Kinda good to hear they still want to test Sym more. Though who knows if they'll adjust her even more or even scrap some of her kit. Her barrier is really awkward lol as much as it's fun to wm1 people to death with it. Maybe there's still hope to see her becoming a damage resist support!! Damage resist with Ana is pretty ridiculous though, but Ana is ridiculous on her own too so I wouldn't mind seeing some tweaks to Ana as well anyway. I don't want damage / heal creep to be a thing. I personally think S76's buff, Widow's, and to some extend, D.Va (though it's a deserved buff), are kinda infringing on damage creep. Probably not much of an issue right now but just in case it ever becomes a thing, I hope blizz is paying attention to their damage and heal numbers. Ana basically heal crept the supports lol and Mercy with her 60hps too. But then again, OW doesn't have an overheal/critheal mechanic like TF2 so it might be necessary to some extend. No idea why they nerfed Lucio's amp heals... Okay enough side track !!
Yea I can see Sym Torb being a steam roll on defense if you play soloq lol. It's really easy for defense to win the first fight because soloq tend to take time to poke till they find an opening, and Sym Torb pretty much stalls that opening for a long time like Mei does. Sym ult though, is static. Putting it in a conservative position lets flankers kill it easily. Turrets don't really help protect her ult lol so don't bother. The only way for Sym to protect her ult is really to be so near it that it does limit her rotation and overall effectiveness, which while making it harder for solo flankers to kill it, makes it more susceptible to a proper team push and kill her ult as collateral. So yea if enemy Sym places it in a back and conservative spot, if she isn't near enough to it, just go D.Va/Sombra/Tracer/etc and just kill it. Turrets won't hinder them much due to their high fire rate just spam and turrets all die. D.Va can even just outright kill the ult b/c Sym can't kill her fast enough thanks to armor hp. In a more forward and teammate protected position, Sound Barrier/EMP initations are the best, and make sure to push into the protected zone.
But yes, overall it's pretty dumb. It requires really/better good coordination and brute force to overcome something that requires less input. It's kinda like how stacking engi in TF2 is dumb, requiring more effort to overcome something that takes less effort to do. Perfect for pub stomping too, more so than Bastion lols. It basically invalidates poke fights, and you really have to push hard with ults to do something at all. What more, Molten Core is also really good at blocking pushes. So yea if you ever play comp, just run Sym Torb and the general playerbase can't do anything about it.
Anyway, Oasis is on PTR. And Season 3 is soon I think? Good luck, have fun! Enjoy before the Sym Torb cancer comp hits hahaha, assuming they don't tweak her.