Scizor(Physical Sweep)(Slot: 6)
Moves: Bullet Punch, Aerial Ace, Bug Bite, Superpower
Nature: Adamant
EVs: 252 HP, 252 Attack, 6 Special Defense
Ability: Technician
Item: Choice Band
Quick Glance: Aerail Ace is a Physical, Flying Aura Sphere with Techinician, and has 135 Base Power with Choice Band. I don't invest in Speed EVs, becuase, honestly, what is he going to outspeed without a Jolly nature? Bug Bite, 135 + STAB =202.5, same power as
Self Destruct, and I troll you and take your berry. Bullet Punch gets to 135 and is Priority +1, Super Power for Heatran. Rain lowers fire-type moves' super-effectiveness from 4x to 2x.
Raikou(Special Sweep)(Slot: 4)
Moves: Thunder, Calm Mind, Shadow Ball, HP (Water)
Nature: Timid
EVs: 6 HP, 252 Special Attack, 252 Speed
Ability: Pressure
Item: Air Balloon
Quick Glance: Used to have the Choice Scarf, but Air Balloon allows switching into Ground-Type attacks, then Volt-Switching out. Get's Psychics and Ghosts with Shadow Ball, Thunder is his main attack move, gets STAB, HP gets Rain boost and is for Rock, Fire, and Grounds. He's basically a sweeper, without boosts or Choice Stuff andLife Orb.
Politoed(Drizzle)(Slot: 1)
Moves: Rest, Encore, Scald, Toxic
EVs: 252 HP, 200 Defense, 56 Special Defense
Nature: Relaxed
Ability: Drizzle
Item: Chesto Berry
Quick Glance: He wants to survive as long as possible. This set was really great for Miltolic, and the Chesto Berry really helps.
Rest can be used once and wake up instantly, Toxic is for poisoning those who resist Scald, Encore is to force switch-outs.
Starmie(Rapid Spinner)(Slot: 4)
Moves: Hydro Pump, Rapid Spin, Ice Beam, Recover
EVs: 6 HP, 252 Special Attack, 252 Speed
Nature: Timid
Ability: Natural Cure
Item: Life Orb
Quick Glace: Hydro Pumpgets a 1.5x boost with the Rain, and STAB. Rapid Spin, entry hazards. Ice Beam for Dragons and Grass. Recover covers(Yes, that WAS a pun) Life Orb. He is mainly on the team because he uses Rapid Spin offensivly. And because he covers some of the team's weakness as well.
Zoroark(Special Sweeper)(Slot: 5)
Moves: Dark Pulse, Focus Blast, U-Turn, HP (Ground 70)
EVs: 6 Attack, 252 Special Attack, 252 Speed
Ability: Illusion
Nature: Naive
Item: Choice Scarf
Quick Glane: I love this little bugger. HP for Toxicroak and others, U-Turn for scouting, and Focus Blast for Tyranitar. Illusion goes with Scizor, as Fire types are weakened by the Rain, and he'll only recieve half-damage.
Bronzong(Wall)(Slot: 3)
Moves: Gyro Ball, Reflect, Stealth Rock, Earthquake
EVs: 104 HP ,152 Defense, 252 Special Defense
Ability: Levitate
Nature: Brave
Item: Leftovers
Quick Glance: Your basic Bronzor wall, just geared a bit more to the offensive. Stealh Rock for setup, Reflect allows him and others to resist most phsical hits, Gyro Ball takes advantage of his massively horrible speed , Earth Quake is for Fires, and Rain nulifies that weakness. He can stall pretty good, and hurts Heatran badly.
Be Brutally honest.
Moves: Bullet Punch, Aerial Ace, Bug Bite, Superpower
Nature: Adamant
EVs: 252 HP, 252 Attack, 6 Special Defense
Ability: Technician
Item: Choice Band
Quick Glance: Aerail Ace is a Physical, Flying Aura Sphere with Techinician, and has 135 Base Power with Choice Band. I don't invest in Speed EVs, becuase, honestly, what is he going to outspeed without a Jolly nature? Bug Bite, 135 + STAB =202.5, same power as
Self Destruct, and I troll you and take your berry. Bullet Punch gets to 135 and is Priority +1, Super Power for Heatran. Rain lowers fire-type moves' super-effectiveness from 4x to 2x.
Raikou(Special Sweep)(Slot: 4)
Moves: Thunder, Calm Mind, Shadow Ball, HP (Water)
Nature: Timid
EVs: 6 HP, 252 Special Attack, 252 Speed
Ability: Pressure
Item: Air Balloon
Quick Glance: Used to have the Choice Scarf, but Air Balloon allows switching into Ground-Type attacks, then Volt-Switching out. Get's Psychics and Ghosts with Shadow Ball, Thunder is his main attack move, gets STAB, HP gets Rain boost and is for Rock, Fire, and Grounds. He's basically a sweeper, without boosts or Choice Stuff andLife Orb.
Politoed(Drizzle)(Slot: 1)
Moves: Rest, Encore, Scald, Toxic
EVs: 252 HP, 200 Defense, 56 Special Defense
Nature: Relaxed
Ability: Drizzle
Item: Chesto Berry
Quick Glance: He wants to survive as long as possible. This set was really great for Miltolic, and the Chesto Berry really helps.
Rest can be used once and wake up instantly, Toxic is for poisoning those who resist Scald, Encore is to force switch-outs.
Starmie(Rapid Spinner)(Slot: 4)
Moves: Hydro Pump, Rapid Spin, Ice Beam, Recover
EVs: 6 HP, 252 Special Attack, 252 Speed
Nature: Timid
Ability: Natural Cure
Item: Life Orb
Quick Glace: Hydro Pumpgets a 1.5x boost with the Rain, and STAB. Rapid Spin, entry hazards. Ice Beam for Dragons and Grass. Recover covers(Yes, that WAS a pun) Life Orb. He is mainly on the team because he uses Rapid Spin offensivly. And because he covers some of the team's weakness as well.
Zoroark(Special Sweeper)(Slot: 5)
Moves: Dark Pulse, Focus Blast, U-Turn, HP (Ground 70)
EVs: 6 Attack, 252 Special Attack, 252 Speed
Ability: Illusion
Nature: Naive
Item: Choice Scarf
Quick Glane: I love this little bugger. HP for Toxicroak and others, U-Turn for scouting, and Focus Blast for Tyranitar. Illusion goes with Scizor, as Fire types are weakened by the Rain, and he'll only recieve half-damage.
Bronzong(Wall)(Slot: 3)
Moves: Gyro Ball, Reflect, Stealth Rock, Earthquake
EVs: 104 HP ,152 Defense, 252 Special Defense
Ability: Levitate
Nature: Brave
Item: Leftovers
Quick Glance: Your basic Bronzor wall, just geared a bit more to the offensive. Stealh Rock for setup, Reflect allows him and others to resist most phsical hits, Gyro Ball takes advantage of his massively horrible speed , Earth Quake is for Fires, and Rain nulifies that weakness. He can stall pretty good, and hurts Heatran badly.
Be Brutally honest.