Project OU Teambuilding Competition V9 (Done! See you all in Sun & Moon)

MrAldo

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Team 1 by p2 has won this teambuilding round (F). Congratulations, it will be added to the hall of fame eventually. With this now we proceed to the next teambuilding round!

ROUND 45:

/

Another round resembling an item that is part of Pokemon Black n White 2 story. The DNA splicers, essential tool to fuse kyurem with either Reshiram or Kyurem to turn into, until then, the most powerful dragon type pokemon. Here is the deal, make a team with Kyurem (it is up to you if you want to use Regular Kyurem or Kyurem-Black, but it would be nice if people had the courage of using Regular Kyurem ;V). Also, Specs Kyurem-B is terrible. Just though I should say it.

If only Kyurem-White was available... actually not really.

Round lasts until Friday 29th at 10:00 PM GMT -5 (Central time). Good luck and have fun everyone.
 
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Banded Kyurem-B Sand Balance:


Tyranitar (F) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stone Edge
- Pursuit
- Ice Beam
- Stealth Rock

Excadrill (F) @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Kyurem-Black @ Choice Band
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Dragon Claw
- Fusion Bolt
- Iron Head

Talonflame (F) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 116 Def / 144 SpD
Impish Nature
- Brave Bird
- Will-O-Wisp
- Roost
- Swords Dance

Tangrowth (F) @ Assault Vest
Ability: Regenerator
EVs: 244 HP / 12 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Fire]
- Earthquake

Slowbro-Mega (M) @ Slowbronite
Ability: Shell Armor
EVs: 248 HP / 148 Def / 112 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Slack Off
- Calm Mind

Built this bad boy awhile ago so apologies for not fully remembering the building process, lol. Basic idea was just using Banded Kyu-B to punch holes for Exca to clean late-game, with TTar there to trap a common revenge killer in Lati@s to support Kyurem a decent bit. Impish Wisp Talon (credits ABR) is there to deal with darks and provides a wincon vs. more offensive builds w/ SD. Talon also supports Exca by pressuring your Lando-Ts, Hippos, and Chomps w/ Wisp and +2 Brave Birds. The FWG core used as the backbone here is realistically interchangeable with Sp. Def Talon/Phys. Def Tang/Slowking if you already used your mega slot, but since I didn't at this point, the last two additions were AV Tang (the set sucks but hey it was kinda necessary to not get bopped by waters) and Mega-Bro. Mega-Bro appreciates TTar's trapping support to get rid of Lati@s and to a lesser extent electrics.

Fun build from my experience. Just a shame a lot of sand balance looks the same :x
 

Kyurem @ Leftovers
Ability: Pressure
EVs: 52 HP / 216 SpA / 240 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Ice Beam
- Earth Power
- Roost

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 192 SpD / 8 Spe
Impish Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpD
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Bug]

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Healing Wish
- Heart Stamp

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Taunt
- Focus Blast

Started by looking for different colourful mons to synergize with Kyurem's whitish-blue theme. Mega Scizor provides a nice red hue, as well as provide a fairy check, while Kyurem checks elecs and bulky waters. Lando-T continues by providing an orange body, and provides stealth rock for the team. Keldeo is the blue Pokemon for the team, as well as rock resist. HP Bug for Tangrowth and Mega Slowbro. Here, I wanted a yellow Pokemon, so I went with Jirachi for speed control as well as the ability to hit Mega Venusaur. Lastly, Tornadus-T rounds things off by providing the team with a green Pokemon, as well as a second ground/fighting resist. Focus Blast lets it lure Rotom-W, to an extent.
 
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Martin

A monoid in the category of endofunctors
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Scolipede @ Black Sludge
Ability: Speed Boost
EVs: 248 HP / 232 Def / 28 Spe
Jolly Nature
- Protect
- Substitute
- Baton Pass
- Megahorn

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Outrage

Landorus-Therian @ Soft Sand
Ability: Intimidate
EVs: 8 HP / 176 Atk / 92 Def / 232 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Stone Edge
- Rock Polish

Azelf @ Colbur Berry
Ability: Levitate
EVs: 128 HP / 128 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Skill Swap
- Explosion

Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Focus Blast
- Scald

Medicham @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Thunder Punch
- Ice Punch
- Fake Out
OK so before I start I'd like to say that this team is still somewhat WIP and probably won't be completely finalised by the end of this week (I may make edits at some stage before closing but I doubt I will reach a final product. This is because I am experimenting with a type of build that I fell in love with due to Ninjask pass in NU before it got banned. This is suicide lead+Speed Boost passer+4 powerful-but-moderately-slow wallbreakers.

The inspiration for the build (other than Ninjask pass) was the core of BP Scolipede+Kyurem-B. Kyu-B is one of the most threatening things to have to take hits from in the game, and when backed up by three other wallbreakers and boosted to +2/3 speed it is a complete monster to take on. Scolipede's spread outpaces Mega Alakazam at +1, allowing it to outpace the entire unboosted/unscarfed metagame at +1. I brought DD Lando-T because I wanted an SD user as well as something which could set up speed boosts without a complete reliance on Scolipede (although I often end up BPing to it anyway 'cause it's easier to get to +2/+2 if you have the speed boosts before you come onto the field). Azelf is my suicide lead of choice, and props to Koiro for the set. Keldeo is there to deal with Bisharp and Scizor nicely and Medicham is used because it is the most powerful unboosted (legal) 'mon in the game.
Also because this is also my 4k and I can't be fucked to do a special post, here are some S/Os to cool people:

-Magic- Sobi Bendiving ZANBAKUResh Sapphire. Hulavuta SunnyORAS ericaroselia Skarmx2 and anyone else I'm forgetting.
 
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Scolipede @ Black Sludge
Ability: Speed Boost
EVs: 248 HP / 232 Def / 28 Spe
Jolly Nature
- Protect
- Substitute
- Baton Pass
- Megahorn

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Outrage

Landorus-Therian @ Soft Sand
Ability: Intimidate
EVs: 8 HP / 176 Atk / 92 Def / 232 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Stone Edge
- Rock Polish

Azelf @ Colbur Berry
Ability: Levitate
EVs: 128 HP / 128 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Skill Swap
- Explosion

Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Focus Blast
- Scald

Medicham @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Thunder Punch
- Ice Punch
- Fake Out
OK so before I start I'd like to say that this team is still somewhat WIP and probably won't be completely finalised by the end of this week (I may make edits at some stage before closing but I doubt I will reach a final product. This is because I am experimenting with a type of build that I fell in love with due to Ninjask pass in NU before it got banned. This is suicide lead+Speed Boost passer+4 powerful-but-moderately-slow wallbreakers. As you can see, in it's current state it may or may not be slightly annihilated by Talonflame, and there are a couple of other weaknesses that need covering, but this is going to be my next big project so I am hoping to reach a point where I have a much more consistent product at some point within the next few weeks. Anyway, onto the main body of the description:

The inspiration for the build (other than Ninjask pass) was the core of BP Scolipede+Kyurem-B. Kyu-B is one of the most threatening things to have to take hits from in the game, and when backed up by three other wallbreakers and boosted to +2/3 speed it is a complete monster to take on. Scolipede's spread outpaces Mega Alakazam at +1, allowing it to outpace the entire unboosted/unscarfed metagame at +1. I brought DD Lando-T because I wanted an SD user as well as something which could set up speed boosts without a complete reliance on Scolipede (although I often end up BPing to it anyway 'cause it's easier to get to +2/+2 if you have the speed boosts before you come onto the field). Azelf is my suicide lead of choice, and props to Koiro for the set. Keldeo is there to deal with Bisharp and Scizor while also filling a few other roles that I can't remember off of the top of my head, and Mega Medicham is there 'cause it's the most powerful (legal) unboosted 'mon in the game.
Also because this is also my 4k and I can't be fucked to do a special post, here are some S/Os to cool people:

-Magic- Sobi Bendiving ZANBAKUResh Sapphire. Hulavuta SunnyORAS ericaroselia Skarmx2 and anyone else I'm forgetting.
To get less killed by Talon you could be creative and run Rock Slide + Focus Sash Scolipede which kills off slightly weakened 248 HP Tflames and a 75% chance against offensive variants. Lum Berry Landorus is lit too so it can surprise Wisp variants. If you want super insurance Coba Berry Keldeo is something too, if you don't like that than Orb is fine but Specs is better for AoA variants or you try to fit Taunt / CM somewhere on that set.

You're really weak to Electrics so Roost > EP Kyu-B is useful here. EP isn't that necessary since this team has no trouble with Tran and Rotom-W isn't getting around too easy.

I think Azelf is ass but Iron Tail or the HP Steel variant would be nice to catch Diancie before it can shred your team. I guess Scarf Keldeo or Landorus could work too to alleviate a few outstanding weaknesses, but I know you hate Scarfers.

Overall this team screams gamer boy (lol) and for an HO it's pretty cool with nice concepts embedded within it.
 

Kyurem @ Leftovers
Ability: Pressure
EVs: 56 HP / 228 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Ice Beam
- Roost
- Earth Power

Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower

Weavile @ Choice Band
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 168 Def / 88 Spe
Impish Nature
- Stone Edge
- Earthquake
- Stealth Rock
- U-turn

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Recover
- Reflect Type
- Rapid Spin

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Thunder Wave
- Spikes
- Leech Seed
- Iron Head
wanted to go with subroost kyurem+mon that's weak to stall, and i felt like going with mega mane seeing as i haven't used it in a while. the two complement one another greatly, mega mane grabbing momentum against fat and allowing kyurem to sub up on the majority of stall members, most notably chansey, forcing it to take spdef drops and lose soft boiled pp more rapidly, putting it on a timer. along with this, i also wanted to go with hazards stack, as it's something i've got a raging boner over lately, and i think it's not only solid but very fun. mega mane+hazards is also a great combination against bo/balance/offense. lando is there because lando, setting rocks, checking sand/zard/grabbing momentum, the works, you know the drill. ferro is the spiker as opposed to skarmory, as i feel it fits the somewhat more offensive nature of this team than skarmory; using chople allows me to take hits from major threats including mega gardevoir, mega medi, keldeo, terrakion, and mega alakazam, and after that, proceed to cripple them with yellow magic. defensive starmie is there for the spin considering i'm using stack with 2 vital rock-weak members, whilst offering a crucial keldeo check, saying this, i went with reflect type over toxic/psychic because i already have a ghost check in weavile for gengar, and reflect type stops the team almost autolosing to ttar+keld. cb weavile was added to do what cb weavile does on hazard teams: traps the most common/best means of removal in latis and starmie, whilst also denting shit like rotom. not only this, but weavile is another great volt-switch recipient from mega mane, especially vs fat.

all-in-all, this seems like a solid (admittedly) 2min team after play testing for a while. probably will polish it a little more and update this post with adjustments, but for the time being it is what it is.
 

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Beam
- Outrage
- Fusion Bolt
- Iron Head

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt

Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 68 Def / 192 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Defog
- Roost

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- U-turn
- Stone Edge
- Earthquake
- Stealth Rock

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave

Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Scald
- Secret Sword


Hello Smogon's Community, this is my first time that i build for taking part of a team building competition. As first thing i decided to put Mega Latias, helpful for doing defog and so for removing dangerous hazards for Kyurem Black (eg: Stealth Rock), after i decided to put Magnezone for trapping Steels type like Ferrothorn, Scizor, Skarmory that can check Kyurem Black. I put Landorus Therian because it can set Stealth Rock and complete the volt turn core with Magnezone. The last ones are Clefable and Keldeo that generally check the darkspam and Mega Sableye, they're also my win conditions. Kyurem Black is scarfed because it can revengekill a lot of treaths. Try the team if you want :O
 
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Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Beam
- Outrage
- Fusion Bolt
- Iron Head

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt

Latias-Mega @ Latiasite
Ability: Levitate
EVs: 168 HP / 192 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Defog
- Roost

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- U-turn
- Stone Edge
- Earthquake
- Stealth Rock

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave

Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Scald
- Secret Sword


Hello Smogon's Community, this is my first time that i build for taking part of a team building competition. As first thing i decided to put Mega Latias, helpful for doing defog and so for removing dangerous hazards for Kyurem Black (eg: Stealth Rock), after i decided to put Magnezone for trapping Steels type like Ferrothorn, Scizor, Skarmory that can check Kyurem Black. I put Landorus Therian because it can set Stealth Rock and complete the volt turn core with Magnezone. The last ones are Clefable and Keldeo that generally check the darkspam and Mega Sableye, they're also my win conditions. Kyurem Black is scarfed because it can revengekill a lot of treaths. Try the team if you want :O
Latias is missing evs
 

AAamen

☆Ojama: gg team italy
is a Tiering Contributor Alumnus

Team
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 64 Atk / 208 SpA / 236 Spe
Lax Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Iron Head

Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit

Manectric @ Manectite
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Swords Dance
- Stone Edge
- Earthquake

Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

Description
I Start with Kyurem-B and Weavile but this core it's weak to Mega Scizor so i put Manectric together Flamethrower Clefable for bait the same Scizor.
Then I add lando with sd instead of u-turn to avoid being counterato other Clefable since they are annoying enough for the team, and as the last Latias for checking Keldeo and also to act as hwisher, at first I thought of putting latios hp with fire but Because I have Clefable, SDLando and Manectric so there was no need an another baiter for Scizor
 

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