Ferrothorn, Relaxed, Leftovers, 252Hp 88Def 128SpD, Iron Barbs Leech Seed Protect Spikes Power Whip Landorus, Timid, Life Orb, 252SpA, 252Spe, 4 SpD, Sheer Force Earth Power Focus Blast Psychic Hidden Power Jirachi, Careful, Leftovers, 252Hp 76Def 148SpD 32Spe, Serene Grace Iron Head Zen Headbutt Wish Protect Blissey, Calm, Leftovers, 4Hp 252Def 252SpD, Natural Cure Wish Protect Flamethrower Toxic Deoxys-D, Bold, Leftovers, 252Hp, 252Def, 4SpD, Pressure Night Shade Recover Taunt Toxic Weavile, Jolly, Life Orb, 4Hp 252Atk 252Spe, Pressure Ice Shard Night Slash Low Kick Pursuit So.. So far my main issues have been clearing entry hazards... Advice on which pokemon I could switch around to get a spinner? I realize my team's power is entirely centered around Landorus and Weavile doing damage, as all the rest just stall. I'm usually pretty good about keeping Landorus and Weavile alive till the end... but a couple times I've accidentally gotten them Ko'd early have been auto forfeits from me.