P2X7 v YeAdSi

P2X7 and YellowAdminSilver face off in a battle that may or may not(probably not) be epic(definitely not, actually)!
2v2 Babysitter (1 FE, 1 LC) Training Doubles
1 Day DQ
2 Substitutions
5 Chills / 2 Recoveries
All Abilities
Training Items
ASB Arena
Mega Evolutions: 0


Here are the teams:


YellowAdminSilver

Soul - Absol (M).
Type: Dark
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities: Pressure / Super Luck / Justified (H)

Nature: Hasty (+15% Spe / +9% Acc / -1 Def)

Stats:
HP - 100
Atk - 5
Def - 1 (-)
SpA - 3
SpD - 2
Spe - 87 (+)
Size class - 3
Weight class - 3
Total: 18

EC: 0/0
MC: 0
AC: 0/5

Attacks
Level up:
Perish Song
Me First
Razor Wind
Detect
Scratch
Taunt
Feint
Leer
Quick Attack
Pursuit
Bite
Double Team
Swords Dance
Slash
Future Sight

Egg:
Magic Coat
Play Rough
Substitute
Sucker Punch
Zen Headbutt

TM:
Ice Beam
Rock Tomb
Torment
Will-O-Wisp
Payback

Zelda - Vulpix (F).
Type: Fire
Fire STAB; immune to burn status. Brighten Command.

Abilities: Flash Fire / Drought (H)

Nature: Timid (+15% Spe / +13% Acc / -1 Atk)

Stats:
HP - 90
Atk - 1 (-)
Def - 2
SpA - 2
SpD - 3
Spe - 75 (+)
Size class - 1
Weight class - 1
Total: 14

EC: 1/6
MC: 2
AC: 1/5

Attacks
Level up:
Ember
Tail Whip
Roar
Baby-Doll Eyes
Quick Attack
Will-O-Wisp
Fire Spin
Confuse Ray
Imprison
Flamethrower
Payback
Feint Attack
Flame Burst
Safeguard

Egg:
Disable
Energy Ball
Extrasensory
Hex
Hypnosis

TM:
Sunny Day
Protect
Dig
Flame Charge
Substitute


P2X7

Woobat [Pteroptus] (M)
Nature: Timid (+15% Speed, +16% Accuracy, -1 Atk)
Type: Psychic / Flying
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the visible stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Unaware: (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz: (Toggle) By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, although a hold item is necessary to pull it off. When toggled, there is no effect.
Simple (HA Locked): (Passive) This Pokemon innately exaggerates the effects of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Speed: 83 (82.8) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
AC: 1/5
KOC: 1

Moves:

Level-Up:
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract
Calm Mind
Air Slash
Endeavor

Egg Moves:
Helping Hand
Knock Off
Psycho Shift
Roost
Stored Power

TM Moves:
Taunt
Protect
Torment
Energy Ball
Charge Beam



Dragonair [Dragonite] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Flying
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit targets on the field regardless of position.

Abilities:

Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (HA Unlocked): (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (60.5) (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5
KOC: 1

Moves (40/???):

Level-Up:
Hurricane
Fire Punch
Thunder Punch
Roost
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Dragon Tail
Wing Attack
Hyper Beam

Egg Moves:
Aqua Jet (*)
Dragonbreath (*)
Extreme Speed (*)
Iron Tail (*)
Supersonic (*)

TM Moves:
Dragon Claw
Ice Beam (*)
Light Screen
Rain Dance
Thunderbolt (*)
Thunder
Earthquake
Flamethrower (*)
Reflect
Fire Blast
Rest (*)
Sky Drop
Rock Slide
Sleep Talk
Surf (*)
Whirlpool

Tutor Moves:
Dragon Pulse

Other:
Bide
Endure
Heal Bell
Horn Drill
Hydro Pump
Water Gun



P2X7 sends out.
YeAdSi sends out and orders.
P2X7 orders.
 
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All those things at the bottom are now gone. My computer apparently really wants to make me suffer if I do my copying and pasting with Ctrl+C and Ctrl+V.

I hadn't thought it had actually copied...
 

Soul @ Lucky Egg
Taunt (Woobat) - Rock Tomb - (Woobat) - Bite (Woobat)

[IF] your target successfully uses a P/E move, redirect to the other Pokemon and push actions back
[IF] Dragonite uses Thunder Wave on you [AND] Dragonite is not taunted [AND] you are not using Taunt on Woobat that action, use Magic Coat and push actions back


Zelda @ Exp. Share
Will-O-Wisp (Dragonite) - Flame Burst (Woobat) - Flamethrower (Woobat)

[IF] your target successfully uses a P/E move, redirect to the other Pokemon and push actions back
[IF] Dragonite uses Earthquake, use Disable (Earthquake, Dragonite) the following action, pushing actions back

Okay, so I apologize for the wait. Since it's my first time doing doubles, I checked my orders 9567432465 times and I still think they're kinda shaky. Also that Dragonite terrifies me. I just hope I can steal a KOC from all of this.
 
The amount of time you took to order is fine; you are not over DQ, so there should be no issues.

Woobat: Helping Hand + Helping Hand combo (Dragonite) - Cooldown (Knock Off (Vulpix)) - Air Slash (Vulpix)

Dragonite: Earthquake + Earthquake combo - Cooldown (Rock Slide) - Hydro Pump (Vulpix)
 
vs

90/100 100/100 100/100 90/100

Woobat used Two Helping Hands!
Woobat prepared to doubly boost Dragonite's attack!
but it failed because p2x7 failed

Absol used Taunt!
Woobat was taunted 6a!
-10 EN

Vulpix used Will-O-Wisp!
Hit 1378= Yes
-7 EN

Dragonite used Earthquake!
Crit(Absol) 527= No
Crit(Vulpix) 273= No
Damage(Absol)= (16.875+7.5-1.5-3)=19.875
Damage(Vulpix)= (16.875+7.5-3-3)*1.5=27.5625
-32 EN
-insane EN Woobat
Woobat fainted!

-2 hp dragon

a2

Absol used Rock Tomb
Miss
-4 EN

Vulpix used Disable(earthquake)!
Earthquake was disabled 6a!
-7 EN

Dragonite is cooling down!

-2 hp dragon

a3

Absol used Bite!
Miss
-3 EN

Vulpix used Flamethrower!
Miss
-6 EN

Dragonite used Hydro Pump!
Hit 786=Yes
Crit 746=No
(11+7.5-4.5)*1.5=21 damage
-8 EN

-2 hp dragon

I use a d1600.
vs

dead 94/60 80/84 51/80
dead/-1 Spe, EQ disabled 4a/nothing/nothing

P2X7 orders.
YellowAdminSilver orders.
I ref.

Double Helping Hand+ Double Spread Move in Doubles= highly ridiculous

EDIT: Woobat should've moved after Dragonite a3.
 
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Upon double checking the previous round, I believe that I have found an error that will cost me dearly. I had previously miscalculated the cost of Woobat's Helping Hand combination, which I now find to come out to approximately 109 energy; needless to say, this causes the combination to fail and (I believe) knocks out Woobat by energy exhaustion.
 
phoenixlegend, Helping Hand is an exception:

Helping Hand said:
The user releases a bolt of energy, doubling the BAP of another ally's move in the same action. The doubling occurs before the 75% BAP reduction on a spread attack. If used on an ally using a combo of two different moves, one move of the user's choice has its power doubled in this way and Helping Hand's energy cost is based on the BAP of this move. If used on an ally using a combo of two of the same move, the entire combo's BAP is increased by 50% and Helping Hand's energy cost is based on the BAP of the combo. The minimum increase in BAP that can be offered by this move is six (6). This move fails unless the user can pay the entire Energy Cost.
(Bold added by me.)
 
Dragonite: Surf - Rock Slide - Surf
IF Vulpix uses Dig, AND Aqua Jet is not Disabled, use Aqua Jet (Vulpix) that action instead.
IF Vulpix is under the effects of a successful P/E move when you would act, use Dragon Claw (Absol) the first instance, Dragon Pulse (Absol) the second, and Dragon Claw (Absol) the third, pushing back each time.
 
Ummmm just a thing... Shouldn't all the attacks that were used after A1 miss, since Woobat fainted and I didn't use any KO subs? And shouldn't WoW hit Dnite, since it has 98% accuracy after the acc boost from Timid? I may be wrong tho, correct me if I am
 

Ice Beam - Play Rough - Ice Beam


Hypnosis - Will-O-Wisp - Hex

[IF] Hypnosis misses A1, use it again A2 and push back

Also I'm preeeetty sure Dnite should be burned, since WoW has 85% accuracy, Vulpix has +13% accuracy and Dnite has -10% evasion, but whatever. If he is burned tho, and Multiscale is broken, I'd like to reorder after that gets settled.​
 
Yes, it does. Also, phoenixlegend, Burn deals two damage per action, not three, so Dragonite should have three more HP.

Hydro Pump (Vulpix) - Surf - Hydro Pump (Vulpix)
IF Vulpix uses Dig, AND Aqua Jet is not Disabled, use Aqua Jet (Vulpix) that action instead.
IF Vulpix is under the effects of a successful P/E move when you would act, use Dragon Claw (Absol) the first instance, Dragon Pulse (Absol) the second, and Dragon Claw (Absol) the third, pushing back each time.
 

Ice Beam (Dragonite) - Ice Beam (Dragonite) - [Ice Beam+Ice Beam] (Dragonite)


Sunny Day (Dragonite) - Hypnosis (Dragonite) - [Hex+Hex] (Dragonite)
 
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v.
+

94/60 80/84 51/80
dead/-1 Spe, EQ disabled 4a/nothing/nothing
Absol used Ice Beam!
Crit 1036=No
(9+4.5-6)*2.25=16.875 damage
Effect 636=No
-7 EN

Vulpix used Sunny Day! It's sunny outside!
-10 EN

Dragonite used Hydro Pump!
Hit 489=Yes
Crit 1579=No
(8+7.5-4.5)*1.5=16.5 damage
-8 EN

-2 dmg dragon
a2
Absol used Ice Beam!
Crit 880=No
(9+4.5-6)*2.25=16.875 damage
Effect 905=No
-7 EN

Vulpix used Hypnosis!
Hit 984=Yes
Dragonite fell asleep(Duration: 1172=2a)!
-7 EN

Dragonite is asleep!
-2 dmg dragon

a3
Dragonite is asleep!

Absol used Dual Ice Beam!
Crit 880=No
(20.25+4.5-6)*2.25=28.125 damage
Effect 905=No
-7 EN

Vulpix used Broken Mirror Hex!
Crit 1243=No
(29.25+3-6)=this brings to 2
no self-EN KO happens

-2 dmg dragon

YeAdSi wins!

Rewardstuff:
phoenixlegend: 6 UC

YellowAdminSilver :1 CC
Absol: 2 AC, 2 MC
Vulpix: 1 AC, 1 EC, 3 MC, 1 KOC

P2X7 :1 CC
Dragonite: 4 MC
Woobat: 1 AC, 1 EC, 2 MC
 
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