Trinitrotoluene
young ☆nd foolish
Alright. The current guide to OU VoltTurn Offense is a tad outdated. I'll be updating this, but before I get to work, I need your opinion on the following updates I have planned for it.
- New entries for Therian formes, Victini, Azelf, and Magneton in the VoltTurn Users to Consider section
- New entries for Starmie, Tentacruel, Gothitelle, and Dugtrio in the Teammates for VoltTurn segment
- New entries for Terrakion, Kyurem-B, Salamence, Keldeo, Garchomp, and Chlorophyll sweepers in Threats to VoltTurn section
- Updates for existing Pokemon entries to reflect metagame changes
- Added emphasis on the dangers of entry hazards and powerful Choiced attackers for VoltTurn teams
- Downplay Virizion (which really isn't common these days) in Threats to VoltTurn section
- Have Pokemon and move names actually hyperlink to their respective pages (may need a bit of help from someone more adept with HTML for this one)
- Possibly list out a few sets?
- Possibly find a new hazard setter entry for Deo-D's place
New Pokemon Entries:
VoltTurn Users to Consider:
- Volt Absorb lets it absorb incoming Electric-type attacks aimed at your team
- Most powerful Volt Switch in the game, barring Specs and LO variants of certain Pokemon
- Gets great coverage with Volt Switch, Focus Blast, and HP Ice
- Again, works well with Politoed
- Grass-types even more valuable as teammates because Gastrodon walls Thundurus-T entirely
- Works with Keldeo, Tornadus-T, and / or Latios to form a 1-2 punch that most offensive teams cannot keep up with
- Powerful Water-type sweepers should be considered to weaken walls Thundurus-T has trouble beating; Starmie especially notable because Rapid Spin support and powerful Water-type sweepers
- RAPID SPIN SUPPORT ABSOLUTELY NEEDED FOR THUNDURUS-T BECAUSE SR WEAK AND NO REGENERATOR
- Scarf versions w/out Grass Knot beaten by Gastrodon, Ferrothorn, and pink blobs; Specs variants troubled by faster Pokemon and Gastrodon (again, assuming a lack of SR)
- Can lay hazards without a hitch
- Can actually beat Terrakion and many other physical sweepers because typing and Intimidate
- More of a utility VoltTurner than sweeper VoltTurner, unless CB is used
- Can work with other defensive mons (e.g. Specially Defensive Rotom-W) to form a defensive VoltTurn core of sorts
- Very strongth with Choice Band
- Works well with Rotom-W as a defensive and offensive VoltTurn core, Rotom-W resists all of Landorus-T's weaknesses
- Shares many counters with Incarnate forme, but can actually take a non-STAB Ice Shard from Donphan
- Breloom, Celebi, and Virizion resist EQ and Stone Edge, but none can switch into a CB Landorus-T's Earthquake repeatedly (w/ exception of Celebi)
- Mamoswine kills Landorus-T without any problems
- Skarm can wall bulky versions
- Close Combat and Brave Bird give Staraptor insane power
- Return or Reckless Double-Edge very good STAB
- Two great abilities in the form of Intimidate and Reckless, the former giving Staraptor slightly easier switch-ins, and the latter more powerful attacks, at the cost of more recoil
- Beats Breloom and Celebi
- Choice Band makes Staraptor a powerful wall-breaker; Choice Scarf makes Staraptor a fast, great revenge killer
- Works with teams that like fast, powerful Flying-type coverage without being bound to Politoed or walled by Chansey / Blissey
- Countered by Skarmory; Zapdos resists Close Combat + Brave Bird, but won't like taking a Return
- Original Rotom resists all 3 of Normal / Fighting / Flying coverage, but cannot take 2 Brave Birds
- V-CREATE punches holes under sun, giving Victini copious amounts of POWER
- Beats Grass-types that torment Rotom-W and other VoltTurners (e.g. Breloom, Amoonguss)
- Has Psychic STAB (but it's worth crap nowadays)
- Works well with sun teams, thanks to V-CREATE and Bolt Strike granting it immense power
- For above reasons, CB remains Victini's best item
- Scarf has some merit in forcing revenge kills
- something about a move called final gambit and how it can be used to force a 5-5 situation or something like that
- Ninetales nearly mandatory to amp up V-CREATE's power and weaken Water-type moves
- Something that can beat Terrakion and TTar is appreciated; Fighters, Scizor, and Landorus-T work well
- Countered by Terrakion, but Terrakion won't like a V-CREATE or Brick Break; same for TTar
- Weather shifts rob V-CREATE of power, so Politoed, Hippowdon, & TTar great counters
- Faster Pokemon w/ super-effective STAB (e.g. Garchomp, Landorus, Gengar, Starmie) can check Victini
- Frailty may make Azelf seem like bad choice for VoltTurn, but powerful Psychic STAB, Explosion, and ability to go mixed truly set it apart from other VoltTurners
- Incredible base 115 Speed, which allows Azelf to get the jump on many Pokemon considered fast (main examples: Terrakion, Latios, Gengar)
- Can set SR in a pinch
- Choice Band powers up halfway decent Psychic STAB in Zen Headbutt and a moderately powerful Explosion that complements U-turn; Scarf set revenges almost everything @ +1
- Good teammates include Magnezone, which can trap and deliver pain to Scizor and Jirachi, as well as Fighting-types that can smite Tyranitar and Heatran
- Beaten out by Tyranitar (Dark STAB), Scizor (powerful as nails Bullet Punch), Jirachi (paralysis sucks), Heatran (stomachs everything that Azelf can throw at it)
- Faster, (ever-so-slightly) weaker Magnezone; does most of the same
- Can actually trap Scizor without worrying about being outsped
- Eviolite gives Magnezone great bulk at the cost of running another item
- If you're seriously thinking about running Scarf Magnezone, go with Magneton instead. It's faster and a better Scarf abuser than Magnezone.
- Ideal teammates would be Pokemon that can beat away at Fire-type attacks; Politoed good wih Scarf Magneton as Drizzle allows it to run Thunder
- Same counters as Magnezone
- Hazards are any good VoltTurn team's bane, and Rapid Spin is the bane of hazards. Starmie just happens to be OU's most offensive Rapid Spinner, so it's a natural fit for VoltTurn teams.
- Very powerful if EVed right, and potent in rain
- Beats Keldeo and other fighters like Breloom
- Synergizes well with many common VoltTurners and can keep offensive momentum going
- Can be more defensively EVed to act as a reliable pivot
- Counters include opposing Scizor, TTar, and Ferrothorn
- Magnezone an excellent teammate since it can trap Scizor and Ferrothorn; Fighters welcome teammates to beat apart pesky Darks
- A more defensive spinner than Starmie that can lay TSpikes
Threats to VoltTurn: