So this is a team I just made for fun. I really liked mienshao and its scouting and physical and special attacking ability. So i decided to base a team around mienshao. And it turned out pretty good. But it was one of those teams that are good but could be better. So i went onto PO and then exported my team to Smogon and started typing. So please read everything carefully and i will post an importable version of my team so you could try it on PO. Mienshao (M) @ Life Orb Trait: Regenerator EVs: 4 HP / 252 Atk / 252 Spd Naive Nature (+Spd, -SDef) - Hi Jump Kick - U-turn - Hidden Power [Ice] - Fake Out So this is the crutch and main sweeper in my team that really gains offensive momentum and this works well with Scizor who can U-turn or Bullet Punch. Also this thing can kill Gliscor with a nasty HP Ice. And Fake Out, Hi Jump Kick and U-turn decimates a lot of pokemon, namely Ferrothorn, Forretress, Blissey, Hydreigon, Snorlax, and Tyranitar. So the moves are simple. Fake Out is to break sashes and to gain offensive momentum. Hi Jump Kick is a menacing move that hit a lot of pokemon for a large amount of damage. U-turn is for offensive momentum than can work well with scizor since a CB bullet punch or U-turn hurts. Heatran (M) @ Air Balloon Trait: Flash Fire EVs: 252 HP / 4 Def / 252 SDef Calm Nature (+SDef, -Atk) - Lava Plume - Protect - Toxic - Stealth Rock SDef Hetran is such a beast since it can wall a lot of pokemon and kill scizor since standard scizor does not outspeed not speed heatran and i can kill with lava plume or at least burn scizor. I can also kill excdrill with balloon intact. And i can toxic stall with protect and a large amount of bulk. So Jellicent can only do 30% with scald and i can toxic stall about 4-5 times. So Stealth Rock is for hazards so Multiscale Dragonite doesn't have its Multiscale isn't intact anymore. Also Volcarona and Thundrus takes 25% upon switching witch is great because it makes Gastrodons job easier. Also Lava Plume is to spread burn and to kill steels. Protect is to scout moves and to help toxic stall and toxic is to make stall a whole lot easier to deal with. Scizor (M) @ Choice Band Trait: Technician EVs: 248 HP / 252 Atk / 8 Spd Adamant Nature (+Atk, -SAtk) - Bullet Punch - U-turn - Superpower - Pursuit This thing is such a menace. It has almost 600 attack which is something to be afraid of. Especially since Scizor can kill both Latios and Lati@s. Also this thing has a great ability, technician and a priority move bullet punch. Also a great attack stat and great bulk is another great boon. This also synergies well with Mienshao because of the large amount of offensive momentum this thing creates. So Bullet Punch is the main STAB priority attack which hurts like a bitch. U-turn is for scouting a switch or a move. Superpower is to hit ferrthorn and other steels. And pursuit is to trap Gengar an also kill the Lati twins. So these moves all hurt respectively. Gliscor (M) @ Toxic Orb Trait: Poison Heal EVs: 252 HP / 184 Def / 72 Spd Hardy Nature - Swords Dance - Earthquake - Ice Fang - Taunt Gliscor is another good poké this gen because it gets poison heal. I used an SD set because it can stall for HP and can be offensive to. Plus this set is good because gliscor is really bulky. It can wall excradrill to the core and can KO with a STAB earthquake. So the EV's are to give it enough speed to outspeed magnezone and also to give it enough bulk to wall conkeldurr and excadrill. Swords Dance is expected on this set while earthquake is to give it a main STAB attack. Ice fang is to kill dragons that can switch in on this and for levitates and flying type pokes. Taunt is to break stall so i can use skarmory as set up fodder Espeon (M) @ Life Orb Trait: Magic Bounce EVs: 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Calm Mind - Psyshock - Shadow Ball - Hidden Power [Fighting] Ok this is Mienshao's and Scizor's partner in crime. Because of the ever growing use of will-o-wisp. I added an Espeon with magic bounce to prevent hazards being set up and also so i can have a very versatile special sweeper. Tis thing can bounce back so many things like Breloom's spore making it useless so i can kill with Psyshock. I can also bounce back Politoed toxic and make things a whole lot easier for me. So the moves are simple. Calm mind is to boost my special attack to high levels so i can really hurt Chansey and Blissey. Shadow Ball is for bulky ghosts like Dusclops and Jellicent. Psyshock is for a main STAD and a pseudo Blissey counter. And finally hidden power fighting is to hit steels like Skarmory and Ferothorn. I used this over HP fire because of how steels like Ferrothorn are used in rain. Gastrodon (M) @ Leftovers Trait: Storm Drain EVs: 252 HP / 4 Def / 252 SDef Calm Nature (+SDef, -Atk) - Ice Beam - Earth Power - Toxic - Recover Ok so this is my main counter to Thundurus. Gastrodon doesn't take shut from HP Ice. And also Focus Miss' accuracy is very unreliable, letting me set up a toxic or hit it with ice beam. And also storm drain makes me a great counter to scarf politoed and rotom-w without a scarf. Since toxic greatly cripples them. Also I really like how this thing can take hits. It can really counter rain teams easily. So the EV's are to make sure gastrodon takes a lot of hits on the special side of the spectrum. Toxic is for major stall ruining politoed and rotom-w's day. Also it can aid against life orb'd pokemon making the residual damage greater. Recover is for stall and so I don't die while stalling toxic on rotom-w. Ice beam is to hit thundurus and other flying types while earth power is for heatran and other fire types. Also It can be used for jirachi walling with thunderwave.