To get less killed by Talon you could be creative and run Rock Slide + Focus Sash Scolipede which kills off slightly weakened 248 HP Tflames and a 75% chance against offensive variants. Lum Berry Landorus is lit too so it can surprise Wisp variants. If you want super insurance Coba Berry Keldeo is something too, if you don't like that than Orb is fine but Specs is better for AoA variants or you try to fit Taunt / CM somewhere on that set.Scolipede @ Black Sludge
Ability: Speed Boost
EVs: 248 HP / 232 Def / 28 Spe
Jolly Nature
- Protect
- Substitute
- Baton Pass
- Megahorn
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Outrage
Landorus-Therian @ Soft Sand
Ability: Intimidate
EVs: 8 HP / 176 Atk / 92 Def / 232 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Stone Edge
- Rock Polish
Azelf @ Colbur Berry
Ability: Levitate
EVs: 128 HP / 128 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Skill Swap
- Explosion
Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Focus Blast
- Scald
Medicham @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Thunder Punch
- Ice Punch
- Fake OutAlso because this is also my 4k and I can't be fucked to do a special post, here are some S/Os to cool people:OK so before I start I'd like to say that this team is still somewhat WIP and probably won't be completely finalised by the end of this week (I may make edits at some stage before closing but I doubt I will reach a final product. This is because I am experimenting with a type of build that I fell in love with due to Ninjask pass in NU before it got banned. This is suicide lead+Speed Boost passer+4 powerful-but-moderately-slow wallbreakers. As you can see, in it's current state it may or may not be slightly annihilated by Talonflame, and there are a couple of other weaknesses that need covering, but this is going to be my next big project so I am hoping to reach a point where I have a much more consistent product at some point within the next few weeks. Anyway, onto the main body of the description:
The inspiration for the build (other than Ninjask pass) was the core of BP Scolipede+Kyurem-B. Kyu-B is one of the most threatening things to have to take hits from in the game, and when backed up by three other wallbreakers and boosted to +2/3 speed it is a complete monster to take on. Scolipede's spread outpaces Mega Alakazam at +1, allowing it to outpace the entire unboosted/unscarfed metagame at +1. I brought DD Lando-T because I wanted an SD user as well as something which could set up speed boosts without a complete reliance on Scolipede (although I often end up BPing to it anyway 'cause it's easier to get to +2/+2 if you have the speed boosts before you come onto the field). Azelf is my suicide lead of choice, and props to Koiro for the set. Keldeo is there to deal with Bisharp and Scizor while also filling a few other roles that I can't remember off of the top of my head, and Mega Medicham is there 'cause it's the most powerful (legal) unboosted 'mon in the game.
-Magic- Sobi Bendiving ZANBAKUResh Sapphire. Hulavuta SunnyORAS ericaroselia Skarmx2 and anyone else I'm forgetting.
Latias is missing evs
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Beam
- Outrage
- Fusion Bolt
- Iron Head
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Latias-Mega @ Latiasite
Ability: Levitate
EVs: 168 HP / 192 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Defog
- Roost
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- U-turn
- Stone Edge
- Earthquake
- Stealth Rock
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Scald
- Secret Sword
Hello Smogon's Community, this is my first time that i build for taking part of a team building competition. As first thing i decided to put Mega Latias, helpful for doing defog and so for removing dangerous hazards for Kyurem Black (eg: Stealth Rock), after i decided to put Magnezone for trapping Steels type like Ferrothorn, Scizor, Skarmory that can check Kyurem Black. I put Landorus Therian because it can set Stealth Rock and complete the volt turn core with Magnezone. The last ones are Clefable and Keldeo that generally check the darkspam and Mega Sableye, they're also my win conditions. Kyurem Black is scarfed because it can revengekill a lot of treaths. Try the team if you want :O