent as half as broken as a lot of things this gen). Offense, stall, HO, weather, wathever you wanted to use was viable just because none of these strategies was overpowered enough to relegate the other to novelties. Yes every one had its stars (Luke, Infernape, Mence among others in offense, the standart Hippo/Skarmbliss/Gyara/Rotom/filler for stall, etc.), but there was always enough space in the meta for your own gimmicks, your own playstyles.
Leaving that clear, ill go with the strategy that matters for my post: Weather.
In gen 4, the most exploited weather was, by far, sandstorm. Why? The one true reason was the permanent inducers: Tyranitar and Hippowdon were, by themselves, two great pokes, as Tar was a great set up sweeper/Choice bander/mixed sweeper, etc., and Hippo has always been a great wall/tank with great phazing and offensive capabilities, and with 2 totally different inducers, sandstorm was easy to fit on your team (because indeed, you didnt need to fit your team to sandstorm very much).
Still, the effects of sandstorm were not gamebreaking in a bit: 6% of pasive damage and 50% more Spdef on rock types are not what i would call dangerous, hovewer the damage is a nice bonus to offensive teams and the SpDef boost wasnt very exploitable (unless you wanted to make half of your team weak to scizors BP, bad idea). The only way a poke could beneffit directilly from sand (unless it was a rock type) was by sand veil, a handy but shaky ability only used by Gliscor and Garchomp.
And as there was sandstorm, ther was rain: With no permanent rain inducer, teams needed to rely in Rain Dance and a Damp Rock to make it last 8 turns. Teams had to always keep at leat one (of the most of time 3 or 4) rain dancers safe if they expected to win, and still had to sucessfully summon the rain is a sandstorm plagued meta. But when a player passed trought that, the results were memorable: with the boost to water attacks, all the swift swin sweepers, rain dish stallers, a 100% accurated thunder and, in some sort, the negation of SS, even good players should face 8 turns of complete chaos when facing rain. The balance was in the fact that rain only could last 8 turns before another hard set up, so rain players had to play their best to make those turns woth it.
Hail was an option as it haves the passive damage of SS and a 100% acc. Blizzard (like thunder in rain), hovewer, the only "benefit" lied on the ice pokes, with overall either poor typing, stats and/or options. Snow cloak and ice body were (and still are) the only abilities that exploit hail, and even those have poor distribution (only walrein usen ice body, and SC was, well, unreliable). That made it open to variety, but neither was hail better than other weather in anything.
And finnaly, Sun had in one way or another the pros and flaws of all other weather combined: it had the bennefits rain had, but also the 8 turns limit, the bad typing problem of hail and the lack of good exploiters of sandstorm: the boost in attacks was for fire types and the abilities were for the grass types, and this split in usefullness really hindered sun in general.
But even with all this, the metagame wasnt centralized by any of these, as all had a marked flaw: hail and sandstorm had the inducers, but werent game breaking, while rain and sun were the opposite, having good pokes with abilities that put the weather to use, but had to be set first.
Now with the actual matter, the nominations:
I nominate Drizzle just because it lifts the only hinder of rain teams, as they already posses everything else needed to rule the metagame. With permanent rain, manaphy, ludicolo, kingdra and crew dont need to sacrifice a move (and item) or risk a turn switching in to start their limited fest, but thats really the way it should be, as rain can, in the hands of a good player, end the match before anymore than 1 or 2 set ups.
I personnaly think this will bring back rain to a good (and fun) strategy rather than a nigthmare to face.
Hovewer, if drizzle is banned, the obvious result will be a meta where SS is the most dominant weather, with rain, hail and (thanks to drougth) sun being also viable strategies... or thats what i would like.
Sandstorm best toy, Doryuuzu, its the very definition of weather sweeper: massive attack with good typing and a blistering speed thanks to its ability, he has noting to fear from a lot of pokes in wich he can get a sword dance, and after that, is pretty much game. Kingdra at least really dont have the best set up moves (come on, with swift swim, sword dance>dragon dance all the way), neither the monstrous stats (if you havent noticed, 95 all aboard but speed is good, but it could be better) of Dory, she only beats him in typing (yes water/dragon rocks).
With the rise in SS there will be in the upcoming meta (i have red the posts and drizzle is going uber), Doryuuzu will become again the centralizing monster it was at the begining of the B/W meta. If he isnt banned rigth now, he will in round 2, so why to postpone it?
Once he is gone, SS will still have more options that in last gen (there will still be Randorosu, and if you havent noticed, Sandslash get Sand throw too lol)
I post them together because, in my opinion, one leads to the other.
Well, i think im done, ill edit if i remember something else. Sorry if i got too crazy with bolding or if i end being redudant, but i had to take it out from my chest.