Project OU Teambuilding Competition V8 (Round 24: Building: Post #721 Page 29: Mega Latias + Togekiss)

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AM

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Champion
LCPL Champion
Insert cute Image Art here​

OU Teambuilding Competition V8

Hi. Scotti went MIA, Clone grew up and went to college, and I'm a bum who doesn't have a life outside of work so it is I, AM, I'm taking this over. By now you should know what this project is, but if you don't for whatever reason, I'll briefly explain it. Every week I will post a Pokemon or core of Pokemon. It is your job to build a successful team around these Pokemon. Once you have done so, PM your team to me with the format shown below. You have roughly five days to do so. Once these five days are up, submissions will be closed and I will start the voting period. The voting period, which will last for about two days, will be when everyone casts one vote for their favorite team. At the end of this period, the winner will be announced and the process will repeat itself. Below are the rules, and everything else you may need to know.

Rules
  1. Entry Submission: Post team in the thread itself with import and explanation in hide tags.
  2. Disputes / Copying: Obviously, there is potential for disputes over copying or people making similar entries. In general, if your team entry has the same Pokémon and similar move sets to an earlier entry, it will be disqualified. If anyone tries to abuse this by reserving an early post in the thread for their entry, please bring it to my attention and they'll be disqualified. If you are caught doing this there is a high possibility you will not be allowed to post in the building stage for an indefinite amount of time.
  3. Discussion and Team Changes: One part of the process is to have discussion about the teams and the core. While I'd like to keep this from being a speedy RMT thread, suggestions of improvements to entered teams are allowed. In the interests of fairness though, I'd ask that any suggestions don't involve anything more major than move set changes, and that if you've already submitted a team you won't change the Pokémon in it. Basically, just be sure that you're happy with the team before you send it in.
  4. No Bandwagonning: Simple rule: try to not support someone simply because you recognized his nick or because he/she has a shiny trophy. Vote for who you want to win, not who your friend wants you to vote for. Obviously it'll be hard to enforce this, but please use some common sense.
  5. Make sure that the teams you post are for the core that I post. I won't even acknowledge your PM if you give me a team featuring Chansey, Skarmory, Quagsire, Cresselia, Gothitelle, and Mega Sableye if the core posted is Bisharp and Mega Gallade.

Below is an example of the format you will be PMing to me. Remember to follow this format exactly. Failure to do so may result in me rejecting your team. If you can't spend five minutes formatting your team, I won't spend five minutes posting your team when voting time comes. Remember, do not post your team in the thread. PM it to me.

Credit to the team goes to the master memer Tokyo Tom



This is a team I made originally for the Mawilite Suspect Ladder, revolving around Mienshao to scout items and beat common leads at the time (such as SashMamo, Breloom, SashChomp, or SR setters like Landorus-T and Ferro etc.), and Charizard-X which is probably the most broken Mega left in XY OU. HP Ice Mienshao and EQ Latios pushed significant damage on DD Zard-X's premier counters, Landorus-T and Heatran, opening the way for Zard-X to potentially sweep lategame. Additionally, the core of Mienshao / SpexKou / ScarfLando-T offered a fast VoltTurn chain that could easily break down the opponents checks with very little prediction and Stealth Rock support from one of the sturdiest SR setters in the game, Ferrothorn. The concept began as a fun team but the team did see some success as Ben Gay used it to peak #1 on the Mawilite Suspect Ladder, and was one of the teams he used to peak #1 more recently on the actual OU ladder, during the first cycle of the Smogon Ladder Tournament. Overall, a neat little offensive team focused on luring threats and keeping momentum to wear down the opponent, opening them up for almost any of the Pokemon to clean up lategame.

Dark Fantasy (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 88 HP / 216 Atk / 204 Spe
Adamant Nature
- Flare Blitz
- Dragon Dance
- Roost
- Outrage

Devil in a New Dress (Mienshao) @ Life Orb
Ability: Regenerator
EVs: 32 HP / 232 Atk / 244 Spe
Naive Nature
IVs: 30 Spe
- High Jump Kick
- Fake Out
- U-turn
- Hidden Power ice

All of the Lights (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 29 HP
- Draco Meteor
- Earthquake
- Defog
- Psyshock

Lost in the World (Raikou) @ Choice Specs
Ability: Pressure
EVs: 8 Def / 252 SpA / 248 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Shadow Ball
- Hidden Power Ice
- Volt Switch

Hell of a Life (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Protect
- Leech Seed

Power (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 24 HP / 248 Atk / 236 Spe
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Stone Edge
 
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AM

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Champion
LCPL Champion
Hall Of Fame Part I:
(Round, Core, Post Builder, Import)

Round 1: Mew + Gliscor: Post #9 Page 1: GeeMick

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Impish Nature
- Swords Dance
- Earthquake
- Facade
- Roost

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 44 Def / 176 SpD / 36 Spe
Calm Nature
- Taunt
- Will-O-Wisp
- Roost
- Knock Off

Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 248 HP / 32 Atk / 112 SpD / 116 Spe
Adamant Nature
- Flare Blitz
- Earthquake
- Will-O-Wisp
- Roost

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 44 HP / 212 Atk / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Stone Edge
- Ice Punch

Latios @ Life Orb
Ability: Levitate
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Recover

Ferrothorn @ Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Stealth Rock
- Leech Seed
Round 2: Mienshao + Rotom-H: Post #42 Page 2: FookMi? & Nedor

Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 108 Def / 144 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Pain Split
- Overheat
- Volt Switch
- Will-O-Wisp

Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 20 SpA / 236 Spe
Naive Nature
- High Jump Kick
- U-turn
- Hidden Power [Ice]
- Poison Jab

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Defog

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Careful Nature
- Stealth Rock
- Power Whip
- Thunder Wave
- Iron Head

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Roar
- Scald
- Rest
- Sleep Talk

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Crunch
- Fire Punch
Round 3: Sableye + Suicune: Post #57 Page 3: ArchPhantom
Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 64 Def / 192 SpD / 4 Spe
Impish Nature
- Will-O-Wisp
- Recover
- Snatch
- Knock Off

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Roar
- Scald
- Rest

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Power Whip
- Gyro Ball
- Spikes

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 188 Def / 76 SpD / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Stone Edge

Latios @ Life Orb
Ability: Levitate
EVs: 160 HP / 96 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Draco Meteor
- Defog
- Thunderbolt

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Will-O-Wisp
- Roost
- Brave Bird
- Bulk Up
Round 4: Breloom + Flying Type: Post #87 Page 4: FlamingVictini

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 29 HP
- Spore
- Mach Punch
- Bullet Seed
- Swords Dance

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- U-turn
- Taunt

Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]

Azumarill @ Lum Berry
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Play Rough
- Aqua Jet
- Power-Up-Punch

Bisharp @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit

Landorus-Therian @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 12 Def / 244 Spe
Adamant Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Smack Down
Round 5: Entei + Celebi: Post #111 Page 5: fleggumfl

Entei @ Flame Plate
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Bulldoze

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 56 Atk / 88 Def / 112 Spe
Impish Nature
- Swords Dance
- Seed Bomb
- Baton Pass
- Recover

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Protect
- Waterfall
- Crunch
- Poison Jab

Landorus-Therian @ Lum Berry
Ability: Intimidate
EVs: 240 HP / 252 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Thunder
- Defog

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Healing Wish
- Ice Punch
Round 6: Mega Altaria + Volcarona: Post #147 Page 6: bludz

Altaria @ Altarianite
Ability: Natural Cure
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
- Hyper Voice
- Fire Blast
- Earthquake
- Roost

Volcarona @ Lum Berry
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Sleep Talk

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Stone Edge
- Crunch
- Superpower

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def/ 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 248 HP / 92 Def / 168 SpD
Impish Nature
- Stealth Rock
- Thunder Wave
- Leech Seed
- Power Whip
Round 7: Dark Spam: Post #188 Page 8: You...You...

Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Overheat

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Crabhammer
- Aqua Jet
- Knock Off

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Trick
- Psyshock
- Draco Meteor

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Round 8: Gyarados + Meloetta: Post #232 Page 10: theurbandear

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Crunch
- Substitute

Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
- Psychic
- Focus Blast
- Hyper Voice
- U-turn

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 136 HP / 120 SpA / 252 Spe
Timid Nature
- Hurricane
- Hidden Power [Ice]
- U-turn
- Heat Wave

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 180 Def / 76 SpD
Calm Nature
- Soft-Boiled
- Flamethrower
- Moonblast
- Calm Mind

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 16 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Dragon Claw
- Swords Dance

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Rapid Spin
- Rock Slide
Round 9: Life Orb Scolipede + Keldeo: Post #270 Page 11: jacob

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

Scolipede @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Megahorn
- Aqua Tail
- Poison Jab
- Protect

Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Knock Off
- Iron Head

Landorus-Therian @ Soft Sand
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Swords Dance

Round 10: Gourgiest: Post #311 Page 13: slurmz

healing wounds (Gourgeist-Super) @ Leftovers
Ability: Frisk
EVs: 252 HP / 160 Def / 96 SpD
Impish Nature
- Will-O-Wisp
- Leech Seed
- Shadow Sneak
- Seed Bomb

from broken parts (Skarmory) (M) @ Leftovers
Ability: Sturdy
EVs: 228 HP / 252 SpD / 28 Spe
Careful Nature
- Spikes
- Whirlwind
- Roost
- Iron Head

counterpart (Hippowdon) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Stone Edge
- Slack Off
- Earthquake

shooting stars (Tentacruel) (M) @ Black Sludge
Ability: Liquid Ooze
EVs: 236 HP / 224 SpD / 48 Spe
Calm Nature
- Toxic Spikes
- Knock Off
- Scald
- Rapid Spin

broken heart (Altaria-Mega) (F) @ Altarianite
Ability: Pixilate
Shiny: Yes
Happiness: 0
EVs: 228 HP / 64 Atk / 216 Spe
Jolly Nature
- Dragon Dance
- Roost
- Frustration
- Heal Bell

survivors (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Iron Head
- Rock Slide

Round 11: Mamoswine + Slowking: Post #338 Page 14: henry

Mamoswine @ Choice Scarf
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower
- Earthquake
- Ice Shard
- Icicle Spear

Slowking @ Leftovers
Ability: Regenerator
EVs: 248 HP / 8 Def / 248 SpD
Calm Nature
- Psyshock
- Scald
- Slack Off
- Calm Mind

Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 240 HP / 252 Def / 16 Spe
Impish Nature
- Earthquake
- U-turn
- Stealth Rock
- Stone Edge

Scizor @ Scizorite
Ability: Light Metal
EVs: 240 HP / 44 Atk / 16 Def / 192 SpD / 16 Spe
Impish Nature
- Swords Dance
- U-turn
- Bullet Punch
- Roost

Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hidden Power [Ice]
- Hurricane
- Superpower
- U-turn

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Scald
- Hydro Pump
- Icy Wind
Round 12: Tyranitar + Jellicent: Post #367 Page 15: ArchPhantom

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Impish Nature
- Crunch
- Pursuit
- Stone Edge
- Stealth Rock

Excadrill @ Air Balloon
Ability: Sand Rush
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Rapid Spin
- Iron Head
- Earthquake

Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 28 Atk / 252 SpA / 228 Spe
Naive Nature
- Leaf Storm
- Dragon Pulse
- Earthquake
- Hidden Power [Fire]

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Spikes
- Roost
- Brave Bird
- Whirlwind

Heatran @ Passho Berry
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Will-O-Wisp
- Magma Storm
- Solar Beam
- Sunny Day

Jellicent (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 168 SpD / 88 Spe
Calm Nature
IVs: 0 Atk
- Shadow Ball
- Recover
- Will-O-Wisp
- Taunt
Round 13: Diggersby + Kyurem-B: Post #413 Page 17: (Tie) YOungNIckel5"9 & ArchPhantom

Diggersby @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Earthquake
- Fire Punch
- Quick Attack

(Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Beam
- Iron Head
- Fusion Bolt
- Outrage

Jirachi @ Leftovers
EVs: 252 HP / 96 Atk / 160 Spe
Adamant Nature
- Substitute
- Toxic
- Iron Head
- Fire Punch

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Protect
- Moonblast
- Diamond Storm
- Earth Power

Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Earthquake
- Smack Down
- U-turn
- Stealth Rock

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind


Kyurem-Black @ Chople Berry
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Hidden Power [Fire]
- Fusion Bolt
- Ice Beam
- Iron Head

Diggersby @ Life Orb
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Frustration
- Quick Attack
- Fire Punch

Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Substitute

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 104 Def / 160 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Taunt

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Healing Wish
- Zen Headbutt
- U-turn

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Draco Meteor
- Psyshock
- Defog
Round 14: Hoopa-Unbound + Zygarde: Post #439 Page 18: Bendiving
Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Trick

Zygarde @ Leftovers
Ability: Aura Break
EVs: 200 HP / 252 Def / 56 Spe
Impish Nature
- Glare
- Earthquake
- Dragon Tail
- Substitute

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip

Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
- Rapid Spin
- Hydro Pump
- Dark Pulse
- Ice Beam

Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Round 15: Trick Room: Post #465 Page 19: MattyBrollic

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
IVs: 20 Spe
- Crabhammer
- Knock Off
- Aqua Jet
- Swords Dance

Slowbro @ Wise Glasses
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Trick Room
- Scald
- Psychic
- Fire Blast

Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 8 SpA / 248 Spe
Timid Nature
- Moonblast
- U-turn
- Trick Room
- Encore

Cofagrigus @ Colbur Berry
Ability: Mummy
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 30 Def / 30 SpA / 30 SpD / 2 Spe
- Trick Room
- Shadow Ball
- Hidden Power [Fighting]
- Nasty Plot

Cresselia @ Mental Herb
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Moonlight
- Lunar Dance
- Psychic

Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Fire Blast
- Earth Power
- Stealth Rock
- Eruption
Round 16: Victini + Terrakion: Post #495 Page 20: Bro Kappa

Victini @ Expert Belt
Ability: Victory Star
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Blue Flare
- Energy Ball
- Glaciate
- Focus Blast

Terrakion @ Salac Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Swords Dance
- Substitute

Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 36 Def / 224 Spe
Timid Nature
- Rapid Spin
- Recover
- Scald
- Thunder Wave

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- Superpower
- U-turn

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Thunder Wave
- Soft-Boiled

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 244 HP / 204 SpA / 60 Spe
Modest Nature
- Sludge Bomb
- Giga Drain
- Synthesis
- Hidden Power [Fire]
Round 17: Talonflame + Gastrodon: Post #531 Page 22: Moony


LirikThump (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 152 Def / 112 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Roost

Kappa (Sableye-Mega) @ Sablenite
Ability: Prankster
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Knock Off
- Foul Play
- Will-O-Wisp
- Recover

BabyRage (Ferrothorn) @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball

4Head (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost

ResidentSleeper (Talonflame) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 32 Def / 168 SpD / 60 Spe
Careful Nature
- Taunt
- Will-O-Wisp
- Brave Bird
- Roost

Kreygasm (Gastrodon) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Curse
- Earthquake
- Scald
- Recover
Round 18: Mega Abomasnow: Post #556 Page 23: yuruuu


Abomasnow-Mega @ Abomasite
Ability: Snow Warning
EVs: 192 HP / 64 Atk / 252 SpA
Quiet Nature
- Ice Shard
- Blizzard
- Giga Drain
- Earthquake

Kyurem @ Choice Scarf
Ability: Pressure
EVs: 24 HP / 252 SpA / 232 Spe
Timid Nature
- Draco Meteor
- Blizzard
- Ice Beam
- Earth Power

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 56 HP / 220 Atk / 232 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Rock Polish
- Swords Dance

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Ice Beam

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 88 HP / 216 SpA / 204 Spe
Timid Nature
- Taunt
- Magma Storm
- Flash Cannon
- Earth Power

Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 172 Def / 76 SpD / 12 Spe
Careful Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Moonblast
- Encore
Round 19: Clefable + Gengar: Post #580 Page 24: Jaguar360

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Thunder Wave
- Moonblast
- Healing Wish

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Substitute

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Bullet Punch
- Roost
- Swords Dance
- Bug Bite

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Defog
- Thunderbolt
- Draco Meteor
- Psyshock

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 212 HP / 44 Atk / 252 Def
Adamant Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Toxic

Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Hurricane
- Superpower
- Taunt
- U-turn
Round 20: Manaphy + Thundurus: Post #610 Page 25: You...You...
Manaphy @ Wacan Berry
Ability: Hydration
EVs: 96 HP / 248 SpA / 164 Spe
Timid Nature
- Tail Glow
- Scald
- Energy Ball
- Hidden Power [Fire]

Thundurus @ Life Orb
Ability: Prankster
EVs: 64 Atk / 192 SpA / 252 Spe
Naive Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Knock Off

Pinsir-Mega @ Pinsirite
Ability: Aerilate
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Frustration
- Close Combat
- Quick Attack

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Ice Beam

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Swords Dance
- Rock Slide

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
Round 21: Alakazam + Dragonite: Post #642 Page 26: Shaka Brah


tender love (Snorlax) (M) @ Sitrus Berry
Ability: Gluttony
Shiny: Yes
Happiness: 0
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Substitute
- Belly Drum
- Crunch
- Frustration

MAJESTICCASUAL (Dragonite) (M) @ Life Orb
Ability: Multiscale
Shiny: Yes
EVs: 252 HP / 252 SpA
Quiet Nature
- Draco Meteor
- Fire Blast
- Extreme Speed
- Outrage

wikid smaat ked (Alakazam) @ Focus Sash
Ability: Synchronize
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Spe
- Trick Room
- Magic Coat
- Counter
- Encore

qt fetus (Mew) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 108 Atk / 148 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Baton Pass
- Trick Room
- Explosion

>be me (Gengar) @ Focus Sash
Ability: Levitate
Shiny: Yes
EVs: 240 HP / 240 Atk
Brave Nature
IVs: 0 Spe
- Trick Room
- Explosion
- Destiny Bond
- Counter

muthurr (Marowak) (F) @ Thick Club
Ability: Rock Head
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Earthquake
- Knock Off
- Double-Edge
- Swords Dance
Round 22: Sticky Web: Post #687 Page 28: You...You...

Shuckle (M) @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Sticky Web
- Encore
- Infestation
- Stealth Rock

Gengar (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Shadow Ball
- Focus Blast
- Sludge Wave

Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt

Thundurus @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Superpower
- Wild Charge
- Knock Off

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Hidden Power [Ice]
- Gunk Shot
- Fire Punch

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Round 23: Amoonguss + Heatran: Post #715 Page 29: yuruuu
barton hollow (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 172 Def / 84 SpD
Relaxed Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Hidden Power [Fire]
- Clear Smog

face (her) (Heatran) @ Chople Berry
Ability: Flash Fire
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Taunt
- Stealth Rock

you and me (Slowbro-Mega) @ Slowbronite
Ability: Regenerator
EVs: 240 HP / 208 Def / 52 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Slack Off
- Calm Mind

sex (Skarmory) @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 16 Def / 140 SpD / 100 Spe
Impish Nature
- Iron Head
- Taunt
- Roost
- Spikes

mess i made (Tyranitar) @ Choice Band
Ability: Sand Stream
EVs: 4 Def / 252 Atk / 252 Spe
Adamant Nature
- Pursuit
- Crunch
- Stone Edge
- Superpower

hide & seek (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Outrage
- Fusion Bolt
- Iron Head
- Ice Beam
 
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AM

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Ok starting off clean with Round 1 going to keep it basic lay out some ground rules, etc. etc. I plan on starting each round maybe Thursday night so that everyones got time to build during down time on the weekends + Friday but today I'll make an exception since I wanted to start it up right now. The core will be a legitimate core or w/e the hell that means these days, something I thought would be nice to see, a concept, or really w/e the hell I want. My plan is basically 4-5 days or so of building so it'll end on Tuesday I believe then 2 days of voting cause screw long ass voting phases. Anyways on to the show. Feel free to create discussion about how to utilize the core, what ideas are brought up, etc. Rather see some content here other than teams.

Current Core: Mew + Gliscor



Mew is a small cute thing, Gliscor is a big ugly thing. Do your magic.​
 

AM

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K so you bums can have something to yearn for I've gotten two teams so far, nicely formatted, looking clean thank you btw. Core is usually seen as a defensive core or component of balance. What kind of stuff would you considering using taking into consideration. This isn't really like the core workshops since it encourages some general, non moronic, discussion about it to get some ideas flowing and some perspective of thought processes.

I guess one point I'll add is to have a water / Scald absorber of sorts. A lot of offensive waters can take advantage of this core especially ones that sort of fall on that base 100 and above speed tier. Fat grass and offensive electric of sorts would help alleviate that although sort of depends on the archetype used and player preference as well.
 

AM

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Champion
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Deadline for submitting teams is tomorrow night when I get back from work. Just a reminder since someone just asked.
 

AM

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Champion
LCPL Champion
Alrighty dudes and girls the teambuilding phase is over and it's now time to vote. Here are the 5 submissions. Thanks to those who submitted and formatted well (which was all 5 of you). Leading by example is always nice.

Team 1

Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- U-turn
- Taunt
- Stealth Rock
- Roost

Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Heat Wave
- Focus Blast
- U-turn

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Thunderbolt
- Volt Switch
- Flash Cannon

Beedrill (F) @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Knock Off
- Protect

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 224 Def / 4 SpD / 32 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Defog
- Will-O-Wisp
- Soft-Boiled
This team didn't start out as Voltturn; it was actually shaping up to be your standard cancer fat balance, when the idea of U-Turn RD Manaphy into Torn-T came up. I also realized my team wasn't creative in any way, so I decided to scrap my current project and work on this core in a VoltTurn team. I ended up dropping Manaphy, but the theme kept going.
This particular variant of Gliscor, besides walling the usual suspects bar Gengar, focuses on providing a large amount of momentum for the team, with the combination of Taunt + U-Turn. Since it's also my rocks setter, it can take momentum to set up rocks and give it back to me afterwards, so I don't lose any momentum by setting rocks. Tornadus-Therian is there mostly for Hoopa-U but also deals with Steel-types to ease up the pressure on Magnezone. Mega Beedrill provides nice synergy with the rest of the team, and Knocks Off any stray Shed Shells for Magnezone, who functions both as a trapper and as a pivot, though usually a pivot. Rotom-Wash was added for another bulky pivot, another burner, and a decent Talonflame answer, as of which Magnezone is not. Finally, Mew rounds it off as my defogger since my team hates Rocks. Taunt is put onto it as well to both grab momentum after a Defog and to give Mew a way to break Stall due to lack of Knock Off.

Team 2


how do people come up with all these long ass explanations behind each mon, i'm just like "oh this is cool, let me add it.." i'll just try. i tend to pick all the mons first, before deciding on the sets. this allows me to choose the sets to fit the team better. i started by adding kyurem-b to mew+gliscor core. exca came next, being able to spin for the team, as well as check kyurem-b, mega garde, weavile, mega altaria, and volcarona. the team was now looking pretty weak to azu, keldeo, and rain, so i added mega venusaur to patch this weakness. keldeo gives me an additional check to mega sable, bisharp, gliscor, kyurem-b, volcarona. now for the sets...i went with acro gliscor to check mega heracross, which is a threat to the team. scarf exca helps check mega garde, i also tried assault vest but honestly that set is garbage. i tried between rocks on mew, gliscor, and excadrill, but i felt like it fit on gliscor best, might be a playstyle thing, and i didnt test it that extensively. threats i found: zard-y (revenge with exca, kyurem-b), mega garde (exca), hoopa-u (exca, keldeo), kyurem-b (keldeo, exca), torn-t (exca, kyurem-b), mega pinsir (exca), volcarona (keldeo, exca). just have to be more careful about these, play more aggressively, and keep exca alive.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Taunt
- Soft-Boiled
- Will-O-Wisp
- Knock Off

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 56 Def / 200 Spe
Impish Nature
- Roost
- Earthquake
- Acrobatics
- Stealth Rock

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]

Team 3


This team originally started off as Weavile + Feraligatr. I wanted to try out DD Sheer Force Feraligatr, and I really liked their offensive synergy, as Weavile can weaken Keldeo in order for Feraligatr to KO it at +1 with Superpower. I next added Mega Venusaur in order to have a solid switch in to mons such as Thundurus, Keldeo, and Clefable. Heatran was added next as it has amazing synergy with Mega Venusaur, provides rocks, and is a great check to Talonflame, which was looking like a major issue. I wanted a wincon next and a decent check to Bisharp and Sand Rush Excadrill, and a second check to Talonflame. Gliscor was the perfect fit as it also has a good role in checking Mega Sableye. Lastly, Mew was added to Defog away hazards, as most of my mons were weak to spikes, and to provide a nice utility check to stuff like Kyurem-B and etc.
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
- Stealth Rock
- Lava Plume
- Toxic
- Earth Power

Weavile (F) @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Pursuit
- Ice Shard

Feraligatr (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Ice Punch
- Superpower

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 148 SpD / 108 Spe
Careful Nature
- Will-O-Wisp
- Knock Off
- Defog
- Roost

Venusaur (F) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 156 Def / 88 SpD / 16 Spe
Bold Nature
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Synthesis

Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 152 Def / 112 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Facade
- Roost

Team 4


I'd like to start off by saying that Mew and Gliscor are two pokemon that I wouldn't have necessarily paired together. Reason being, they both do more or less the same job, that is breaking slow builds in the long run, through whittling their checks, preventing opposing recovery or setting up on passive mons, while boasting reliable recovery. The thing is, while both check some pretty important threats, which is crucial for the playstyles they find themselves fitting on, they don't offer that much synergy to the whole of the structure, resulting in weaknesses due to their teammates having redundant typings because of the need to check, say, ZardY. Now, on to the actual explanation.

Gliscor + Mew is a core that has trouble getting past extremely fat Sableye builds. I also had in mind that ZardY blasts through the both of them while getting free switchins, and that when you run Gliscor on balance you're really prone to electrics, so a secondary check to them would be needed. Seeing the need there was to have mon to switch into ZardY and M-Sableye, I had two options in mind: M-Altaria or ZardX. Altaria, in my opinion, requires Magnezone/ton to be effective (the dd variants of course). With Alt + Mag, there would be mons like Weavile and Talonflame still completely unchecked, and the need to have both a hazard remover and a rocks setter - it looked impossible to go that route. For that reason, I chose to add fat ZardX, which is able to (almost always) tank any two Weavile hits, be a great electric switchin, and a decent ZardY check. I immediately thought of Scarftar to pair with it, since Wisp Zard isn't going anywhere without some way to punish the Latis getting constant free switchins on it, and because I still needed something to check Talonflame. At this point hazard control was needed, Manaphy was a bitch as usual, fairies like Diancie and Altaria steamrolled me, ZardY was still pretty threatening. Latios and Ferrothorn were added to try and solve all these issues.

For reasons I mentioned earlier (packing both Mew and Gliscor), the team does have a couple of weaknesses. Fairies come to mind, especially with Ferrothorn weakened, and the M-Gardevoir, HP Fire Diancie jazz. Some water types like Azumarill and CM Slowbro are pretty threatening. Ferrothorn must be used cautiously and wisely. Trapping cores, as with most fat balance teams, are pretty annoying too. If/Once Ferro's Shed Shell is removed, you have to play on god mode to beat Altaria/Diancie + Zone, the same goes for Keld + Pursuit albeit easier to play around.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Impish Nature
- Swords Dance
- Earthquake
- Facade
- Roost

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 44 Def / 176 SpD / 36 Spe
Calm Nature
- Taunt
- Will-O-Wisp
- Roost
- Knock Off

Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 248 HP / 32 Atk / 112 SpD / 116 Spe
Adamant Nature
- Flare Blitz
- Earthquake
- Will-O-Wisp
- Roost

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 44 HP / 212 Atk / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Stone Edge
- Ice Punch

Latios @ Life Orb
Ability: Levitate
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Recover

Ferrothorn @ Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Stealth Rock
- Leech Seed
Team 5


The team centers around Mew + Gliscor, which is very effective at trying to break stall together. The core is very weak to strong water and ice attacks from pokemon such as starmie, as well as Weavile. A defensive TG RD Manaphy covers these range of attacks to round off the core. Together, the three break stall very well and really force stuff like goth to think twice about what it tries to trap, while also absorbing status with poison heal / synchronize / hydration while sponging a wide variety of attacks prevalent in the ou metagame. However, at this point the team is a bit weak to strong flying attackers such as tornadus, strong dragon attacks from pokemon such as latios, and strong psychic attacks from attackers like CM Zam. TTar covers these threats perfectly, with a chople berry considering that a scarftar will not outspeed zam or torn, failing to check it. This works very well with manaphy especially to trap latis, and provides rocks and solid bulk in general. Now the team lacks a hard hitter to hit the opponent hard right away, and is also heavily pressured by fairies and serperior as well. Zard-Y near perfectly covers all of these weaknesses as well as a few others, and works very well in conjunction with TTar which, again, pursuit traps latis. Excadrill finally provides hazard removal for zard-y, a secondary answer to fairy types, and a speedy revenge killer, all of which the team desperately needs.
Set Notes and other options: Air ballon on exca provides longevity and a more solid answer to altaria while also spinning easily on non-stone edge hippowdon. Psychic is used in place of knock off on the standard stallbreaker mew to hit SubCM keldeo which otherwise sets up and destroys the team. The team is a bit weak to azumarill (specifically belly drum, although bd is now very low in usage), so playing around it can be difficult if it gets a free opportunity. For this reason, Energy Ball > Rest and a more offensive spread can be used on manaphy.
Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 148 SpD / 120 Spe
Calm Nature
- Taunt
- Will-O-Wisp
- Roost
- Psychic

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 200 Def / 64 Spe
Impish Nature
- Earthquake
- Knock Off
- Swords Dance
- Roost

Manaphy @ Leftovers
Ability: Hydration
EVs: 248 HP / 236 Def / 8 SpA / 16 Spe
Bold Nature
- Scald
- Tail Glow
- Rain Dance
- Rest

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 4 Atk / 80 Def / 176 SpD
Impish Nature
- Stealth Rock
- Crunch
- Stone Edge
- Pursuit

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Roost

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Also for the sake of just myself and for future reference when you message a team to me title it "Teambuilding Competition V8 Round (insert numberhere)" or something really similar to that so I can be sure I don't miss any. Let's also assume that voting will usually start at around this time today every week and two days from now at around this time as well the winner and a new core will be posted. Thanks.

Edit: Also I won't be voting on submissions unless I have to break a tie for the sake of fairness I suppose.
 

AM

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I dont like this core, for reasons team 4 outlined. Anyways, team 4
FYI in reference to comments like these, I'm not going to put up cores for the sake of complacency. Any dude can throw on a Keld + TTar core or whatever implications you want to use to justify synergy. If you don't like the core, don't build around it. If you want to challenge yourself instead of putting tankchomp or insert common mon here for every single core the by all means give these a shot. If I wanted to see and suggest boring stuff I could've went just about anywhere else. This isn't totally directed at you celebitrainer but kind of the heads up that I more or less don't care when I read comments like these, including team 4s excerpt on the matter.
 
I'd have voted my own team n_n but team 3
i dont quite like how team 4 just bends over and dies to serperior and torn-t

also AM I dont really see how it's unfair if you vote - it really shouldn't mean anything extra (unless your vote will bandwagon others towards it)
 

AM

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also AM I dont really see how it's unfair if you vote - it really shouldn't mean anything extra (unless your vote will bandwagon others towards it)
It's cause I know who sent in teams, which I don't think is fair on my end.
 

bludz

a waffle is like a pancake with a syrup trap
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
I'd have voted my own team n_n but team 3
i dont quite like how team 4 just bends over and dies to serperior and torn-t
Both Mew and Gliscor can stomach stuff from Torn-T pretty well. I mean yeah I guess it can U-turn on everything but that's not exactly a new thing. Serp gets a kill but it doesn't sweep because just attack when it sets up and revenge with ScarfTar. IMO this team just has the most ways (of all the teams here) to deal with most opposing teams thanks to solid defensive synergy vs offense and dual stallbreakers for opposing balance teams. Granted Ferrothorn is key to prevent a bunch of things from sweeping but that tends to be the case on a lot of teams that pack it anyway.

My issue with Team 3 was that it lacks a real Talonflame check (Tran is kinda worthless against Taunt SpDef if it's lacking Stone Edge) or a "true" answer to Bisharp if things get dicey - though at least his Mew can outspeed it unlike all these other Mews ._.

Granted Team 3 was my second pick - Team 1 is kind of swept by Bisharp, Team 2 relies on Scarf Exca as its Talon check, and Team 5 has problems with water types like Keldeo and Manaphy (Modest Zard Y). Just to be clear I'm not trying to insult anyone's builds. Every team is going to have weaknesses so this isn't an indictment of them saying "oh this team is ass" it's just brief reasoning as to why I chose one team over the others. I just think it's okay to actually have a discussion about why we picked what instead of everyone just posting "I vote this"
 
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